This file is part of MXE. See LICENSE.md for licensing information.

Contains ad hoc patches for cross building.

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Tobias Gruetzmacher <tobias-git@23.gs>
Date: Sat, 28 Mar 2015 21:47:32 +0100
Subject: [PATCH 1/3] fix shared build, libtool

This patch is a combination of 2 patches from:
https://bugzilla.libsdl.org/show_bug.cgi?id=1431

-  Use libtool everywhere (by john)
-  MingW fixes for "Use libtool everywhere" (by Daniel Scharrer)

These fix compiles in a strictly shared build (with --disable-static) by always
building libSDL2main.a and libSDL2_test.a staticly

diff --git a/Makefile.in b/Makefile.in
index 1111111..2222222 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -143,13 +143,13 @@ update-revision:
 .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
 
 $(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+	$(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
 
 $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
+	$(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
 
 $(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
+	$(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
 
 install: all install-bin install-hdrs install-lib install-data
 install-bin:
diff --git a/configure.in b/configure.in
index 1111111..2222222 100644
--- a/configure.in
+++ b/configure.in
@@ -3962,10 +3962,10 @@ GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.l
 
 VERSION_OBJECTS=`echo $VERSION_SOURCES`
 VERSION_DEPENDS=`echo $VERSION_SOURCES`
-VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.o,g'`
+VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.lo,g'`
 VERSION_DEPENDS=`echo "$VERSION_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.rc,\\\\
-\\$(objects)/\\2.o: \\1/\\2.rc\\\\
-	\\$(WINDRES) \\$< \\$@,g"`
+\\$(objects)/\\2.lo: \\1/\\2.rc\\\\
+	\\$(LIBTOOL) --mode=compile --tag=RC \\$(WINDRES) -i \\$< -o \\$@,g"`
 
 SDLMAIN_OBJECTS=`echo $SDLMAIN_SOURCES`
 SDLMAIN_DEPENDS=`echo $SDLMAIN_SOURCES`

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Charlemagne Lasse <charlemagnelasse@gmail.com>
Date: Mon, 6 Nov 2017 11:04:46 +0100
Subject: [PATCH 2/3] Revert "Don't use the system OpenGL headers, ever."

Bug-MXE: https://github.com/mxe/mxe/issues/1961
Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=3944

diff --git a/include/SDL_opengl.h b/include/SDL_opengl.h
index 1111111..2222222 100644
--- a/include/SDL_opengl.h
+++ b/include/SDL_opengl.h
@@ -25,2156 +25,60 @@
  *  This is a simple file to encapsulate the OpenGL API headers.
  */
 
-/**
- *  \def NO_SDL_GLEXT
- *
- *  Define this if you have your own version of glext.h and want to disable the
- *  version included in SDL_opengl.h.
- */
-
 #ifndef SDL_opengl_h_
 #define SDL_opengl_h_
 
 #include "SDL_config.h"
 
-#ifndef __IPHONEOS__  /* No OpenGL on iOS. */
-
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
- * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef __gl_h_
-#define __gl_h_
+#ifndef __IPHONEOS__
 
-#if defined(USE_MGL_NAMESPACE)
-#include "gl_mangle.h"
-#endif
-
-
-/**********************************************************************
- * Begin system-specific stuff.
- */
-
-#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
-#define __WIN32__
-#endif
-
-#if defined(__WIN32__) && !defined(__CYGWIN__)
-#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-#    define GLAPI __declspec(dllexport)
-#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-#    define GLAPI __declspec(dllimport)
-#  else /* for use with static link lib build of Win32 edition only */
-#    define GLAPI extern
-#  endif /* _STATIC_MESA support */
-#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
-#    define GLAPIENTRY 
-#  else
-#    define GLAPIENTRY __stdcall
-#  endif
-#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
-#  define GLAPI extern
-#  define GLAPIENTRY __stdcall
-#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */
-#  define GLAPI extern
-#  define GLAPIENTRY _System
-#  define APIENTRY _System
-#  if defined(__GNUC__) && !defined(_System)
-#    define _System
-#  endif
-#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-#  define GLAPI __attribute__((visibility("default")))
-#  define GLAPIENTRY
-#endif /* WIN32 && !CYGWIN */
-
-/*
- * WINDOWS: Include windows.h here to define APIENTRY.
- * It is also useful when applications include this file by
- * including only glut.h, since glut.h depends on windows.h.
- * Applications needing to include windows.h with parms other
- * than "WIN32_LEAN_AND_MEAN" may include windows.h before
- * glut.h or gl.h.
- */
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#ifdef __WIN32__
 #ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
+#define WIN32_LEAN_AND_MEAN
 #endif
-#ifndef NOMINMAX   /* don't define min() and max(). */
-#define NOMINMAX
+#ifndef NOMINMAX
+#define NOMINMAX                /* Don't defined min() and max() */
 #endif
 #include <windows.h>
 #endif
 
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
+#ifdef __glext_h_
+/* Someone has already included glext.h */
+#define NO_SDL_GLEXT
+#else
+#define _SDL_CLEAR_GLEXT_HEADERGUARD
+#define __glext_h_              /* Don't let gl.h include glext.h */
 #endif
-
-#ifndef APIENTRY
-#define APIENTRY GLAPIENTRY
-#endif
-
-/* "P" suffix to be used for a pointer to a function */
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
+#if defined(__MACOSX__)
+#include <OpenGL/gl.h>          /* Header File For The OpenGL Library */
+#define __X_GL_H
+#else
+#include <GL/gl.h>              /* Header File For The OpenGL Library */
 #endif
-
-#ifndef GLAPIENTRYP
-#define GLAPIENTRYP GLAPIENTRY *
+#ifdef _SDL_CLEAR_GLEXT_HEADERGUARD
+#undef __glext_h_
 #endif
 
