3781 lines
130 KiB
C
3781 lines
130 KiB
C
/*
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* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
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* Copyright 2013 Christoph Bumiller
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#define NINE_STATE
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#include "device9.h"
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#include "swapchain9.h"
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#include "basetexture9.h"
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#include "buffer9.h"
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#include "indexbuffer9.h"
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#include "surface9.h"
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#include "vertexbuffer9.h"
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#include "vertexdeclaration9.h"
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#include "vertexshader9.h"
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#include "pixelshader9.h"
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#include "nine_pipe.h"
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#include "nine_ff.h"
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#include "nine_limits.h"
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "cso_cache/cso_context.h"
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#include "util/u_atomic.h"
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#include "util/u_upload_mgr.h"
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#include "util/u_math.h"
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#include "util/u_box.h"
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#include "util/u_simple_shaders.h"
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#include "util/u_gen_mipmap.h"
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/* CSMT headers */
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#include "nine_queue.h"
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#include "nine_csmt_helper.h"
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#include "os/os_thread.h"
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#define DBG_CHANNEL DBG_DEVICE
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/* Nine CSMT */
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struct csmt_instruction {
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int (* func)(struct NineDevice9 *This, struct csmt_instruction *instr);
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};
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struct csmt_context {
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thrd_t worker;
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struct nine_queue_pool* pool;
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BOOL terminate;
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cnd_t event_processed;
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mtx_t mutex_processed;
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struct NineDevice9 *device;
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BOOL processed;
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BOOL toPause;
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BOOL hasPaused;
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mtx_t thread_running;
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mtx_t thread_resume;
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};
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/* Wait for instruction to be processed.
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* Caller has to ensure that only one thread waits at time.
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*/
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static void
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nine_csmt_wait_processed(struct csmt_context *ctx)
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{
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mtx_lock(&ctx->mutex_processed);
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while (!p_atomic_read(&ctx->processed)) {
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cnd_wait(&ctx->event_processed, &ctx->mutex_processed);
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}
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mtx_unlock(&ctx->mutex_processed);
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}
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/* CSMT worker thread */
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static
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int
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nine_csmt_worker(void *arg)
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{
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struct csmt_context *ctx = arg;
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struct csmt_instruction *instr;
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DBG("CSMT worker spawned\n");
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u_thread_setname("CSMT-Worker");
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while (1) {
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nine_queue_wait_flush(ctx->pool);
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mtx_lock(&ctx->thread_running);
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/* Get instruction. NULL on empty cmdbuf. */
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while (!p_atomic_read(&ctx->terminate) &&
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(instr = (struct csmt_instruction *)nine_queue_get(ctx->pool))) {
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/* decode */
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if (instr->func(ctx->device, instr)) {
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mtx_lock(&ctx->mutex_processed);
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p_atomic_set(&ctx->processed, TRUE);
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cnd_signal(&ctx->event_processed);
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mtx_unlock(&ctx->mutex_processed);
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}
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if (p_atomic_read(&ctx->toPause)) {
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mtx_unlock(&ctx->thread_running);
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/* will wait here the thread can be resumed */
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mtx_lock(&ctx->thread_resume);
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mtx_lock(&ctx->thread_running);
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mtx_unlock(&ctx->thread_resume);
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}
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}
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mtx_unlock(&ctx->thread_running);
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if (p_atomic_read(&ctx->terminate)) {
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mtx_lock(&ctx->mutex_processed);
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p_atomic_set(&ctx->processed, TRUE);
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cnd_signal(&ctx->event_processed);
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mtx_unlock(&ctx->mutex_processed);
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break;
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}
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}
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DBG("CSMT worker destroyed\n");
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return 0;
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}
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/* Create a CSMT context.
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* Spawns a worker thread.
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*/
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struct csmt_context *
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nine_csmt_create( struct NineDevice9 *This )
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{
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struct csmt_context *ctx;
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ctx = CALLOC_STRUCT(csmt_context);
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if (!ctx)
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return NULL;
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ctx->pool = nine_queue_create();
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if (!ctx->pool) {
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FREE(ctx);
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return NULL;
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}
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cnd_init(&ctx->event_processed);
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(void) mtx_init(&ctx->mutex_processed, mtx_plain);
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(void) mtx_init(&ctx->thread_running, mtx_plain);
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(void) mtx_init(&ctx->thread_resume, mtx_plain);
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#if defined(DEBUG) || !defined(NDEBUG)
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u_thread_setname("Main thread");
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#endif
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ctx->device = This;
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if (thrd_success != u_thread_create(&ctx->worker, nine_csmt_worker, ctx)) {
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nine_queue_delete(ctx->pool);
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FREE(ctx);
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return NULL;
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}
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DBG("Returning context %p\n", ctx);
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return ctx;
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}
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static int
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nop_func( struct NineDevice9 *This, struct csmt_instruction *instr )
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{
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(void) This;
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(void) instr;
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return 1;
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}
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/* Push nop instruction and flush the queue.
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* Waits for the worker to complete. */
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void
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nine_csmt_process( struct NineDevice9 *device )
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{
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struct csmt_instruction* instr;
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struct csmt_context *ctx = device->csmt_ctx;
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if (!device->csmt_active)
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return;
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if (nine_queue_isempty(ctx->pool))
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return;
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DBG("device=%p\n", device);
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/* NOP */
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instr = nine_queue_alloc(ctx->pool, sizeof(struct csmt_instruction));
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assert(instr);
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instr->func = nop_func;
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p_atomic_set(&ctx->processed, FALSE);
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nine_queue_flush(ctx->pool);
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nine_csmt_wait_processed(ctx);
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}
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void
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nine_csmt_flush( struct NineDevice9* device )
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{
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if (!device->csmt_active)
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return;
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nine_queue_flush(device->csmt_ctx->pool);
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}
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/* Destroys a CSMT context.
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* Waits for the worker thread to terminate.
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*/
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void
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nine_csmt_destroy( struct NineDevice9 *device, struct csmt_context *ctx )
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{
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struct csmt_instruction* instr;
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thrd_t render_thread = ctx->worker;
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DBG("device=%p ctx=%p\n", device, ctx);
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/* Push nop and flush the queue. */
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instr = nine_queue_alloc(ctx->pool, sizeof(struct csmt_instruction));
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assert(instr);
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instr->func = nop_func;
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p_atomic_set(&ctx->processed, FALSE);
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/* Signal worker to terminate. */
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p_atomic_set(&ctx->terminate, TRUE);
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nine_queue_flush(ctx->pool);
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nine_csmt_wait_processed(ctx);
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nine_queue_delete(ctx->pool);
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mtx_destroy(&ctx->thread_resume);
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mtx_destroy(&ctx->thread_running);
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mtx_destroy(&ctx->mutex_processed);
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cnd_destroy(&ctx->event_processed);
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FREE(ctx);
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thrd_join(render_thread, NULL);
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}
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static void
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nine_csmt_pause( struct NineDevice9 *device )
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{
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struct csmt_context *ctx = device->csmt_ctx;
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if (!device->csmt_active)
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return;
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/* No need to pause the thread */
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if (nine_queue_no_flushed_work(ctx->pool))
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return;
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mtx_lock(&ctx->thread_resume);
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p_atomic_set(&ctx->toPause, TRUE);
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/* Wait the thread is paused */
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mtx_lock(&ctx->thread_running);
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ctx->hasPaused = TRUE;
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p_atomic_set(&ctx->toPause, FALSE);
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}
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static void
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nine_csmt_resume( struct NineDevice9 *device )
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{
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struct csmt_context *ctx = device->csmt_ctx;
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if (!device->csmt_active)
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return;
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if (!ctx->hasPaused)
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return;
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ctx->hasPaused = FALSE;
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mtx_unlock(&ctx->thread_running);
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mtx_unlock(&ctx->thread_resume);
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}
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struct pipe_context *
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nine_context_get_pipe( struct NineDevice9 *device )
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{
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nine_csmt_process(device);
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return device->context.pipe;
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}
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struct pipe_context *
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nine_context_get_pipe_multithread( struct NineDevice9 *device )
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{
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struct csmt_context *ctx = device->csmt_ctx;
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if (!device->csmt_active)
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return device->context.pipe;
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if (!u_thread_is_self(ctx->worker))
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nine_csmt_process(device);
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return device->context.pipe;
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}
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struct pipe_context *
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nine_context_get_pipe_acquire( struct NineDevice9 *device )
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{
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nine_csmt_pause(device);
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return device->context.pipe;
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}
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void
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nine_context_get_pipe_release( struct NineDevice9 *device )
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{
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nine_csmt_resume(device);
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}
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bool
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nine_context_is_worker( struct NineDevice9 *device )
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{
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struct csmt_context *ctx = device->csmt_ctx;
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if (!device->csmt_active)
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return false;
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return u_thread_is_self(ctx->worker);
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}
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/* Nine state functions */
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/* Check if some states need to be set dirty */
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static inline DWORD
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check_multisample(struct NineDevice9 *device)
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{
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struct nine_context *context = &device->context;
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DWORD *rs = context->rs;
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struct NineSurface9 *rt0 = context->rt[0];
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bool multisampled_target;
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DWORD new_value;
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multisampled_target = rt0 && rt0->desc.MultiSampleType >= 1;
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if (rt0 && rt0->desc.Format == D3DFMT_NULL && context->ds)
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multisampled_target = context->ds->desc.MultiSampleType >= 1;
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new_value = (multisampled_target && rs[D3DRS_MULTISAMPLEANTIALIAS]) ? 1 : 0;
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if (rs[NINED3DRS_MULTISAMPLE] != new_value) {
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rs[NINED3DRS_MULTISAMPLE] = new_value;
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return NINE_STATE_RASTERIZER;
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}
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return 0;
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}
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/* State preparation only */
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static inline void
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prepare_blend(struct NineDevice9 *device)
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{
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nine_convert_blend_state(&device->context.pipe_data.blend, device->context.rs);
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device->context.commit |= NINE_STATE_COMMIT_BLEND;
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}
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static inline void
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prepare_dsa(struct NineDevice9 *device)
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{
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nine_convert_dsa_state(&device->context.pipe_data.dsa, device->context.rs);
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device->context.commit |= NINE_STATE_COMMIT_DSA;
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}
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static inline void
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prepare_rasterizer(struct NineDevice9 *device)
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{
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nine_convert_rasterizer_state(device, &device->context.pipe_data.rast, device->context.rs);
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device->context.commit |= NINE_STATE_COMMIT_RASTERIZER;
