702 lines
20 KiB
C
702 lines
20 KiB
C
/**************************************************************************
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*
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* Copyright 2008 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "compiler/nir/nir.h"
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#include "draw/draw_context.h"
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#include "util/format/u_format.h"
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#include "util/format/u_format_s3tc.h"
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#include "util/os_misc.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_screen.h"
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#include "util/u_string.h"
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#include "i915_context.h"
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#include "i915_debug.h"
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#include "i915_public.h"
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#include "i915_reg.h"
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#include "i915_resource.h"
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#include "i915_screen.h"
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#include "i915_winsys.h"
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/*
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* Probe functions
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*/
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static const char *
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i915_get_vendor(struct pipe_screen *screen)
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{
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return "Mesa Project";
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}
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static const char *
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i915_get_device_vendor(struct pipe_screen *screen)
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{
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return "Intel";
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}
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static const char *
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i915_get_name(struct pipe_screen *screen)
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{
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static char buffer[128];
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const char *chipset;
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switch (i915_screen(screen)->iws->pci_id) {
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case PCI_CHIP_I915_G:
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chipset = "915G";
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break;
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case PCI_CHIP_I915_GM:
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chipset = "915GM";
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break;
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case PCI_CHIP_I945_G:
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chipset = "945G";
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break;
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case PCI_CHIP_I945_GM:
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chipset = "945GM";
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break;
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case PCI_CHIP_I945_GME:
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chipset = "945GME";
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break;
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case PCI_CHIP_G33_G:
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chipset = "G33";
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break;
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case PCI_CHIP_Q35_G:
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chipset = "Q35";
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break;
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case PCI_CHIP_Q33_G:
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chipset = "Q33";
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break;
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case PCI_CHIP_PINEVIEW_G:
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chipset = "Pineview G";
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break;
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case PCI_CHIP_PINEVIEW_M:
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chipset = "Pineview M";
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break;
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default:
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chipset = "unknown";
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break;
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}
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snprintf(buffer, sizeof(buffer), "i915 (chipset: %s)", chipset);
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return buffer;
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}
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static const nir_shader_compiler_options i915_compiler_options = {
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.fdot_replicates = true,
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.fuse_ffma32 = true,
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.lower_bitops = true, /* required for !CAP_INTEGERS nir_to_tgsi */
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.lower_extract_byte = true,
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.lower_extract_word = true,
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.lower_fdiv = true,
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.lower_fdph = true,
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.lower_flrp32 = true,
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.lower_fmod = true,
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.lower_rotate = true,
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.lower_sincos = true,
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.lower_uniforms_to_ubo = true,
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.lower_vector_cmp = true,
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.use_interpolated_input_intrinsics = true,
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.force_indirect_unrolling = nir_var_all,
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.force_indirect_unrolling_sampler = true,
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.max_unroll_iterations = 32,
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.no_integers = true,
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};
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static const struct nir_shader_compiler_options gallivm_nir_options = {
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.fdot_replicates = true,
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.lower_bitops = true, /* required for !CAP_INTEGERS nir_to_tgsi */
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.lower_scmp = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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.lower_fsat = true,
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.lower_bitfield_insert_to_shifts = true,
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.lower_bitfield_extract_to_shifts = true,
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.lower_fdph = true,
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.lower_ffma16 = true,
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.lower_ffma32 = true,
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.lower_ffma64 = true,
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.lower_fmod = true,
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.lower_hadd = true,
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.lower_uadd_sat = true,
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.lower_usub_sat = true,
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.lower_iadd_sat = true,
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.lower_ldexp = true,
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.lower_pack_snorm_2x16 = true,
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.lower_pack_snorm_4x8 = true,
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.lower_pack_unorm_2x16 = true,
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.lower_pack_unorm_4x8 = true,
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.lower_pack_half_2x16 = true,
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.lower_pack_split = true,
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.lower_unpack_snorm_2x16 = true,
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.lower_unpack_snorm_4x8 = true,
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.lower_unpack_unorm_2x16 = true,
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.lower_unpack_unorm_4x8 = true,
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.lower_unpack_half_2x16 = true,
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.lower_extract_byte = true,
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.lower_extract_word = true,
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.lower_rotate = true,
