mesa/src/gallium/drivers/crocus/crocus_program_cache.c

348 lines
11 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file crocus_program_cache.c
*
* The in-memory program cache. This is basically a hash table mapping
* API-specified shaders and a state key to a compiled variant. It also
* takes care of uploading shader assembly into a BO for use on the GPU.
*/
#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_atomic.h"
#include "util/u_upload_mgr.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/compiler/brw_eu.h"
#include "intel/compiler/brw_nir.h"
#include "crocus_context.h"
#include "crocus_resource.h"
struct keybox {
uint16_t size;
enum crocus_program_cache_id cache_id;
uint8_t data[0];
};
static struct keybox *
make_keybox(void *mem_ctx, enum crocus_program_cache_id cache_id,
const void *key, uint32_t key_size)
{
struct keybox *keybox =
ralloc_size(mem_ctx, sizeof(struct keybox) + key_size);
keybox->cache_id = cache_id;
keybox->size = key_size;
memcpy(keybox->data, key, key_size);
return keybox;
}
static uint32_t
keybox_hash(const void *void_key)
{
const struct keybox *key = void_key;
return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
}
static bool
keybox_equals(const void *void_a, const void *void_b)
{
const struct keybox *a = void_a, *b = void_b;
if (a->size != b->size)
return false;
return memcmp(a->data, b->data, a->size) == 0;
}
struct crocus_compiled_shader *
crocus_find_cached_shader(struct crocus_context *ice,
enum crocus_program_cache_id cache_id,
uint32_t key_size, const void *key)
{
struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size);
struct hash_entry *entry =
_mesa_hash_table_search(ice->shaders.cache, keybox);
ralloc_free(keybox);
return entry ? entry->data : NULL;
}
const void *
crocus_find_previous_compile(const struct crocus_context *ice,
enum crocus_program_cache_id cache_id,
unsigned program_string_id)
{
hash_table_foreach(ice->shaders.cache, entry) {
const struct keybox *keybox = entry->key;
const struct brw_base_prog_key *key = (const void *)keybox->data;
if (keybox->cache_id == cache_id &&
key->program_string_id == program_string_id) {
return keybox->data;
}
}
return NULL;
}
/**
* Look for an existing entry in the cache that has identical assembly code.
*
* This is useful for programs generating shaders at runtime, where multiple
* distinct shaders (from an API perspective) may compile to the same assembly
* in our backend. This saves space in the program cache buffer.
*/
static const struct crocus_compiled_shader *
find_existing_assembly(struct hash_table *cache, void *map,
const void *assembly, unsigned assembly_size)
{
hash_table_foreach (cache, entry) {
const struct crocus_compiled_shader *existing = entry->data;
if (existing->map_size != assembly_size)
continue;
if (memcmp(map + existing->offset, assembly, assembly_size) == 0)
return existing;
}
return NULL;
}
static void
crocus_cache_new_bo(struct crocus_context *ice,
uint32_t new_size)
{
struct crocus_screen *screen = (struct crocus_screen *)ice->ctx.screen;
struct crocus_bo *new_bo;
new_bo = crocus_bo_alloc(screen->bufmgr, "program cache", new_size);
void *map = crocus_bo_map(NULL, new_bo, MAP_READ | MAP_WRITE |
MAP_ASYNC | MAP_PERSISTENT);
if (ice->shaders.cache_next_offset != 0) {
memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset);
}
crocus_bo_unmap(ice->shaders.cache_bo);
crocus_bo_unreference(ice->shaders.cache_bo);
ice->shaders.cache_bo = new_bo;
ice->shaders.cache_bo_map = map;
if (screen->devinfo.ver == 4) {
/* reemit all shaders on GEN4 only. */
ice->state.dirty |= CROCUS_DIRTY_CLIP | CROCUS_DIRTY_RASTER |
CROCUS_DIRTY_WM;
}
ice->batches[CROCUS_BATCH_RENDER].state_base_address_emitted = false;
ice->batches[CROCUS_BATCH_COMPUTE].state_base_address_emitted = false;
/* unset state base address */
}
static uint32_t
crocus_alloc_item_data(struct crocus_context *ice, uint32_t size)
{
if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) {
uint32_t new_size = ice->shaders.cache_bo->size * 2;
while (ice->shaders.cache_next_offset + size > new_size)
new_size *= 2;
crocus_cache_new_bo(ice, new_size);
}
uint32_t offset = ice->shaders.cache_next_offset;
/* Programs are always 64-byte aligned, so set up the next one now */
ice->shaders.cache_next_offset = ALIGN(offset + size, 64);
return offset;
}
struct crocus_compiled_shader *
crocus_upload_shader(struct crocus_context *ice,
enum crocus_program_cache_id cache_id, uint32_t key_size,
const void *key, const void *assembly, uint32_t asm_size,
struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size, uint32_t *streamout,
enum brw_param_builtin *system_values,
unsigned num_system_values, unsigned num_cbufs,
const struct crocus_binding_table *bt)
{
struct hash_table *cache = ice->shaders.cache;
struct crocus_compiled_shader *shader =
rzalloc_size(cache, sizeof(struct crocus_compiled_shader));
const struct crocus_compiled_shader *existing = find_existing_assembly(
cache, ice->shaders.cache_bo_map, assembly, asm_size);
/* If we can find a matching prog in the cache already, then reuse the
* existing stuff without creating new copy into the underlying buffer
* object. This is notably useful for programs generating shaders at
* runtime, where multiple shaders may compile to the same thing in our
* backend.