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}
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static void
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prepare_vs_constants_userbuf_swvp(struct NineDevice9 *device)
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{
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struct nine_context *context = &device->context;
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if (context->changed.vs_const_f || context->changed.group & NINE_STATE_SWVP) {
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struct pipe_constant_buffer cb;
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cb.buffer_offset = 0;
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cb.buffer_size = 4096 * sizeof(float[4]);
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cb.user_buffer = context->vs_const_f_swvp;
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if (context->vs->lconstf.ranges) {
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const struct nine_lconstf *lconstf = &(context->vs->lconstf);
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const struct nine_range *r = lconstf->ranges;
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unsigned n = 0;
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float *dst = context->vs_lconstf_temp;
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float *src = (float *)cb.user_buffer;
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memcpy(dst, src, cb.buffer_size);
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while (r) {
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unsigned p = r->bgn;
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unsigned c = r->end - r->bgn;
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memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
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n += c;
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r = r->next;
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}
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cb.user_buffer = dst;
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}
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context->pipe_data.cb0_swvp.buffer_offset = cb.buffer_offset;
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context->pipe_data.cb0_swvp.buffer_size = cb.buffer_size;
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context->pipe_data.cb0_swvp.user_buffer = cb.user_buffer;
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cb.user_buffer = (int8_t *)cb.user_buffer + 4096 * sizeof(float[4]);
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context->pipe_data.cb1_swvp.buffer_offset = cb.buffer_offset;
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context->pipe_data.cb1_swvp.buffer_size = cb.buffer_size;
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context->pipe_data.cb1_swvp.user_buffer = cb.user_buffer;
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context->changed.vs_const_f = 0;
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}
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if (context->changed.vs_const_i || context->changed.group & NINE_STATE_SWVP) {
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struct pipe_constant_buffer cb;
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cb.buffer_offset = 0;
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cb.buffer_size = 2048 * sizeof(float[4]);
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cb.user_buffer = context->vs_const_i;
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context->pipe_data.cb2_swvp.buffer_offset = cb.buffer_offset;
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context->pipe_data.cb2_swvp.buffer_size = cb.buffer_size;
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context->pipe_data.cb2_swvp.user_buffer = cb.user_buffer;
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context->changed.vs_const_i = 0;
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}
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if (context->changed.vs_const_b || context->changed.group & NINE_STATE_SWVP) {
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struct pipe_constant_buffer cb;
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cb.buffer_offset = 0;
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cb.buffer_size = 512 * sizeof(float[4]);
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cb.user_buffer = context->vs_const_b;
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context->pipe_data.cb3_swvp.buffer_offset = cb.buffer_offset;
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context->pipe_data.cb3_swvp.buffer_size = cb.buffer_size;
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context->pipe_data.cb3_swvp.user_buffer = cb.user_buffer;
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context->changed.vs_const_b = 0;
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}
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context->changed.group &= ~NINE_STATE_VS_CONST;
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context->commit |= NINE_STATE_COMMIT_CONST_VS;
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}
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static void
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prepare_vs_constants_userbuf(struct NineDevice9 *device)
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{
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struct nine_context *context = &device->context;
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uint8_t *upload_ptr = NULL;
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struct pipe_constant_buffer cb;
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cb.buffer = NULL;
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cb.buffer_offset = 0;
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cb.buffer_size = context->cso_shader.vs_const_used_size;
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cb.user_buffer = context->vs_const_f;
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if (context->swvp) {
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prepare_vs_constants_userbuf_swvp(device);
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return;
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}
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if (context->changed.vs_const_i || context->changed.group & NINE_STATE_SWVP) {
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int *idst = (int *)&context->vs_const_f[4 * device->max_vs_const_f];
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memcpy(idst, context->vs_const_i, NINE_MAX_CONST_I * sizeof(int[4]));
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context->changed.vs_const_i = 0;
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}
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if (context->changed.vs_const_b || context->changed.group & NINE_STATE_SWVP) {
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int *idst = (int *)&context->vs_const_f[4 * device->max_vs_const_f];
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uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
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memcpy(bdst, context->vs_const_b, NINE_MAX_CONST_B * sizeof(BOOL));
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context->changed.vs_const_b = 0;
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}
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if (!cb.buffer_size)
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return;
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if (context->vs->lconstf.ranges) {
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/* TODO: Can we make it so that we don't have to copy everything ? */
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const struct nine_lconstf *lconstf = &(context->vs->lconstf);
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const struct nine_range *r = lconstf->ranges;
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unsigned n = 0;
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float *dst = context->vs_lconstf_temp;
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float *src = (float *)cb.user_buffer;
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memcpy(dst, src, cb.buffer_size);
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while (r) {
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unsigned p = r->bgn;
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unsigned c = r->end - r->bgn;
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memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
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n += c;
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r = r->next;
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}
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cb.user_buffer = dst;
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}
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|
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/* Note: We probably don't want to do separate memcpy to
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* upload_ptr directly, if we have to copy some constants
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* at random locations (context->vs->lconstf.ranges),
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* to have efficient WC. Thus for this case we really want
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* that intermediate buffer. */
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|
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u_upload_alloc(context->pipe->const_uploader,
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0,
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cb.buffer_size,
|
|
256, /* Be conservative about alignment */
|
|
&(cb.buffer_offset),
|
|
&(cb.buffer),
|
|
(void**)&upload_ptr);
|
|
|
|
assert(cb.buffer && upload_ptr);
|
|
|
|
if (!context->cso_shader.vs_const_ranges) {
|
|
memcpy(upload_ptr, cb.user_buffer, cb.buffer_size);
|
|
} else {
|
|
unsigned i = 0;
|
|
unsigned offset = 0;
|
|
while (context->cso_shader.vs_const_ranges[i*2+1] != 0) {
|
|
memcpy(upload_ptr+offset,
|
|
&((float*)cb.user_buffer)[4*context->cso_shader.vs_const_ranges[i*2]],
|
|
context->cso_shader.vs_const_ranges[i*2+1] * sizeof(float[4]));
|
|
offset += context->cso_shader.vs_const_ranges[i*2+1] * sizeof(float[4]);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
u_upload_unmap(context->pipe->const_uploader);
|
|
cb.user_buffer = NULL;
|
|
|
|
/* Free previous resource */
|
|
pipe_resource_reference(&context->pipe_data.cb_vs.buffer, NULL);
|
|
|
|
context->pipe_data.cb_vs = cb;
|
|
context->changed.vs_const_f = 0;
|
|
|
|
context->changed.group &= ~NINE_STATE_VS_CONST;
|
|
context->commit |= NINE_STATE_COMMIT_CONST_VS;
|
|
}
|
|
|
|
static void
|
|
prepare_ps_constants_userbuf(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
uint8_t *upload_ptr = NULL;
|
|
struct pipe_constant_buffer cb;
|
|
cb.buffer = NULL;
|
|
cb.buffer_offset = 0;
|
|
cb.buffer_size = context->cso_shader.ps_const_used_size;
|
|
cb.user_buffer = context->ps_const_f;
|
|
|
|
if (context->changed.ps_const_i) {
|
|
int *idst = (int *)&context->ps_const_f[4 * device->max_ps_const_f];
|
|
memcpy(idst, context->ps_const_i, sizeof(context->ps_const_i));
|
|
context->changed.ps_const_i = 0;
|
|
}
|
|
if (context->changed.ps_const_b) {
|
|
int *idst = (int *)&context->ps_const_f[4 * device->max_ps_const_f];
|
|
uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
|
|
memcpy(bdst, context->ps_const_b, sizeof(context->ps_const_b));
|
|
context->changed.ps_const_b = 0;
|
|
}
|
|
|
|
/* Upload special constants needed to implement PS1.x instructions like TEXBEM,TEXBEML and BEM */
|
|
if (context->ps->bumpenvmat_needed) {
|
|
memcpy(context->ps_lconstf_temp, cb.user_buffer, 8 * sizeof(float[4]));
|
|
memcpy(&context->ps_lconstf_temp[4 * 8], &device->context.bumpmap_vars, sizeof(device->context.bumpmap_vars));
|
|
|
|
cb.user_buffer = context->ps_lconstf_temp;
|
|
}
|
|
|
|
if (context->ps->byte_code.version < 0x30 &&
|
|
context->rs[D3DRS_FOGENABLE]) {
|
|
float *dst = &context->ps_lconstf_temp[4 * 32];
|
|
if (cb.user_buffer != context->ps_lconstf_temp) {
|
|
memcpy(context->ps_lconstf_temp, cb.user_buffer, 32 * sizeof(float[4]));
|
|
cb.user_buffer = context->ps_lconstf_temp;
|
|
}
|
|
|
|
d3dcolor_to_rgba(dst, context->rs[D3DRS_FOGCOLOR]);
|
|
if (context->rs[D3DRS_FOGTABLEMODE] == D3DFOG_LINEAR) {
|
|
dst[4] = asfloat(context->rs[D3DRS_FOGEND]);
|
|
dst[5] = 1.0f / (asfloat(context->rs[D3DRS_FOGEND]) - asfloat(context->rs[D3DRS_FOGSTART]));
|
|
} else if (context->rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE) {
|
|
dst[4] = asfloat(context->rs[D3DRS_FOGDENSITY]);
|
|
}
|
|
}
|
|
|
|
if (!cb.buffer_size)
|
|
return;
|
|
|
|
u_upload_alloc(context->pipe->const_uploader,
|
|
0,
|
|
cb.buffer_size,
|
|
256, /* Be conservative about alignment */
|
|
&(cb.buffer_offset),
|
|
&(cb.buffer),
|
|
(void**)&upload_ptr);
|
|
|
|
assert(cb.buffer && upload_ptr);
|
|
|
|
if (!context->cso_shader.ps_const_ranges) {
|
|
memcpy(upload_ptr, cb.user_buffer, cb.buffer_size);
|
|
} else {
|
|
unsigned i = 0;
|
|
unsigned offset = 0;
|
|
while (context->cso_shader.ps_const_ranges[i*2+1] != 0) {
|
|
memcpy(upload_ptr+offset,
|
|
&((float*)cb.user_buffer)[4*context->cso_shader.ps_const_ranges[i*2]],
|
|
context->cso_shader.ps_const_ranges[i*2+1] * sizeof(float[4]));
|
|
offset += context->cso_shader.ps_const_ranges[i*2+1] * sizeof(float[4]);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
u_upload_unmap(context->pipe->const_uploader);
|
|
cb.user_buffer = NULL;
|
|
|
|
/* Free previous resource */
|
|
pipe_resource_reference(&context->pipe_data.cb_ps.buffer, NULL);
|
|
|
|
context->pipe_data.cb_ps = cb;
|
|
context->changed.ps_const_f = 0;
|
|
|
|
context->changed.group &= ~NINE_STATE_PS_CONST;
|
|
context->commit |= NINE_STATE_COMMIT_CONST_PS;
|
|
}
|
|
|
|
static inline uint32_t
|
|
prepare_vs(struct NineDevice9 *device, uint8_t shader_changed)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct NineVertexShader9 *vs = context->vs;
|
|
uint32_t changed_group = 0;
|
|
int has_key_changed = 0;
|
|
|
|
if (likely(context->programmable_vs))
|
|
has_key_changed = NineVertexShader9_UpdateKey(vs, device);
|
|
|
|
if (!shader_changed && !has_key_changed)
|
|
return 0;
|
|
|
|
/* likely because we dislike FF */
|
|
if (likely(context->programmable_vs)) {
|
|
context->cso_shader.vs = NineVertexShader9_GetVariant(vs,
|
|
&context->cso_shader.vs_const_ranges,
|
|
&context->cso_shader.vs_const_used_size);
|
|
} else {
|
|
vs = device->ff.vs;
|
|
context->cso_shader.vs = vs->ff_cso;
|
|
}
|
|
|
|
if (context->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
|
|
context->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
|
|
changed_group |= NINE_STATE_RASTERIZER;
|
|
}
|
|
|
|
if ((context->bound_samplers_mask_vs & vs->sampler_mask) != vs->sampler_mask)
|
|
/* Bound dummy sampler. */
|
|
changed_group |= NINE_STATE_SAMPLER;
|
|
|
|
context->commit |= NINE_STATE_COMMIT_VS;
|
|
return changed_group;
|
|
}
|
|
|
|
static inline uint32_t
|
|
prepare_ps(struct NineDevice9 *device, uint8_t shader_changed)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct NinePixelShader9 *ps = context->ps;
|
|
uint32_t changed_group = 0;
|
|
int has_key_changed = 0;
|
|
|
|
if (likely(ps))
|
|
has_key_changed = NinePixelShader9_UpdateKey(ps, context);
|
|
|
|
if (!shader_changed && !has_key_changed)
|
|
return 0;
|
|
|
|
if (likely(ps)) {
|
|
context->cso_shader.ps = NinePixelShader9_GetVariant(ps,
|
|
&context->cso_shader.ps_const_ranges,
|
|
&context->cso_shader.ps_const_used_size);
|
|
} else {
|
|
ps = device->ff.ps;
|
|
context->cso_shader.ps = ps->ff_cso;
|
|
}
|
|
|
|
if ((context->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask)
|
|
/* Bound dummy sampler. */
|
|
changed_group |= NINE_STATE_SAMPLER;
|
|
|
|
context->commit |= NINE_STATE_COMMIT_PS;
|
|
return changed_group;
|
|
}
|
|
|
|
/* State preparation incremental */
|
|
|
|
/* State preparation + State commit */
|
|
|
|
static void
|
|
update_framebuffer(struct NineDevice9 *device, bool is_clear)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_context *pipe = context->pipe;
|
|
struct pipe_framebuffer_state *fb = &context->pipe_data.fb;
|
|
unsigned i;
|
|
struct NineSurface9 *rt0 = context->rt[0];
|
|
unsigned w = rt0->desc.Width;
|
|
unsigned h = rt0->desc.Height;
|
|
unsigned nr_samples = rt0->base.info.nr_samples;
|
|
unsigned ps_mask = context->ps ? context->ps->rt_mask : 1;
|
|
unsigned mask = is_clear ? 0xf : ps_mask;
|
|
const int sRGB = context->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
|
|
|
|
DBG("\n");
|
|
|
|
context->rt_mask = 0x0;
|
|
fb->nr_cbufs = 0;
|
|
|
|
/* all render targets must have the same size and the depth buffer must be
|
|
* bigger. Multisample has to match, according to spec. But some apps do
|
|
* things wrong there, and no error is returned. The behaviour they get
|
|
* apparently is that depth buffer is disabled if it doesn't match.
|
|
* Surely the same for render targets. */
|
|
|
|
/* Special case: D3DFMT_NULL is used to bound no real render target,
|
|
* but render to depth buffer. We have to not take into account the render
|
|
* target info. TODO: know what should happen when there are several render targers
|
|
* and the first one is D3DFMT_NULL */
|
|
if (rt0->desc.Format == D3DFMT_NULL && context->ds) {
|
|
w = context->ds->desc.Width;
|
|
h = context->ds->desc.Height;
|
|
nr_samples = context->ds->base.info.nr_samples;
|
|
}
|
|
|
|
for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
|
|
struct NineSurface9 *rt = context->rt[i];
|
|
|
|
if (rt && rt->desc.Format != D3DFMT_NULL && (mask & (1 << i)) &&
|
|
rt->desc.Width == w && rt->desc.Height == h &&
|
|
rt->base.info.nr_samples == nr_samples) {
|
|
fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
|
|
context->rt_mask |= 1 << i;
|
|
fb->nr_cbufs = i + 1;
|
|
} else {
|
|
/* Color outputs must match RT slot,
|
|
* drivers will have to handle NULL entries for GL, too.
|
|
*/
|
|
fb->cbufs[i] = NULL;
|
|
}
|
|
}
|
|
|
|
if (context->ds && context->ds->desc.Width >= w &&
|
|
context->ds->desc.Height >= h &&
|
|
context->ds->base.info.nr_samples == nr_samples) {
|
|
fb->zsbuf = NineSurface9_GetSurface(context->ds, 0);
|
|
} else {
|
|
fb->zsbuf = NULL;
|
|
}
|
|
|
|
fb->width = w;
|
|
fb->height = h;
|
|
|
|
pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
|
|
|
|
if (is_clear && context->rt_mask == ps_mask)
|
|
context->changed.group &= ~NINE_STATE_FB;
|
|
}
|
|
|
|
static void
|
|
update_viewport(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
const D3DVIEWPORT9 *vport = &context->viewport;
|
|
struct pipe_viewport_state pvport;
|
|
|
|
/* D3D coordinates are:
|
|
* -1 .. +1 for X,Y and
|
|
* 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
|
|
*/
|
|
pvport.scale[0] = (float)vport->Width * 0.5f;
|
|
pvport.scale[1] = (float)vport->Height * -0.5f;
|
|
pvport.scale[2] = vport->MaxZ - vport->MinZ;
|
|
pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X;
|
|
pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
|
|
pvport.translate[2] = vport->MinZ;
|
|
pvport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
|
|
pvport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
|
|
pvport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
|
|
pvport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
|
|
|
|
/* We found R600 and SI cards have some imprecision
|
|
* on the barycentric coordinates used for interpolation.
|
|
* Some shaders rely on having something precise.
|
|
* We found that the proprietary driver has the imprecision issue,
|
|
* except when the render target width and height are powers of two.
|
|
* It is using some sort of workaround for these cases
|
|
* which covers likely all the cases the applications rely
|
|
* on something precise.
|
|
* We haven't found the workaround, but it seems like it's better
|
|
* for applications if the imprecision is biased towards infinity
|
|
* instead of -infinity (which is what measured). So shift slightly
|
|
* the viewport: not enough to change rasterization result (in particular
|
|
* for multisampling), but enough to make the imprecision biased
|
|
* towards infinity. We do this shift only if render target width and
|
|
* height are powers of two.
|
|
* Solves 'red shadows' bug on UE3 games.
|
|
*/
|
|
if (device->driver_bugs.buggy_barycentrics &&
|
|
((vport->Width & (vport->Width-1)) == 0) &&
|
|
((vport->Height & (vport->Height-1)) == 0)) {
|
|
pvport.translate[0] -= 1.0f / 128.0f;
|
|
pvport.translate[1] -= 1.0f / 128.0f;
|
|
}
|
|
|
|
cso_set_viewport(context->cso, &pvport);
|
|
}
|
|
|
|
/* Loop through VS inputs and pick the vertex elements with the declared
|
|
* usage from the vertex declaration, then insert the instance divisor from
|
|
* the stream source frequency setting.
|
|
*/
|
|
static void
|
|
update_vertex_elements(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
const struct NineVertexDeclaration9 *vdecl = device->context.vdecl;
|
|
const struct NineVertexShader9 *vs;
|
|
unsigned n, b, i;
|
|
int index;
|
|
int8_t vdecl_index_map[16]; /* vs->num_inputs <= 16 */
|
|
uint16_t used_streams = 0;
|
|
int dummy_vbo_stream = -1;
|
|
BOOL need_dummy_vbo = FALSE;
|
|
struct cso_velems_state ve;
|
|
|
|
context->stream_usage_mask = 0;
|
|
memset(vdecl_index_map, -1, 16);
|
|
vs = context->programmable_vs ? context->vs : device->ff.vs;
|
|
|
|
if (vdecl) {
|
|
for (n = 0; n < vs->num_inputs; ++n) {
|
|
DBG("looking up input %u (usage %u) from vdecl(%p)\n",
|
|
n, vs->input_map[n].ndecl, vdecl);
|
|
|
|
for (i = 0; i < vdecl->nelems; i++) {
|
|
if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
|
|
vdecl_index_map[n] = i;
|
|
used_streams |= BITFIELD_BIT(vdecl->elems[i].vertex_buffer_index);
|
|
break;
|
|
}
|
|
}
|
|
if (vdecl_index_map[n] < 0)
|
|
need_dummy_vbo = TRUE;
|
|
}
|
|
} else {
|
|
/* No vertex declaration. Likely will never happen in practice,
|
|
* but we need not crash on this */
|
|
need_dummy_vbo = TRUE;
|
|
}
|
|
|
|
if (need_dummy_vbo) {
|
|
u_foreach_bit(bit, BITFIELD_MASK(device->caps.MaxStreams) & ~used_streams) {
|
|
dummy_vbo_stream = bit;
|
|
break;
|
|
}
|
|
}
|
|
/* there are less vertex shader inputs than stream slots,
|
|
* so if we need a slot for the dummy vbo, we should have found one */
|
|
assert (!need_dummy_vbo || dummy_vbo_stream != -1);
|
|
|
|
for (n = 0; n < vs->num_inputs; ++n) {
|
|
index = vdecl_index_map[n];
|
|
if (index >= 0) {
|
|
ve.velems[n] = vdecl->elems[index];
|
|
b = ve.velems[n].vertex_buffer_index;
|
|
context->stream_usage_mask |= 1 << b;
|
|
/* XXX wine just uses 1 here: */
|
|
if (context->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
|
|
ve.velems[n].instance_divisor = context->stream_freq[b] & 0x7FFFFF;
|
|
} else {
|
|
/* if the vertex declaration is incomplete compared to what the
|
|
* vertex shader needs, we bind a dummy vbo with 0 0 0 0.
