83 lines
2.7 KiB
C
83 lines
2.7 KiB
C
/**************************************************************************
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*
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* Copyright 2005 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef INTEL_BUFFEROBJ_H
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#define INTEL_BUFFEROBJ_H
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#include "main/mtypes.h"
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struct intel_context;
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struct gl_buffer_object;
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/**
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* Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
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*/
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struct intel_buffer_object
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{
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struct gl_buffer_object Base;
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drm_intel_bo *buffer; /* the low-level buffer manager's buffer handle */
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GLuint offset; /* any offset into that buffer */
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/** System memory buffer data, if not using a BO to store the data. */
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void *sys_buffer;
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drm_intel_bo *range_map_bo[MAP_COUNT];
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void *range_map_buffer[MAP_COUNT];
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bool source;
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};
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/* Get the bm buffer associated with a GL bufferobject:
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*/
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drm_intel_bo *intel_bufferobj_buffer(struct intel_context *intel,
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struct intel_buffer_object *obj);
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drm_intel_bo *intel_bufferobj_source(struct intel_context *intel,
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struct intel_buffer_object *obj,
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GLuint align,
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GLuint *offset);
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void intel_upload_data(struct intel_context *intel,
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const void *ptr, GLuint size, GLuint align,
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drm_intel_bo **return_bo,
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GLuint *return_offset);
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void intel_upload_finish(struct intel_context *intel);
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/* Hook the bufferobject implementation into mesa:
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*/
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void intelInitBufferObjectFuncs(struct dd_function_table *functions);
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static inline struct intel_buffer_object *
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intel_buffer_object(struct gl_buffer_object *obj)
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{
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return (struct intel_buffer_object *) obj;
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}
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#endif
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