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export on
-#endif
-
-/*
- * End system-specific stuff.
- **********************************************************************/
-
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-
-#define GL_VERSION_1_1   1
-#define GL_VERSION_1_2   1
-#define GL_VERSION_1_3   1
-#define GL_ARB_imaging   1
-
-
-/*
- * Datatypes
- */
-typedef unsigned int	GLenum;
-typedef unsigned char	GLboolean;
-typedef unsigned int	GLbitfield;
-typedef void		GLvoid;
-typedef signed char	GLbyte;		/* 1-byte signed */
-typedef short		GLshort;	/* 2-byte signed */
-typedef int		GLint;		/* 4-byte signed */
-typedef unsigned char	GLubyte;	/* 1-byte unsigned */
-typedef unsigned short	GLushort;	/* 2-byte unsigned */
-typedef unsigned int	GLuint;		/* 4-byte unsigned */
-typedef int		GLsizei;	/* 4-byte signed */
-typedef float		GLfloat;	/* single precision float */
-typedef float		GLclampf;	/* single precision float in [0,1] */
-typedef double		GLdouble;	/* double precision float */
-typedef double		GLclampd;	/* double precision float in [0,1] */
-
-
-
-/*
- * Constants
- */
-
-/* Boolean values */
-#define GL_FALSE				0
-#define GL_TRUE					1
-
-/* Data types */
-#define GL_BYTE					0x1400
-#define GL_UNSIGNED_BYTE			0x1401
-#define GL_SHORT				0x1402
-#define GL_UNSIGNED_SHORT			0x1403
-#define GL_INT					0x1404
-#define GL_UNSIGNED_INT				0x1405
-#define GL_FLOAT				0x1406
-#define GL_2_BYTES				0x1407
-#define GL_3_BYTES				0x1408
-#define GL_4_BYTES				0x1409
-#define GL_DOUBLE				0x140A
-
-/* Primitives */
-#define GL_POINTS				0x0000
-#define GL_LINES				0x0001
-#define GL_LINE_LOOP				0x0002
-#define GL_LINE_STRIP				0x0003
-#define GL_TRIANGLES				0x0004
-#define GL_TRIANGLE_STRIP			0x0005
-#define GL_TRIANGLE_FAN				0x0006
-#define GL_QUADS				0x0007
-#define GL_QUAD_STRIP				0x0008
-#define GL_POLYGON				0x0009
-
-/* Vertex Arrays */
-#define GL_VERTEX_ARRAY				0x8074
-#define GL_NORMAL_ARRAY				0x8075
-#define GL_COLOR_ARRAY				0x8076
-#define GL_INDEX_ARRAY				0x8077
-#define GL_TEXTURE_COORD_ARRAY			0x8078
-#define GL_EDGE_FLAG_ARRAY			0x8079
-#define GL_VERTEX_ARRAY_SIZE			0x807A
-#define GL_VERTEX_ARRAY_TYPE			0x807B
-#define GL_VERTEX_ARRAY_STRIDE			0x807C
-#define GL_NORMAL_ARRAY_TYPE			0x807E
-#define GL_NORMAL_ARRAY_STRIDE			0x807F
-#define GL_COLOR_ARRAY_SIZE			0x8081
-#define GL_COLOR_ARRAY_TYPE			0x8082
-#define GL_COLOR_ARRAY_STRIDE			0x8083
-#define GL_INDEX_ARRAY_TYPE			0x8085
-#define GL_INDEX_ARRAY_STRIDE			0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
-#define GL_VERTEX_ARRAY_POINTER			0x808E
-#define GL_NORMAL_ARRAY_POINTER			0x808F
-#define GL_COLOR_ARRAY_POINTER			0x8090
-#define GL_INDEX_ARRAY_POINTER			0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
-#define GL_V2F					0x2A20
-#define GL_V3F					0x2A21
-#define GL_C4UB_V2F				0x2A22
-#define GL_C4UB_V3F				0x2A23
-#define GL_C3F_V3F				0x2A24
-#define GL_N3F_V3F				0x2A25
-#define GL_C4F_N3F_V3F				0x2A26
-#define GL_T2F_V3F				0x2A27
-#define GL_T4F_V4F				0x2A28
-#define GL_T2F_C4UB_V3F				0x2A29
-#define GL_T2F_C3F_V3F				0x2A2A
-#define GL_T2F_N3F_V3F				0x2A2B
-#define GL_T2F_C4F_N3F_V3F			0x2A2C
-#define GL_T4F_C4F_N3F_V4F			0x2A2D
-
-/* Matrix Mode */
-#define GL_MATRIX_MODE				0x0BA0
-#define GL_MODELVIEW				0x1700
-#define GL_PROJECTION				0x1701
-#define GL_TEXTURE				0x1702
-
-/* Points */
-#define GL_POINT_SMOOTH				0x0B10
-#define GL_POINT_SIZE				0x0B11
-#define GL_POINT_SIZE_GRANULARITY 		0x0B13
-#define GL_POINT_SIZE_RANGE			0x0B12
-
-/* Lines */
-#define GL_LINE_SMOOTH				0x0B20
-#define GL_LINE_STIPPLE				0x0B24
-#define GL_LINE_STIPPLE_PATTERN			0x0B25
-#define GL_LINE_STIPPLE_REPEAT			0x0B26
-#define GL_LINE_WIDTH				0x0B21
-#define GL_LINE_WIDTH_GRANULARITY		0x0B23
-#define GL_LINE_WIDTH_RANGE			0x0B22
-
-/* Polygons */
-#define GL_POINT				0x1B00
-#define GL_LINE					0x1B01
-#define GL_FILL					0x1B02
-#define GL_CW					0x0900
-#define GL_CCW					0x0901
-#define GL_FRONT				0x0404
-#define GL_BACK					0x0405
-#define GL_POLYGON_MODE				0x0B40
-#define GL_POLYGON_SMOOTH			0x0B41
-#define GL_POLYGON_STIPPLE			0x0B42
-#define GL_EDGE_FLAG				0x0B43
-#define GL_CULL_FACE				0x0B44
-#define GL_CULL_FACE_MODE			0x0B45
-#define GL_FRONT_FACE				0x0B46
-#define GL_POLYGON_OFFSET_FACTOR		0x8038
-#define GL_POLYGON_OFFSET_UNITS			0x2A00
-#define GL_POLYGON_OFFSET_POINT			0x2A01
-#define GL_POLYGON_OFFSET_LINE			0x2A02
-#define GL_POLYGON_OFFSET_FILL			0x8037
-
-/* Display Lists */
-#define GL_COMPILE				0x1300
-#define GL_COMPILE_AND_EXECUTE			0x1301
-#define GL_LIST_BASE				0x0B32
-#define GL_LIST_INDEX				0x0B33
-#define GL_LIST_MODE				0x0B30
-
-/* Depth buffer */
-#define GL_NEVER				0x0200
-#define GL_LESS					0x0201
-#define GL_EQUAL				0x0202
-#define GL_LEQUAL				0x0203
-#define GL_GREATER				0x0204
-#define GL_NOTEQUAL				0x0205
-#define GL_GEQUAL				0x0206
-#define GL_ALWAYS				0x0207
-#define GL_DEPTH_TEST				0x0B71
-#define GL_DEPTH_BITS				0x0D56
-#define GL_DEPTH_CLEAR_VALUE			0x0B73
-#define GL_DEPTH_FUNC				0x0B74
-#define GL_DEPTH_RANGE				0x0B70
-#define GL_DEPTH_WRITEMASK			0x0B72
-#define GL_DEPTH_COMPONENT			0x1902
-
-/* Lighting */
-#define GL_LIGHTING				0x0B50
-#define GL_LIGHT0				0x4000
-#define GL_LIGHT1				0x4001
-#define GL_LIGHT2				0x4002
-#define GL_LIGHT3				0x4003
-#define GL_LIGHT4				0x4004
-#define GL_LIGHT5				0x4005
-#define GL_LIGHT6				0x4006
-#define GL_LIGHT7				0x4007
-#define GL_SPOT_EXPONENT			0x1205
-#define GL_SPOT_CUTOFF				0x1206
-#define GL_CONSTANT_ATTENUATION			0x1207
-#define GL_LINEAR_ATTENUATION			0x1208
-#define GL_QUADRATIC_ATTENUATION		0x1209
-#define GL_AMBIENT				0x1200
-#define GL_DIFFUSE				0x1201
-#define GL_SPECULAR				0x1202
-#define GL_SHININESS				0x1601
-#define GL_EMISSION				0x1600
-#define GL_POSITION				0x1203
-#define GL_SPOT_DIRECTION			0x1204
-#define GL_AMBIENT_AND_DIFFUSE			0x1602
-#define GL_COLOR_INDEXES			0x1603
-#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
-#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
-#define GL_LIGHT_MODEL_AMBIENT			0x0B53
-#define GL_FRONT_AND_BACK			0x0408
-#define GL_SHADE_MODEL				0x0B54
-#define GL_FLAT					0x1D00
-#define GL_SMOOTH				0x1D01
-#define GL_COLOR_MATERIAL			0x0B57
-#define GL_COLOR_MATERIAL_FACE			0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
-#define GL_NORMALIZE				0x0BA1
-
-/* User clipping planes */
-#define GL_CLIP_PLANE0				0x3000
-#define GL_CLIP_PLANE1				0x3001
-#define GL_CLIP_PLANE2				0x3002
-#define GL_CLIP_PLANE3				0x3003
-#define GL_CLIP_PLANE4				0x3004
-#define GL_CLIP_PLANE5				0x3005
-
-/* Accumulation buffer */
-#define GL_ACCUM_RED_BITS			0x0D58
-#define GL_ACCUM_GREEN_BITS			0x0D59
-#define GL_ACCUM_BLUE_BITS			0x0D5A
-#define GL_ACCUM_ALPHA_BITS			0x0D5B
-#define GL_ACCUM_CLEAR_VALUE			0x0B80
-#define GL_ACCUM				0x0100
-#define GL_ADD					0x0104
-#define GL_LOAD					0x0101
-#define GL_MULT					0x0103
-#define GL_RETURN				0x0102
-
-/* Alpha testing */
-#define GL_ALPHA_TEST				0x0BC0
-#define GL_ALPHA_TEST_REF			0x0BC2
-#define GL_ALPHA_TEST_FUNC			0x0BC1
-
-/* Blending */
-#define GL_BLEND				0x0BE2
-#define GL_BLEND_SRC				0x0BE1
-#define GL_BLEND_DST				0x0BE0
-#define GL_ZERO					0
-#define GL_ONE					1
-#define GL_SRC_COLOR				0x0300
-#define GL_ONE_MINUS_SRC_COLOR			0x0301
-#define GL_SRC_ALPHA				0x0302
-#define GL_ONE_MINUS_SRC_ALPHA			0x0303
-#define GL_DST_ALPHA				0x0304
-#define GL_ONE_MINUS_DST_ALPHA			0x0305
-#define GL_DST_COLOR				0x0306
-#define GL_ONE_MINUS_DST_COLOR			0x0307
-#define GL_SRC_ALPHA_SATURATE			0x0308
-
-/* Render Mode */
-#define GL_FEEDBACK				0x1C01
-#define GL_RENDER				0x1C00
-#define GL_SELECT				0x1C02
-
-/* Feedback */
-#define GL_2D					0x0600
-#define GL_3D					0x0601
-#define GL_3D_COLOR				0x0602
-#define GL_3D_COLOR_TEXTURE			0x0603
-#define GL_4D_COLOR_TEXTURE			0x0604
-#define GL_POINT_TOKEN				0x0701
-#define GL_LINE_TOKEN				0x0702
-#define GL_LINE_RESET_TOKEN			0x0707
-#define GL_POLYGON_TOKEN			0x0703
-#define GL_BITMAP_TOKEN				0x0704
-#define GL_DRAW_PIXEL_TOKEN			0x0705
-#define GL_COPY_PIXEL_TOKEN			0x0706
-#define GL_PASS_THROUGH_TOKEN			0x0700
-#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
-
-/* Selection */
-#define GL_SELECTION_BUFFER_POINTER		0x0DF3
-#define GL_SELECTION_BUFFER_SIZE		0x0DF4
-
-/* Fog */
-#define GL_FOG					0x0B60
-#define GL_FOG_MODE				0x0B65
-#define GL_FOG_DENSITY				0x0B62
-#define GL_FOG_COLOR				0x0B66
-#define GL_FOG_INDEX				0x0B61
-#define GL_FOG_START				0x0B63
-#define GL_FOG_END				0x0B64
-#define GL_LINEAR				0x2601
-#define GL_EXP					0x0800
-#define GL_EXP2					0x0801
-
-/* Logic Ops */
-#define GL_LOGIC_OP				0x0BF1
-#define GL_INDEX_LOGIC_OP			0x0BF1
-#define GL_COLOR_LOGIC_OP			0x0BF2
-#define GL_LOGIC_OP_MODE			0x0BF0
-#define GL_CLEAR				0x1500
-#define GL_SET					0x150F
-#define GL_COPY					0x1503
-#define GL_COPY_INVERTED			0x150C
-#define GL_NOOP					0x1505
-#define GL_INVERT				0x150A
-#define GL_AND					0x1501
-#define GL_NAND					0x150E
-#define GL_OR					0x1507
-#define GL_NOR					0x1508
-#define GL_XOR					0x1506
-#define GL_EQUIV				0x1509
-#define GL_AND_REVERSE				0x1502
-#define GL_AND_INVERTED				0x1504
-#define GL_OR_REVERSE				0x150B
-#define GL_OR_INVERTED				0x150D
-
-/* Stencil */
-#define GL_STENCIL_BITS				0x0D57
-#define GL_STENCIL_TEST				0x0B90
-#define GL_STENCIL_CLEAR_VALUE			0x0B91
-#define GL_STENCIL_FUNC				0x0B92
-#define GL_STENCIL_VALUE_MASK			0x0B93
-#define GL_STENCIL_FAIL				0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
-#define GL_STENCIL_REF				0x0B97