|
|
* This is not precised by the spec, but is the behaviour
|
|
* tested on win */
|
|
ve.velems[n].vertex_buffer_index = dummy_vbo_stream;
|
|
ve.velems[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
ve.velems[n].src_offset = 0;
|
|
ve.velems[n].instance_divisor = 0;
|
|
ve.velems[n].dual_slot = false;
|
|
}
|
|
}
|
|
|
|
if (context->dummy_vbo_bound_at != dummy_vbo_stream) {
|
|
if (context->dummy_vbo_bound_at >= 0)
|
|
context->changed.vtxbuf |= 1 << context->dummy_vbo_bound_at;
|
|
if (dummy_vbo_stream >= 0) {
|
|
context->changed.vtxbuf |= 1 << dummy_vbo_stream;
|
|
context->vbo_bound_done = FALSE;
|
|
}
|
|
context->dummy_vbo_bound_at = dummy_vbo_stream;
|
|
}
|
|
|
|
ve.count = vs->num_inputs;
|
|
cso_set_vertex_elements(context->cso, &ve);
|
|
}
|
|
|
|
static void
|
|
update_vertex_buffers(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_context *pipe = context->pipe;
|
|
struct pipe_vertex_buffer dummy_vtxbuf;
|
|
uint32_t mask = context->changed.vtxbuf;
|
|
unsigned i;
|
|
|
|
DBG("mask=%x\n", mask);
|
|
|
|
if (context->dummy_vbo_bound_at >= 0) {
|
|
if (!context->vbo_bound_done) {
|
|
dummy_vtxbuf.buffer.resource = device->dummy_vbo;
|
|
dummy_vtxbuf.stride = 0;
|
|
dummy_vtxbuf.is_user_buffer = false;
|
|
dummy_vtxbuf.buffer_offset = 0;
|
|
pipe->set_vertex_buffers(pipe, context->dummy_vbo_bound_at,
|
|
1, 0, false, &dummy_vtxbuf);
|
|
context->vbo_bound_done = TRUE;
|
|
}
|
|
mask &= ~(1 << context->dummy_vbo_bound_at);
|
|
}
|
|
|
|
for (i = 0; mask; mask >>= 1, ++i) {
|
|
if (mask & 1) {
|
|
if (context->vtxbuf[i].buffer.resource)
|
|
pipe->set_vertex_buffers(pipe, i, 1, 0, false, &context->vtxbuf[i]);
|
|
else
|
|
pipe->set_vertex_buffers(pipe, i, 0, 1, false, NULL);
|
|
}
|
|
}
|
|
|
|
context->changed.vtxbuf = 0;
|
|
}
|
|
|
|
static inline boolean
|
|
update_sampler_derived(struct nine_context *context, unsigned s)
|
|
{
|
|
boolean changed = FALSE;
|
|
|
|
if (context->samp[s][NINED3DSAMP_SHADOW] != context->texture[s].shadow) {
|
|
changed = TRUE;
|
|
context->samp[s][NINED3DSAMP_SHADOW] = context->texture[s].shadow;
|
|
}
|
|
|
|
if (context->samp[s][NINED3DSAMP_CUBETEX] !=
|
|
(context->texture[s].type == D3DRTYPE_CUBETEXTURE)) {
|
|
changed = TRUE;
|
|
context->samp[s][NINED3DSAMP_CUBETEX] =
|
|
context->texture[s].type == D3DRTYPE_CUBETEXTURE;
|
|
}
|
|
|
|
if (context->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
|
|
int lod = context->samp[s][D3DSAMP_MAXMIPLEVEL] - context->texture[s].lod;
|
|
if (lod < 0)
|
|
lod = 0;
|
|
if (context->samp[s][NINED3DSAMP_MINLOD] != lod) {
|
|
changed = TRUE;
|
|
context->samp[s][NINED3DSAMP_MINLOD] = lod;
|
|
}
|
|
} else {
|
|
context->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */
|
|
}
|
|
|
|
return changed;
|
|
}
|
|
|
|
/* TODO: add sRGB override to pipe_sampler_state ? */
|
|
static void
|
|
update_textures_and_samplers(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_context *pipe = context->pipe;
|
|
struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
|
|
unsigned num_textures = 0;
|
|
boolean commit_samplers;
|
|
uint16_t sampler_mask = context->ps ? context->ps->sampler_mask :
|
|
device->ff.ps->sampler_mask;
|
|
|
|
commit_samplers = FALSE;
|
|
const uint16_t ps_mask = sampler_mask | context->enabled_samplers_mask_ps;
|
|
context->bound_samplers_mask_ps = ps_mask;
|
|
num_textures = util_last_bit(ps_mask) + 1;
|
|
/* iterate over the enabled samplers */
|
|
u_foreach_bit(i, context->enabled_samplers_mask_ps) {
|
|
const unsigned s = NINE_SAMPLER_PS(i);
|
|
int sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
|
|
|
|
view[i] = context->texture[s].view[sRGB];
|
|
|
|
if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) {
|
|
context->changed.sampler[s] = 0;
|
|
commit_samplers = TRUE;
|
|
nine_convert_sampler_state(context->cso, s, context->samp[s]);
|
|
}
|
|
}
|
|
/* iterate over the dummy samplers */
|
|
u_foreach_bit(i, sampler_mask & ~context->enabled_samplers_mask_ps) {
|
|
const unsigned s = NINE_SAMPLER_PS(i);
|
|
/* Bind dummy sampler. We do not bind dummy sampler when
|
|
* it is not needed because it could add overhead. The
|
|
* dummy sampler should have r=g=b=0 and a=1. We do not
|
|
* unbind dummy sampler directly when they are not needed
|
|
* anymore, but they're going to be removed as long as texture
|
|
* or sampler states are changed. */
|
|
view[i] = device->dummy_sampler_view;
|
|
|
|
cso_single_sampler(context->cso, PIPE_SHADER_FRAGMENT,
|
|
s - NINE_SAMPLER_PS(0), &device->dummy_sampler_state);
|
|
|
|
commit_samplers = TRUE;
|
|
context->changed.sampler[s] = ~0;
|
|
}
|
|
/* fill in unused samplers */
|
|
u_foreach_bit(i, BITFIELD_MASK(num_textures) & ~ps_mask)
|
|
view[i] = NULL;
|
|
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_textures,
|
|
num_textures < context->enabled_sampler_count_ps ? context->enabled_sampler_count_ps - num_textures : 0,
|
|
false, view);
|
|
context->enabled_sampler_count_ps = num_textures;
|
|
|
|
if (commit_samplers)
|
|
cso_single_sampler_done(context->cso, PIPE_SHADER_FRAGMENT);
|
|
|
|
commit_samplers = FALSE;
|
|
sampler_mask = context->programmable_vs ? context->vs->sampler_mask : 0;
|
|
const uint16_t vs_mask = sampler_mask | context->enabled_samplers_mask_vs;
|
|
context->bound_samplers_mask_vs = vs_mask;
|
|
num_textures = util_last_bit(vs_mask) + 1;
|
|
u_foreach_bit(i, context->enabled_samplers_mask_vs) {
|
|
const unsigned s = NINE_SAMPLER_VS(i);
|
|
int sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
|
|
|
|
view[i] = context->texture[s].view[sRGB];
|
|
|
|
if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) {
|
|
context->changed.sampler[s] = 0;
|
|
commit_samplers = TRUE;
|
|
nine_convert_sampler_state(context->cso, s, context->samp[s]);
|
|
}
|
|
}
|
|
u_foreach_bit(i, sampler_mask & ~context->enabled_samplers_mask_vs) {
|
|
const unsigned s = NINE_SAMPLER_VS(i);
|
|
/* Bind dummy sampler. We do not bind dummy sampler when
|
|
* it is not needed because it could add overhead. The
|
|
* dummy sampler should have r=g=b=0 and a=1. We do not
|
|
* unbind dummy sampler directly when they are not needed
|
|
* anymore, but they're going to be removed as long as texture
|
|
* or sampler states are changed. */
|
|
view[i] = device->dummy_sampler_view;
|
|
|
|
cso_single_sampler(context->cso, PIPE_SHADER_VERTEX,
|
|
s - NINE_SAMPLER_VS(0), &device->dummy_sampler_state);
|
|
|
|
commit_samplers = TRUE;
|
|
context->changed.sampler[s] = ~0;
|
|
}
|
|
/* fill in unused samplers */
|
|
u_foreach_bit(i, BITFIELD_MASK(num_textures) & ~vs_mask)
|
|
view[i] = NULL;
|
|
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num_textures,
|
|
num_textures < context->enabled_sampler_count_vs ? context->enabled_sampler_count_vs - num_textures : 0,
|
|
false, view);
|
|
context->enabled_sampler_count_vs = num_textures;
|
|
|
|
if (commit_samplers)
|
|
cso_single_sampler_done(context->cso, PIPE_SHADER_VERTEX);
|
|
}
|
|
|
|
/* State commit only */
|
|
|
|
static inline void
|
|
commit_blend(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
cso_set_blend(context->cso, &context->pipe_data.blend);
|
|
}
|
|
|
|
static inline void
|
|
commit_dsa(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
cso_set_depth_stencil_alpha(context->cso, &context->pipe_data.dsa);
|
|
}
|
|
|
|
static inline void
|
|
commit_scissor(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_context *pipe = context->pipe;
|
|
|
|
pipe->set_scissor_states(pipe, 0, 1, &context->scissor);
|
|
}
|
|
|
|
static inline void
|
|
commit_rasterizer(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
cso_set_rasterizer(context->cso, &context->pipe_data.rast);
|
|
}
|
|
|
|
static inline void
|
|
commit_vs_constants(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_context *pipe = context->pipe;
|
|
|
|
if (unlikely(!context->programmable_vs))
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &context->pipe_data.cb_vs_ff);
|
|
else {
|
|
if (context->swvp) {
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &context->pipe_data.cb0_swvp);
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 1, false, &context->pipe_data.cb1_swvp);
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 2, false, &context->pipe_data.cb2_swvp);
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 3, false, &context->pipe_data.cb3_swvp);
|
|
} else {
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &context->pipe_data.cb_vs);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
commit_ps_constants(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_context *pipe = context->pipe;
|
|
|
|
if (unlikely(!context->ps))
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, &context->pipe_data.cb_ps_ff);
|
|
else
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, &context->pipe_data.cb_ps);
|
|
}
|
|
|
|
static inline void
|
|
commit_vs(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
context->pipe->bind_vs_state(context->pipe, context->cso_shader.vs);
|
|
}
|
|
|
|
|
|
static inline void
|
|
commit_ps(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
context->pipe->bind_fs_state(context->pipe, context->cso_shader.ps);
|
|
}
|
|
/* State Update */
|
|
|
|
#define NINE_STATE_SHADER_CHANGE_VS \
|
|
(NINE_STATE_VS | \
|
|
NINE_STATE_TEXTURE | \
|
|
NINE_STATE_VS_PARAMS_MISC | \
|
|
NINE_STATE_SWVP)
|
|
|
|
#define NINE_STATE_SHADER_CHANGE_PS \
|
|
(NINE_STATE_PS | \
|
|
NINE_STATE_TEXTURE | \
|
|
NINE_STATE_PS_PARAMS_MISC)
|
|
|
|
#define NINE_STATE_FREQUENT \
|
|
(NINE_STATE_RASTERIZER | \
|
|
NINE_STATE_TEXTURE | \
|
|
NINE_STATE_SAMPLER | \
|
|
NINE_STATE_VS_CONST | \
|
|
NINE_STATE_PS_CONST | \
|
|
NINE_STATE_MULTISAMPLE)
|
|
|
|
#define NINE_STATE_COMMON \
|
|
(NINE_STATE_FB | \
|
|
NINE_STATE_BLEND | \
|
|
NINE_STATE_DSA | \
|
|
NINE_STATE_VIEWPORT | \
|
|
NINE_STATE_VDECL | \
|
|
NINE_STATE_IDXBUF | \
|
|
NINE_STATE_STREAMFREQ)
|
|
|
|
#define NINE_STATE_RARE \
|
|
(NINE_STATE_SCISSOR | \
|
|
NINE_STATE_BLEND_COLOR | \
|
|
NINE_STATE_STENCIL_REF | \
|
|
NINE_STATE_SAMPLE_MASK)
|
|
|
|
static void
|
|
nine_update_state(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_context *pipe = context->pipe;
|
|
uint32_t group;
|
|
|
|
DBG("changed state groups: %x\n", context->changed.group);
|
|
|
|
/* NOTE: We may want to use the cso cache for everything, or let
|
|
* NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
|
|
* have to care about state being clobbered here and could merge this back
|
|
* into update_textures. Except, we also need to re-validate textures that
|
|
* may be dirty anyway, even if no texture bindings changed.
