430 lines
18 KiB
ReStructuredText
430 lines
18 KiB
ReStructuredText
.. _screen:
|
|
|
|
Screen
|
|
======
|
|
|
|
A screen is an object representing the context-independent part of a device.
|
|
|
|
Flags and enumerations
|
|
----------------------
|
|
|
|
XXX some of these don't belong in this section.
|
|
|
|
|
|
.. _pipe_cap:
|
|
|
|
PIPE_CAP_*
|
|
^^^^^^^^^^
|
|
|
|
Capability queries return information about the features and limits of the
|
|
driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
|
|
or integer values, use :ref:`get_param`.
|
|
|
|
The integer capabilities:
|
|
|
|
* ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
|
|
normalized coordinates, and mipmaps.
|
|
* ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
|
|
polygons.
|
|
* ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
|
|
:ref:`Blend` for more information.
|
|
* ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
|
|
* ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
|
|
* ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
|
|
bound.
|
|
* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
|
|
* ``PIPE_CAP_TIMER_QUERY``: Whether timer queries are available.
|
|
* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
|
|
can do the depth texture / Z comparison operation in TEX instructions
|
|
for shadow testing.
|
|
* ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
|
|
supported.
|
|
* ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
|
|
for a 2D texture.
|
|
* ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
|
|
for a 3D texture.
|
|
* ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
|
|
for a cubemap.
|
|
* ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
|
|
are supported.
|
|
* ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
|
|
from color blend equations, in :ref:`Blend` state.
|
|
* ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
|
|
opcodes to the Shader Model 3 specification. XXX oh god this is horrible
|
|
* ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
|
|
* ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
|
|
* ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
|
|
the vertex and fragment shader, inclusive.
|
|
* ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
|
|
masks are supported. If 0, then the first rendertarget's blend mask is
|
|
replicated across all MRTs.
|
|
* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
|
|
available. If 0, then the first rendertarget's blend functions affect all
|
|
MRTs.
|
|
* ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only
|
|
stencil in a combined depth-stencil buffer is supported.
|
|
* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
|
|
layers supported. If 0, the array textures are not supported at all and
|
|
the ARRAY texture targets are invalid.
|
|
* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
|
|
FS_COORD_ORIGIN with value UPPER_LEFT is supported.
|
|
* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
|
|
FS_COORD_ORIGIN with value LOWER_LEFT is supported.
|
|
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
|
|
property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
|
|
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
|
|
property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
|
|
* ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
|
|
depth clipping (through pipe_rasterizer_state)
|
|
* ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
|
|
written from a fragment shader.
|
|
* ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
|
|
in the vertex shader.
|
|
* ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
|
|
per-instance vertex attribs.
|
|
* ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
|
|
supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
|
|
flag supported by the driver? If not, the state tracker will insert
|
|
clamping code into the fragment shaders when needed.
|
|
|
|
* ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
|
|
supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
|
|
* ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
|
|
outputting unclamped vertex colors from a vertex shader. If unsupported,
|
|
the vertex colors are always clamped. This is the default for DX9 hardware.
|
|
* ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
|
|
clamping vertex colors when they come out of a vertex shader, as specified
|
|
by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
|
|
the vertex colors are never clamped. This is the default for DX10 hardware.
|
|
If both clamped and unclamped CAPs are supported, the clamping can be
|
|
controlled through pipe_rasterizer_state. If the driver cannot do vertex
|
|
color clamping, the state tracker may insert clamping code into the vertex
|
|
shader.
|
|
* ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
|
|
equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
|
|
* ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
|
|
the flatshade_first setting in ``pipe_rasterizer_state``.
|
|
* ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
|
|
buffers. If not, the state tracker must upload all data which is not in hw
|
|
resources.
|
|
* ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
|
|
limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
|
|
to 4. If false, there are no restrictions on the offset.
|
|
* ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
|
|
limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
|
|
If false, there are no restrictions on the stride.
|
|
* ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
|
|
a hw limitation. If true, pipe_vertex_element::src_offset must always be
|
|
aligned to 4. If false, there are no restrictions on src_offset.
|
|
* ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
|
|
compute entry points defined in pipe_context and pipe_screen.
|
|
* ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
|
|
If not, the state tracker must upload all indices which are not in hw
|
|
resources.
|
|
* ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
|
|
supported. If not, the state tracker must upload constants which are not in hw
|
|
resources.
|
|
* ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
|
|
alignment of pipe_constant_buffer::buffer_offset.
|
|
* ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
|
|
pipe_draw_info::start_instance.
|
|
* ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
|
|
the pipe_screen::get_timestamp hook are implemented.
