mesa/src/gallium/drivers/crocus/crocus_context.h

956 lines
36 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef CROCUS_CONTEXT_H
#define CROCUS_CONTEXT_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "intel/blorp/blorp.h"
#include "intel/dev/intel_debug.h"
#include "intel/compiler/brw_compiler.h"
#include "crocus_batch.h"
#include "crocus_fence.h"
#include "crocus_resource.h"
#include "crocus_screen.h"
#include "util/u_blitter.h"
struct crocus_bo;
struct crocus_context;
struct blorp_batch;
struct blorp_params;
#define CROCUS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
#define CROCUS_MAX_TEXTURE_SAMPLERS 32
/* CROCUS_MAX_ABOS and CROCUS_MAX_SSBOS must be the same. */
#define CROCUS_MAX_ABOS 16
#define CROCUS_MAX_SSBOS 16
#define CROCUS_MAX_VIEWPORTS 16
#define CROCUS_MAX_CLIP_PLANES 8
enum crocus_param_domain {
BRW_PARAM_DOMAIN_BUILTIN = 0,
BRW_PARAM_DOMAIN_IMAGE,
};
enum {
DRI_CONF_BO_REUSE_DISABLED,
DRI_CONF_BO_REUSE_ALL
};
#define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
#define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
#define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
#define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
#define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
#define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
/**
* Dirty flags. When state changes, we flag some combination of these
* to indicate that particular GPU commands need to be re-emitted.
*
* Each bit typically corresponds to a single 3DSTATE_* command packet, but
* in rare cases they map to a group of related packets that need to be
* emitted together.
*
* See crocus_upload_render_state().
*/
#define CROCUS_DIRTY_COLOR_CALC_STATE (1ull << 0)
#define CROCUS_DIRTY_POLYGON_STIPPLE (1ull << 1)
#define CROCUS_DIRTY_CC_VIEWPORT (1ull << 2)
#define CROCUS_DIRTY_SF_CL_VIEWPORT (1ull << 3)
#define CROCUS_DIRTY_RASTER (1ull << 4)
#define CROCUS_DIRTY_CLIP (1ull << 5)
#define CROCUS_DIRTY_LINE_STIPPLE (1ull << 6)
#define CROCUS_DIRTY_VERTEX_ELEMENTS (1ull << 7)
#define CROCUS_DIRTY_VERTEX_BUFFERS (1ull << 8)
#define CROCUS_DIRTY_DRAWING_RECTANGLE (1ull << 9)
#define CROCUS_DIRTY_GEN6_URB (1ull << 10)
#define CROCUS_DIRTY_DEPTH_BUFFER (1ull << 11)
#define CROCUS_DIRTY_WM (1ull << 12)
#define CROCUS_DIRTY_SO_DECL_LIST (1ull << 13)
#define CROCUS_DIRTY_STREAMOUT (1ull << 14)
#define CROCUS_DIRTY_GEN4_CONSTANT_COLOR (1ull << 15)
#define CROCUS_DIRTY_GEN4_CURBE (1ull << 16)
#define CROCUS_DIRTY_GEN4_URB_FENCE (1ull << 17)
#define CROCUS_DIRTY_GEN5_PIPELINED_POINTERS (1ull << 18)
#define CROCUS_DIRTY_GEN5_BINDING_TABLE_POINTERS (1ull << 19)
#define CROCUS_DIRTY_GEN6_BLEND_STATE (1ull << 20)
#define CROCUS_DIRTY_GEN6_SCISSOR_RECT (1ull << 21)
#define CROCUS_DIRTY_GEN6_WM_DEPTH_STENCIL (1ull << 22)
#define CROCUS_DIRTY_GEN6_MULTISAMPLE (1ull << 23)
#define CROCUS_DIRTY_GEN6_SAMPLE_MASK (1ull << 24)
#define CROCUS_DIRTY_GEN7_SBE (1ull << 25)
#define CROCUS_DIRTY_GEN7_L3_CONFIG (1ull << 26)
#define CROCUS_DIRTY_GEN7_SO_BUFFERS (1ull << 27)
#define CROCUS_DIRTY_GEN75_VF (1ull << 28)
#define CROCUS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 29)
#define CROCUS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 30)
#define CROCUS_DIRTY_VF_STATISTICS (1ull << 31)
#define CROCUS_DIRTY_GEN4_CLIP_PROG (1ull << 32)
#define CROCUS_DIRTY_GEN4_SF_PROG (1ull << 33)
#define CROCUS_DIRTY_GEN4_FF_GS_PROG (1ull << 34)
#define CROCUS_DIRTY_GEN6_SAMPLER_STATE_POINTERS (1ull << 35)
#define CROCUS_DIRTY_GEN6_SVBI (1ull << 36)
#define CROCUS_ALL_DIRTY_FOR_COMPUTE (CROCUS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
#define CROCUS_ALL_DIRTY_FOR_RENDER (~CROCUS_ALL_DIRTY_FOR_COMPUTE)
/**
* Per-stage dirty flags. When state changes, we flag some combination of
* these to indicate that particular GPU commands need to be re-emitted.