|
|
*/
|
|
|
|
/* ff_update may change VS/PS dirty bits */
|
|
if (unlikely(!context->programmable_vs || !context->ps))
|
|
nine_ff_update(device);
|
|
group = context->changed.group;
|
|
|
|
if (group & (NINE_STATE_SHADER_CHANGE_VS | NINE_STATE_SHADER_CHANGE_PS)) {
|
|
if (group & NINE_STATE_SHADER_CHANGE_VS)
|
|
group |= prepare_vs(device, (group & NINE_STATE_VS) != 0); /* may set NINE_STATE_RASTERIZER and NINE_STATE_SAMPLER*/
|
|
if (group & NINE_STATE_SHADER_CHANGE_PS)
|
|
group |= prepare_ps(device, (group & NINE_STATE_PS) != 0);
|
|
}
|
|
|
|
if (group & (NINE_STATE_COMMON | NINE_STATE_VS)) {
|
|
if (group & NINE_STATE_FB)
|
|
update_framebuffer(device, FALSE);
|
|
if (group & NINE_STATE_BLEND)
|
|
prepare_blend(device);
|
|
if (group & NINE_STATE_DSA)
|
|
prepare_dsa(device);
|
|
if (group & NINE_STATE_VIEWPORT)
|
|
update_viewport(device);
|
|
if (group & (NINE_STATE_VDECL | NINE_STATE_VS | NINE_STATE_STREAMFREQ))
|
|
update_vertex_elements(device);
|
|
}
|
|
|
|
if (likely(group & (NINE_STATE_FREQUENT | NINE_STATE_VS | NINE_STATE_PS | NINE_STATE_SWVP))) {
|
|
if (group & NINE_STATE_MULTISAMPLE)
|
|
group |= check_multisample(device);
|
|
if (group & NINE_STATE_RASTERIZER)
|
|
prepare_rasterizer(device);
|
|
if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
|
|
update_textures_and_samplers(device);
|
|
if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS | NINE_STATE_SWVP)) && context->programmable_vs)
|
|
prepare_vs_constants_userbuf(device);
|
|
if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps)
|
|
prepare_ps_constants_userbuf(device);
|
|
}
|
|
|
|
if (context->changed.vtxbuf)
|
|
update_vertex_buffers(device);
|
|
|
|
if (context->commit & NINE_STATE_COMMIT_BLEND)
|
|
commit_blend(device);
|
|
if (context->commit & NINE_STATE_COMMIT_DSA)
|
|
commit_dsa(device);
|
|
if (context->commit & NINE_STATE_COMMIT_RASTERIZER)
|
|
commit_rasterizer(device);
|
|
if (context->commit & NINE_STATE_COMMIT_CONST_VS)
|
|
commit_vs_constants(device);
|
|
if (context->commit & NINE_STATE_COMMIT_CONST_PS)
|
|
commit_ps_constants(device);
|
|
if (context->commit & NINE_STATE_COMMIT_VS)
|
|
commit_vs(device);
|
|
if (context->commit & NINE_STATE_COMMIT_PS)
|
|
commit_ps(device);
|
|
|
|
context->commit = 0;
|
|
|
|
if (unlikely(context->changed.ucp)) {
|
|
pipe->set_clip_state(pipe, &context->clip);
|
|
context->changed.ucp = FALSE;
|
|
}
|
|
|
|
if (unlikely(group & NINE_STATE_RARE)) {
|
|
if (group & NINE_STATE_SCISSOR)
|
|
commit_scissor(device);
|
|
if (group & NINE_STATE_BLEND_COLOR) {
|
|
struct pipe_blend_color color;
|
|
d3dcolor_to_rgba(&color.color[0], context->rs[D3DRS_BLENDFACTOR]);
|
|
pipe->set_blend_color(pipe, &color);
|
|
}
|
|
if (group & NINE_STATE_SAMPLE_MASK) {
|
|
if (context->rt[0]->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE) {
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
} else {
|
|
pipe->set_sample_mask(pipe, context->rs[D3DRS_MULTISAMPLEMASK]);
|
|
}
|
|
}
|
|
if (group & NINE_STATE_STENCIL_REF) {
|
|
struct pipe_stencil_ref ref;
|
|
ref.ref_value[0] = context->rs[D3DRS_STENCILREF];
|
|
ref.ref_value[1] = ref.ref_value[0];
|
|
pipe->set_stencil_ref(pipe, ref);
|
|
}
|
|
}
|
|
|
|
context->changed.group &=
|
|
(NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST);
|
|
|
|
DBG("finished\n");
|
|
}
|
|
|
|
#define RESZ_CODE 0x7fa05000
|
|
|
|
static void
|
|
NineDevice9_ResolveZ( struct NineDevice9 *device )
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
const struct util_format_description *desc;
|
|
struct NineSurface9 *source = context->ds;
|
|
struct pipe_resource *src, *dst;
|
|
struct pipe_blit_info blit;
|
|
|
|
DBG("RESZ resolve\n");
|
|
|
|
if (!source || !context->texture[0].enabled ||
|
|
context->texture[0].type != D3DRTYPE_TEXTURE)
|
|
return;
|
|
|
|
src = source->base.resource;
|
|
dst = context->texture[0].resource;
|
|
|
|
if (!src || !dst)
|
|
return;
|
|
|
|
/* check dst is depth format. we know already for src */
|
|
desc = util_format_description(dst->format);
|
|
if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
|
|
return;
|
|
|
|
memset(&blit, 0, sizeof(blit));
|
|
blit.src.resource = src;
|
|
blit.src.level = 0;
|
|
blit.src.format = src->format;
|
|
blit.src.box.z = 0;
|
|
blit.src.box.depth = 1;
|
|
blit.src.box.x = 0;
|
|
blit.src.box.y = 0;
|
|
blit.src.box.width = src->width0;
|
|
blit.src.box.height = src->height0;
|
|
|
|
blit.dst.resource = dst;
|
|
blit.dst.level = 0;
|
|
blit.dst.format = dst->format;
|
|
blit.dst.box.z = 0;
|
|
blit.dst.box.depth = 1;
|
|
blit.dst.box.x = 0;
|
|
blit.dst.box.y = 0;
|
|
blit.dst.box.width = dst->width0;
|
|
blit.dst.box.height = dst->height0;
|
|
|
|
blit.mask = PIPE_MASK_ZS;
|
|
blit.filter = PIPE_TEX_FILTER_NEAREST;
|
|
blit.scissor_enable = FALSE;
|
|
|
|
context->pipe->blit(context->pipe, &blit);
|
|
}
|
|
|
|
#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
|
|
#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
|
|
#define FETCH4_ENABLE MAKEFOURCC('G', 'E', 'T', '4')
|
|
#define FETCH4_DISABLE MAKEFOURCC('G', 'E', 'T', '1')
|
|
|
|
/* Nine_context functions.
|
|
* Serialized through CSMT macros.
|
|
*/
|
|
|
|
static void
|
|
nine_context_set_texture_apply(struct NineDevice9 *device,
|
|
DWORD stage,
|
|
DWORD fetch4_shadow_enabled,
|
|
DWORD lod,
|
|
D3DRESOURCETYPE type,
|
|
uint8_t pstype,
|
|
struct pipe_resource *res,
|
|
struct pipe_sampler_view *view0,
|
|
struct pipe_sampler_view *view1);
|
|
|
|
static void
|
|
nine_context_set_pixel_shader_constant_i_transformed(struct NineDevice9 *device,
|
|
UINT StartRegister,
|
|
const int *pConstantData,
|
|
unsigned pConstantData_size,
|
|
UINT Vector4iCount);
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_render_state,
|
|
ARG_VAL(D3DRENDERSTATETYPE, State),
|
|
ARG_VAL(DWORD, Value))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
/* Amd hacks (equivalent to GL extensions) */
|
|
if (unlikely(State == D3DRS_POINTSIZE)) {
|
|
if (Value == RESZ_CODE) {
|
|
NineDevice9_ResolveZ(device);
|
|
return;
|
|
}
|
|
|
|
/* NINED3DRS_ALPHACOVERAGE:
|
|
* bit 0: NVIDIA alpha to coverage
|
|
* bit 1: NVIDIA ATOC state active
|
|
* bit 2: AMD alpha to coverage
|
|
* These need to be separate else the set of states to
|
|
* disable NVIDIA alpha to coverage can disable the AMD one */
|
|
if (Value == ALPHA_TO_COVERAGE_ENABLE ||
|
|
Value == ALPHA_TO_COVERAGE_DISABLE) {
|
|
context->rs[NINED3DRS_ALPHACOVERAGE] &= 3;
|
|
context->rs[NINED3DRS_ALPHACOVERAGE] |= (Value == ALPHA_TO_COVERAGE_ENABLE) ? 4 : 0;
|
|
context->changed.group |= NINE_STATE_BLEND;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* NV hack */
|
|
if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) {
|
|
if (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && context->rs[NINED3DRS_ALPHACOVERAGE] & 3)) {
|
|
context->rs[NINED3DRS_ALPHACOVERAGE] &= 4;
|
|
context->rs[NINED3DRS_ALPHACOVERAGE] |=
|
|
((Value == D3DFMT_ATOC) ? 3 : 0) & (context->rs[D3DRS_ALPHATESTENABLE] ? 3 : 2);
|
|
context->changed.group |= NINE_STATE_BLEND;
|
|
return;
|
|
}
|
|
}
|
|
if (unlikely(State == D3DRS_ALPHATESTENABLE && (context->rs[NINED3DRS_ALPHACOVERAGE] & 2))) {
|
|
DWORD alphacoverage_prev = context->rs[NINED3DRS_ALPHACOVERAGE];
|
|
context->rs[NINED3DRS_ALPHACOVERAGE] &= 6;
|
|
context->rs[NINED3DRS_ALPHACOVERAGE] |= (context->rs[D3DRS_ALPHATESTENABLE] ? 1 : 0);
|
|
if (context->rs[NINED3DRS_ALPHACOVERAGE] != alphacoverage_prev)
|
|
context->changed.group |= NINE_STATE_BLEND;
|
|
}
|
|
|
|
context->rs[State] = nine_fix_render_state_value(State, Value);
|
|
context->changed.group |= nine_render_state_group[State];
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_texture_apply,
|
|
ARG_VAL(DWORD, stage),
|
|
ARG_VAL(DWORD, fetch4_shadow_enabled),
|
|
ARG_VAL(DWORD, lod),
|
|
ARG_VAL(D3DRESOURCETYPE, type),
|
|
ARG_VAL(uint8_t, pstype),
|
|
ARG_BIND_RES(struct pipe_resource, res),
|
|
ARG_BIND_VIEW(struct pipe_sampler_view, view0),
|
|
ARG_BIND_VIEW(struct pipe_sampler_view, view1))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
uint enabled = fetch4_shadow_enabled & 1;
|
|
uint shadow = (fetch4_shadow_enabled >> 1) & 1;
|
|
uint fetch4_compatible = (fetch4_shadow_enabled >> 2) & 1;
|
|
|
|
context->texture[stage].enabled = enabled;
|
|
if (enabled) {
|
|
if (stage < NINE_MAX_SAMPLERS_PS)
|
|
context->enabled_samplers_mask_ps |= BITFIELD_BIT(stage - NINE_SAMPLER_PS(0));
|
|
else if (stage >= NINE_SAMPLER_VS(0))
|
|
context->enabled_samplers_mask_vs |= BITFIELD_BIT(stage - NINE_SAMPLER_VS(0));
|
|
} else {
|
|
if (stage < NINE_MAX_SAMPLERS_PS)
|
|
context->enabled_samplers_mask_ps &= ~BITFIELD_BIT(stage - NINE_SAMPLER_PS(0));
|
|
else if (stage >= NINE_SAMPLER_VS(0))
|
|
context->enabled_samplers_mask_vs &= ~BITFIELD_BIT(stage - NINE_SAMPLER_VS(0));
|
|
}
|
|
context->samplers_shadow &= ~(1 << stage);
|
|
context->samplers_shadow |= shadow << stage;
|
|
context->samplers_fetch4 &= ~(1 << stage);
|
|
context->samplers_fetch4 |= fetch4_compatible << stage;
|
|
context->texture[stage].shadow = shadow;
|
|
context->texture[stage].lod = lod;
|
|
context->texture[stage].type = type;
|
|
context->texture[stage].pstype = pstype;
|
|
pipe_resource_reference(&context->texture[stage].resource, res);
|
|
pipe_sampler_view_reference(&context->texture[stage].view[0], view0);
|
|
pipe_sampler_view_reference(&context->texture[stage].view[1], view1);
|
|
|
|
context->changed.group |= NINE_STATE_TEXTURE;
|
|
}
|
|
|
|
void
|
|
nine_context_set_texture(struct NineDevice9 *device,
|
|
DWORD Stage,
|
|
struct NineBaseTexture9 *tex)
|
|
{
|
|
DWORD fetch4_shadow_enabled = 0;
|
|
DWORD lod = 0;
|
|
D3DRESOURCETYPE type = D3DRTYPE_TEXTURE;
|
|
uint8_t pstype = 0;
|
|
struct pipe_resource *res = NULL;
|
|
struct pipe_sampler_view *view0 = NULL, *view1 = NULL;
|
|
|
|
/* For managed pool, the data can be initially incomplete.
|
|
* In that case, the texture is rebound later
|
|
* (in NineBaseTexture9_Validate/NineBaseTexture9_UploadSelf). */
|
|
if (tex && tex->base.resource) {
|
|
fetch4_shadow_enabled = 1;
|
|
fetch4_shadow_enabled |= tex->shadow << 1;
|
|
fetch4_shadow_enabled |= tex->fetch4_compatible << 2;
|
|
lod = tex->managed.lod;
|
|
type = tex->base.type;
|
|
pstype = tex->pstype;
|
|
res = tex->base.resource;
|
|
view0 = NineBaseTexture9_GetSamplerView(tex, 0);
|
|
view1 = NineBaseTexture9_GetSamplerView(tex, 1);
|
|
}
|
|
|
|
nine_context_set_texture_apply(device, Stage,
|
|
fetch4_shadow_enabled,
|
|
lod, type, pstype,
|
|
res, view0, view1);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_sampler_state,
|
|
ARG_VAL(DWORD, Sampler),
|
|
ARG_VAL(D3DSAMPLERSTATETYPE, Type),
|
|
ARG_VAL(DWORD, Value))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
if (unlikely(Type == D3DSAMP_MIPMAPLODBIAS)) {
|
|
if (Value == FETCH4_ENABLE ||
|
|
Value == FETCH4_DISABLE) {
|
|
context->rs[NINED3DRS_FETCH4] &= ~(1 << Sampler);
|
|
context->rs[NINED3DRS_FETCH4] |= (Value == FETCH4_ENABLE) << Sampler;
|
|
context->changed.group |= NINE_STATE_PS_PARAMS_MISC;
|
|
if (Value == FETCH4_ENABLE)
|
|
WARN_ONCE("FETCH4 support is incomplete. Please report if buggy shadows.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (unlikely(!nine_check_sampler_state_value(Type, Value)))
|
|
return;
|
|
|
|
context->samp[Sampler][Type] = Value;
|
|
context->changed.group |= NINE_STATE_SAMPLER;
|
|
context->changed.sampler[Sampler] |= 1 << Type;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_stream_source_apply,
|
|
ARG_VAL(UINT, StreamNumber),
|
|
ARG_BIND_RES(struct pipe_resource, res),
|
|
ARG_VAL(UINT, OffsetInBytes),
|
|
ARG_VAL(UINT, Stride))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
const unsigned i = StreamNumber;
|
|
|
|
/* For normal draws, these tests are useless,
|
|
* but not for *Up draws */
|
|
if (context->vtxbuf[i].buffer.resource == res &&
|
|
context->vtxbuf[i].buffer_offset == OffsetInBytes &&
|
|
context->vtxbuf[i].stride == Stride)
|
|
return;
|
|
|
|
context->vtxbuf[i].stride = Stride;
|
|
context->vtxbuf[i].buffer_offset = OffsetInBytes;
|
|
pipe_resource_reference(&context->vtxbuf[i].buffer.resource, res);
|
|
|
|
context->changed.vtxbuf |= 1 << StreamNumber;
|
|
}
|
|
|
|
void
|
|
nine_context_set_stream_source(struct NineDevice9 *device,
|
|
UINT StreamNumber,
|
|
struct NineVertexBuffer9 *pVBuf9,
|
|
UINT OffsetInBytes,
|
|
UINT Stride)
|
|
{
|
|
struct pipe_resource *res = NULL;
|
|
unsigned offset = 0;
|
|
|
|
if (pVBuf9)
|
|
res = NineVertexBuffer9_GetResource(pVBuf9, &offset);
|
|
/* in the future when there is internal offset, add it
|
|
* to OffsetInBytes */
|
|
|
|
nine_context_set_stream_source_apply(device, StreamNumber,
|
|
res, offset + OffsetInBytes,
|
|
Stride);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_stream_source_freq,
|
|
ARG_VAL(UINT, StreamNumber),
|
|
ARG_VAL(UINT, Setting))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
context->stream_freq[StreamNumber] = Setting;
|
|
|
|
if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
|
|
context->stream_instancedata_mask |= 1 << StreamNumber;
|
|
else
|
|
context->stream_instancedata_mask &= ~(1 << StreamNumber);
|
|
|
|
if (StreamNumber != 0)
|
|
context->changed.group |= NINE_STATE_STREAMFREQ;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_indices_apply,
|
|
ARG_BIND_RES(struct pipe_resource, res),
|
|
ARG_VAL(UINT, IndexSize),
|
|
ARG_VAL(UINT, OffsetInBytes))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
context->index_size = IndexSize;
|
|
context->index_offset = OffsetInBytes;
|
|
pipe_resource_reference(&context->idxbuf, res);
|
|
|
|
context->changed.group |= NINE_STATE_IDXBUF;
|
|
}
|
|
|
|
void
|
|
nine_context_set_indices(struct NineDevice9 *device,
|
|
struct NineIndexBuffer9 *idxbuf)
|
|
{
|
|
struct pipe_resource *res = NULL;
|
|
UINT IndexSize = 0;
|
|
unsigned OffsetInBytes = 0;
|
|
|
|
if (idxbuf) {
|
|
res = NineIndexBuffer9_GetBuffer(idxbuf, &OffsetInBytes);
|
|
IndexSize = idxbuf->index_size;
|
|
}
|
|
|
|
nine_context_set_indices_apply(device, res, IndexSize, OffsetInBytes);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_declaration,
|
|
ARG_BIND_REF(struct NineVertexDeclaration9, vdecl))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
BOOL was_programmable_vs = context->programmable_vs;
|
|
|
|
nine_bind(&context->vdecl, vdecl);
|
|
|
|
context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t);
|
|
if (was_programmable_vs != context->programmable_vs) {
|
|
context->commit |= NINE_STATE_COMMIT_CONST_VS;
|
|
context->changed.group |= NINE_STATE_VS;
|
|
}
|
|
|
|
context->changed.group |= NINE_STATE_VDECL;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader,
|
|
ARG_BIND_REF(struct NineVertexShader9, pShader))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
BOOL was_programmable_vs = context->programmable_vs;
|
|
|
|
nine_bind(&context->vs, pShader);
|
|
|
|
context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t);
|
|
|
|
/* ff -> non-ff: commit back non-ff constants */
|
|
if (!was_programmable_vs && context->programmable_vs)
|
|
context->commit |= NINE_STATE_COMMIT_CONST_VS;
|
|
|
|
context->changed.group |= NINE_STATE_VS;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader_constant_f,
|
|
ARG_VAL(UINT, StartRegister),
|
|
ARG_MEM(float, pConstantData),
|
|
ARG_MEM_SIZE(unsigned, pConstantData_size),
|
|
ARG_VAL(UINT, Vector4fCount))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
float *vs_const_f = device->may_swvp ? context->vs_const_f_swvp : context->vs_const_f;
|
|
|
|
memcpy(&vs_const_f[StartRegister * 4],
|
|
pConstantData,
|
|
pConstantData_size);
|
|
|
|
if (device->may_swvp) {
|
|
Vector4fCount = MIN2(StartRegister + Vector4fCount, NINE_MAX_CONST_F) - StartRegister;
|
|
if (StartRegister < NINE_MAX_CONST_F)
