.. |
glsl
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nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref.
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2019-02-11 21:34:45 -08:00 |
nir
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nir/algebraic: Simplify comparison with sequential integers starting with 0
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2019-02-15 11:11:02 -08:00 |
spirv
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spirv: Eliminate dead input/output variables after translation.
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2019-02-14 11:03:56 -08:00 |
.gitignore
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…
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Android.glsl.gen.mk
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android,autotools,i965: Fix location of float64_glsl.h
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2019-01-31 19:04:30 +00:00 |
Android.glsl.mk
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…
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Android.mk
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…
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Android.nir.gen.mk
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Android: fix a missing nir_intrinsics.h error
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2018-07-21 08:50:23 +02:00 |
Android.nir.mk
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android: fix libmesa_nir build
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2017-07-21 08:47:56 +03:00 |
Makefile.am
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configure: allow building with python3
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2018-10-31 19:15:50 +00:00 |
Makefile.glsl.am
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automake: Add float64.glsl to dist tarball
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2019-01-29 23:24:57 +00:00 |
Makefile.nir.am
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nir/algebraic: Add unit tests for bitsize validation
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2018-12-05 17:57:40 +01:00 |
Makefile.sources
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automake: Fix path to generated source
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2019-01-29 23:24:57 +00:00 |
Makefile.spirv.am
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spirv: autotools: add vtn_gather_types_c.py in distribution tarball
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2018-04-10 10:37:46 +02:00 |
SConscript
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spirv: Fix building with SCons
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2018-03-30 14:33:03 -06:00 |
SConscript.glsl
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…
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SConscript.nir
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nir: mako all the intrinsics
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2018-03-27 08:36:37 -04:00 |
SConscript.spirv
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spirv: Fix building with SCons
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2018-03-30 14:33:03 -06:00 |
blob.c
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compiler/blob: Add blob_skip_bytes
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2018-07-09 23:02:33 -07:00 |
blob.h
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compiler/blob: Add blob_skip_bytes
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2018-07-09 23:02:33 -07:00 |
builtin_type_macros.h
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glsl_types: vec8/vec16 support
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2018-03-25 10:42:54 -04:00 |
glsl_types.cpp
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glsl_types: Rename parameter of glsl_count_attribute_slots
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2019-01-28 11:42:46 +01:00 |
glsl_types.h
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glsl_type: initialize offset and location to -1 for glsl_struct_field
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2019-02-09 13:52:15 +01:00 |
meson.build
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meson: Build with Python 3
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2018-08-10 15:15:09 -07:00 |
nir_types.cpp
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nir: add glsl_type_is_32bit() helper
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2019-02-08 02:54:56 +00:00 |
nir_types.h
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nir: add glsl_type_is_32bit() helper
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2019-02-08 02:54:56 +00:00 |
shader_enums.c
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mesa: add MESA_SHADER_KERNEL
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2019-01-21 20:36:41 +01:00 |
shader_enums.h
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mesa: add MESA_SHADER_KERNEL
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2019-01-21 20:36:41 +01:00 |
shader_info.h
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nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref.
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2019-02-11 21:34:45 -08:00 |