393 lines
14 KiB
C
393 lines
14 KiB
C
/*
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* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "c99_alloca.h"
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#include "device9.h"
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#include "surface9.h"
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#include "texture9.h"
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#include "nine_helpers.h"
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#include "nine_memory_helper.h"
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#include "nine_pipe.h"
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#include "nine_dump.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "util/u_inlines.h"
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#include "util/u_resource.h"
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#define DBG_CHANNEL DBG_TEXTURE
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static HRESULT
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NineTexture9_ctor( struct NineTexture9 *This,
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struct NineUnknownParams *pParams,
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UINT Width, UINT Height, UINT Levels,
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DWORD Usage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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HANDLE *pSharedHandle )
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{
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struct pipe_screen *screen = pParams->device->screen;
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struct pipe_resource *info = &This->base.base.info;
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enum pipe_format pf;
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unsigned *level_offsets = NULL;
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unsigned l;
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D3DSURFACE_DESC sfdesc;
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HRESULT hr;
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struct nine_allocation *user_buffer = NULL, *user_buffer_for_level;
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This->base.base.base.device = pParams->device; /* Early fill this field in case of failure */
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DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
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"pSharedHandle=%p\n", This, Width, Height, Levels,
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nine_D3DUSAGE_to_str(Usage),
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d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
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user_assert(Width && Height, D3DERR_INVALIDCALL);
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/* pSharedHandle: can be non-null for ex only.
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* D3DPOOL_SYSTEMMEM: Levels must be 1
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* D3DPOOL_DEFAULT: no restriction for Levels
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* Other Pools are forbidden. */
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user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
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user_assert(!pSharedHandle ||
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(Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
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Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
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user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
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(Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
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D3DERR_INVALIDCALL);
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/* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
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* buffer sharing).
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*
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* Gem names may have fit but they're depreciated and won't work on render-nodes.
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* One solution is to use shm buffers. We would use a /dev/shm file, fill the first
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* values to tell it is a nine buffer, the size, which function created it, etc,
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* and then it would contain the data. The handle would be a number, corresponding to
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* the file to read (/dev/shm/nine-share-4 for example would be 4).
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*
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* Wine just ignores the argument, which works only if the app creates the handle
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* and won't use it. Instead of failing, we support that situation by putting an
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* invalid handle, that we would fail to import. Please note that we don't advertise
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* the flag indicating the support for that feature, but apps seem to not care.
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*/
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if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
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if (!*pSharedHandle) {
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DBG("Creating Texture with invalid handle. Importing will fail\n.");
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*pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
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pSharedHandle = NULL;
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} else {
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ERR("Application tries to use cross-process sharing feature. Nine "
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"doesn't support it");
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return D3DERR_INVALIDCALL;
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}
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}
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if (Usage & D3DUSAGE_AUTOGENMIPMAP)
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Levels = 0;
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pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
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PIPE_BIND_SAMPLER_VIEW, FALSE,
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Pool == D3DPOOL_SCRATCH);
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if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
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return D3DERR_INVALIDCALL;
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if (compressed_format(Format)) {
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const unsigned w = util_format_get_blockwidth(pf);
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const unsigned h = util_format_get_blockheight(pf);
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user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
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}
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info->screen = screen;
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info->target = PIPE_TEXTURE_2D;
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info->format = pf;
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info->width0 = Width;
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info->height0 = Height;
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info->depth0 = 1;
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if (Levels)
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info->last_level = Levels - 1;
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else
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info->last_level = util_logbase2(MAX2(Width, Height));
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info->array_size = 1;
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info->nr_samples = 0;
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info->nr_storage_samples = 0;
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info->bind = PIPE_BIND_SAMPLER_VIEW;
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info->usage = PIPE_USAGE_DEFAULT;
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info->flags = 0;
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if (Usage & D3DUSAGE_RENDERTARGET)
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info->bind |= PIPE_BIND_RENDER_TARGET;
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if (Usage & D3DUSAGE_DEPTHSTENCIL)
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info->bind |= PIPE_BIND_DEPTH_STENCIL;
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if (Usage & D3DUSAGE_DYNAMIC) {
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info->usage = PIPE_USAGE_DYNAMIC;
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}
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if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
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DBG("Application asked for Software Vertex Processing, "
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"but this is unimplemented\n");
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hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
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if (FAILED(hr))
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return hr;
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This->base.pstype = (Height == 1) ? 1 : 0;
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if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
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user_buffer = nine_wrap_external_pointer(pParams->device->allocator, (void *)*pSharedHandle);
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level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
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(void) nine_format_get_size_and_offsets(pf, level_offsets,
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Width, Height,
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This->base.level_count-1);
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} else if (Pool != D3DPOOL_DEFAULT) {
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level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
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user_buffer = nine_allocate(pParams->device->allocator,
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nine_format_get_size_and_offsets(pf, level_offsets,
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Width, Height,
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This->base.level_count-1));
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This->managed_buffer = user_buffer;
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if (!This->managed_buffer)
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return E_OUTOFMEMORY;
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}
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This->surfaces = CALLOC(This->base.level_count, sizeof(*This->surfaces));
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if (!This->surfaces)
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return E_OUTOFMEMORY;
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/* Create all the surfaces right away.
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* They manage backing storage, and transfers (LockRect) are deferred
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* to them.
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*/
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sfdesc.Format = Format;
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sfdesc.Type = D3DRTYPE_SURFACE;
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sfdesc.Usage = Usage;
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sfdesc.Pool = Pool;
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sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
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sfdesc.MultiSampleQuality = 0;
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for (l = 0; l < This->base.level_count; ++l) {
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sfdesc.Width = u_minify(Width, l);
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sfdesc.Height = u_minify(Height, l);
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/* Some apps expect the memory to be allocated in
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* continous blocks */
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user_buffer_for_level = user_buffer ?