|
|
memcpy(&context->vs_const_f[StartRegister * 4],
|
|
pConstantData,
|
|
Vector4fCount * 4 * sizeof(context->vs_const_f[0]));
|
|
}
|
|
|
|
context->changed.vs_const_f = TRUE;
|
|
context->changed.group |= NINE_STATE_VS_CONST;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader_constant_i,
|
|
ARG_VAL(UINT, StartRegister),
|
|
ARG_MEM(int, pConstantData),
|
|
ARG_MEM_SIZE(unsigned, pConstantData_size),
|
|
ARG_VAL(UINT, Vector4iCount))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
int i;
|
|
|
|
if (device->driver_caps.vs_integer) {
|
|
memcpy(&context->vs_const_i[4 * StartRegister],
|
|
pConstantData,
|
|
pConstantData_size);
|
|
} else {
|
|
for (i = 0; i < Vector4iCount; i++) {
|
|
context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
|
|
context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
|
|
context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
|
|
context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
|
|
}
|
|
}
|
|
|
|
context->changed.vs_const_i = TRUE;
|
|
context->changed.group |= NINE_STATE_VS_CONST | NINE_STATE_VS_PARAMS_MISC;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader_constant_b,
|
|
ARG_VAL(UINT, StartRegister),
|
|
ARG_MEM(BOOL, pConstantData),
|
|
ARG_MEM_SIZE(unsigned, pConstantData_size),
|
|
ARG_VAL(UINT, BoolCount))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
int i;
|
|
uint32_t bool_true = device->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
|
|
|
|
(void) pConstantData_size;
|
|
|
|
for (i = 0; i < BoolCount; i++)
|
|
context->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
|
|
|
|
context->changed.vs_const_b = TRUE;
|
|
context->changed.group |= NINE_STATE_VS_CONST | NINE_STATE_VS_PARAMS_MISC;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader,
|
|
ARG_BIND_REF(struct NinePixelShader9, ps))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
unsigned old_mask = context->ps ? context->ps->rt_mask : 1;
|
|
unsigned mask;
|
|
|
|
/* ff -> non-ff: commit back non-ff constants */
|
|
if (!context->ps && ps)
|
|
context->commit |= NINE_STATE_COMMIT_CONST_PS;
|
|
|
|
nine_bind(&context->ps, ps);
|
|
|
|
context->changed.group |= NINE_STATE_PS;
|
|
|
|
mask = context->ps ? context->ps->rt_mask : 1;
|
|
/* We need to update cbufs if the pixel shader would
|
|
* write to different render targets */
|
|
if (mask != old_mask)
|
|
context->changed.group |= NINE_STATE_FB;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_f,
|
|
ARG_VAL(UINT, StartRegister),
|
|
ARG_MEM(float, pConstantData),
|
|
ARG_MEM_SIZE(unsigned, pConstantData_size),
|
|
ARG_VAL(UINT, Vector4fCount))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
memcpy(&context->ps_const_f[StartRegister * 4],
|
|
pConstantData,
|
|
pConstantData_size);
|
|
|
|
context->changed.ps_const_f = TRUE;
|
|
context->changed.group |= NINE_STATE_PS_CONST;
|
|
}
|
|
|
|
/* For stateblocks */
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_i_transformed,
|
|
ARG_VAL(UINT, StartRegister),
|
|
ARG_MEM(int, pConstantData),
|
|
ARG_MEM_SIZE(unsigned, pConstantData_size),
|
|
ARG_VAL(UINT, Vector4iCount))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
memcpy(&context->ps_const_i[StartRegister][0],
|
|
pConstantData,
|
|
Vector4iCount * sizeof(context->ps_const_i[0]));
|
|
|
|
context->changed.ps_const_i = TRUE;
|
|
context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_i,
|
|
ARG_VAL(UINT, StartRegister),
|
|
ARG_MEM(int, pConstantData),
|
|
ARG_MEM_SIZE(unsigned, pConstantData_size),
|
|
ARG_VAL(UINT, Vector4iCount))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
int i;
|
|
|
|
if (device->driver_caps.ps_integer) {
|
|
memcpy(&context->ps_const_i[StartRegister][0],
|
|
pConstantData,
|
|
pConstantData_size);
|
|
} else {
|
|
for (i = 0; i < Vector4iCount; i++) {
|
|
context->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
|
|
context->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
|
|
context->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
|
|
context->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
|
|
}
|
|
}
|
|
context->changed.ps_const_i = TRUE;
|
|
context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_b,
|
|
ARG_VAL(UINT, StartRegister),
|
|
ARG_MEM(BOOL, pConstantData),
|
|
ARG_MEM_SIZE(unsigned, pConstantData_size),
|
|
ARG_VAL(UINT, BoolCount))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
int i;
|
|
uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
|
|
|
|
(void) pConstantData_size;
|
|
|
|
for (i = 0; i < BoolCount; i++)
|
|
context->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
|
|
|
|
context->changed.ps_const_b = TRUE;
|
|
context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC;
|
|
}
|
|
|
|
/* XXX: use resource, as resource might change */
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_render_target,
|
|
ARG_VAL(DWORD, RenderTargetIndex),
|
|
ARG_BIND_REF(struct NineSurface9, rt))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
const unsigned i = RenderTargetIndex;
|
|
|
|
if (i == 0) {
|
|
context->changed.group |= NINE_STATE_MULTISAMPLE;
|
|
|
|
if (context->rt[0] &&
|
|
(context->rt[0]->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE) !=
|
|
(rt->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE))
|
|
context->changed.group |= NINE_STATE_SAMPLE_MASK;
|
|
}
|
|
|
|
if (context->rt[i] != rt) {
|
|
nine_bind(&context->rt[i], rt);
|
|
context->changed.group |= NINE_STATE_FB;
|
|
}
|
|
}
|
|
|
|
/* XXX: use resource instead of ds, as resource might change */
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_depth_stencil,
|
|
ARG_BIND_REF(struct NineSurface9, ds))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
nine_bind(&context->ds, ds);
|
|
context->changed.group |= NINE_STATE_FB;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_viewport,
|
|
ARG_COPY_REF(D3DVIEWPORT9, viewport))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
if (!memcmp(viewport, &context->viewport, sizeof(context->viewport)))
|
|
return;
|
|
|
|
context->viewport = *viewport;
|
|
context->changed.group |= NINE_STATE_VIEWPORT;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_scissor,
|
|
ARG_COPY_REF(struct pipe_scissor_state, scissor))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
if (!memcmp(scissor, &context->scissor, sizeof(context->scissor)))
|
|
return;
|
|
|
|
context->scissor = *scissor;
|
|
context->changed.group |= NINE_STATE_SCISSOR;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_transform,
|
|
ARG_VAL(D3DTRANSFORMSTATETYPE, State),
|
|
ARG_COPY_REF(D3DMATRIX, pMatrix))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
D3DMATRIX *M = nine_state_access_transform(&context->ff, State, TRUE);
|
|
|
|
*M = *pMatrix;
|
|
context->ff.changed.transform[State / 32] |= 1 << (State % 32);
|
|
context->changed.group |= NINE_STATE_FF;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_material,
|
|
ARG_COPY_REF(D3DMATERIAL9, pMaterial))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
context->ff.material = *pMaterial;
|
|
context->changed.group |= NINE_STATE_FF_MATERIAL;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_light,
|
|
ARG_VAL(DWORD, Index),
|
|
ARG_COPY_REF(D3DLIGHT9, pLight))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
(void)nine_state_set_light(&context->ff, Index, pLight);
|
|
context->changed.group |= NINE_STATE_FF_LIGHTING;
|
|
}
|
|
|
|
|
|
/* For stateblocks */
|
|
static void
|
|
nine_context_light_enable_stateblock(struct NineDevice9 *device,
|
|
const uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE], /* TODO: use pointer that convey size for csmt */
|
|
unsigned int num_lights_active)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
/* TODO: Use CSMT_* to avoid calling nine_csmt_process */
|
|
nine_csmt_process(device);
|
|
memcpy(context->ff.active_light, active_light, NINE_MAX_LIGHTS_ACTIVE * sizeof(context->ff.active_light[0]));
|
|
context->ff.num_lights_active = num_lights_active;
|
|
context->changed.group |= NINE_STATE_FF_LIGHTING;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_light_enable,
|
|
ARG_VAL(DWORD, Index),
|
|
ARG_VAL(BOOL, Enable))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
nine_state_light_enable(&context->ff, Index, Enable);
|
|
context->changed.group |= NINE_STATE_FF_LIGHTING;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_texture_stage_state,
|
|
ARG_VAL(DWORD, Stage),
|
|
ARG_VAL(D3DTEXTURESTAGESTATETYPE, Type),
|
|
ARG_VAL(DWORD, Value))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
int bumpmap_index = -1;
|
|
|
|
context->ff.tex_stage[Stage][Type] = Value;
|
|
switch (Type) {
|
|
case D3DTSS_BUMPENVMAT00:
|
|
bumpmap_index = 4 * Stage;
|
|
break;
|
|
case D3DTSS_BUMPENVMAT01:
|
|
bumpmap_index = 4 * Stage + 1;
|
|
break;
|
|
case D3DTSS_BUMPENVMAT10:
|
|
bumpmap_index = 4 * Stage + 2;
|
|
break;
|
|
case D3DTSS_BUMPENVMAT11:
|
|
bumpmap_index = 4 * Stage + 3;
|
|
break;
|
|
case D3DTSS_BUMPENVLSCALE:
|
|
bumpmap_index = 4 * 8 + 2 * Stage;
|
|
break;
|
|
case D3DTSS_BUMPENVLOFFSET:
|
|
bumpmap_index = 4 * 8 + 2 * Stage + 1;
|
|
break;
|
|
case D3DTSS_TEXTURETRANSFORMFLAGS:
|
|
context->changed.group |= NINE_STATE_PS_PARAMS_MISC;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (bumpmap_index >= 0) {
|
|
context->bumpmap_vars[bumpmap_index] = Value;
|
|
context->changed.group |= NINE_STATE_PS_CONST;
|
|
}
|
|
|
|
context->changed.group |= NINE_STATE_FF_PS_CONSTS;
|
|
context->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_clip_plane,
|
|
ARG_VAL(DWORD, Index),
|
|
ARG_COPY_REF(struct nine_clipplane, pPlane))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
memcpy(&context->clip.ucp[Index][0], pPlane, sizeof(context->clip.ucp[0]));
|
|
context->changed.ucp = TRUE;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_set_swvp,
|
|
ARG_VAL(boolean, swvp))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
context->swvp = swvp;
|
|
context->changed.group |= NINE_STATE_SWVP;
|
|
}
|
|
|
|
/* Do not write to nine_context directly. Slower,
|
|
* but works with csmt. TODO: write a special csmt version that
|
|
* would record the list of commands as much as possible,
|
|
* and use the version above else.
|
|
*/
|
|
void
|
|
nine_context_apply_stateblock(struct NineDevice9 *device,
|
|
const struct nine_state *src)
|
|
{
|
|
int i;
|
|
|
|
/* No need to apply src->changed.group, since all calls do
|
|
* set context->changed.group */
|
|
|
|
for (i = 0; i < ARRAY_SIZE(src->changed.rs); ++i) {
|
|
uint32_t m = src->changed.rs[i];
|
|
while (m) {
|
|
const int r = ffs(m) - 1;
|
|
m &= ~(1 << r);
|
|
nine_context_set_render_state(device, i * 32 + r, src->rs_advertised[i * 32 + r]);
|
|
}
|
|
}
|
|
|
|
/* Textures */
|
|
if (src->changed.texture) {
|
|
uint32_t m = src->changed.texture;
|
|
unsigned s;
|
|
|
|
for (s = 0; m; ++s, m >>= 1) {
|
|
struct NineBaseTexture9 *tex = src->texture[s];
|
|
if (!(m & 1))
|
|
continue;
|
|
nine_context_set_texture(device, s, tex);
|
|
}
|
|
}
|
|
|
|
/* Sampler state */
|
|
if (src->changed.group & NINE_STATE_SAMPLER) {
|
|
unsigned s;
|
|
|
|
for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
|
|
uint32_t m = src->changed.sampler[s];
|
|
while (m) {
|
|
const int i = ffs(m) - 1;
|
|
m &= ~(1 << i);
|
|
nine_context_set_sampler_state(device, s, i, src->samp_advertised[s][i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Vertex buffers */
|
|
if (src->changed.vtxbuf | src->changed.stream_freq) {
|
|
uint32_t m = src->changed.vtxbuf | src->changed.stream_freq;
|
|
for (i = 0; m; ++i, m >>= 1) {
|
|
if (src->changed.vtxbuf & (1 << i))
|
|
nine_context_set_stream_source(device, i, src->stream[i], src->vtxbuf[i].buffer_offset, src->vtxbuf[i].stride);
|
|
if (src->changed.stream_freq & (1 << i))
|
|
nine_context_set_stream_source_freq(device, i, src->stream_freq[i]);
|
|
}
|
|
}
|
|
|
|
/* Index buffer */
|
|
if (src->changed.group & NINE_STATE_IDXBUF)
|
|
nine_context_set_indices(device, src->idxbuf);
|
|
|
|
/* Vertex declaration */
|
|
if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
|
|
nine_context_set_vertex_declaration(device, src->vdecl);
|
|
|
|
/* Vertex shader */
|
|
if (src->changed.group & NINE_STATE_VS)
|
|
nine_context_set_vertex_shader(device, src->vs);
|
|
|
|
/* Pixel shader */
|
|
if (src->changed.group & NINE_STATE_PS)
|
|
nine_context_set_pixel_shader(device, src->ps);
|
|
|
|
/* Vertex constants */
|
|
if (src->changed.group & NINE_STATE_VS_CONST) {
|
|
struct nine_range *r;
|
|
for (r = src->changed.vs_const_f; r; r = r->next)
|
|
nine_context_set_vertex_shader_constant_f(device, r->bgn,
|
|
&src->vs_const_f[r->bgn * 4],
|
|
sizeof(float[4]) * (r->end - r->bgn),
|
|
r->end - r->bgn);
|
|
for (r = src->changed.vs_const_i; r; r = r->next)
|
|
nine_context_set_vertex_shader_constant_i(device, r->bgn,
|
|
&src->vs_const_i[r->bgn * 4],
|
|
sizeof(int[4]) * (r->end - r->bgn),
|
|
r->end - r->bgn);
|
|
for (r = src->changed.vs_const_b; r; r = r->next)
|
|
nine_context_set_vertex_shader_constant_b(device, r->bgn,
|
|
&src->vs_const_b[r->bgn * 4],
|
|
sizeof(BOOL) * (r->end - r->bgn),
|
|
r->end - r->bgn);
|
|
}
|
|
|
|
/* Pixel constants */
|
|
if (src->changed.group & NINE_STATE_PS_CONST) {
|
|
struct nine_range *r;
|
|
for (r = src->changed.ps_const_f; r; r = r->next)
|
|
nine_context_set_pixel_shader_constant_f(device, r->bgn,
|
|
&src->ps_const_f[r->bgn * 4],
|
|
sizeof(float[4]) * (r->end - r->bgn),
|
|
r->end - r->bgn);
|
|
if (src->changed.ps_const_i) {
|
|
uint16_t m = src->changed.ps_const_i;
|
|
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
|
|
if (m & 1)
|
|
nine_context_set_pixel_shader_constant_i_transformed(device, i,
|
|
src->ps_const_i[i], sizeof(int[4]), 1);
|
|
}
|
|
if (src->changed.ps_const_b) {
|
|
uint16_t m = src->changed.ps_const_b;
|
|
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
|
|
if (m & 1)
|
|
nine_context_set_pixel_shader_constant_b(device, i,
|
|
&src->ps_const_b[i], sizeof(BOOL), 1);
|
|
}
|
|
}
|
|
|
|
/* Viewport */
|
|
if (src->changed.group & NINE_STATE_VIEWPORT)
|
|
nine_context_set_viewport(device, &src->viewport);
|
|
|
|
/* Scissor */
|
|
if (src->changed.group & NINE_STATE_SCISSOR)
|
|
nine_context_set_scissor(device, &src->scissor);
|
|
|
|
/* User Clip Planes */
|
|
if (src->changed.ucp)
|
|
for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
|
|
if (src->changed.ucp & (1 << i))
|
|
nine_context_set_clip_plane(device, i, (struct nine_clipplane*)&src->clip.ucp[i][0]);
|
|
|
|
if (!(src->changed.group & NINE_STATE_FF))
|
|
return;
|
|
|
|
/* Fixed function state. */
|
|
|
|
if (src->changed.group & NINE_STATE_FF_MATERIAL)
|
|
nine_context_set_material(device, &src->ff.material);
|
|
|
|
if (src->changed.group & NINE_STATE_FF_PS_CONSTS) {
|
|
unsigned s;
|
|
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
|
|
for (i = 0; i < NINED3DTSS_COUNT; ++i)
|
|
if (src->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
|
|
nine_context_set_texture_stage_state(device, s, i, src->ff.tex_stage[s][i]);
|
|
}
|
|
}
|
|
if (src->changed.group & NINE_STATE_FF_LIGHTING) {
|
|
for (i = 0; i < src->ff.num_lights; ++i)
|
|
if (src->ff.light[i].Type != NINED3DLIGHT_INVALID)
|
|
nine_context_set_light(device, i, &src->ff.light[i]);
|
|
|
|
nine_context_light_enable_stateblock(device, src->ff.active_light, src->ff.num_lights_active);
|
|
}
|
|
if (src->changed.group & NINE_STATE_FF_VSTRANSF) {
|
|
for (i = 0; i < ARRAY_SIZE(src->ff.changed.transform); ++i) {
|
|
unsigned s;
|
|
if (!src->ff.changed.transform[i])
|
|
continue;
|
|
for (s = i * 32; s < (i * 32 + 32); ++s) {
|
|
if (!(src->ff.changed.transform[i] & (1 << (s % 32))))
|
|
continue;
|
|
/* MaxVertexBlendMatrixIndex is 8, which means
|
|
* we don't read past index D3DTS_WORLDMATRIX(8).