|
|
* ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
|
|
for rendering are also supported for texturing.
|
|
* ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
|
|
expected for a pointer returned by transfer_map if the resource is
|
|
PIPE_BUFFER. In other words, the pointer returned by transfer_map is
|
|
always aligned to this value.
|
|
|
|
|
|
.. _pipe_capf:
|
|
|
|
PIPE_CAPF_*
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
The floating-point capabilities are:
|
|
|
|
* ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
|
|
* ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
|
|
* ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
|
|
* ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
|
|
* ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
|
|
applied to anisotropically filtered textures.
|
|
* ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
|
|
to filtered textures.
|
|
* ``PIPE_CAPF_GUARD_BAND_LEFT``,
|
|
``PIPE_CAPF_GUARD_BAND_TOP``,
|
|
``PIPE_CAPF_GUARD_BAND_RIGHT``,
|
|
``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
|
|
|
|
|
|
.. _pipe_shader_cap:
|
|
|
|
PIPE_SHADER_CAP_*
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
These are per-shader-stage capabitity queries. Different shader stages may
|
|
support different features.
|
|
|
|
* ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
|
|
* ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
|
|
* ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
|
|
* ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
|
|
* ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
|
|
* ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
|
|
* ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
|
|
* ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
|
|
to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
|
|
only permit binding one constant buffer per shader, and the shaders will
|
|
not permit two-dimensional access to constants.
|
|
|
|
If a value greater than 0 is returned, the driver can have multiple
|
|
constant buffers bound to shader stages. The CONST register file can
|
|
be accessed with two-dimensional indices, like in the example below.
|
|
|
|
DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
|
|
DCL CONST[3][0] # declare first vector of constbuf 3
|
|
MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
|
|
|
|
For backwards compatibility, one-dimensional access to CONST register
|
|
file is still supported. In that case, the constbuf index is assumed
|
|
to be 0.
|
|
|
|
* ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
|
|
* ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers.
|
|
* ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
|
|
* ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
|
|
* ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
|
|
of the input file is supported.
|
|
* ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
|
|
of the output file is supported.
|
|
* ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
|
|
of the temporary file is supported.
|
|
* ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
|
|
of the constant file is supported.
|
|
* ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
|
|
BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
|
|
* ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
|
|
If unsupported, only float opcodes are supported.
|
|
* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
|
|
samplers.
|
|
* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
|
|
program. It should be one of the ``pipe_shader_ir`` enum values.
|
|
|
|
|
|
.. _pipe_compute_cap:
|
|
|
|
PIPE_COMPUTE_CAP_*
|
|
^^^^^^^^^^^^^^^^^^
|
|
|
|
Compute-specific capabilities. They can be queried using
|
|
pipe_screen::get_compute_param.
|
|
|
|
* ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target as a target
|
|
triple specification of the form ``processor-manufacturer-os`` that will
|
|
be passed on to the compiler. This CAP is only relevant for drivers
|
|
that specify PIPE_SHADER_IR_LLVM for their preferred IR.
|
|
Value type: null-terminated string.
|
|
* ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
|
|
for grid and block coordinates. Value type: ``uint64_t``.
|
|
* ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
|
|
units. Value type: ``uint64_t []``.
|
|
* ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
|
|
units. Value type: ``uint64_t []``.
|
|
* ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
|
|
a single block can contain. Value type: ``uint64_t``.
|
|
This may be less than the product of the components of MAX_BLOCK_SIZE and is
|
|
usually limited by the number of threads that can be resident simultaneously
|
|
on a compute unit.
|
|
* ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
|
|
resource. Value type: ``uint64_t``.
|
|
* ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
|
|
resource. Value type: ``uint64_t``.
|
|
* ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
|
|
resource. Value type: ``uint64_t``.
|
|
* ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
|
|
resource. Value type: ``uint64_t``.
|
|
* ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
|
|
allocation in bytes. Value type: ``uint64_t``.
|
|
|
|
.. _pipe_bind:
|
|
|
|
PIPE_BIND_*
|
|
^^^^^^^^^^^
|
|
|
|
These flags indicate how a resource will be used and are specified at resource
|
|
creation time. Resources may be used in different roles
|
|
during their lifecycle. Bind flags are cumulative and may be combined to create
|
|
a resource which can be used for multiple things.
|
|
Depending on the pipe driver's memory management and these bind flags,
|
|
resources might be created and handled quite differently.
|
|
|
|
* ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
|
|
rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
|
|
must have this flag set.
|
|
* ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
|
|
depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
|
|
have this flag set.
|
|
* ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
|
|
query whether a device supports blending for a given format.