* Unlike the IRIS_DIRTY_* flags these are shader stage-specific and can be
* indexed by shifting the mask by the shader stage index.
*
* See crocus_upload_render_state().
*/
#define CROCUS_STAGE_DIRTY_SAMPLER_STATES_VS (1ull << 0)
#define CROCUS_STAGE_DIRTY_SAMPLER_STATES_TCS (1ull << 1)
#define CROCUS_STAGE_DIRTY_SAMPLER_STATES_TES (1ull << 2)
#define CROCUS_STAGE_DIRTY_SAMPLER_STATES_GS (1ull << 3)
#define CROCUS_STAGE_DIRTY_SAMPLER_STATES_PS (1ull << 4)
#define CROCUS_STAGE_DIRTY_SAMPLER_STATES_CS (1ull << 5)
#define CROCUS_STAGE_DIRTY_UNCOMPILED_VS (1ull << 6)
#define CROCUS_STAGE_DIRTY_UNCOMPILED_TCS (1ull << 7)
#define CROCUS_STAGE_DIRTY_UNCOMPILED_TES (1ull << 8)
#define CROCUS_STAGE_DIRTY_UNCOMPILED_GS (1ull << 9)
#define CROCUS_STAGE_DIRTY_UNCOMPILED_FS (1ull << 10)
#define CROCUS_STAGE_DIRTY_UNCOMPILED_CS (1ull << 11)
#define CROCUS_STAGE_DIRTY_VS (1ull << 12)
#define CROCUS_STAGE_DIRTY_TCS (1ull << 13)
#define CROCUS_STAGE_DIRTY_TES (1ull << 14)
#define CROCUS_STAGE_DIRTY_GS (1ull << 15)
#define CROCUS_STAGE_DIRTY_FS (1ull << 16)
#define CROCUS_STAGE_DIRTY_CS (1ull << 17)
#define CROCUS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS 18
#define CROCUS_STAGE_DIRTY_CONSTANTS_VS (1ull << 18)
#define CROCUS_STAGE_DIRTY_CONSTANTS_TCS (1ull << 19)
#define CROCUS_STAGE_DIRTY_CONSTANTS_TES (1ull << 20)
#define CROCUS_STAGE_DIRTY_CONSTANTS_GS (1ull << 21)
#define CROCUS_STAGE_DIRTY_CONSTANTS_FS (1ull << 22)
#define CROCUS_STAGE_DIRTY_CONSTANTS_CS (1ull << 23)
#define CROCUS_STAGE_DIRTY_BINDINGS_VS (1ull << 24)
#define CROCUS_STAGE_DIRTY_BINDINGS_TCS (1ull << 25)
#define CROCUS_STAGE_DIRTY_BINDINGS_TES (1ull << 26)
#define CROCUS_STAGE_DIRTY_BINDINGS_GS (1ull << 27)
#define CROCUS_STAGE_DIRTY_BINDINGS_FS (1ull << 28)
#define CROCUS_STAGE_DIRTY_BINDINGS_CS (1ull << 29)
#define CROCUS_ALL_STAGE_DIRTY_FOR_COMPUTE (CROCUS_STAGE_DIRTY_CS | \
CROCUS_STAGE_DIRTY_SAMPLER_STATES_CS | \
CROCUS_STAGE_DIRTY_UNCOMPILED_CS | \
CROCUS_STAGE_DIRTY_CONSTANTS_CS | \
CROCUS_STAGE_DIRTY_BINDINGS_CS)
#define CROCUS_ALL_STAGE_DIRTY_FOR_RENDER (~CROCUS_ALL_STAGE_DIRTY_FOR_COMPUTE)
#define CROCUS_ALL_STAGE_DIRTY_BINDINGS (CROCUS_STAGE_DIRTY_BINDINGS_VS | \
CROCUS_STAGE_DIRTY_BINDINGS_TCS | \
CROCUS_STAGE_DIRTY_BINDINGS_TES | \
CROCUS_STAGE_DIRTY_BINDINGS_GS | \
CROCUS_STAGE_DIRTY_BINDINGS_FS | \
CROCUS_STAGE_DIRTY_BINDINGS_CS)
#define CROCUS_RENDER_STAGE_DIRTY_CONSTANTS (CROCUS_STAGE_DIRTY_CONSTANTS_VS | \
CROCUS_STAGE_DIRTY_CONSTANTS_TCS | \
CROCUS_STAGE_DIRTY_CONSTANTS_TES | \
CROCUS_STAGE_DIRTY_CONSTANTS_GS | \
CROCUS_STAGE_DIRTY_CONSTANTS_FS)
/**