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.lower_uadd_carry = true,
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.lower_usub_borrow = true,
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.lower_mul_2x32_64 = true,
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.lower_ifind_msb = true,
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.max_unroll_iterations = 32,
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.use_interpolated_input_intrinsics = true,
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.lower_cs_local_index_to_id = true,
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.lower_uniforms_to_ubo = true,
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.lower_vector_cmp = true,
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.lower_device_index_to_zero = true,
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/* .support_16bit_alu = true, */
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};
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static const void *
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i915_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir,
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enum pipe_shader_type shader)
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{
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assert(ir == PIPE_SHADER_IR_NIR);
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if (shader == PIPE_SHADER_FRAGMENT)
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return &i915_compiler_options;
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else
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return &gallivm_nir_options;
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}
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static void
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i915_optimize_nir(struct nir_shader *s)
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{
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bool progress;
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do {
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progress = false;
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NIR_PASS_V(s, nir_lower_vars_to_ssa);
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NIR_PASS(progress, s, nir_copy_prop);
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NIR_PASS(progress, s, nir_opt_algebraic);
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NIR_PASS(progress, s, nir_opt_constant_folding);
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NIR_PASS(progress, s, nir_opt_remove_phis);
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NIR_PASS(progress, s, nir_opt_conditional_discard);
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NIR_PASS(progress, s, nir_opt_dce);
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NIR_PASS(progress, s, nir_opt_dead_cf);
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NIR_PASS(progress, s, nir_opt_cse);
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NIR_PASS(progress, s, nir_opt_find_array_copies);
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NIR_PASS(progress, s, nir_opt_if, true);
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NIR_PASS(progress, s, nir_opt_peephole_select, ~0 /* flatten all IFs. */,
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true, true);
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NIR_PASS(progress, s, nir_opt_algebraic);
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NIR_PASS(progress, s, nir_opt_constant_folding);
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NIR_PASS(progress, s, nir_opt_shrink_stores, true);
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NIR_PASS(progress, s, nir_opt_shrink_vectors);
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NIR_PASS(progress, s, nir_opt_trivial_continues);
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NIR_PASS(progress, s, nir_opt_undef);
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NIR_PASS(progress, s, nir_opt_loop_unroll);
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} while (progress);
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NIR_PASS(progress, s, nir_remove_dead_variables, nir_var_function_temp,
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NULL);
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}
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static char *i915_check_control_flow(nir_shader *s)
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{
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if (s->info.stage == MESA_SHADER_FRAGMENT) {
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nir_function_impl *impl = nir_shader_get_entrypoint(s);
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nir_block *first = nir_start_block(impl);
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nir_cf_node *next = nir_cf_node_next(&first->cf_node);
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if (next) {
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switch (next->type) {
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case nir_cf_node_if:
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return "if/then statements not supported by i915 fragment shaders, should have been flattened by peephole_select.";
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case nir_cf_node_loop:
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return "looping not supported i915 fragment shaders, all loops must be statically unrollable.";
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default:
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return "Unknown control flow type";
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}
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}
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}
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return NULL;
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}
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static char *
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i915_finalize_nir(struct pipe_screen *pscreen, void *nir)
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{
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nir_shader *s = nir;
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if (s->info.stage == MESA_SHADER_FRAGMENT)
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i915_optimize_nir(s);
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/* st_program.c's parameter list optimization requires that future nir
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* variants don't reallocate the uniform storage, so we have to remove
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* uniforms that occupy storage. But we don't want to remove samplers,
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* because they're needed for YUV variant lowering.
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*/
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nir_remove_dead_derefs(s);
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nir_foreach_uniform_variable_safe(var, s)
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{
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if (var->data.mode == nir_var_uniform &&
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(glsl_type_get_image_count(var->type) ||
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glsl_type_get_sampler_count(var->type)))
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continue;
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exec_node_remove(&var->node);
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}
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nir_validate_shader(s, "after uniform var removal");
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nir_sweep(s);
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char *msg = i915_check_control_flow(s);
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if (msg)
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return strdup(msg);
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return NULL;
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}
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static int
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i915_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
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enum pipe_shader_cap cap)
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{
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switch (cap) {
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case PIPE_SHADER_CAP_PREFERRED_IR:
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return PIPE_SHADER_IR_NIR;
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case PIPE_SHADER_CAP_SUPPORTED_IRS:
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return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
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case PIPE_SHADER_CAP_INTEGERS:
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/* mesa/st requires that this cap is the same across stages, and the FS
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* can't do ints.
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*/
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return 0;
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/* i915 can't do these, and even if gallivm NIR can we call nir_to_tgsi
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* manually and TGSI can't.