|
|
If this flag is set, surface creation may fail if blending is not supported
|
|
for the specified format. If it is not set, a driver may choose to ignore
|
|
blending on surfaces with formats that would require emulation.
|
|
* ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
|
|
pipe_screen::flush_front_buffer must have this flag set.
|
|
* ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
|
|
or vertex shader.
|
|
* ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
|
|
* ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
|
|
* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
|
|
* ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
|
|
* ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
|
|
* ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
|
|
* ``PIPE_BIND_CUSTOM``:
|
|
* ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
|
|
* ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
|
|
process.
|
|
* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
|
|
address space of a compute program.
|
|
* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
|
|
bound to the graphics pipeline as a shader resource.
|
|
* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
|
|
bound to the compute program as a shader resource.
|
|
|
|
.. _pipe_usage:
|
|
|
|
PIPE_USAGE_*
|
|
^^^^^^^^^^^^
|
|
|
|
The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
|
|
|
|
* ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
|
|
* ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
|
|
* ``PIPE_USAGE_STATIC``: Same as immutable (?)
|
|
* ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
|
|
* ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
|
|
|
|
|
|
Methods
|
|
-------
|
|
|
|
XXX to-do
|
|
|
|
get_name
|
|
^^^^^^^^
|
|
|
|
Returns an identifying name for the screen.
|
|
|
|
get_vendor
|
|
^^^^^^^^^^
|
|
|
|
Returns the screen vendor.
|
|
|
|
.. _get_param:
|
|
|
|
get_param
|
|
^^^^^^^^^
|
|
|
|
Get an integer/boolean screen parameter.
|
|
|
|
**param** is one of the :ref:`PIPE_CAP` names.
|
|
|
|
.. _get_paramf:
|
|
|
|
get_paramf
|
|
^^^^^^^^^^
|
|
|
|
Get a floating-point screen parameter.
|
|
|
|
**param** is one of the :ref:`PIPE_CAP` names.
|
|
|
|
context_create
|
|
^^^^^^^^^^^^^^
|
|
|
|
Create a pipe_context.
|
|
|
|
**priv** is private data of the caller, which may be put to various
|
|
unspecified uses, typically to do with implementing swapbuffers
|
|
and/or front-buffer rendering.
|
|
|
|
is_format_supported
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
Determine if a resource in the given format can be used in a specific manner.
|
|
|
|
**format** the resource format
|
|
|
|
**target** one of the PIPE_TEXTURE_x flags
|
|
|
|
**sample_count** the number of samples. 0 and 1 mean no multisampling,
|
|
the maximum allowed legal value is 32.
|
|
|
|
**bindings** is a bitmask of :ref:`PIPE_BIND` flags.
|
|
|
|
**geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
|
|
|
|
Returns TRUE if all usages can be satisfied.
|
|
|
|
|
|
can_create_resource
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
Check if a resource can actually be created (but don't actually allocate any
|
|
memory). This is used to implement OpenGL's proxy textures. Typically, a
|
|
driver will simply check if the total size of the given resource is less than
|
|
some limit.
|
|
|
|
|
|
.. _resource_create:
|
|
|
|
resource_create
|
|
^^^^^^^^^^^^^^^
|
|
|
|
Create a new resource from a template.
|
|
The following fields of the pipe_resource must be specified in the template:
|
|
|
|
**target** one of the pipe_texture_target enums.
|
|
Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
|
|
Modern APIs allow using buffers as shader resources.
|
|
|
|
**format** one of the pipe_format enums.
|
|
|
|
**width0** the width of the base mip level of the texture or size of the buffer.
|
|
|
|
**height0** the height of the base mip level of the texture
|
|
(1 for 1D or 1D array textures).
|
|
|
|
**depth0** the depth of the base mip level of the texture
|
|
(1 for everything else).
|
|
|
|
**array_size** the array size for 1D and 2D array textures.
|
|
For cube maps this must be 6, for other textures 1.
|
|
|
|
**last_level** the last mip map level present.
|
|
|
|
**nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
|
|
which isn't multisampled.
|
|
|
|
**usage** one of the PIPE_USAGE flags.
|
|
|
|
**bind** bitmask of the PIPE_BIND flags.
|
|
|
|
**flags** bitmask of PIPE_RESOURCE_FLAG flags.
|
|
|
|
|
|
|
|
resource_destroy
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
Destroy a resource. A resource is destroyed if it has no more references.
|
|
|
|
|
|
|
|
get_timestamp
|
|
^^^^^^^^^^^^^
|
|
|
|
Query a timestamp in nanoseconds. The returned value should match
|
|
PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
|
|
wait for rendering to complete (which cannot be achieved with queries).
|