* Non-orthogonal state (NOS) dependency flags.
*
* Shader programs may depend on non-orthogonal state. These flags are
* used to indicate that a shader's key depends on the state provided by
* a certain Gallium CSO. Changing any CSOs marked as a dependency will
* cause the driver to re-compute the shader key, possibly triggering a
* shader recompile.
*/
enum crocus_nos_dep {
CROCUS_NOS_FRAMEBUFFER,
CROCUS_NOS_DEPTH_STENCIL_ALPHA,
CROCUS_NOS_RASTERIZER,
CROCUS_NOS_BLEND,
CROCUS_NOS_LAST_VUE_MAP,
CROCUS_NOS_TEXTURES,
CROCUS_NOS_VERTEX_ELEMENTS,
CROCUS_NOS_COUNT,
};
struct crocus_depth_stencil_alpha_state;
/**
* Cache IDs for the in-memory program cache (ice->shaders.cache).
*/
enum crocus_program_cache_id {
CROCUS_CACHE_VS = MESA_SHADER_VERTEX,
CROCUS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
CROCUS_CACHE_TES = MESA_SHADER_TESS_EVAL,
CROCUS_CACHE_GS = MESA_SHADER_GEOMETRY,
CROCUS_CACHE_FS = MESA_SHADER_FRAGMENT,
CROCUS_CACHE_CS = MESA_SHADER_COMPUTE,
CROCUS_CACHE_BLORP,
CROCUS_CACHE_SF,
CROCUS_CACHE_CLIP,
CROCUS_CACHE_FF_GS,
};
/** @{
*
* Defines for PIPE_CONTROL operations, which trigger cache flushes,
* synchronization, pipelined memory writes, and so on.
*
* The bits here are not the actual hardware values. The actual fields
* move between various generations, so we just have flags for each
* potential operation, and use genxml to encode the actual packet.
*/
enum pipe_control_flags
{
PIPE_CONTROL_FLUSH_LLC = (1 << 1),
PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
PIPE_CONTROL_CS_STALL = (1 << 4),
PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
PIPE_CONTROL_SYNC_GFDT = (1 << 6),
PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
PIPE_CONTROL_DEPTH_STALL = (1 << 12),
PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
PIPE_CONTROL_TILE_CACHE_FLUSH = (1 << 25),
};
#define PIPE_CONTROL_CACHE_FLUSH_BITS \
(PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
PIPE_CONTROL_DATA_CACHE_FLUSH | \
PIPE_CONTROL_RENDER_TARGET_FLUSH)
#define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
(PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
PIPE_CONTROL_VF_CACHE_INVALIDATE | \
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
PIPE_CONTROL_INSTRUCTION_INVALIDATE)
enum crocus_predicate_state {
/* The first two states are used if we can determine whether to draw
* without having to look at the values in the query object buffer. This
* will happen if there is no conditional render in progress, if the query
* object is already completed or if something else has already added
* samples to the preliminary result.
