mesa/src/compiler
Timothy Arceri 8b180ab98b nir/lower_io_to_vector: fix per vertex io handling for arrays
The pass was processing the per vertex index from the wrong end
of the array deref chain.

Fixes: bcd14756ee ("nir/lower_io_to_vector: add flat mode")

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10798>
2021-05-21 02:43:30 +00:00
..
glsl glsl: Fix packing of matrices for XFB 2021-05-20 10:05:39 +00:00
nir nir/lower_io_to_vector: fix per vertex io handling for arrays 2021-05-21 02:43:30 +00:00
spirv nir: Rename nir_is_per_vertex_io to nir_is_arrayed_io 2021-05-14 16:17:45 +00:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk android: spirv: fix '::' typo in gen rules 2020-12-08 22:44:23 +01:00
Android.nir.mk
Makefile.sources nir: Add a discard optimization pass 2021-05-19 18:04:44 +00:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
glsl_types.h glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
shader_enums.c compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_enums.h shader_enums: Fix MSVC warning C4334 (32bit shift cast to 64bit) 2021-04-20 00:28:35 +00:00
shader_info.h nir: Move shared_memory_explicit_layout bit into common shader_info 2021-05-04 20:54:58 +00:00