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*/
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case PIPE_SHADER_CAP_INT16:
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case PIPE_SHADER_CAP_FP16:
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case PIPE_SHADER_CAP_FP16_DERIVATIVES:
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case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
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return 0;
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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/* While draw could normally handle this for the VS, the NIR lowering
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* to regs can't handle our non-native-integers, so we have to lower to
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* if ladders.
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*/
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return 0;
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default:
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break;
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}
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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switch (cap) {
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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return 0;
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case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
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case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
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return 0;
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default:
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return draw_get_shader_param(shader, cap);
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}
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case PIPE_SHADER_FRAGMENT:
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/* XXX: some of these are just shader model 2.0 values, fix this! */
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switch (cap) {
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case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
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return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;
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case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
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return I915_MAX_ALU_INSN;
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case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
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return I915_MAX_TEX_INSN;
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case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
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return 4;
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case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
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return 0;
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case PIPE_SHADER_CAP_MAX_INPUTS:
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return 10;
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case PIPE_SHADER_CAP_MAX_OUTPUTS:
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return 1;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
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return 32 * sizeof(float[4]);
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
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return 1;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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/* 16 inter-phase temps, 3 intra-phase temps. i915c reported 16. too. */
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return 16;
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case PIPE_SHADER_CAP_CONT_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
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return 0;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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case PIPE_SHADER_CAP_SUBROUTINES:
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return 0;
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case PIPE_SHADER_CAP_INT64_ATOMICS:
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case PIPE_SHADER_CAP_INT16:
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case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
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return 0;
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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return I915_TEX_UNITS;
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case PIPE_SHADER_CAP_DROUND_SUPPORTED:
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case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
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case PIPE_SHADER_CAP_LDEXP_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
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case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
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case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
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return 0;
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default:
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debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
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return 0;
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}
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break;
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default:
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return 0;
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}
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}
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static int
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i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
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{
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struct i915_screen *is = i915_screen(screen);
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switch (cap) {
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/* Supported features (boolean caps). */
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case PIPE_CAP_ANISOTROPIC_FILTER:
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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case PIPE_CAP_POINT_SPRITE:
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case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
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case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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case PIPE_CAP_VS_INSTANCEID:
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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case PIPE_CAP_USER_VERTEX_BUFFERS:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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case PIPE_CAP_TGSI_TEXCOORD:
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return 1;
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case PIPE_CAP_TEXTURE_TRANSFER_MODES:
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case PIPE_CAP_PCI_GROUP:
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case PIPE_CAP_PCI_BUS:
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case PIPE_CAP_PCI_DEVICE:
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case PIPE_CAP_PCI_FUNCTION:
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return 0;
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case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
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return 0;
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case PIPE_CAP_SHAREABLE_SHADERS:
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/* Can't expose shareable shaders because the draw shaders reference the
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* draw module's state, which is per-context.
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*/
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return 0;
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case PIPE_CAP_MAX_GS_INVOCATIONS:
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return 32;
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case PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT:
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return 1 << 27;
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case PIPE_CAP_MAX_VIEWPORTS:
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return 1;
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case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
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return 64;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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return 120;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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return 16;
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/* Texturing. */
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case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
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return 1 << (I915_MAX_TEXTURE_2D_LEVELS - 1);
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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return I915_MAX_TEXTURE_3D_LEVELS;
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return 1 << (I915_MAX_TEXTURE_2D_LEVELS - 1);
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/* Render targets. */
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case PIPE_CAP_MAX_RENDER_TARGETS:
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return 1;
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case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
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return 2048;
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/* Fragment coordinate conventions. */
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case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT:
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case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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return 1;
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case PIPE_CAP_ENDIANNESS:
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return PIPE_ENDIAN_LITTLE;
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case PIPE_CAP_MAX_VARYINGS:
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return 10;
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case PIPE_CAP_NIR_IMAGES_AS_DEREF:
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return 0;
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case PIPE_CAP_VENDOR_ID:
|
|
return 0x8086;
|
|
case PIPE_CAP_DEVICE_ID:
|
|
return is->iws->pci_id;
|
|
case PIPE_CAP_ACCELERATED:
|
|
return 1;
|
|
case PIPE_CAP_VIDEO_MEMORY: {
|
|
/* Once a batch uses more than 75% of the maximum mappable size, we
|
|
* assume that there's some fragmentation, and we start doing extra
|
|
* flushing, etc. That's the big cliff apps will care about.
