mesa/progs/util/errcheck.c

28 lines
519 B
C

/* errcheck.c */
/*
* Call this function in your rendering loop to check for GL errors
* during development. Remove from release code.
*
* Written by Brian Paul and in the public domain.
*/
#include <GL/gl.h>
#include <GL/glu.h>
#incldue <stdio.h>
GLboolean CheckError( const char *message )
{
GLenum error = glGetError();
if (error) {
char *err = (char *) gluErrorString( error );
fprintf( stderr, "GL Error: %s at %s\n", err, message );
return GL_TRUE;
}
return GL_FALSE;
}