*/
CROCUS_PREDICATE_STATE_RENDER,
CROCUS_PREDICATE_STATE_DONT_RENDER,
/* In this case whether to draw or not depends on the result of an
* MI_PREDICATE command so the predicate enable bit needs to be checked.
*/
CROCUS_PREDICATE_STATE_USE_BIT,
/* In this case, either MI_PREDICATE doesn't exist or we lack the
* necessary kernel features to use it. Stall for the query result.
*/
CROCUS_PREDICATE_STATE_STALL_FOR_QUERY,
};
/** @} */
/**
* An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
* It primarily contains the NIR for the shader.
*
* Each API-facing shader can be compiled into multiple shader variants,
* based on non-orthogonal state dependencies, recorded in the shader key.
*
* See crocus_compiled_shader, which represents a compiled shader variant.
*/
struct crocus_uncompiled_shader {
struct nir_shader *nir;
struct pipe_stream_output_info stream_output;
/* A SHA1 of the serialized NIR for the disk cache. */
unsigned char nir_sha1[20];
unsigned program_id;
/** Bitfield of (1 << CROCUS_NOS_*) flags. */
unsigned nos;
/** Have any shader variants been compiled yet? */
bool compiled_once;
/** Should we use ALT mode for math? Useful for ARB programs. */
bool use_alt_mode;
bool needs_edge_flag;
/** Constant data scraped from the shader by nir_opt_large_constants */
struct pipe_resource *const_data;
/** Surface state for const_data */
struct crocus_state_ref const_data_state;
};
enum crocus_surface_group {
CROCUS_SURFACE_GROUP_RENDER_TARGET,
CROCUS_SURFACE_GROUP_RENDER_TARGET_READ,
CROCUS_SURFACE_GROUP_SOL,
CROCUS_SURFACE_GROUP_CS_WORK_GROUPS,
CROCUS_SURFACE_GROUP_TEXTURE,
CROCUS_SURFACE_GROUP_TEXTURE_GATHER,
CROCUS_SURFACE_GROUP_IMAGE,
CROCUS_SURFACE_GROUP_UBO,
CROCUS_SURFACE_GROUP_SSBO,
CROCUS_SURFACE_GROUP_COUNT,
};
enum {
/* Invalid value for a binding table index. */
CROCUS_SURFACE_NOT_USED = 0xa0a0a0a0,
};
struct crocus_binding_table {
uint32_t size_bytes;
/** Number of surfaces in each group, before compacting. */
uint32_t sizes[CROCUS_SURFACE_GROUP_COUNT];
/** Initial offset of each group. */
uint32_t offsets[CROCUS_SURFACE_GROUP_COUNT];
/** Mask of surfaces used in each group. */
uint64_t used_mask[CROCUS_SURFACE_GROUP_COUNT];
};
/**
* A compiled shader variant, containing a pointer to the GPU assembly,
* as well as program data and other packets needed by state upload.
*
* There can be several crocus_compiled_shader variants per API-level shader
* (crocus_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
*/
struct crocus_compiled_shader {
/** Reference to the uploaded assembly. */
uint32_t offset;
/* asm size in map */
uint32_t map_size;
/** The program data (owned by the program cache hash table) */
struct brw_stage_prog_data *prog_data;
uint32_t prog_data_size;
/** A list of system values to be uploaded as uniforms. */
enum brw_param_builtin *system_values;
unsigned num_system_values;
/** Number of constbufs expected by the shader. */
unsigned num_cbufs;
/**
* Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
* (the VUE-based information for transform feedback outputs).
*/
uint32_t *streamout;
struct crocus_binding_table bt;
uint32_t bind_bo_offset;
uint32_t surf_offset[128];//TODO
};
/**
* API context state that is replicated per shader stage.