|
|
*/
|
|
const int gpu_mappable_megabytes =
|
|
is->iws->aperture_size(is->iws) * 3 / 4;
|
|
uint64_t system_memory;
|
|
|
|
if (!os_get_total_physical_memory(&system_memory))
|
|
return 0;
|
|
|
|
return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
|
|
}
|
|
case PIPE_CAP_UMA:
|
|
return 1;
|
|
|
|
default:
|
|
return u_pipe_screen_get_param_defaults(screen, cap);
|
|
}
|
|
}
|
|
|
|
static float
|
|
i915_get_paramf(struct pipe_screen *screen, enum pipe_capf cap)
|
|
{
|
|
switch (cap) {
|
|
case PIPE_CAPF_MIN_LINE_WIDTH:
|
|
case PIPE_CAPF_MIN_LINE_WIDTH_AA:
|
|
case PIPE_CAPF_MIN_POINT_SIZE:
|
|
case PIPE_CAPF_MIN_POINT_SIZE_AA:
|
|
return 1;
|
|
|
|
case PIPE_CAPF_POINT_SIZE_GRANULARITY:
|
|
case PIPE_CAPF_LINE_WIDTH_GRANULARITY:
|
|
return 0.1;
|
|
|
|
case PIPE_CAPF_MAX_LINE_WIDTH:
|
|
FALLTHROUGH;
|
|
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
|
|
return 7.5;
|
|
|
|
case PIPE_CAPF_MAX_POINT_SIZE:
|
|
FALLTHROUGH;
|
|
case PIPE_CAPF_MAX_POINT_SIZE_AA:
|
|
return 255.0;
|
|
|
|
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
|
|
return 4.0;
|
|
|
|
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
|
|
return 16.0;
|
|
|
|
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
|
|
FALLTHROUGH;
|
|
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
|
|
FALLTHROUGH;
|
|
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
|
|
return 0.0f;
|
|
|
|
default:
|
|
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool
|
|
i915_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
|
|
enum pipe_texture_target target, unsigned sample_count,
|
|
unsigned storage_sample_count, unsigned tex_usage)
|
|
{
|
|
static const enum pipe_format tex_supported[] = {
|
|
PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_FORMAT_B8G8R8A8_SRGB,
|
|
PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_FORMAT_R8G8B8A8_UNORM,
|
|
PIPE_FORMAT_R8G8B8X8_UNORM, PIPE_FORMAT_B4G4R4A4_UNORM,
|
|
PIPE_FORMAT_B5G6R5_UNORM, PIPE_FORMAT_B5G5R5A1_UNORM,
|
|
PIPE_FORMAT_B10G10R10A2_UNORM, PIPE_FORMAT_L8_UNORM, PIPE_FORMAT_A8_UNORM,
|
|
PIPE_FORMAT_I8_UNORM, PIPE_FORMAT_L8A8_UNORM, PIPE_FORMAT_UYVY,
|
|
PIPE_FORMAT_YUYV,
|
|
/* XXX why not?
|
|
PIPE_FORMAT_Z16_UNORM, */
|
|
PIPE_FORMAT_DXT1_RGB, PIPE_FORMAT_DXT1_SRGB, PIPE_FORMAT_DXT1_RGBA,
|
|
PIPE_FORMAT_DXT1_SRGBA, PIPE_FORMAT_DXT3_RGBA, PIPE_FORMAT_DXT3_SRGBA,
|
|
PIPE_FORMAT_DXT5_RGBA, PIPE_FORMAT_DXT5_SRGBA, PIPE_FORMAT_Z24X8_UNORM,
|
|
PIPE_FORMAT_FXT1_RGB, PIPE_FORMAT_FXT1_RGBA,
|
|
PIPE_FORMAT_Z24_UNORM_S8_UINT, PIPE_FORMAT_NONE /* list terminator */
|
|
};
|
|
static const enum pipe_format render_supported[] = {
|
|
PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_FORMAT_B8G8R8X8_UNORM,
|
|
PIPE_FORMAT_R8G8B8A8_UNORM, PIPE_FORMAT_R8G8B8X8_UNORM,
|
|
PIPE_FORMAT_B5G6R5_UNORM, PIPE_FORMAT_B5G5R5A1_UNORM,
|
|
PIPE_FORMAT_B4G4R4A4_UNORM, PIPE_FORMAT_B10G10R10A2_UNORM,
|
|
PIPE_FORMAT_L8_UNORM, PIPE_FORMAT_A8_UNORM,
|
|
PIPE_FORMAT_I8_UNORM, PIPE_FORMAT_NONE /* list terminator */
|
|
};
|
|
static const enum pipe_format depth_supported[] = {
|
|
/* XXX why not?