|
|
* swvp is supposed to allow all 256, but we don't
|
|
* implement it for now. */
|
|
if (s > D3DTS_WORLDMATRIX(8))
|
|
break;
|
|
nine_context_set_transform(device, s,
|
|
nine_state_access_transform(
|
|
(struct nine_ff_state *)&src->ff,
|
|
s, FALSE));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
nine_update_state_framebuffer_clear(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
if (context->changed.group & NINE_STATE_FB)
|
|
update_framebuffer(device, TRUE);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_clear_fb,
|
|
ARG_VAL(DWORD, Count),
|
|
ARG_COPY_REF(D3DRECT, pRects),
|
|
ARG_VAL(DWORD, Flags),
|
|
ARG_VAL(D3DCOLOR, Color),
|
|
ARG_VAL(float, Z),
|
|
ARG_VAL(DWORD, Stencil))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
const int sRGB = context->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
|
|
struct pipe_surface *cbuf, *zsbuf;
|
|
struct pipe_context *pipe = context->pipe;
|
|
struct NineSurface9 *zsbuf_surf = context->ds;
|
|
struct NineSurface9 *rt;
|
|
unsigned bufs = 0;
|
|
unsigned r, i;
|
|
union pipe_color_union rgba;
|
|
unsigned rt_mask = 0;
|
|
D3DRECT rect;
|
|
|
|
nine_update_state_framebuffer_clear(device);
|
|
|
|
if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
|
|
/* Ignore Z buffer if not bound */
|
|
if (context->pipe_data.fb.zsbuf != NULL) {
|
|
if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
|
|
if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
|
|
}
|
|
if (!bufs)
|
|
return;
|
|
d3dcolor_to_pipe_color_union(&rgba, Color);
|
|
|
|
rect.x1 = context->viewport.X;
|
|
rect.y1 = context->viewport.Y;
|
|
rect.x2 = context->viewport.Width + rect.x1;
|
|
rect.y2 = context->viewport.Height + rect.y1;
|
|
|
|
/* Both rectangles apply, which is weird, but that's D3D9. */
|
|
if (context->rs[D3DRS_SCISSORTESTENABLE]) {
|
|
rect.x1 = MAX2(rect.x1, context->scissor.minx);
|
|
rect.y1 = MAX2(rect.y1, context->scissor.miny);
|
|
rect.x2 = MIN2(rect.x2, context->scissor.maxx);
|
|
rect.y2 = MIN2(rect.y2, context->scissor.maxy);
|
|
}
|
|
|
|
if (Count) {
|
|
/* Maybe apps like to specify a large rect ? */
|
|
if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
|
|
pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
|
|
DBG("First rect covers viewport.\n");
|
|
Count = 0;
|
|
pRects = NULL;
|
|
}
|
|
}
|
|
|
|
if (rect.x1 >= context->pipe_data.fb.width || rect.y1 >= context->pipe_data.fb.height)
|
|
return;
|
|
|
|
for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
|
|
if (context->rt[i] && context->rt[i]->desc.Format != D3DFMT_NULL)
|
|
rt_mask |= 1 << i;
|
|
}
|
|
|
|
/* fast path, clears everything at once */
|
|
if (!Count &&
|
|
(!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == context->rt_mask)) &&
|
|
rect.x1 == 0 && rect.y1 == 0 &&
|
|
/* Case we clear only render target. Check clear region vs rt. */
|
|
((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
|
|
rect.x2 >= context->pipe_data.fb.width &&
|
|
rect.y2 >= context->pipe_data.fb.height) ||
|
|
/* Case we clear depth buffer (and eventually rt too).
|
|
* depth buffer size is always >= rt size. Compare to clear region */
|
|
((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
|
|
rect.x2 >= zsbuf_surf->desc.Width &&
|
|
rect.y2 >= zsbuf_surf->desc.Height))) {
|
|
DBG("Clear fast path\n");
|
|
pipe->clear(pipe, bufs, NULL, &rgba, Z, Stencil);
|
|
return;
|
|
}
|
|
|
|
if (!Count) {
|
|
Count = 1;
|
|
pRects = ▭
|
|
}
|
|
|
|
for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
|
|
rt = context->rt[i];
|
|
if (!rt || rt->desc.Format == D3DFMT_NULL ||
|
|
!(bufs & PIPE_CLEAR_COLOR))
|
|
continue; /* save space, compiler should hoist this */
|
|
cbuf = NineSurface9_GetSurface(rt, sRGB);
|
|
for (r = 0; r < Count; ++r) {
|
|
/* Don't trust users to pass these in the right order. */
|
|
unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
|
|
unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
|
|
unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
|
|
unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
|
|
#ifndef NINE_LAX
|
|
/* Drop negative rectangles (like wine expects). */
|
|
if (pRects[r].x1 > pRects[r].x2) continue;
|
|
if (pRects[r].y1 > pRects[r].y2) continue;
|
|
#endif
|
|
|
|
x1 = MAX2(x1, rect.x1);
|
|
y1 = MAX2(y1, rect.y1);
|
|
x2 = MIN3(x2, rect.x2, rt->desc.Width);
|
|
y2 = MIN3(y2, rect.y2, rt->desc.Height);
|
|
|
|
DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
|
|
pipe->clear_render_target(pipe, cbuf, &rgba,
|
|
x1, y1, x2 - x1, y2 - y1, false);
|
|
}
|
|
}
|
|
if (!(bufs & PIPE_CLEAR_DEPTHSTENCIL))
|
|
return;
|
|
|
|
bufs &= PIPE_CLEAR_DEPTHSTENCIL;
|
|
|
|
for (r = 0; r < Count; ++r) {
|
|
unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
|
|
unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
|
|
unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
|
|
unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
|
|
#ifndef NINE_LAX
|
|
/* Drop negative rectangles. */
|
|
if (pRects[r].x1 > pRects[r].x2) continue;
|
|
if (pRects[r].y1 > pRects[r].y2) continue;
|
|
#endif
|
|
|
|
x1 = MIN2(x1, rect.x1);
|
|
y1 = MIN2(y1, rect.y1);
|
|
x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
|
|
y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
|
|
|
|
zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
|
|
assert(zsbuf);
|
|
pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
|
|
x1, y1, x2 - x1, y2 - y1, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
static inline void
|
|
init_draw_info(struct pipe_draw_info *info,
|
|
struct pipe_draw_start_count_bias *draw,
|
|
struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
|
|
{
|
|
info->mode = d3dprimitivetype_to_pipe_prim(type);
|
|
draw->count = prim_count_to_vertex_count(type, count);
|
|
info->start_instance = 0;
|
|
info->instance_count = 1;
|
|
if (dev->context.stream_instancedata_mask & dev->context.stream_usage_mask)
|
|
info->instance_count = MAX2(dev->context.stream_freq[0] & 0x7FFFFF, 1);
|
|
info->primitive_restart = FALSE;
|
|
info->has_user_indices = FALSE;
|
|
info->take_index_buffer_ownership = FALSE;
|
|
info->index_bias_varies = FALSE;
|
|
info->increment_draw_id = FALSE;
|
|
info->was_line_loop = FALSE;
|
|
info->restart_index = 0;
|
|
info->view_mask = 0;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_draw_primitive,
|
|
ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
|
|
ARG_VAL(UINT, StartVertex),
|
|
ARG_VAL(UINT, PrimitiveCount))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_draw_info info;
|
|
struct pipe_draw_start_count_bias draw;
|
|
|
|
nine_update_state(device);
|
|
|
|
init_draw_info(&info, &draw, device, PrimitiveType, PrimitiveCount);
|
|
info.index_size = 0;
|
|
draw.start = StartVertex;
|
|
draw.index_bias = 0;
|
|
info.min_index = draw.start;
|
|
info.max_index = draw.start + draw.count - 1;
|
|
info.index.resource = NULL;
|
|
|
|
context->pipe->draw_vbo(context->pipe, &info, 0, NULL, &draw, 1);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_draw_indexed_primitive,
|
|
ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
|
|
ARG_VAL(INT, BaseVertexIndex),
|
|
ARG_VAL(UINT, MinVertexIndex),
|
|
ARG_VAL(UINT, NumVertices),
|
|
ARG_VAL(UINT, StartIndex),
|
|
ARG_VAL(UINT, PrimitiveCount))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_draw_info info;
|
|
struct pipe_draw_start_count_bias draw;
|
|
|
|
nine_update_state(device);
|
|
|
|
init_draw_info(&info, &draw, device, PrimitiveType, PrimitiveCount);
|
|
info.index_size = context->index_size;
|
|
draw.start = context->index_offset / context->index_size + StartIndex;
|
|
draw.index_bias = BaseVertexIndex;
|
|
info.index_bounds_valid = true;
|
|
/* These don't include index bias: */
|
|
info.min_index = MinVertexIndex;
|
|
info.max_index = MinVertexIndex + NumVertices - 1;
|
|
info.index.resource = context->idxbuf;
|
|
|
|
context->pipe->draw_vbo(context->pipe, &info, 0, NULL, &draw, 1);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf,
|
|
ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
|
|
ARG_VAL(UINT, MinVertexIndex),
|
|
ARG_VAL(UINT, NumVertices),
|
|
ARG_VAL(UINT, PrimitiveCount),
|
|
ARG_BIND_VBUF(struct pipe_vertex_buffer, vbuf),
|
|
ARG_BIND_RES(struct pipe_resource, ibuf),
|
|
ARG_VAL(void *, user_ibuf),
|
|
ARG_VAL(UINT, index_offset),
|
|
ARG_VAL(UINT, index_size))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_draw_info info;
|
|
struct pipe_draw_start_count_bias draw;
|
|
|
|
nine_update_state(device);
|
|
|
|
init_draw_info(&info, &draw, device, PrimitiveType, PrimitiveCount);
|
|
info.index_size = index_size;
|
|
draw.start = index_offset / info.index_size;
|
|
draw.index_bias = 0;
|
|
info.index_bounds_valid = true;
|
|
info.min_index = MinVertexIndex;
|
|
info.max_index = MinVertexIndex + NumVertices - 1;
|
|
info.has_user_indices = ibuf == NULL;
|
|
if (ibuf)
|
|
info.index.resource = ibuf;
|
|
else
|
|
info.index.user = user_ibuf;
|
|
|
|
context->pipe->set_vertex_buffers(context->pipe, 0, 1, 0, false, vbuf);
|
|
context->changed.vtxbuf |= 1;
|
|
|
|
context->pipe->draw_vbo(context->pipe, &info, 0, NULL, &draw, 1);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_resource_copy_region,
|
|
ARG_BIND_REF(struct NineUnknown, dst),
|
|
ARG_BIND_REF(struct NineUnknown, src),
|
|
ARG_BIND_RES(struct pipe_resource, dst_res),
|
|
ARG_VAL(unsigned, dst_level),
|
|
ARG_COPY_REF(struct pipe_box, dst_box),
|
|
ARG_BIND_RES(struct pipe_resource, src_res),
|
|
ARG_VAL(unsigned, src_level),
|
|
ARG_COPY_REF(struct pipe_box, src_box))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
(void) dst;
|
|
(void) src;
|
|
|
|
context->pipe->resource_copy_region(context->pipe,
|
|
dst_res, dst_level,
|
|
dst_box->x, dst_box->y, dst_box->z,
|
|
src_res, src_level,
|
|
src_box);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_blit,
|
|
ARG_BIND_REF(struct NineUnknown, dst),
|
|
ARG_BIND_REF(struct NineUnknown, src),
|
|
ARG_BIND_BLIT(struct pipe_blit_info, blit))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
(void) dst;
|
|
(void) src;
|
|
|
|
context->pipe->blit(context->pipe, blit);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_clear_render_target,
|
|
ARG_BIND_REF(struct NineSurface9, surface),
|
|
ARG_VAL(D3DCOLOR, color),
|
|
ARG_VAL(UINT, x),
|
|
ARG_VAL(UINT, y),
|
|
ARG_VAL(UINT, width),
|
|
ARG_VAL(UINT, height))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_surface *surf;
|
|
union pipe_color_union rgba;
|
|
|
|
d3dcolor_to_pipe_color_union(&rgba, color);
|
|
surf = NineSurface9_GetSurface(surface, 0);
|
|
context->pipe->clear_render_target(context->pipe, surf, &rgba, x, y, width, height, false);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_gen_mipmap,
|
|
ARG_BIND_REF(struct NineUnknown, dst),
|
|
ARG_BIND_RES(struct pipe_resource, res),
|
|
ARG_VAL(UINT, base_level),
|
|
ARG_VAL(UINT, last_level),
|
|
ARG_VAL(UINT, first_layer),
|
|
ARG_VAL(UINT, last_layer),
|
|
ARG_VAL(UINT, filter))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
/* We just bind dst for the bind count */
|
|
(void)dst;
|
|
|
|
util_gen_mipmap(context->pipe, res, res->format, base_level,
|
|
last_level, first_layer, last_layer, filter);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT_WITH_COUNTER(nine_context_range_upload,
|
|
ARG_BIND_REF(struct NineUnknown, src_ref),
|
|
ARG_BIND_RES(struct pipe_resource, res),
|
|
ARG_VAL(unsigned, offset),
|
|
ARG_VAL(unsigned, size),
|
|
ARG_VAL(unsigned, usage),
|
|
ARG_VAL(const void *, data))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
/* Binding src_ref avoids release before upload */
|
|
(void)src_ref;
|
|
|
|
context->pipe->buffer_subdata(context->pipe, res, usage, offset, size, data);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT_WITH_COUNTER(nine_context_box_upload,
|
|
ARG_BIND_REF(struct NineUnknown, src_ref),
|
|
ARG_BIND_RES(struct pipe_resource, res),
|
|
ARG_VAL(unsigned, level),
|
|
ARG_COPY_REF(struct pipe_box, dst_box),
|
|
ARG_VAL(enum pipe_format, src_format),
|
|
ARG_VAL(const void *, src),
|
|
ARG_VAL(unsigned, src_stride),
|
|
ARG_VAL(unsigned, src_layer_stride),
|
|
ARG_COPY_REF(struct pipe_box, src_box))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_context *pipe = context->pipe;
|
|
struct pipe_transfer *transfer = NULL;
|
|
uint8_t *map;
|
|
|
|
/* Binding src_ref avoids release before upload */
|
|
(void)src_ref;
|
|
|
|
if (is_ATI1_ATI2(src_format)) {
|
|
const unsigned bw = util_format_get_blockwidth(src_format);
|
|
const unsigned bh = util_format_get_blockheight(src_format);
|
|
/* For these formats, the allocate surface can be too small to contain
|
|
* a block. Yet we can be asked to upload such surfaces.