*/
struct crocus_shader_state {
/** Uniform Buffers */
struct pipe_constant_buffer constbufs[PIPE_MAX_CONSTANT_BUFFERS];
bool sysvals_need_upload;
/** Shader Storage Buffers */
struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
/** Shader Storage Images (image load store) */
struct crocus_image_view image[PIPE_MAX_SHADER_IMAGES];
struct crocus_sampler_state *samplers[CROCUS_MAX_TEXTURE_SAMPLERS];
struct crocus_sampler_view *textures[CROCUS_MAX_TEXTURE_SAMPLERS];
/** Bitfield of which constant buffers are bound (non-null). */
uint32_t bound_cbufs;
/** Bitfield of which image views are bound (non-null). */
uint32_t bound_image_views;
/** Bitfield of which sampler views are bound (non-null). */
uint32_t bound_sampler_views;
/** Bitfield of which shader storage buffers are bound (non-null). */
uint32_t bound_ssbos;
/** Bitfield of which shader storage buffers are writable. */
uint32_t writable_ssbos;
uint32_t sampler_offset;
};
/**
* The API context (derived from pipe_context).
*
* Most driver state is tracked here.
*/
struct crocus_context {
struct pipe_context ctx;
/** A debug callback for KHR_debug output. */
struct pipe_debug_callback dbg;
/** A device reset status callback for notifying that the GPU is hosed. */
struct pipe_device_reset_callback reset;
/** Slab allocator for crocus_transfer_map objects. */
struct slab_child_pool transfer_pool;
struct blorp_context blorp;
int batch_count;
struct crocus_batch batches[CROCUS_BATCH_COUNT];
struct u_upload_mgr *query_buffer_uploader;
struct blitter_context *blitter;
struct {
struct {
/**
* Either the value of BaseVertex for indexed draw calls or the value
* of the argument <first> for non-indexed draw calls.
*/
int firstvertex;
int baseinstance;
} params;
/**
* Are the above values the ones stored in the draw_params buffer?
* If so, we can compare them against new values to see if anything
* changed. If not, we need to assume they changed.
*/
bool params_valid;
/**
* Resource and offset that stores draw_parameters from the indirect
* buffer or to the buffer that stures the previous values for non
* indirect draws.
*/
struct crocus_state_ref draw_params;
struct {
/**
* The value of DrawID. This always comes in from it's own vertex
* buffer since it's not part of the indirect draw parameters.
*/
int drawid;
/**
* Stores if an indexed or non-indexed draw (~0/0). Useful to
* calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
*/
int is_indexed_draw;
} derived_params;
/**
* Resource and offset used for GL_ARB_shader_draw_parameters which
* contains parameters that are not present in the indirect buffer as
* drawid and is_indexed_draw. They will go in their own vertex element.
*/
struct crocus_state_ref derived_draw_params;
} draw;
struct {
struct crocus_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
struct crocus_compiled_shader *prog[MESA_SHADER_STAGES];
struct brw_vue_map *last_vue_map;
struct crocus_bo *cache_bo;
uint32_t cache_next_offset;
void *cache_bo_map;
struct hash_table *cache;
unsigned urb_size;
/* gen 4/5 clip/sf progs */
struct crocus_compiled_shader *clip_prog;
struct crocus_compiled_shader *sf_prog;
/* gen4/5 prims, gen6 streamout */
struct crocus_compiled_shader *ff_gs_prog;
uint32_t clip_offset;
uint32_t sf_offset;
uint32_t wm_offset;
uint32_t vs_offset;
uint32_t gs_offset;
uint32_t cc_offset;
/** Is a GS or TES outputting points or lines? */
bool output_topology_is_points_or_lines;
/* Track last VS URB entry size */
unsigned last_vs_entry_size;
/**
* Scratch buffers for various sizes and stages.
*
* Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
* and shader stage.