*/
if (existing) {
shader->offset = existing->offset;
shader->map_size = existing->map_size;
} else {
shader->offset = crocus_alloc_item_data(ice, asm_size);
shader->map_size = asm_size;
memcpy(ice->shaders.cache_bo_map + shader->offset, assembly, asm_size);
}
shader->prog_data = prog_data;
shader->prog_data_size = prog_data_size;
shader->streamout = streamout;
shader->system_values = system_values;
shader->num_system_values = num_system_values;
shader->num_cbufs = num_cbufs;
shader->bt = *bt;
ralloc_steal(shader, shader->prog_data);
if (prog_data_size > 16) {
ralloc_steal(shader->prog_data, prog_data->param);
ralloc_steal(shader->prog_data, prog_data->pull_param);
}
ralloc_steal(shader, shader->streamout);
ralloc_steal(shader, shader->system_values);
struct keybox *keybox = make_keybox(shader, cache_id, key, key_size);
_mesa_hash_table_insert(ice->shaders.cache, keybox, shader);
return shader;
}
bool
crocus_blorp_lookup_shader(struct blorp_batch *blorp_batch, const void *key,
uint32_t key_size, uint32_t *kernel_out,
void *prog_data_out)
{
struct blorp_context *blorp = blorp_batch->blorp;
struct crocus_context *ice = blorp->driver_ctx;
struct crocus_compiled_shader *shader =
crocus_find_cached_shader(ice, CROCUS_CACHE_BLORP, key_size, key);
if (!shader)
return false;
*kernel_out = shader->offset;
*((void **)prog_data_out) = shader->prog_data;
return true;
}
bool
crocus_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data_templ,
uint32_t prog_data_size, uint32_t *kernel_out,
void *prog_data_out)
{
struct blorp_context *blorp = blorp_batch->blorp;
struct crocus_context *ice = blorp->driver_ctx;
struct brw_stage_prog_data *prog_data = ralloc_size(NULL, prog_data_size);
memcpy(prog_data, prog_data_templ, prog_data_size);
struct crocus_binding_table bt;
memset(&bt, 0, sizeof(bt));
struct crocus_compiled_shader *shader = crocus_upload_shader(
ice, CROCUS_CACHE_BLORP, key_size, key, kernel, kernel_size, prog_data,
prog_data_size, NULL, NULL, 0, 0, &bt);
*kernel_out = shader->offset;
*((void **)prog_data_out) = shader->prog_data;
return true;
}
void
crocus_init_program_cache(struct crocus_context *ice)
{
struct crocus_screen *screen = (struct crocus_screen *)ice->ctx.screen;
ice->shaders.cache =
_mesa_hash_table_create(ice, keybox_hash, keybox_equals);
ice->shaders.cache_bo =
crocus_bo_alloc(screen->bufmgr, "program_cache", 16384);
ice->shaders.cache_bo_map =
crocus_bo_map(NULL, ice->shaders.cache_bo,
MAP_READ | MAP_WRITE | MAP_ASYNC | MAP_PERSISTENT);
}
void
crocus_destroy_program_cache(struct crocus_context *ice)
{
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
ice->shaders.prog[i] = NULL;
}
if (ice->shaders.cache_bo) {
crocus_bo_unmap(ice->shaders.cache_bo);
crocus_bo_unreference(ice->shaders.cache_bo);
ice->shaders.cache_bo_map = NULL;
ice->shaders.cache_bo = NULL;
}
ralloc_free(ice->shaders.cache);
}
static const char *
cache_name(enum crocus_program_cache_id cache_id)
{
if (cache_id == CROCUS_CACHE_BLORP)
return "BLORP";
if (cache_id == CROCUS_CACHE_SF)
return "SF";
if (cache_id == CROCUS_CACHE_CLIP)
return "CLIP";
if (cache_id == CROCUS_CACHE_FF_GS)
return "FF_GS";
return _mesa_shader_stage_to_string(cache_id);
}
void
crocus_print_program_cache(struct crocus_context *ice)
{
struct crocus_screen *screen = (struct crocus_screen *)ice->ctx.screen;
const struct intel_device_info *devinfo = &screen->devinfo;
hash_table_foreach(ice->shaders.cache, entry) {
const struct keybox *keybox = entry->key;
struct crocus_compiled_shader *shader = entry->data;
fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
brw_disassemble(devinfo, ice->shaders.cache_bo_map + shader->offset, 0,
shader->prog_data->program_size, NULL, stderr);
}
}