-#define GL_STENCIL_WRITEMASK			0x0B98
-#define GL_STENCIL_INDEX			0x1901
-#define GL_KEEP					0x1E00
-#define GL_REPLACE				0x1E01
-#define GL_INCR					0x1E02
-#define GL_DECR					0x1E03
-
-/* Buffers, Pixel Drawing/Reading */
-#define GL_NONE					0
-#define GL_LEFT					0x0406
-#define GL_RIGHT				0x0407
-/*GL_FRONT					0x0404 */
-/*GL_BACK					0x0405 */
-/*GL_FRONT_AND_BACK				0x0408 */
-#define GL_FRONT_LEFT				0x0400
-#define GL_FRONT_RIGHT				0x0401
-#define GL_BACK_LEFT				0x0402
-#define GL_BACK_RIGHT				0x0403
-#define GL_AUX0					0x0409
-#define GL_AUX1					0x040A
-#define GL_AUX2					0x040B
-#define GL_AUX3					0x040C
-#define GL_COLOR_INDEX				0x1900
-#define GL_RED					0x1903
-#define GL_GREEN				0x1904
-#define GL_BLUE					0x1905
-#define GL_ALPHA				0x1906
-#define GL_LUMINANCE				0x1909
-#define GL_LUMINANCE_ALPHA			0x190A
-#define GL_ALPHA_BITS				0x0D55
-#define GL_RED_BITS				0x0D52
-#define GL_GREEN_BITS				0x0D53
-#define GL_BLUE_BITS				0x0D54
-#define GL_INDEX_BITS				0x0D51
-#define GL_SUBPIXEL_BITS			0x0D50
-#define GL_AUX_BUFFERS				0x0C00
-#define GL_READ_BUFFER				0x0C02
-#define GL_DRAW_BUFFER				0x0C01
-#define GL_DOUBLEBUFFER				0x0C32
-#define GL_STEREO				0x0C33
-#define GL_BITMAP				0x1A00
-#define GL_COLOR				0x1800
-#define GL_DEPTH				0x1801
-#define GL_STENCIL				0x1802
-#define GL_DITHER				0x0BD0
-#define GL_RGB					0x1907
-#define GL_RGBA					0x1908
-
-/* Implementation limits */
-#define GL_MAX_LIST_NESTING			0x0B31
-#define GL_MAX_EVAL_ORDER			0x0D30
-#define GL_MAX_LIGHTS				0x0D31
-#define GL_MAX_CLIP_PLANES			0x0D32
-#define GL_MAX_TEXTURE_SIZE			0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
-#define GL_MAX_NAME_STACK_DEPTH			0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
-#define GL_MAX_VIEWPORT_DIMS			0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
-
-/* Gets */
-#define GL_ATTRIB_STACK_DEPTH			0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
-#define GL_COLOR_CLEAR_VALUE			0x0C22
-#define GL_COLOR_WRITEMASK			0x0C23
-#define GL_CURRENT_INDEX			0x0B01
-#define GL_CURRENT_COLOR			0x0B00
-#define GL_CURRENT_NORMAL			0x0B02
-#define GL_CURRENT_RASTER_COLOR			0x0B04
-#define GL_CURRENT_RASTER_DISTANCE		0x0B09
-#define GL_CURRENT_RASTER_INDEX			0x0B05
-#define GL_CURRENT_RASTER_POSITION		0x0B07
-#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
-#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
-#define GL_CURRENT_TEXTURE_COORDS		0x0B03
-#define GL_INDEX_CLEAR_VALUE			0x0C20
-#define GL_INDEX_MODE				0x0C30
-#define GL_INDEX_WRITEMASK			0x0C21
-#define GL_MODELVIEW_MATRIX			0x0BA6
-#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
-#define GL_NAME_STACK_DEPTH			0x0D70
-#define GL_PROJECTION_MATRIX			0x0BA7
-#define GL_PROJECTION_STACK_DEPTH		0x0BA4
-#define GL_RENDER_MODE				0x0C40
-#define GL_RGBA_MODE				0x0C31
-#define GL_TEXTURE_MATRIX			0x0BA8
-#define GL_TEXTURE_STACK_DEPTH			0x0BA5
-#define GL_VIEWPORT				0x0BA2
-
-/* Evaluators */
-#define GL_AUTO_NORMAL				0x0D80
-#define GL_MAP1_COLOR_4				0x0D90
-#define GL_MAP1_INDEX				0x0D91
-#define GL_MAP1_NORMAL				0x0D92
-#define GL_MAP1_TEXTURE_COORD_1			0x0D93
-#define GL_MAP1_TEXTURE_COORD_2			0x0D94
-#define GL_MAP1_TEXTURE_COORD_3			0x0D95
-#define GL_MAP1_TEXTURE_COORD_4			0x0D96
-#define GL_MAP1_VERTEX_3			0x0D97
-#define GL_MAP1_VERTEX_4			0x0D98
-#define GL_MAP2_COLOR_4				0x0DB0
-#define GL_MAP2_INDEX				0x0DB1
-#define GL_MAP2_NORMAL				0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
-#define GL_MAP2_VERTEX_3			0x0DB7
-#define GL_MAP2_VERTEX_4			0x0DB8
-#define GL_MAP1_GRID_DOMAIN			0x0DD0
-#define GL_MAP1_GRID_SEGMENTS			0x0DD1
-#define GL_MAP2_GRID_DOMAIN			0x0DD2
-#define GL_MAP2_GRID_SEGMENTS			0x0DD3
-#define GL_COEFF				0x0A00
-#define GL_ORDER				0x0A01
-#define GL_DOMAIN				0x0A02
-
-/* Hints */
-#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
-#define GL_POINT_SMOOTH_HINT			0x0C51
-#define GL_LINE_SMOOTH_HINT			0x0C52
-#define GL_POLYGON_SMOOTH_HINT			0x0C53
-#define GL_FOG_HINT				0x0C54
-#define GL_DONT_CARE				0x1100
-#define GL_FASTEST				0x1101
-#define GL_NICEST				0x1102
-
-/* Scissor box */
-#define GL_SCISSOR_BOX				0x0C10
-#define GL_SCISSOR_TEST				0x0C11
-
-/* Pixel Mode / Transfer */
-#define GL_MAP_COLOR				0x0D10
-#define GL_MAP_STENCIL				0x0D11
-#define GL_INDEX_SHIFT				0x0D12
-#define GL_INDEX_OFFSET				0x0D13
-#define GL_RED_SCALE				0x0D14
-#define GL_RED_BIAS				0x0D15
-#define GL_GREEN_SCALE				0x0D18
-#define GL_GREEN_BIAS				0x0D19
-#define GL_BLUE_SCALE				0x0D1A
-#define GL_BLUE_BIAS				0x0D1B
-#define GL_ALPHA_SCALE				0x0D1C
-#define GL_ALPHA_BIAS				0x0D1D
-#define GL_DEPTH_SCALE				0x0D1E
-#define GL_DEPTH_BIAS				0x0D1F
-#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
-#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
-#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
-#define GL_PIXEL_MAP_S_TO_S			0x0C71
-#define GL_PIXEL_MAP_I_TO_I			0x0C70
-#define GL_PIXEL_MAP_I_TO_R			0x0C72
-#define GL_PIXEL_MAP_I_TO_G			0x0C73
-#define GL_PIXEL_MAP_I_TO_B			0x0C74
-#define GL_PIXEL_MAP_I_TO_A			0x0C75
-#define GL_PIXEL_MAP_R_TO_R			0x0C76
-#define GL_PIXEL_MAP_G_TO_G			0x0C77
-#define GL_PIXEL_MAP_B_TO_B			0x0C78
-#define GL_PIXEL_MAP_A_TO_A			0x0C79
-#define GL_PACK_ALIGNMENT			0x0D05
-#define GL_PACK_LSB_FIRST			0x0D01
-#define GL_PACK_ROW_LENGTH			0x0D02
-#define GL_PACK_SKIP_PIXELS			0x0D04
-#define GL_PACK_SKIP_ROWS			0x0D03
-#define GL_PACK_SWAP_BYTES			0x0D00
-#define GL_UNPACK_ALIGNMENT			0x0CF5
-#define GL_UNPACK_LSB_FIRST			0x0CF1
-#define GL_UNPACK_ROW_LENGTH			0x0CF2
-#define GL_UNPACK_SKIP_PIXELS			0x0CF4
-#define GL_UNPACK_SKIP_ROWS			0x0CF3
-#define GL_UNPACK_SWAP_BYTES			0x0CF0
-#define GL_ZOOM_X				0x0D16
-#define GL_ZOOM_Y				0x0D17
-
-/* Texture mapping */
-#define GL_TEXTURE_ENV				0x2300
-#define GL_TEXTURE_ENV_MODE			0x2200
-#define GL_TEXTURE_1D				0x0DE0
-#define GL_TEXTURE_2D				0x0DE1
-#define GL_TEXTURE_WRAP_S			0x2802
-#define GL_TEXTURE_WRAP_T			0x2803
-#define GL_TEXTURE_MAG_FILTER			0x2800
-#define GL_TEXTURE_MIN_FILTER			0x2801
-#define GL_TEXTURE_ENV_COLOR			0x2201
-#define GL_TEXTURE_GEN_S			0x0C60
-#define GL_TEXTURE_GEN_T			0x0C61
-#define GL_TEXTURE_GEN_R			0x0C62
-#define GL_TEXTURE_GEN_Q			0x0C63
-#define GL_TEXTURE_GEN_MODE			0x2500
-#define GL_TEXTURE_BORDER_COLOR			0x1004
-#define GL_TEXTURE_WIDTH			0x1000
-#define GL_TEXTURE_HEIGHT			0x1001
-#define GL_TEXTURE_BORDER			0x1005
-#define GL_TEXTURE_COMPONENTS			0x1003
-#define GL_TEXTURE_RED_SIZE			0x805C
-#define GL_TEXTURE_GREEN_SIZE			0x805D
-#define GL_TEXTURE_BLUE_SIZE			0x805E
-#define GL_TEXTURE_ALPHA_SIZE			0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
-#define GL_TEXTURE_INTENSITY_SIZE		0x8061
-#define GL_NEAREST_MIPMAP_NEAREST		0x2700
-#define GL_NEAREST_MIPMAP_LINEAR		0x2702
-#define GL_LINEAR_MIPMAP_NEAREST		0x2701
-#define GL_LINEAR_MIPMAP_LINEAR			0x2703
-#define GL_OBJECT_LINEAR			0x2401
-#define GL_OBJECT_PLANE				0x2501
-#define GL_EYE_LINEAR				0x2400
-#define GL_EYE_PLANE				0x2502
-#define GL_SPHERE_MAP				0x2402
-#define GL_DECAL				0x2101
-#define GL_MODULATE				0x2100
-#define GL_NEAREST				0x2600
-#define GL_REPEAT				0x2901
-#define GL_CLAMP				0x2900
-#define GL_S					0x2000
-#define GL_T					0x2001
-#define GL_R					0x2002
-#define GL_Q					0x2003
-
-/* Utility */
-#define GL_VENDOR				0x1F00
-#define GL_RENDERER				0x1F01
-#define GL_VERSION				0x1F02
-#define GL_EXTENSIONS				0x1F03
-
-/* Errors */
-#define GL_NO_ERROR 				0
-#define GL_INVALID_ENUM				0x0500
-#define GL_INVALID_VALUE			0x0501
-#define GL_INVALID_OPERATION			0x0502
-#define GL_STACK_OVERFLOW			0x0503
-#define GL_STACK_UNDERFLOW			0x0504
-#define GL_OUT_OF_MEMORY			0x0505
-
-/* glPush/PopAttrib bits */
-#define GL_CURRENT_BIT				0x00000001
-#define GL_POINT_BIT				0x00000002
-#define GL_LINE_BIT				0x00000004
-#define GL_POLYGON_BIT				0x00000008
-#define GL_POLYGON_STIPPLE_BIT			0x00000010
-#define GL_PIXEL_MODE_BIT			0x00000020
-#define GL_LIGHTING_BIT				0x00000040
-#define GL_FOG_BIT				0x00000080
-#define GL_DEPTH_BUFFER_BIT			0x00000100
-#define GL_ACCUM_BUFFER_BIT			0x00000200
-#define GL_STENCIL_BUFFER_BIT			0x00000400
-#define GL_VIEWPORT_BIT				0x00000800
-#define GL_TRANSFORM_BIT			0x00001000
-#define GL_ENABLE_BIT				0x00002000
-#define GL_COLOR_BUFFER_BIT			0x00004000
-#define GL_HINT_BIT				0x00008000
-#define GL_EVAL_BIT				0x00010000
-#define GL_LIST_BIT				0x00020000
-#define GL_TEXTURE_BIT				0x00040000
-#define GL_SCISSOR_BIT				0x00080000
-#define GL_ALL_ATTRIB_BITS			0x000FFFFF
-
-
-/* OpenGL 1.1 */
-#define GL_PROXY_TEXTURE_1D			0x8063
-#define GL_PROXY_TEXTURE_2D			0x8064
-#define GL_TEXTURE_PRIORITY			0x8066
-#define GL_TEXTURE_RESIDENT			0x8067
-#define GL_TEXTURE_BINDING_1D			0x8068
-#define GL_TEXTURE_BINDING_2D			0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
-#define GL_ALPHA4				0x803B
-#define GL_ALPHA8				0x803C
-#define GL_ALPHA12				0x803D
-#define GL_ALPHA16				0x803E
-#define GL_LUMINANCE4				0x803F
-#define GL_LUMINANCE8				0x8040
-#define GL_LUMINANCE12				0x8041
-#define GL_LUMINANCE16				0x8042
-#define GL_LUMINANCE4_ALPHA4			0x8043
-#define GL_LUMINANCE6_ALPHA2			0x8044
-#define GL_LUMINANCE8_ALPHA8			0x8045
-#define GL_LUMINANCE12_ALPHA4			0x8046
-#define GL_LUMINANCE12_ALPHA12			0x8047
-#define GL_LUMINANCE16_ALPHA16			0x8048
-#define GL_INTENSITY				0x8049
-#define GL_INTENSITY4				0x804A
-#define GL_INTENSITY8				0x804B
-#define GL_INTENSITY12				0x804C
-#define GL_INTENSITY16				0x804D
-#define GL_R3_G3_B2				0x2A10