*/
struct crocus_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
} shaders;
struct {
struct crocus_query *query;
bool condition;
enum pipe_render_cond_flag mode;
} condition;
struct intel_perf_context *perf_ctx;
struct {
uint64_t dirty;
uint64_t stage_dirty;
uint64_t stage_dirty_for_nos[CROCUS_NOS_COUNT];
unsigned num_viewports;
unsigned sample_mask;
struct crocus_blend_state *cso_blend;
struct crocus_rasterizer_state *cso_rast;
struct crocus_depth_stencil_alpha_state *cso_zsa;
struct crocus_vertex_element_state *cso_vertex_elements;
struct pipe_blend_color blend_color;
struct pipe_poly_stipple poly_stipple;
struct pipe_viewport_state viewports[CROCUS_MAX_VIEWPORTS];
struct pipe_scissor_state scissors[CROCUS_MAX_VIEWPORTS];
struct pipe_stencil_ref stencil_ref;
struct pipe_framebuffer_state framebuffer;
struct pipe_clip_state clip_planes;
float default_outer_level[4];
float default_inner_level[2];
/** Bitfield of which vertex buffers are bound (non-null). */
uint32_t bound_vertex_buffers;
struct pipe_vertex_buffer vertex_buffers[16];
uint32_t vb_end[16];
bool primitive_restart;
unsigned cut_index;
enum pipe_prim_type prim_mode:8;
bool prim_is_points_or_lines;
uint8_t vertices_per_patch;
bool window_space_position;
/** The last compute group size */
uint32_t last_block[3];
/** The last compute grid size */
uint32_t last_grid[3];
/** Reference to the BO containing the compute grid size */
struct crocus_state_ref grid_size;
/**
* Array of aux usages for drawing, altered to account for any
* self-dependencies from resources bound for sampling and rendering.
*/
enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
/** Aux usage of the fb's depth buffer (which may or may not exist). */
enum isl_aux_usage hiz_usage;
/** Bitfield of whether color blending is enabled for RT[i] */
uint8_t blend_enables;
/** Are depth writes enabled? (Depth buffer may or may not exist.) */
bool depth_writes_enabled;
/** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
bool stencil_writes_enabled;
/** GenX-specific current state */
struct crocus_genx_state *genx;
struct crocus_shader_state shaders[MESA_SHADER_STAGES];
/** Do vertex shader uses shader draw parameters ? */
bool vs_uses_draw_params;
bool vs_uses_derived_draw_params;
bool vs_needs_sgvs_element;
bool vs_uses_vertexid;
bool vs_uses_instanceid;
/** Do vertex shader uses edge flag ? */
bool vs_needs_edge_flag;
struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
bool streamout_active;
int so_targets;
bool statistics_counters_enabled;
/** Current conditional rendering mode */
enum crocus_predicate_state predicate;
bool predicate_supported;
/**
* Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
* render context that needs to be uploaded to the compute context.
*/
struct crocus_bo *compute_predicate;
/** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
bool prims_generated_query_active;
/** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
uint32_t *streamout;
/**
* Resources containing streamed state which our render context
* currently points to. Used to re-add these to the validation
* list when we start a new batch and haven't resubmitted commands.
*/
struct {
struct pipe_resource *res;
uint32_t offset;
uint32_t size;
uint32_t index_size;
bool prim_restart;
} index_buffer;
uint32_t sf_vp_address;
uint32_t clip_vp_address;
uint32_t cc_vp_address;
uint32_t stats_wm;
float global_depth_offset_clamp;
uint32_t last_xfb_verts_per_prim;
uint64_t svbi;
} state;
/* BRW_NEW_URB_ALLOCATIONS:
*/
struct {
uint32_t vsize; /* vertex size plus header in urb registers */
uint32_t gsize; /* GS output size in urb registers */
uint32_t hsize; /* Tessellation control output size in urb registers */
uint32_t dsize; /* Tessellation evaluation output size in urb registers */
uint32_t csize; /* constant buffer size in urb registers */
uint32_t sfsize; /* setup data size in urb registers */
bool constrained;
uint32_t nr_vs_entries;
uint32_t nr_hs_entries;
uint32_t nr_ds_entries;
uint32_t nr_gs_entries;
uint32_t nr_clip_entries;
uint32_t nr_sf_entries;
uint32_t nr_cs_entries;
uint32_t vs_start;
uint32_t hs_start;
uint32_t ds_start;
uint32_t gs_start;
uint32_t clip_start;
uint32_t sf_start;
uint32_t cs_start;
/**
* URB size in the current configuration. The units this is expressed
* in are somewhat inconsistent, see intel_device_info::urb::size.
*
* FINISHME: Represent the URB size consistently in KB on all platforms.
*/
uint32_t size;
/* True if the most recently sent _3DSTATE_URB message allocated
* URB space for the GS.
*/
bool gs_present;
/* True if the most recently sent _3DSTATE_URB message allocated
* URB space for the HS and DS.
