mesa/progs/demos/streaming_rect.c

327 lines
6.9 KiB
C

/*
* GL_ARB_pixel_buffer_object test
*
* Command line options:
* -w WIDTH -h HEIGHT sets window size
*
*/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
#define ANIMATE 10
#define PBO 11
#define QUIT 100
static GLuint DrawPBO;
static GLboolean Animate = GL_TRUE;
static GLboolean use_pbo = 1;
static GLboolean whole_rect = 1;
static GLfloat Drift = 0.0;
static GLfloat drift_increment = 1/255.0;
static GLfloat Xrot = 20.0, Yrot = 30.0;
static GLuint Width = 1024;
static GLuint Height = 512;
static void Idle( void )
{
if (Animate) {
Drift += drift_increment;
if (Drift >= 1.0)
Drift = 0.0;
glutPostRedisplay();
}
}
/*static int max( int a, int b ) { return a > b ? a : b; }*/
#ifndef min
static int min( int a, int b ) { return a < b ? a : b; }
#endif
static void DrawObject()
{
GLint size = Width * Height * 4;
if (use_pbo) {
/* XXX: This is extremely important - semantically makes the buffer
* contents undefined, but in practice means that the driver can
* release the old copy of the texture and allocate a new one
* without waiting for outstanding rendering to complete.
*/
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, size, NULL, GL_STREAM_DRAW_ARB);
{
char *image = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, GL_WRITE_ONLY_ARB);
printf("char %d\n", (unsigned char)(Drift * 255));
memset(image, (unsigned char)(Drift * 255), size);
glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
}
/* BGRA is required for most hardware paths:
*/
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, NULL);
}
else {
static char *image = NULL;
if (image == NULL)
image = malloc(size);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
memset(image, (unsigned char)(Drift * 255), size);
/* BGRA should be the fast path for regular uploads as well.
*/
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, image);
}
{
int x,y,w,h;
if (whole_rect) {
x = y = 0;
w = Width;
h = Height;
}
else {
x = y = 0;
w = min(10, Width);
h = min(10, Height);
}
glBegin(GL_QUADS);
glTexCoord2f( x, y);
glVertex2f( x, y );
glTexCoord2f( x, y + h);
glVertex2f( x, y + h);
glTexCoord2f( x + w + .5, y + h);
glVertex2f( x + w, y + h );
glTexCoord2f( x + w, y + .5);
glVertex2f( x + w, y );
glEnd();
}
}
static void Display( void )
{
static GLint T0 = 0;
static GLint Frames = 0;
GLint t;
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
DrawObject();
glPopMatrix();
glutSwapBuffers();
Frames++;
t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 1000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
drift_increment = 2.2 * seconds / Frames;
T0 = t;
Frames = 0;
}
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
/* glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); */
gluOrtho2D( 0, width, height, 0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef(0.375, 0.375, 0);
}
static void ModeMenu(int entry)
{
if (entry==ANIMATE) {
Animate = !Animate;
}
else if (entry==PBO) {
use_pbo = !use_pbo;
}
else if (entry==QUIT) {
exit(0);
}
glutPostRedisplay();
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
float step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot += step;
break;
case GLUT_KEY_DOWN:
Xrot -= step;
break;
case GLUT_KEY_LEFT:
Yrot += step;
break;
case GLUT_KEY_RIGHT:
Yrot -= step;
break;
}
glutPostRedisplay();
}
static void Init( int argc, char *argv[] )
{
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
GLuint texObj;
GLint size;
if (!strstr(exten, "GL_ARB_pixel_buffer_object")) {
printf("Sorry, GL_ARB_pixel_buffer_object not supported by this renderer.\n");
exit(1);
}
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
printf("%d x %d max texture size\n", size, size);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/* allocate two texture objects */
glGenTextures(1, &texObj);
/* setup the texture objects */
glActiveTextureARB(GL_TEXTURE0_ARB);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenBuffersARB(1, &DrawPBO);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT,
Width * Height * 4, NULL, GL_STREAM_DRAW);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glShadeModel(GL_SMOOTH);
glClearColor(0.3, 0.3, 0.4, 1.0);
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
}
int main( int argc, char *argv[] )
{
GLint i;
glutInit( &argc, argv );
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-w") == 0) {
Width = atoi(argv[i+1]);
if (Width <= 0) {
printf("Error, bad width\n");
exit(1);
}
i++;
}
else if (strcmp(argv[i], "-h") == 0) {
Height = atoi(argv[i+1]);
if (Height <= 0) {
printf("Error, bad height\n");
exit(1);
}
i++;
}
}
glutInitWindowSize( Width, Height );
glutInitWindowPosition( 0, 0 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0] );
glewInit();
Init( argc, argv );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
glutIdleFunc( Idle );
glutCreateMenu(ModeMenu);
glutAddMenuEntry("Toggle Animation", ANIMATE);
glutAddMenuEntry("Toggle PBO", PBO);
glutAddMenuEntry("Quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();
return 0;
}