|
|
* It is ok for these surfaces to have buggy content,
|
|
* but we should avoid crashing.
|
|
* Calling util_format_translate_3d would read out of bounds. */
|
|
if (dst_box->width < bw || dst_box->height < bh)
|
|
return;
|
|
}
|
|
|
|
map = pipe->texture_map(pipe,
|
|
res,
|
|
level,
|
|
PIPE_MAP_WRITE | PIPE_MAP_DISCARD_RANGE,
|
|
dst_box, &transfer);
|
|
if (!map)
|
|
return;
|
|
|
|
/* Note: if formats are the sames, it will revert
|
|
* to normal memcpy */
|
|
(void) util_format_translate_3d(res->format,
|
|
map, transfer->stride,
|
|
transfer->layer_stride,
|
|
0, 0, 0,
|
|
src_format,
|
|
src, src_stride,
|
|
src_layer_stride,
|
|
src_box->x, src_box->y, src_box->z,
|
|
dst_box->width, dst_box->height,
|
|
dst_box->depth);
|
|
|
|
pipe_texture_unmap(pipe, transfer);
|
|
}
|
|
|
|
struct pipe_query *
|
|
nine_context_create_query(struct NineDevice9 *device, unsigned query_type)
|
|
{
|
|
struct pipe_context *pipe;
|
|
struct pipe_query *res;
|
|
|
|
pipe = nine_context_get_pipe_acquire(device);
|
|
res = pipe->create_query(pipe, query_type, 0);
|
|
nine_context_get_pipe_release(device);
|
|
return res;
|
|
}
|
|
|
|
CSMT_ITEM_DO_WAIT(nine_context_destroy_query,
|
|
ARG_REF(struct pipe_query, query))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
context->pipe->destroy_query(context->pipe, query);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT_WITH_COUNTER(nine_context_begin_query,
|
|
ARG_REF(struct pipe_query, query))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
(void) context->pipe->begin_query(context->pipe, query);
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT_WITH_COUNTER(nine_context_end_query,
|
|
ARG_REF(struct pipe_query, query))
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
(void) context->pipe->end_query(context->pipe, query);
|
|
}
|
|
|
|
boolean
|
|
nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
|
|
unsigned *counter, boolean flush, boolean wait,
|
|
union pipe_query_result *result)
|
|
{
|
|
struct pipe_context *pipe;
|
|
boolean ret;
|
|
|
|
if (wait)
|
|
nine_csmt_process(device);
|
|
else if (p_atomic_read(counter) > 0) {
|
|
if (flush && device->csmt_active)
|
|
nine_queue_flush(device->csmt_ctx->pool);
|
|
DBG("Pending begin/end. Returning\n");
|
|
return false;
|
|
}
|
|
|
|
pipe = nine_context_get_pipe_acquire(device);
|
|
ret = pipe->get_query_result(pipe, query, wait, result);
|
|
nine_context_get_pipe_release(device);
|
|
|
|
DBG("Query result %s\n", ret ? "found" : "not yet available");
|
|
return ret;
|
|
}
|
|
|
|
CSMT_ITEM_NO_WAIT(nine_context_pipe_flush)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
context->pipe->flush(context->pipe, NULL, PIPE_FLUSH_ASYNC);
|
|
}
|
|
|
|
/* State defaults */
|
|
|
|
static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] =
|
|
{
|
|
/* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
|
|
[D3DRS_ZENABLE] = D3DZB_FALSE,
|
|
[D3DRS_FILLMODE] = D3DFILL_SOLID,
|
|
[D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,
|
|
/* [D3DRS_LINEPATTERN] = 0x00000000, */
|
|
[D3DRS_ZWRITEENABLE] = TRUE,
|
|
[D3DRS_ALPHATESTENABLE] = FALSE,
|
|
[D3DRS_LASTPIXEL] = TRUE,
|
|
[D3DRS_SRCBLEND] = D3DBLEND_ONE,
|
|
[D3DRS_DESTBLEND] = D3DBLEND_ZERO,
|
|
[D3DRS_CULLMODE] = D3DCULL_CCW,
|
|
[D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
|
|
[D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
|
|
[D3DRS_ALPHAREF] = 0,
|
|
[D3DRS_DITHERENABLE] = FALSE,
|
|
[D3DRS_ALPHABLENDENABLE] = FALSE,
|
|
[D3DRS_FOGENABLE] = FALSE,
|
|
[D3DRS_SPECULARENABLE] = FALSE,
|
|
/* [D3DRS_ZVISIBLE] = 0, */
|
|
[D3DRS_FOGCOLOR] = 0,
|
|
[D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
|
|
[D3DRS_FOGSTART] = 0x00000000,
|
|
[D3DRS_FOGEND] = 0x3F800000,
|
|
[D3DRS_FOGDENSITY] = 0x3F800000,
|
|
/* [D3DRS_EDGEANTIALIAS] = FALSE, */
|
|
[D3DRS_RANGEFOGENABLE] = FALSE,
|
|
[D3DRS_STENCILENABLE] = FALSE,
|
|
[D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
|
|
[D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
|
|
[D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
|
|
[D3DRS_STENCILREF] = 0,
|
|
[D3DRS_STENCILMASK] = 0xFFFFFFFF,
|
|
[D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
|
|
[D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
|
|
[D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
|
|
[D3DRS_WRAP0] = 0,
|
|
[D3DRS_WRAP1] = 0,
|
|
[D3DRS_WRAP2] = 0,
|
|
[D3DRS_WRAP3] = 0,
|
|
[D3DRS_WRAP4] = 0,
|
|
[D3DRS_WRAP5] = 0,
|
|
[D3DRS_WRAP6] = 0,
|
|
[D3DRS_WRAP7] = 0,
|
|
[D3DRS_CLIPPING] = TRUE,
|
|
[D3DRS_LIGHTING] = TRUE,
|
|
[D3DRS_AMBIENT] = 0,
|
|
[D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
|
|
[D3DRS_COLORVERTEX] = TRUE,
|
|
[D3DRS_LOCALVIEWER] = TRUE,
|
|
[D3DRS_NORMALIZENORMALS] = FALSE,
|
|
[D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
|
|
[D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
|
|
[D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL,
|
|
[D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
|
|
[D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
|
|
[D3DRS_CLIPPLANEENABLE] = 0,
|
|
/* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
|
|
[D3DRS_POINTSIZE] = 0x3F800000,
|
|
[D3DRS_POINTSIZE_MIN] = 0x3F800000,
|
|
[D3DRS_POINTSPRITEENABLE] = FALSE,
|
|
[D3DRS_POINTSCALEENABLE] = FALSE,
|
|
[D3DRS_POINTSCALE_A] = 0x3F800000,
|
|
[D3DRS_POINTSCALE_B] = 0x00000000,
|
|
[D3DRS_POINTSCALE_C] = 0x00000000,
|
|
[D3DRS_MULTISAMPLEANTIALIAS] = TRUE,
|
|
[D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,
|
|
[D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
|
|
/* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
|
|
[D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE,
|
|
[D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
|
|
[D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE,
|
|
[D3DRS_COLORWRITEENABLE] = 0x0000000f,
|
|
[D3DRS_TWEENFACTOR] = 0x00000000,
|
|
[D3DRS_BLENDOP] = D3DBLENDOP_ADD,
|
|
[D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC,
|
|
[D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR,
|
|
[D3DRS_SCISSORTESTENABLE] = FALSE,
|
|
[D3DRS_SLOPESCALEDEPTHBIAS] = 0,
|
|
[D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000,
|
|
[D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000,
|
|
[D3DRS_ANTIALIASEDLINEENABLE] = FALSE,
|
|
[D3DRS_ADAPTIVETESS_X] = 0x00000000,
|
|
[D3DRS_ADAPTIVETESS_Y] = 0x00000000,
|
|
[D3DRS_ADAPTIVETESS_Z] = 0x3F800000,
|
|
[D3DRS_ADAPTIVETESS_W] = 0x00000000,
|
|
[D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE,
|
|
[D3DRS_TWOSIDEDSTENCILMODE] = FALSE,
|
|
[D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
|
|
[D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP,
|
|
[D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
|
|
[D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
|
|
[D3DRS_COLORWRITEENABLE1] = 0x0000000F,
|
|
[D3DRS_COLORWRITEENABLE2] = 0x0000000F,
|
|
[D3DRS_COLORWRITEENABLE3] = 0x0000000F,
|
|
[D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
|
|
[D3DRS_SRGBWRITEENABLE] = 0,
|
|
[D3DRS_DEPTHBIAS] = 0,
|
|
[D3DRS_WRAP8] = 0,
|
|
[D3DRS_WRAP9] = 0,
|
|
[D3DRS_WRAP10] = 0,
|
|
[D3DRS_WRAP11] = 0,
|
|
[D3DRS_WRAP12] = 0,
|
|
[D3DRS_WRAP13] = 0,
|
|
[D3DRS_WRAP14] = 0,
|
|
[D3DRS_WRAP15] = 0,
|
|
[D3DRS_SEPARATEALPHABLENDENABLE] = FALSE,
|
|
[D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE,
|
|
[D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
|
|
[D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
|
|
[NINED3DRS_VSPOINTSIZE] = FALSE,
|
|
[NINED3DRS_RTMASK] = 0xf,
|
|
[NINED3DRS_ALPHACOVERAGE] = FALSE,
|
|
[NINED3DRS_MULTISAMPLE] = FALSE,
|
|
[NINED3DRS_FETCH4] = 0
|
|
};
|
|
static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
|
|
{
|
|
[D3DTSS_COLOROP] = D3DTOP_DISABLE,
|
|
[D3DTSS_ALPHAOP] = D3DTOP_DISABLE,
|
|
[D3DTSS_COLORARG1] = D3DTA_TEXTURE,
|
|
[D3DTSS_COLORARG2] = D3DTA_CURRENT,
|
|
[D3DTSS_COLORARG0] = D3DTA_CURRENT,
|
|
[D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
|
|
[D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
|
|
[D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
|
|
[D3DTSS_RESULTARG] = D3DTA_CURRENT,
|
|
[D3DTSS_BUMPENVMAT00] = 0,
|
|
[D3DTSS_BUMPENVMAT01] = 0,
|
|
[D3DTSS_BUMPENVMAT10] = 0,
|
|
[D3DTSS_BUMPENVMAT11] = 0,
|
|
[D3DTSS_BUMPENVLSCALE] = 0,
|
|
[D3DTSS_BUMPENVLOFFSET] = 0,
|
|
[D3DTSS_TEXCOORDINDEX] = 0,
|
|
[D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE,
|
|
};
|
|
static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
|
|
{
|
|
[D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP,
|
|
[D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP,
|
|
[D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP,
|
|
[D3DSAMP_BORDERCOLOR] = 0,
|
|
[D3DSAMP_MAGFILTER] = D3DTEXF_POINT,
|
|
[D3DSAMP_MINFILTER] = D3DTEXF_POINT,
|
|
[D3DSAMP_MIPFILTER] = D3DTEXF_NONE,
|
|
[D3DSAMP_MIPMAPLODBIAS] = 0,
|
|
[D3DSAMP_MAXMIPLEVEL] = 0,
|
|
[D3DSAMP_MAXANISOTROPY] = 1,
|
|
[D3DSAMP_SRGBTEXTURE] = 0,
|
|
[D3DSAMP_ELEMENTINDEX] = 0,
|
|
[D3DSAMP_DMAPOFFSET] = 0,
|
|
[NINED3DSAMP_MINLOD] = 0,
|
|
[NINED3DSAMP_SHADOW] = 0,
|
|
[NINED3DSAMP_CUBETEX] = 0
|
|
};
|
|
|
|
/* Note: The following 4 functions assume there is no
|
|
* pending commands */
|
|
|
|
void nine_state_restore_non_cso(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
|
|
context->changed.group = NINE_STATE_ALL;
|
|
context->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
|
|
context->changed.ucp = TRUE;
|
|
context->commit |= NINE_STATE_COMMIT_CONST_VS | NINE_STATE_COMMIT_CONST_PS;
|
|
context->enabled_sampler_count_vs = 0;
|
|
context->enabled_sampler_count_ps = 0;
|
|
}
|
|
|
|
void
|
|
nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
|
|
boolean is_reset)
|
|
{
|
|
struct nine_state *state = &device->state;
|
|
struct nine_context *context = &device->context;
|
|
unsigned s;
|
|
|
|
/* Initialize defaults.
|
|
*/
|
|
memcpy(context->rs, nine_render_state_defaults, sizeof(context->rs));
|
|
|
|
for (s = 0; s < ARRAY_SIZE(state->ff.tex_stage); ++s) {
|
|
memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults,
|
|
sizeof(state->ff.tex_stage[s]));
|
|
state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s;
|
|
}
|
|
state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE;
|
|
state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1;
|
|
|
|
for (s = 0; s < ARRAY_SIZE(state->ff.tex_stage); ++s)
|
|
memcpy(&context->ff.tex_stage[s], state->ff.tex_stage[s],
|
|
sizeof(state->ff.tex_stage[s]));
|
|
|
|
memset(&context->bumpmap_vars, 0, sizeof(context->bumpmap_vars));
|
|
|
|
for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
|
|
memcpy(&context->samp[s], nine_samp_state_defaults,
|
|
sizeof(context->samp[s]));
|
|
memcpy(&state->samp_advertised[s], nine_samp_state_defaults,
|
|
sizeof(state->samp_advertised[s]));
|
|
}
|
|
|
|
memset(state->vs_const_f, 0, VS_CONST_F_SIZE(device));
|
|
memset(context->vs_const_f, 0, device->vs_const_size);
|
|
if (context->vs_const_f_swvp)
|
|
memset(context->vs_const_f_swvp, 0, NINE_MAX_CONST_F_SWVP * sizeof(float[4]));
|
|
memset(state->vs_const_i, 0, VS_CONST_I_SIZE(device));
|
|
memset(context->vs_const_i, 0, VS_CONST_I_SIZE(device));
|
|
memset(state->vs_const_b, 0, VS_CONST_B_SIZE(device));
|
|
memset(context->vs_const_b, 0, VS_CONST_B_SIZE(device));
|
|
memset(state->ps_const_f, 0, device->ps_const_size);
|
|
memset(context->ps_const_f, 0, device->ps_const_size);
|
|
memset(state->ps_const_i, 0, sizeof(state->ps_const_i));
|
|
memset(context->ps_const_i, 0, sizeof(context->ps_const_i));
|
|
memset(state->ps_const_b, 0, sizeof(state->ps_const_b));
|
|
memset(context->ps_const_b, 0, sizeof(context->ps_const_b));
|
|
|
|
/* Cap dependent initial state:
|
|
*/
|
|
context->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize);
|
|
|
|
memcpy(state->rs_advertised, context->rs, sizeof(context->rs));
|
|
|
|
/* Set changed flags to initialize driver.