*/
bool tess_present;
} urb;
/* GEN4/5 curbe */
struct {
unsigned wm_start;
unsigned wm_size;
unsigned clip_start;
unsigned clip_size;
unsigned vs_start;
unsigned vs_size;
unsigned total_size;
struct crocus_resource *curbe_res;
unsigned curbe_offset;
} curbe;
/**
* A buffer containing a marker + description of the driver. This buffer is
* added to all execbufs syscalls so that we can identify the driver that
* generated a hang by looking at the content of the buffer in the error
* state. It is also used for hardware workarounds that require scratch
* writes or reads from some unimportant memory. To avoid overriding the
* debug data, use the workaround_address field for workarounds.
*/
struct crocus_bo *workaround_bo;
unsigned workaround_offset;
};
#define perf_debug(dbg, ...) do { \
if (INTEL_DEBUG & DEBUG_PERF) \
dbg_printf(__VA_ARGS__); \
if (unlikely(dbg)) \
pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
} while(0)
struct pipe_context *
crocus_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void crocus_lost_context_state(struct crocus_batch *batch);
void crocus_init_blit_functions(struct pipe_context *ctx);
void crocus_init_clear_functions(struct pipe_context *ctx);
void crocus_init_program_functions(struct pipe_context *ctx);
void crocus_init_resource_functions(struct pipe_context *ctx);
bool crocus_update_compiled_shaders(struct crocus_context *ice);
void crocus_update_compiled_compute_shader(struct crocus_context *ice);
void crocus_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
unsigned threads, uint32_t *dst);
/* crocus_blit.c */
enum crocus_blitter_op
{
CROCUS_SAVE_TEXTURES = 1,
CROCUS_SAVE_FRAMEBUFFER = 2,
CROCUS_SAVE_FRAGMENT_STATE = 4,
CROCUS_DISABLE_RENDER_COND = 8,
};
void crocus_blitter_begin(struct crocus_context *ice, enum crocus_blitter_op op, bool render_cond);
void crocus_blorp_surf_for_resource(struct crocus_vtable *vtbl,
struct isl_device *isl_dev,
struct blorp_surf *surf,
struct pipe_resource *p_res,
enum isl_aux_usage aux_usage,
unsigned level,
bool is_render_target);
void crocus_copy_region(struct blorp_context *blorp,
struct crocus_batch *batch,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
/* crocus_draw.c */
void crocus_draw_vbo(struct pipe_context *ctx,
const struct pipe_draw_info *info,
unsigned drawid_offset,
const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws);
void crocus_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
/* crocus_pipe_control.c */
void crocus_emit_pipe_control_flush(struct crocus_batch *batch,
const char *reason, uint32_t flags);
void crocus_emit_pipe_control_write(struct crocus_batch *batch,
const char *reason, uint32_t flags,
struct crocus_bo *bo, uint32_t offset,
uint64_t imm);
void crocus_emit_mi_flush(struct crocus_batch *batch);
void crocus_emit_depth_stall_flushes(struct crocus_batch *batch);
void crocus_emit_post_sync_nonzero_flush(struct crocus_batch *batch);
void crocus_emit_end_of_pipe_sync(struct crocus_batch *batch,
const char *reason, uint32_t flags);
void crocus_flush_all_caches(struct crocus_batch *batch);
#define crocus_handle_always_flush_cache(batch) \
if (unlikely(batch->screen->driconf.always_flush_cache)) \
crocus_flush_all_caches(batch);
void crocus_init_flush_functions(struct pipe_context *ctx);
/* crocus_program.c */
const struct shader_info *crocus_get_shader_info(const struct crocus_context *ice,
gl_shader_stage stage);
struct crocus_bo *crocus_get_scratch_space(struct crocus_context *ice,
unsigned per_thread_scratch,
gl_shader_stage stage);
uint32_t crocus_group_index_to_bti(const struct crocus_binding_table *bt,
enum crocus_surface_group group,
uint32_t index);
uint32_t crocus_bti_to_group_index(const struct crocus_binding_table *bt,
enum crocus_surface_group group,
uint32_t bti);
/* crocus_disk_cache.c */