-#define GL_RGB4					0x804F
-#define GL_RGB5					0x8050
-#define GL_RGB8					0x8051
-#define GL_RGB10				0x8052
-#define GL_RGB12				0x8053
-#define GL_RGB16				0x8054
-#define GL_RGBA2				0x8055
-#define GL_RGBA4				0x8056
-#define GL_RGB5_A1				0x8057
-#define GL_RGBA8				0x8058
-#define GL_RGB10_A2				0x8059
-#define GL_RGBA12				0x805A
-#define GL_RGBA16				0x805B
-#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
-#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
-#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
-
-
-
-/*
- * Miscellaneous
- */
-
-GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
-
-GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-
-GLAPI void GLAPIENTRY glClear( GLbitfield mask );
-
-GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
-
-GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
-
-GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
-
-GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
-
-GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
-
-GLAPI void GLAPIENTRY glCullFace( GLenum mode );
-
-GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
-
-GLAPI void GLAPIENTRY glPointSize( GLfloat size );
-
-GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
-
-GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
-
-GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
-
-GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
-
-GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
-
-GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
-
-GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
-
-GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
-
-GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
-
-GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
-
-GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
-
-GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
-
-GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
-
-GLAPI void GLAPIENTRY glEnable( GLenum cap );
-
-GLAPI void GLAPIENTRY glDisable( GLenum cap );
-
-GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
-
-
-GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
-
-GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
-
-
-GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
-
-GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
-
-GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
-
-GLAPI void GLAPIENTRY glPopAttrib( void );
-
-
-GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
-
-GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
-
-
-GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
-
-GLAPI GLenum GLAPIENTRY glGetError( void );
-
-GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
-
-GLAPI void GLAPIENTRY glFinish( void );
-
-GLAPI void GLAPIENTRY glFlush( void );
-
-GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
-
-
-/*
- * Depth Buffer
- */
-
-GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
-
-GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
-
-GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
-
-GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
-
-
-/*
- * Accumulation Buffer
- */
-
-GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
-
-GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
-
-
-/*
- * Transformation
- */
-
-GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
-
-GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
-                                 GLdouble bottom, GLdouble top,
-                                 GLdouble near_val, GLdouble far_val );
-
-GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
-                                   GLdouble bottom, GLdouble top,
-                                   GLdouble near_val, GLdouble far_val );
-
-GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
-                                    GLsizei width, GLsizei height );
-
-GLAPI void GLAPIENTRY glPushMatrix( void );
-
-GLAPI void GLAPIENTRY glPopMatrix( void );
-
-GLAPI void GLAPIENTRY glLoadIdentity( void );
-
-GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
-GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
-
-GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
-GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
-
-GLAPI void GLAPIENTRY glRotated( GLdouble angle,
-                                   GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
-                                   GLfloat x, GLfloat y, GLfloat z );
-
-GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
-
-GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
-
-
-/*
- * Display Lists
- */
-
-GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
-
-GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
-
-GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
-
-GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
-
-GLAPI void GLAPIENTRY glEndList( void );
-
-GLAPI void GLAPIENTRY glCallList( GLuint list );
-
-GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
-                                     const GLvoid *lists );
-
-GLAPI void GLAPIENTRY glListBase( GLuint base );
-
-
-/*
- * Drawing Functions
- */
-
-GLAPI void GLAPIENTRY glBegin( GLenum mode );
-
-GLAPI void GLAPIENTRY glEnd( void );
-
-
-GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
-GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
-GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
-GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
-
-GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
-GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
-
-GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
-GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
-GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
-GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
-GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
-GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
-
-GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
-GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glIndexd( GLdouble c );
-GLAPI void GLAPIENTRY glIndexf( GLfloat c );
-GLAPI void GLAPIENTRY glIndexi( GLint c );
-GLAPI void GLAPIENTRY glIndexs( GLshort c );
-GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
-
-GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
-GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
-GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
-GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
-GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
-
-GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
-GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
-GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
-GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
-GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
-GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
-GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
-GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
-
-GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
-                                   GLbyte blue, GLbyte alpha );
-GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
-                                   GLdouble blue, GLdouble alpha );
-GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
-                                   GLfloat blue, GLfloat alpha );
-GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
-                                   GLint blue, GLint alpha );
-GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
-                                   GLshort blue, GLshort alpha );
-GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
-                                    GLubyte blue, GLubyte alpha );
-GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
-                                    GLuint blue, GLuint alpha );
-GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
-                                    GLushort blue, GLushort alpha );
-
-
-GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
-GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
-GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
-GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
-GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
-
-GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
-GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
-GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
-GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
-GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
-
-
-GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
-GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
-GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
-GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
-
-GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
-GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
-GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
-GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
-
-GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
-GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
-GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
-GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
-
-GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
-GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
-
-GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
-GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
-GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
-GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