|
|
PIPE_FORMAT_Z16_UNORM, */
|
|
PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_Z24_UNORM_S8_UINT,
|
|
PIPE_FORMAT_NONE /* list terminator */
|
|
};
|
|
const enum pipe_format *list;
|
|
uint32_t i;
|
|
|
|
if (sample_count > 1)
|
|
return false;
|
|
|
|
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
|
|
return false;
|
|
|
|
if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
|
|
list = depth_supported;
|
|
else if (tex_usage & PIPE_BIND_RENDER_TARGET)
|
|
list = render_supported;
|
|
else if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
|
|
list = tex_supported;
|
|
else
|
|
return true; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
|
|
|
|
for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
|
|
if (list[i] == format)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
* Fence functions
|
|
*/
|
|
|
|
static void
|
|
i915_fence_reference(struct pipe_screen *screen, struct pipe_fence_handle **ptr,
|
|
struct pipe_fence_handle *fence)
|
|
{
|
|
struct i915_screen *is = i915_screen(screen);
|
|
|
|
is->iws->fence_reference(is->iws, ptr, fence);
|
|
}
|
|
|
|
static bool
|
|
i915_fence_finish(struct pipe_screen *screen, struct pipe_context *ctx,
|
|
struct pipe_fence_handle *fence, uint64_t timeout)
|
|
{
|
|
struct i915_screen *is = i915_screen(screen);
|
|
|
|
if (!timeout)
|
|
return is->iws->fence_signalled(is->iws, fence) == 1;
|
|
|
|
return is->iws->fence_finish(is->iws, fence) == 1;
|
|
}
|
|
|
|
/*
|
|
* Generic functions
|
|
*/
|
|
|
|
static void
|
|
i915_destroy_screen(struct pipe_screen *screen)
|
|
{
|
|
struct i915_screen *is = i915_screen(screen);
|
|
|
|
if (is->iws)
|
|
is->iws->destroy(is->iws);
|
|
|
|
FREE(is);
|
|
}
|
|
|
|
/**
|
|
* Create a new i915_screen object
|
|
*/
|
|
struct pipe_screen *
|
|
i915_screen_create(struct i915_winsys *iws)
|
|
{
|
|
struct i915_screen *is = CALLOC_STRUCT(i915_screen);
|
|
|
|
if (!is)
|
|
return NULL;
|
|
|
|
switch (iws->pci_id) {
|
|
case PCI_CHIP_I915_G:
|
|
case PCI_CHIP_I915_GM:
|
|
is->is_i945 = false;
|
|
break;
|
|
|
|
case PCI_CHIP_I945_G:
|
|
case PCI_CHIP_I945_GM:
|
|
case PCI_CHIP_I945_GME:
|
|
case PCI_CHIP_G33_G:
|
|
case PCI_CHIP_Q33_G:
|
|
case PCI_CHIP_Q35_G:
|
|
case PCI_CHIP_PINEVIEW_G:
|
|
case PCI_CHIP_PINEVIEW_M:
|
|
is->is_i945 = true;
|
|
break;
|
|
|
|
default:
|
|
debug_printf("%s: unknown pci id 0x%x, cannot create screen\n",
|
|
__FUNCTION__, iws->pci_id);
|
|
FREE(is);
|
|
return NULL;
|
|
}
|
|
|
|
is->iws = iws;
|
|
|
|
is->base.destroy = i915_destroy_screen;
|
|
|
|
is->base.get_name = i915_get_name;
|
|
is->base.get_vendor = i915_get_vendor;
|
|
is->base.get_device_vendor = i915_get_device_vendor;
|
|
is->base.get_param = i915_get_param;
|
|
is->base.get_shader_param = i915_get_shader_param;
|
|
is->base.get_paramf = i915_get_paramf;
|
|
is->base.get_compiler_options = i915_get_compiler_options;
|
|
is->base.finalize_nir = i915_finalize_nir;
|
|
is->base.is_format_supported = i915_is_format_supported;
|
|
|
|
is->base.context_create = i915_create_context;
|
|
|
|
is->base.fence_reference = i915_fence_reference;
|
|
is->base.fence_finish = i915_fence_finish;
|
|
|
|
i915_init_screen_resource_functions(is);
|
|
|
|
i915_debug_init(is);
|
|
|
|
return &is->base;
|
|
}
|