void crocus_disk_cache_store(struct disk_cache *cache,
const struct crocus_uncompiled_shader *ish,
const struct crocus_compiled_shader *shader,
void *map,
const void *prog_key,
uint32_t prog_key_size);
struct crocus_compiled_shader *
crocus_disk_cache_retrieve(struct crocus_context *ice,
const struct crocus_uncompiled_shader *ish,
const void *prog_key,
uint32_t prog_key_size);
/* crocus_program_cache.c */
void crocus_init_program_cache(struct crocus_context *ice);
void crocus_destroy_program_cache(struct crocus_context *ice);
void crocus_print_program_cache(struct crocus_context *ice);
struct crocus_compiled_shader *crocus_find_cached_shader(struct crocus_context *ice,
enum crocus_program_cache_id,
uint32_t key_size,
const void *key);
struct crocus_compiled_shader *crocus_upload_shader(struct crocus_context *ice,
enum crocus_program_cache_id,
uint32_t key_size,
const void *key,
const void *assembly,
uint32_t asm_size,
struct brw_stage_prog_data *,
uint32_t prog_data_size,
uint32_t *streamout,
enum brw_param_builtin *sysv,
unsigned num_system_values,
unsigned num_cbufs,
const struct crocus_binding_table *bt);
const void *crocus_find_previous_compile(const struct crocus_context *ice,
enum crocus_program_cache_id cache_id,
unsigned program_string_id);
bool crocus_blorp_lookup_shader(struct blorp_batch *blorp_batch,
const void *key,
uint32_t key_size,
uint32_t *kernel_out,
void *prog_data_out);
bool crocus_blorp_upload_shader(struct blorp_batch *blorp_batch,
uint32_t stage,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size,
uint32_t *kernel_out,
void *prog_data_out);
/* crocus_resolve.c */
void crocus_predraw_resolve_inputs(struct crocus_context *ice,
struct crocus_batch *batch,
bool *draw_aux_buffer_disabled,
gl_shader_stage stage,
bool consider_framebuffer);
void crocus_predraw_resolve_framebuffer(struct crocus_context *ice,
struct crocus_batch *batch,
bool *draw_aux_buffer_disabled);
void crocus_postdraw_update_resolve_tracking(struct crocus_context *ice,
struct crocus_batch *batch);
void crocus_cache_sets_clear(struct crocus_batch *batch);
void crocus_flush_depth_and_render_caches(struct crocus_batch *batch);
void crocus_cache_flush_for_read(struct crocus_batch *batch, struct crocus_bo *bo);
void crocus_cache_flush_for_render(struct crocus_batch *batch,
struct crocus_bo *bo,
enum isl_format format,
enum isl_aux_usage aux_usage);
void crocus_render_cache_add_bo(struct crocus_batch *batch,
struct crocus_bo *bo,
enum isl_format format,
enum isl_aux_usage aux_usage);
void crocus_cache_flush_for_depth(struct crocus_batch *batch, struct crocus_bo *bo);
void crocus_depth_cache_add_bo(struct crocus_batch *batch, struct crocus_bo *bo);
int crocus_get_driver_query_info(struct pipe_screen *pscreen, unsigned index,
struct pipe_driver_query_info *info);
int crocus_get_driver_query_group_info(struct pipe_screen *pscreen,
unsigned index,
struct pipe_driver_query_group_info *info);
struct pipe_rasterizer_state *crocus_get_rast_state(struct crocus_context *ctx);
bool crocus_sw_check_cond_render(struct crocus_context *ice);
static inline bool crocus_check_conditional_render(struct crocus_context *ice)
{
if (ice->state.predicate == CROCUS_PREDICATE_STATE_STALL_FOR_QUERY)
return crocus_sw_check_cond_render(ice);
return ice->state.predicate != CROCUS_PREDICATE_STATE_DONT_RENDER;
}
#ifdef genX
# include "crocus_genx_protos.h"
#else
# define genX(x) gfx4_##x
# include "crocus_genx_protos.h"
# undef genX
# define genX(x) gfx45_##x
# include "crocus_genx_protos.h"
# undef genX
# define genX(x) gfx5_##x
# include "crocus_genx_protos.h"
# undef genX
# define genX(x) gfx6_##x
# include "crocus_genx_protos.h"
# undef genX
# define genX(x) gfx7_##x
# include "crocus_genx_protos.h"
# undef genX
# define genX(x) gfx75_##x
# include "crocus_genx_protos.h"
# undef genX
#endif
#endif