-
-GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
-GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
-
-GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
-GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
-GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
-GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
-GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
-
-
-GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
-GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
-GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
-GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
-
-
-/*
- * Vertex Arrays  (1.1)
- */
-
-GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
-                                       GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
-                                       const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
-                                      GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
-                                      const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
-                                         GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
-
-GLAPI void GLAPIENTRY glArrayElement( GLint i );
-
-GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
-
-GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
-                                      GLenum type, const GLvoid *indices );
-
-GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
-                                           const GLvoid *pointer );
-
-/*
- * Lighting
- */
-
-GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
-
-GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
-                                 const GLfloat *params );
-GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
-                                 const GLint *params );
-
-GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
-                                    GLfloat *params );
-GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
-                                    GLint *params );
-
-GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
-
-GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
-
-
-/*
- * Raster functions
- */
-
-GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
-
-GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
-                                    const GLfloat *values );
-GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
-                                     const GLuint *values );
-GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
-                                     const GLushort *values );
-
-GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
-GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
-GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
-
-GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
-                                GLfloat xorig, GLfloat yorig,
-                                GLfloat xmove, GLfloat ymove,
-                                const GLubyte *bitmap );
-
-GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
-                                    GLsizei width, GLsizei height,
-                                    GLenum format, GLenum type,
-                                    GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
-                                    GLenum format, GLenum type,
-                                    const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
-                                    GLsizei width, GLsizei height,
-                                    GLenum type );
-
-/*
- * Stenciling
- */
-
-GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
-
-GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
-
-GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-
-GLAPI void GLAPIENTRY glClearStencil( GLint s );
-
-
-
-/*
- * Texture mapping
- */
-
-GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
-GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
-GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
-                                          const GLfloat *params );
-GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
-                                          const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
-                                           GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
-                                           GLenum pname, GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
-                                                GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
-                                                GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
-                                    GLint internalFormat,
-                                    GLsizei width, GLint border,
-                                    GLenum format, GLenum type,
-                                    const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
-                                    GLint internalFormat,
-                                    GLsizei width, GLsizei height,
-                                    GLint border, GLenum format, GLenum type,
-                                    const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
-                                     GLenum format, GLenum type,
-                                     GLvoid *pixels );
-
-
-/* 1.1 functions */
-
-GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
-
-GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
-
-GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
-
-GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
-                                            const GLuint *textures,
-                                            const GLclampf *priorities );
-
-GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
-                                                  const GLuint *textures,
-                                                  GLboolean *residences );
-
-GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
-
-
-GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
-                                       GLint xoffset,
-                                       GLsizei width, GLenum format,
-                                       GLenum type, const GLvoid *pixels );
-
-
-GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
-                                       GLint xoffset, GLint yoffset,
-                                       GLsizei width, GLsizei height,
-                                       GLenum format, GLenum type,
-                                       const GLvoid *pixels );
-
-
-GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
-                                        GLenum internalformat,
-                                        GLint x, GLint y,
-                                        GLsizei width, GLint border );
-
-
-GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
-                                        GLenum internalformat,
-                                        GLint x, GLint y,
-                                        GLsizei width, GLsizei height,
-                                        GLint border );
-
-
-GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
-                                           GLint xoffset, GLint x, GLint y,
-                                           GLsizei width );
-
-
-GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
-                                           GLint xoffset, GLint yoffset,
-                                           GLint x, GLint y,
-                                           GLsizei width, GLsizei height );
-
-
-/*
- * Evaluators
- */
-
-GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
-                               GLint stride,
-                               GLint order, const GLdouble *points );
-GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
-                               GLint stride,
-                               GLint order, const GLfloat *points );
-
-GLAPI void GLAPIENTRY glMap2d( GLenum target,
-		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
-		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
-		     const GLdouble *points );
-GLAPI void GLAPIENTRY glMap2f( GLenum target,
-		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
-		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
-		     const GLfloat *points );
-
-GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
-GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
-GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
-
-GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
-GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
-
-GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
-GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
-
-GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
-GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
-
-GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
-GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
-
-GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-
-GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
-                                   GLint vn, GLdouble v1, GLdouble v2 );
-GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
-                                   GLint vn, GLfloat v1, GLfloat v2 );
-
-GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
-
-GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
-
-GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
-
-GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-
-
-/*
- * Fog
- */
-
-GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
-
-GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
-
-GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
-
-
-/*
- * Selection and Feedback
- */
-
-GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
-GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
-
-GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
-
-GLAPI void GLAPIENTRY glInitNames( void );
-
-GLAPI void GLAPIENTRY glLoadName( GLuint name );
-
-GLAPI void GLAPIENTRY glPushName( GLuint name );
-
-GLAPI void GLAPIENTRY glPopName( void );
-
-
-
-/*
- * OpenGL 1.2
- */
-
-#define GL_RESCALE_NORMAL			0x803A
-#define GL_CLAMP_TO_EDGE			0x812F
-#define GL_MAX_ELEMENTS_VERTICES		0x80E8
-#define GL_MAX_ELEMENTS_INDICES			0x80E9
-#define GL_BGR					0x80E0
-#define GL_BGRA					0x80E1
-#define GL_UNSIGNED_BYTE_3_3_2			0x8032
-#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
-#define GL_UNSIGNED_SHORT_5_6_5			0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
-#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
-#define GL_UNSIGNED_INT_8_8_8_8			0x8035
-#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
-#define GL_UNSIGNED_INT_10_10_10_2		0x8036
-#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
-#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
-#define GL_SINGLE_COLOR				0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
-#define GL_TEXTURE_MIN_LOD			0x813A
-#define GL_TEXTURE_MAX_LOD			0x813B
-#define GL_TEXTURE_BASE_LEVEL			0x813C
-#define GL_TEXTURE_MAX_LEVEL			0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
-#define GL_PACK_SKIP_IMAGES			0x806B
-#define GL_PACK_IMAGE_HEIGHT			0x806C
-#define GL_UNPACK_SKIP_IMAGES			0x806D
-#define GL_UNPACK_IMAGE_HEIGHT			0x806E
-#define GL_TEXTURE_3D				0x806F
-#define GL_PROXY_TEXTURE_3D			0x8070
-#define GL_TEXTURE_DEPTH			0x8071
-#define GL_TEXTURE_WRAP_R			0x8072
-#define GL_MAX_3D_TEXTURE_SIZE			0x8073
-#define GL_TEXTURE_BINDING_3D			0x806A
-
-GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
-	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
-
-GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
-                                      GLint internalFormat,
-                                      GLsizei width, GLsizei height,
-                                      GLsizei depth, GLint border,
-                                      GLenum format, GLenum type,
-                                      const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
-                                         GLint xoffset, GLint yoffset,
-                                         GLint zoffset, GLsizei width,
-                                         GLsizei height, GLsizei depth,
-                                         GLenum format,
-                                         GLenum type, const GLvoid *pixels);
-
-GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
-                                             GLint xoffset, GLint yoffset,
-                                             GLint zoffset, GLint x,
-                                             GLint y, GLsizei width,
-                                             GLsizei height );
-
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-
-/*
- * GL_ARB_imaging
- */
-
-#define GL_CONSTANT_COLOR			0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
-#define GL_CONSTANT_ALPHA			0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
-#define GL_COLOR_TABLE				0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
-#define GL_PROXY_COLOR_TABLE			0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
-#define GL_COLOR_TABLE_SCALE			0x80D6
-#define GL_COLOR_TABLE_BIAS			0x80D7
-#define GL_COLOR_TABLE_FORMAT			0x80D8
-#define GL_COLOR_TABLE_WIDTH			0x80D9
-#define GL_COLOR_TABLE_RED_SIZE			0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
-#define GL_CONVOLUTION_1D			0x8010
-#define GL_CONVOLUTION_2D			0x8011
-#define GL_SEPARABLE_2D				0x8012
-#define GL_CONVOLUTION_BORDER_MODE		0x8013
-#define GL_CONVOLUTION_FILTER_SCALE		0x8014
-#define GL_CONVOLUTION_FILTER_BIAS		0x8015
-#define GL_REDUCE				0x8016
-#define GL_CONVOLUTION_FORMAT			0x8017
-#define GL_CONVOLUTION_WIDTH			0x8018
-#define GL_CONVOLUTION_HEIGHT			0x8019
-#define GL_MAX_CONVOLUTION_WIDTH		0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
-#define GL_CONSTANT_BORDER			0x8151
-#define GL_REPLICATE_BORDER			0x8153
-#define GL_CONVOLUTION_BORDER_COLOR		0x8154
-#define GL_COLOR_MATRIX				0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
-#define GL_HISTOGRAM				0x8024
-#define GL_PROXY_HISTOGRAM			0x8025
-#define GL_HISTOGRAM_WIDTH			0x8026
-#define GL_HISTOGRAM_FORMAT			0x8027
-#define GL_HISTOGRAM_RED_SIZE			0x8028
-#define GL_HISTOGRAM_GREEN_SIZE			0x8029
-#define GL_HISTOGRAM_BLUE_SIZE			0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
-#define GL_HISTOGRAM_SINK			0x802D
-#define GL_MINMAX				0x802E
-#define GL_MINMAX_FORMAT			0x802F
-#define GL_MINMAX_SINK				0x8030
-#define GL_TABLE_TOO_LARGE			0x8031
-#define GL_BLEND_EQUATION			0x8009
-#define GL_MIN					0x8007
-#define GL_MAX					0x8008
-#define GL_FUNC_ADD				0x8006
-#define GL_FUNC_SUBTRACT			0x800A
-#define GL_FUNC_REVERSE_SUBTRACT		0x800B
-#define GL_BLEND_COLOR				0x8005
-
-
-GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
-                                    GLsizei width, GLenum format,
-                                    GLenum type, const GLvoid *table );
-
-GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
-                                       GLsizei start, GLsizei count,
-                                       GLenum format, GLenum type,
-                                       const GLvoid *data );
-
-GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
-                                              const GLint *params);
-
-GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
-                                              const GLfloat *params);
-
-GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
-                                           GLint x, GLint y, GLsizei width );
-
-GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
-                                        GLint x, GLint y, GLsizei width );
-
-GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
-                                       GLenum type, GLvoid *table );
-
-GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
-                                                  GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
-                                                  GLint *params );
-
-GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
-
-GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
-                                    GLclampf blue, GLclampf alpha );
-
-GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
-				   GLenum internalformat, GLboolean sink );
-
-GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
-
-GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
-				      GLenum format, GLenum type,
-				      GLvoid *values );
-
-GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
-						 GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
-						 GLint *params );
-
-GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
-				GLboolean sink );
-
-GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
-
-GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
-                                   GLenum format, GLenum types,
-                                   GLvoid *values );
-
-GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
-					      GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
-					      GLint *params );
-
-GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
-	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
-	const GLvoid *image );
-
-GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
-	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
-	GLenum type, const GLvoid *image );
-
-GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
-	GLfloat params );
-
-GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
-	const GLfloat *params );
-
-GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
-	GLint params );
-
-GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
-	const GLint *params );
-
-GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
-	GLenum internalformat, GLint x, GLint y, GLsizei width );
-
-GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
-	GLenum internalformat, GLint x, GLint y, GLsizei width,
-	GLsizei height);
-
-GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
-	GLenum type, GLvoid *image );
-
-GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
-	GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
-	GLint *params );
-
-GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
-	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
-	GLenum type, const GLvoid *row, const GLvoid *column );
-
-GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
-	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-
-
-
-
-/*
- * OpenGL 1.3
+/**
+ *  \file SDL_opengl.h
+ *
+ *  This file is included because glext.h is not available on some systems.
+ *  If you don't want this version included, simply define ::NO_SDL_GLEXT.
+ *
+ *  The latest version is available from:
+ *      http://www.opengl.org/registry/
  */
 