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nine_suballocate(pParams->device->allocator, user_buffer, level_offsets[l]) : NULL;
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hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
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This->base.base.resource, user_buffer_for_level,
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D3DRTYPE_TEXTURE, l, 0,
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&sfdesc, &This->surfaces[l]);
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if (FAILED(hr))
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return hr;
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}
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/* Textures start initially dirty */
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This->dirty_rect.width = Width;
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This->dirty_rect.height = Height;
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This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
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if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
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*pSharedHandle = This->surfaces[0]->data;
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}
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return D3D_OK;
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}
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static void
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NineTexture9_dtor( struct NineTexture9 *This )
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{
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bool is_worker = nine_context_is_worker(This->base.base.base.device);
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unsigned l;
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DBG("This=%p\n", This);
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if (This->surfaces) {
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/* The surfaces should have 0 references and be unbound now. */
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for (l = 0; l < This->base.level_count; ++l)
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if (This->surfaces[l])
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NineUnknown_Destroy(&This->surfaces[l]->base.base);
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FREE(This->surfaces);
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}
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if (This->managed_buffer) {
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if (is_worker)
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nine_free_worker(This->base.base.base.device->allocator, This->managed_buffer);
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else
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nine_free(This->base.base.base.device->allocator, This->managed_buffer);
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}
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NineBaseTexture9_dtor(&This->base);
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}
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HRESULT NINE_WINAPI
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NineTexture9_GetLevelDesc( struct NineTexture9 *This,
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UINT Level,
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D3DSURFACE_DESC *pDesc )
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{
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DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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user_assert(pDesc, D3DERR_INVALIDCALL);
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*pDesc = This->surfaces[Level]->desc;
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return D3D_OK;
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}
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HRESULT NINE_WINAPI
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NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
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UINT Level,
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IDirect3DSurface9 **ppSurfaceLevel )
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{
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DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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user_assert(ppSurfaceLevel, D3DERR_INVALIDCALL);
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NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
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*ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
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return D3D_OK;
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}
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HRESULT NINE_WINAPI
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NineTexture9_LockRect( struct NineTexture9 *This,
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UINT Level,
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D3DLOCKED_RECT *pLockedRect,
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const RECT *pRect,
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DWORD Flags )
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{
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DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
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This, Level, pLockedRect, pRect, Flags);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
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pRect, Flags);
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}
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HRESULT NINE_WINAPI
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NineTexture9_UnlockRect( struct NineTexture9 *This,
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UINT Level )
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{
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DBG("This=%p Level=%u\n", This, Level);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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return NineSurface9_UnlockRect(This->surfaces[Level]);
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}
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HRESULT NINE_WINAPI
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NineTexture9_AddDirtyRect( struct NineTexture9 *This,
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const RECT *pDirtyRect )
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{
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DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
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pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
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pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
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/* Tracking dirty regions on DEFAULT resources is pointless,
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* because we always write to the final storage. Just marked it dirty in
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* case we need to generate mip maps.
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*/
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if (This->base.base.pool == D3DPOOL_DEFAULT) {
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if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
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This->base.dirty_mip = TRUE;
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BASETEX_REGISTER_UPDATE(&This->base);
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}
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return D3D_OK;
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}
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if (This->base.base.pool == D3DPOOL_MANAGED) {
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This->base.managed.dirty = TRUE;
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BASETEX_REGISTER_UPDATE(&This->base);
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}
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if (!pDirtyRect) {
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u_box_origin_2d(This->base.base.info.width0,
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This->base.base.info.height0, &This->dirty_rect);
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} else {
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if (This->dirty_rect.width == 0) {
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rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect);
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} else {
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struct pipe_box box;
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rect_to_pipe_box_clamp(&box, pDirtyRect);
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u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
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}
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(void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
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This->base.base.info.width0,
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This->base.base.info.height0);
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}
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return D3D_OK;
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}
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IDirect3DTexture9Vtbl NineTexture9_vtable = {
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(void *)NineUnknown_QueryInterface,
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(void *)NineUnknown_AddRef,
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(void *)NineUnknown_Release,
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(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
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(void *)NineUnknown_SetPrivateData,
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(void *)NineUnknown_GetPrivateData,
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(void *)NineUnknown_FreePrivateData,
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(void *)NineResource9_SetPriority,
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(void *)NineResource9_GetPriority,
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(void *)NineBaseTexture9_PreLoad,
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(void *)NineResource9_GetType,
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(void *)NineBaseTexture9_SetLOD,
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(void *)NineBaseTexture9_GetLOD,
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(void *)NineBaseTexture9_GetLevelCount,
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(void *)NineBaseTexture9_SetAutoGenFilterType,
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(void *)NineBaseTexture9_GetAutoGenFilterType,
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(void *)NineBaseTexture9_GenerateMipSubLevels,
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(void *)NineTexture9_GetLevelDesc,
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(void *)NineTexture9_GetSurfaceLevel,
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(void *)NineTexture9_LockRect,
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(void *)NineTexture9_UnlockRect,
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(void *)NineTexture9_AddDirtyRect
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};
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static const GUID *NineTexture9_IIDs[] = {
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&IID_IDirect3DTexture9,
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&IID_IDirect3DBaseTexture9,
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&IID_IDirect3DResource9,
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&IID_IUnknown,
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NULL
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};
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HRESULT
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NineTexture9_new( struct NineDevice9 *pDevice,
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UINT Width, UINT Height, UINT Levels,
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DWORD Usage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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struct NineTexture9 **ppOut,
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HANDLE *pSharedHandle )
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{
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NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
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Width, Height, Levels,
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Usage, Format, Pool, pSharedHandle);
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}
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