-/* multitexture */
-#define GL_TEXTURE0				0x84C0
-#define GL_TEXTURE1				0x84C1
-#define GL_TEXTURE2				0x84C2
-#define GL_TEXTURE3				0x84C3
-#define GL_TEXTURE4				0x84C4
-#define GL_TEXTURE5				0x84C5
-#define GL_TEXTURE6				0x84C6
-#define GL_TEXTURE7				0x84C7
-#define GL_TEXTURE8				0x84C8
-#define GL_TEXTURE9				0x84C9
-#define GL_TEXTURE10				0x84CA
-#define GL_TEXTURE11				0x84CB
-#define GL_TEXTURE12				0x84CC
-#define GL_TEXTURE13				0x84CD
-#define GL_TEXTURE14				0x84CE
-#define GL_TEXTURE15				0x84CF
-#define GL_TEXTURE16				0x84D0
-#define GL_TEXTURE17				0x84D1
-#define GL_TEXTURE18				0x84D2
-#define GL_TEXTURE19				0x84D3
-#define GL_TEXTURE20				0x84D4
-#define GL_TEXTURE21				0x84D5
-#define GL_TEXTURE22				0x84D6
-#define GL_TEXTURE23				0x84D7
-#define GL_TEXTURE24				0x84D8
-#define GL_TEXTURE25				0x84D9
-#define GL_TEXTURE26				0x84DA
-#define GL_TEXTURE27				0x84DB
-#define GL_TEXTURE28				0x84DC
-#define GL_TEXTURE29				0x84DD
-#define GL_TEXTURE30				0x84DE
-#define GL_TEXTURE31				0x84DF
-#define GL_ACTIVE_TEXTURE			0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
-#define GL_MAX_TEXTURE_UNITS			0x84E2
-/* texture_cube_map */
-#define GL_NORMAL_MAP				0x8511
-#define GL_REFLECTION_MAP			0x8512
-#define GL_TEXTURE_CUBE_MAP			0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
-/* texture_compression */
-#define GL_COMPRESSED_ALPHA			0x84E9
-#define GL_COMPRESSED_LUMINANCE			0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
-#define GL_COMPRESSED_INTENSITY			0x84EC
-#define GL_COMPRESSED_RGB			0x84ED
-#define GL_COMPRESSED_RGBA			0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
-#define GL_TEXTURE_COMPRESSED			0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
-/* multisample */
-#define GL_MULTISAMPLE				0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
-#define GL_SAMPLE_COVERAGE			0x80A0
-#define GL_SAMPLE_BUFFERS			0x80A8
-#define GL_SAMPLES				0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
-#define GL_MULTISAMPLE_BIT			0x20000000
-/* transpose_matrix */
-#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
-/* texture_env_combine */
-#define GL_COMBINE				0x8570
-#define GL_COMBINE_RGB				0x8571
-#define GL_COMBINE_ALPHA			0x8572
-#define GL_SOURCE0_RGB				0x8580
-#define GL_SOURCE1_RGB				0x8581
-#define GL_SOURCE2_RGB				0x8582
-#define GL_SOURCE0_ALPHA			0x8588
-#define GL_SOURCE1_ALPHA			0x8589
-#define GL_SOURCE2_ALPHA			0x858A
-#define GL_OPERAND0_RGB				0x8590
-#define GL_OPERAND1_RGB				0x8591
-#define GL_OPERAND2_RGB				0x8592
-#define GL_OPERAND0_ALPHA			0x8598
-#define GL_OPERAND1_ALPHA			0x8599
-#define GL_OPERAND2_ALPHA			0x859A
-#define GL_RGB_SCALE				0x8573
-#define GL_ADD_SIGNED				0x8574
-#define GL_INTERPOLATE				0x8575
-#define GL_SUBTRACT				0x84E7
-#define GL_CONSTANT				0x8576
-#define GL_PRIMARY_COLOR			0x8577
-#define GL_PREVIOUS				0x8578
-/* texture_env_dot3 */
-#define GL_DOT3_RGB				0x86AE
-#define GL_DOT3_RGBA				0x86AF
-/* texture_border_clamp */
-#define GL_CLAMP_TO_BORDER			0x812D
-
-GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
-
-GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
-
-GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
-
-GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
-
-GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
-
-GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
-
-GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
-
-
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
-
-
-
-/*
- * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
+/**
+ *  \def NO_SDL_GLEXT
+ *
+ *  Define this if you have your own version of glext.h and want to disable the
+ *  version included in SDL_opengl.h.
  */
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-
-#define GL_TEXTURE0_ARB				0x84C0
-#define GL_TEXTURE1_ARB				0x84C1
-#define GL_TEXTURE2_ARB				0x84C2
-#define GL_TEXTURE3_ARB				0x84C3
-#define GL_TEXTURE4_ARB				0x84C4
-#define GL_TEXTURE5_ARB				0x84C5
-#define GL_TEXTURE6_ARB				0x84C6
-#define GL_TEXTURE7_ARB				0x84C7
-#define GL_TEXTURE8_ARB				0x84C8
-#define GL_TEXTURE9_ARB				0x84C9
-#define GL_TEXTURE10_ARB			0x84CA
-#define GL_TEXTURE11_ARB			0x84CB
-#define GL_TEXTURE12_ARB			0x84CC
-#define GL_TEXTURE13_ARB			0x84CD
-#define GL_TEXTURE14_ARB			0x84CE
-#define GL_TEXTURE15_ARB			0x84CF
-#define GL_TEXTURE16_ARB			0x84D0
-#define GL_TEXTURE17_ARB			0x84D1
-#define GL_TEXTURE18_ARB			0x84D2
-#define GL_TEXTURE19_ARB			0x84D3
-#define GL_TEXTURE20_ARB			0x84D4
-#define GL_TEXTURE21_ARB			0x84D5
-#define GL_TEXTURE22_ARB			0x84D6
-#define GL_TEXTURE23_ARB			0x84D7
-#define GL_TEXTURE24_ARB			0x84D8
-#define GL_TEXTURE25_ARB			0x84D9
-#define GL_TEXTURE26_ARB			0x84DA
-#define GL_TEXTURE27_ARB			0x84DB
-#define GL_TEXTURE28_ARB			0x84DC
-#define GL_TEXTURE29_ARB			0x84DD
-#define GL_TEXTURE30_ARB			0x84DE
-#define GL_TEXTURE31_ARB			0x84DF
-#define GL_ACTIVE_TEXTURE_ARB			0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
 
-GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
-GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
-GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
-GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
-GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
-GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
-GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
-GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
-
-typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-
-#endif /* GL_ARB_multitexture */
-
-
-
-/*
- * Define this token if you want "old-style" header file behaviour (extensions
- * defined in gl.h).  Otherwise, extensions will be included from glext.h.
- */
 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
 #include "SDL_opengl_glext.h"
-#endif  /* GL_GLEXT_LEGACY */
-
-
-
-/*
- * ???. GL_MESA_packed_depth_stencil
- * XXX obsolete
- */
-#ifndef GL_MESA_packed_depth_stencil
-#define GL_MESA_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_MESA			0x8750
-#define GL_UNSIGNED_INT_24_8_MESA		0x8751
-#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
-#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
-#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
-
-#endif /* GL_MESA_packed_depth_stencil */
-
-
-#ifndef GL_ATI_blend_equation_separate
-#define GL_ATI_blend_equation_separate 1
-
-#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
-
-GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
-
-#endif /* GL_ATI_blend_equation_separate */
-
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
-#endif
-typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#endif
-
-
-/**
- ** NOTE!!!!!  If you add new functions to this file, or update
- ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
- ** in that file for details.
- **/
-
-
-
-/**********************************************************************
- * Begin system-specific stuff
- */
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export off
-#endif
-
-/*
- * End system-specific stuff
- **********************************************************************/
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */
+#endif /* NO_SDL_GLEXT */
 
 #endif /* !__IPHONEOS__ */
 

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Andrei Alexeyev <0x416b617269@gmail.com>
Date: Sat, 23 Dec 2017 03:38:56 +0200
Subject: [PATCH 3/3] libsamplerate support for windows


diff --git a/configure.in b/configure.in
index 1111111..2222222 100644
--- a/configure.in
+++ b/configure.in
@@ -3453,6 +3453,7 @@ case "$host" in
         CheckWINDOWSGLES
         CheckVulkan
         CheckDIRECTX
+        CheckLibSampleRate
 
         # Set up the core platform files
         SOURCES="$SOURCES $srcdir/src/core/windows/*.c"