|
|
*/
|
|
context->changed.group = NINE_STATE_ALL;
|
|
context->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
|
|
context->changed.ucp = TRUE;
|
|
|
|
context->ff.changed.transform[0] = ~0;
|
|
context->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
|
|
|
|
if (!is_reset) {
|
|
state->viewport.MinZ = context->viewport.MinZ = 0.0f;
|
|
state->viewport.MaxZ = context->viewport.MaxZ = 1.0f;
|
|
}
|
|
|
|
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
|
|
context->changed.sampler[s] = ~0;
|
|
|
|
if (!is_reset) {
|
|
context->dummy_vbo_bound_at = -1;
|
|
context->vbo_bound_done = FALSE;
|
|
}
|
|
}
|
|
|
|
void
|
|
nine_device_state_clear(struct NineDevice9 *device)
|
|
{
|
|
struct nine_state *state = &device->state;
|
|
unsigned i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(state->rt); ++i)
|
|
nine_bind(&state->rt[i], NULL);
|
|
nine_bind(&state->ds, NULL);
|
|
nine_bind(&state->vs, NULL);
|
|
nine_bind(&state->ps, NULL);
|
|
nine_bind(&state->vdecl, NULL);
|
|
for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
|
|
NineBindBufferToDevice(device,
|
|
(struct NineBuffer9 **)&state->stream[i],
|
|
NULL);
|
|
NineBindBufferToDevice(device,
|
|
(struct NineBuffer9 **)&state->idxbuf,
|
|
NULL);
|
|
|
|
for (i = 0; i < NINE_MAX_SAMPLERS; ++i)
|
|
NineBindTextureToDevice(device, &state->texture[i], NULL);
|
|
}
|
|
|
|
void
|
|
nine_context_clear(struct NineDevice9 *device)
|
|
{
|
|
struct nine_context *context = &device->context;
|
|
struct pipe_context *pipe = context->pipe;
|
|
struct cso_context *cso = context->cso;
|
|
unsigned i;
|
|
|
|
/* Early device ctor failure. Nothing to do */
|
|
if (!pipe || !cso)
|
|
return;
|
|
|
|
pipe->bind_vs_state(pipe, NULL);
|
|
pipe->bind_fs_state(pipe, NULL);
|
|
|
|
/* Don't unbind constant buffers, they're device-private and
|
|
* do not change on Reset.
|
|
*/
|
|
|
|
cso_set_samplers(cso, PIPE_SHADER_VERTEX, 0, NULL);
|
|
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 0, NULL);
|
|
context->enabled_sampler_count_vs = 0;
|
|
context->enabled_sampler_count_ps = 0;
|
|
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, 0,
|
|
NINE_MAX_SAMPLERS_VS, false, NULL);
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
|
|
NINE_MAX_SAMPLERS_PS, false, NULL);
|
|
|
|
pipe->set_vertex_buffers(pipe, 0, 0, device->caps.MaxStreams, false, NULL);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(context->rt); ++i)
|
|
nine_bind(&context->rt[i], NULL);
|
|
nine_bind(&context->ds, NULL);
|
|
nine_bind(&context->vs, NULL);
|
|
nine_bind(&context->ps, NULL);
|
|
nine_bind(&context->vdecl, NULL);
|
|
for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
|
|
pipe_vertex_buffer_unreference(&context->vtxbuf[i]);
|
|
pipe_resource_reference(&context->idxbuf, NULL);
|
|
pipe_resource_reference(&context->pipe_data.cb_vs.buffer, NULL);
|
|
pipe_resource_reference(&context->pipe_data.cb_ps.buffer, NULL);
|
|
|
|
for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
|
|
context->texture[i].enabled = FALSE;
|
|
pipe_resource_reference(&context->texture[i].resource,
|
|
NULL);
|
|
pipe_sampler_view_reference(&context->texture[i].view[0],
|
|
NULL);
|
|
pipe_sampler_view_reference(&context->texture[i].view[1],
|
|
NULL);
|
|
}
|
|
}
|
|
|
|
void
|
|
nine_context_update_state(struct NineDevice9 *device)
|
|
{
|
|
nine_update_state(device);
|
|
}
|
|
|
|
void
|
|
nine_state_init_sw(struct NineDevice9 *device)
|
|
{
|
|
struct pipe_context *pipe_sw = device->pipe_sw;
|
|
struct pipe_rasterizer_state rast;
|
|
struct pipe_blend_state blend;
|
|
struct pipe_depth_stencil_alpha_state dsa;
|
|
struct pipe_framebuffer_state fb;
|
|
|
|
/* Only used with Streamout */
|
|
memset(&rast, 0, sizeof(rast));
|
|
rast.rasterizer_discard = true;
|
|
rast.point_quad_rasterization = 1; /* to make llvmpipe happy */
|
|
cso_set_rasterizer(device->cso_sw, &rast);
|
|
|
|
/* dummy settings */
|
|
memset(&blend, 0, sizeof(blend));
|
|
memset(&dsa, 0, sizeof(dsa));
|
|
memset(&fb, 0, sizeof(fb));
|
|
cso_set_blend(device->cso_sw, &blend);
|
|
cso_set_depth_stencil_alpha(device->cso_sw, &dsa);
|
|
cso_set_framebuffer(device->cso_sw, &fb);
|
|
cso_set_viewport_dims(device->cso_sw, 1.0, 1.0, false);
|
|
cso_set_fragment_shader_handle(device->cso_sw, util_make_empty_fragment_shader(pipe_sw));
|
|
}
|
|
|
|
/* There is duplication with update_vertex_elements.
|
|
* TODO: Share the code */
|
|
|
|
static void
|
|
update_vertex_elements_sw(struct NineDevice9 *device)
|
|
{
|
|
struct nine_state *state = &device->state;
|
|
const struct NineVertexDeclaration9 *vdecl = device->state.vdecl;
|
|
const struct NineVertexShader9 *vs;
|
|
unsigned n, b, i;
|
|
int index;
|
|
int8_t vdecl_index_map[16]; /* vs->num_inputs <= 16 */
|
|
int8_t used_streams[device->caps.MaxStreams];
|
|
int dummy_vbo_stream = -1;
|
|
BOOL need_dummy_vbo = FALSE;
|
|
struct cso_velems_state ve;
|
|
bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t);
|
|
|
|
memset(vdecl_index_map, -1, 16);
|
|
memset(used_streams, 0, device->caps.MaxStreams);
|
|
vs = programmable_vs ? device->state.vs : device->ff.vs;
|
|
|
|
if (vdecl) {
|
|
for (n = 0; n < vs->num_inputs; ++n) {
|
|
DBG("looking up input %u (usage %u) from vdecl(%p)\n",
|
|
n, vs->input_map[n].ndecl, vdecl);
|
|
|
|
for (i = 0; i < vdecl->nelems; i++) {
|
|
if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
|
|
vdecl_index_map[n] = i;
|
|
used_streams[vdecl->elems[i].vertex_buffer_index] = 1;
|
|
break;
|
|
}
|
|
}
|
|
if (vdecl_index_map[n] < 0)
|
|
need_dummy_vbo = TRUE;
|
|
}
|
|
} else {
|
|
/* No vertex declaration. Likely will never happen in practice,
|
|
* but we need not crash on this */
|
|
need_dummy_vbo = TRUE;
|
|
}
|
|
|
|
if (need_dummy_vbo) {
|
|
for (i = 0; i < device->caps.MaxStreams; i++ ) {
|
|
if (!used_streams[i]) {
|
|
dummy_vbo_stream = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/* TODO handle dummy_vbo */
|
|
assert (!need_dummy_vbo);
|
|
|
|
for (n = 0; n < vs->num_inputs; ++n) {
|
|
index = vdecl_index_map[n];
|
|
if (index >= 0) {
|
|
ve.velems[n] = vdecl->elems[index];
|
|
b = ve.velems[n].vertex_buffer_index;
|
|
/* XXX wine just uses 1 here: */
|
|
if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
|
|
ve.velems[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
|
|
} else {
|
|
/* if the vertex declaration is incomplete compared to what the
|
|
* vertex shader needs, we bind a dummy vbo with 0 0 0 0.
|
|
* This is not precised by the spec, but is the behaviour
|
|
* tested on win */
|
|
ve.velems[n].vertex_buffer_index = dummy_vbo_stream;
|
|
ve.velems[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
ve.velems[n].src_offset = 0;
|
|
ve.velems[n].instance_divisor = 0;
|
|
ve.velems[n].dual_slot = false;
|
|
}
|
|
}
|
|
|
|
ve.count = vs->num_inputs;
|
|
cso_set_vertex_elements(device->cso_sw, &ve);
|
|
}
|
|
|
|
static void
|
|
update_vertex_buffers_sw(struct NineDevice9 *device, int start_vertice, int num_vertices)
|
|
{
|
|
struct pipe_context *pipe = nine_context_get_pipe_acquire(device);
|
|
struct pipe_context *pipe_sw = device->pipe_sw;
|
|
struct nine_state *state = &device->state;
|
|
struct nine_state_sw_internal *sw_internal = &device->state_sw_internal;
|
|
struct pipe_vertex_buffer vtxbuf;
|
|
uint32_t mask = 0xf;
|
|
unsigned i;
|
|
|
|
DBG("mask=%x\n", mask);
|
|
|
|
/* TODO: handle dummy_vbo_bound_at */
|
|
|
|
for (i = 0; mask; mask >>= 1, ++i) {
|
|
if (mask & 1) {
|
|
if (state->stream[i]) {
|
|
unsigned offset;
|
|
struct pipe_resource *buf;
|
|
struct pipe_box box;
|
|
void *userbuf;
|
|
|
|
vtxbuf = state->vtxbuf[i];
|
|
buf = NineVertexBuffer9_GetResource(state->stream[i], &offset);
|
|
|
|
DBG("Locking %p (offset %d, length %d)\n", buf,
|
|
vtxbuf.buffer_offset, num_vertices * vtxbuf.stride);
|
|
|
|
u_box_1d(vtxbuf.buffer_offset + offset + start_vertice * vtxbuf.stride,
|
|
num_vertices * vtxbuf.stride, &box);
|
|
|
|
userbuf = pipe->buffer_map(pipe, buf, 0, PIPE_MAP_READ, &box,
|
|
&(sw_internal->transfers_so[i]));
|
|
vtxbuf.is_user_buffer = true;
|
|
vtxbuf.buffer.user = userbuf;
|
|
|
|
if (!device->driver_caps.user_sw_vbufs) {
|
|
vtxbuf.buffer.resource = NULL;
|
|
vtxbuf.is_user_buffer = false;
|
|
u_upload_data(device->pipe_sw->stream_uploader,
|
|
0,
|
|
box.width,
|
|
16,
|
|
userbuf,
|
|
&(vtxbuf.buffer_offset),
|
|
&(vtxbuf.buffer.resource));
|
|
u_upload_unmap(device->pipe_sw->stream_uploader);
|
|
}
|
|
pipe_sw->set_vertex_buffers(pipe_sw, i, 1, 0, false, &vtxbuf);
|
|
pipe_vertex_buffer_unreference(&vtxbuf);
|
|
} else
|
|
pipe_sw->set_vertex_buffers(pipe_sw, i, 0, 1, false, NULL);
|
|
}
|
|
}
|
|
nine_context_get_pipe_release(device);
|
|
}
|
|
|
|
static void
|
|
update_vs_constants_sw(struct NineDevice9 *device)
|
|
{
|
|
struct nine_state *state = &device->state;
|
|
struct pipe_context *pipe_sw = device->pipe_sw;
|
|
|
|
DBG("updating\n");
|
|
|
|
{
|
|
struct pipe_constant_buffer cb;
|
|
const void *buf;
|
|
|
|
cb.buffer = NULL;
|
|
cb.buffer_offset = 0;
|
|
cb.buffer_size = 4096 * sizeof(float[4]);
|
|
cb.user_buffer = state->vs_const_f;
|
|
|
|
if (state->vs->lconstf.ranges) {
|
|
const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
|
|
const struct nine_range *r = lconstf->ranges;
|
|
unsigned n = 0;
|
|
float *dst = device->state.vs_lconstf_temp;
|
|
float *src = (float *)cb.user_buffer;
|
|
memcpy(dst, src, 8192 * sizeof(float[4]));
|
|
while (r) {
|
|
unsigned p = r->bgn;
|
|
unsigned c = r->end - r->bgn;
|
|
memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
|
|
n += c;
|
|
r = r->next;
|
|
}
|
|
cb.user_buffer = dst;
|
|
}
|
|
|
|
buf = cb.user_buffer;
|
|
|
|
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 0, false, &cb);
|
|
if (cb.buffer)
|
|
pipe_resource_reference(&cb.buffer, NULL);
|
|
|
|
cb.user_buffer = (int8_t *)buf + 4096 * sizeof(float[4]);
|
|
|
|
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 1, false, &cb);
|
|
if (cb.buffer)
|
|
pipe_resource_reference(&cb.buffer, NULL);
|
|
}
|
|
|
|
{
|
|
struct pipe_constant_buffer cb;
|
|
|
|
cb.buffer = NULL;
|
|
cb.buffer_offset = 0;
|
|
cb.buffer_size = 2048 * sizeof(float[4]);
|
|
cb.user_buffer = state->vs_const_i;
|
|
|
|
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 2, false, &cb);
|
|
if (cb.buffer)
|
|
pipe_resource_reference(&cb.buffer, NULL);
|
|
}
|
|
|
|
{
|
|
struct pipe_constant_buffer cb;
|
|
|
|
cb.buffer = NULL;
|
|
cb.buffer_offset = 0;
|
|
cb.buffer_size = 512 * sizeof(float[4]);
|
|
cb.user_buffer = state->vs_const_b;
|
|
|
|
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 3, false, &cb);
|
|
if (cb.buffer)
|
|
pipe_resource_reference(&cb.buffer, NULL);
|
|
}
|
|
|
|
{
|
|
struct pipe_constant_buffer cb;
|
|
const D3DVIEWPORT9 *vport = &device->state.viewport;
|
|
float viewport_data[8] = {(float)vport->Width * 0.5f,
|
|
(float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f,
|
|
(float)vport->Width * 0.5f + (float)vport->X,
|
|
(float)vport->Height * 0.5f + (float)vport->Y,
|
|
vport->MinZ, 0.f};
|
|
|
|
cb.buffer = NULL;
|
|
cb.buffer_offset = 0;
|
|
cb.buffer_size = 2 * sizeof(float[4]);
|
|
cb.user_buffer = viewport_data;
|
|
|
|
{
|
|
u_upload_data(device->pipe_sw->const_uploader,
|
|
0,
|
|
cb.buffer_size,
|
|
16,
|
|
cb.user_buffer,
|
|
&(cb.buffer_offset),
|
|
&(cb.buffer));
|
|
u_upload_unmap(device->pipe_sw->const_uploader);
|
|
cb.user_buffer = NULL;
|
|
}
|
|
|
|
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 4, false, &cb);
|
|
if (cb.buffer)
|
|
pipe_resource_reference(&cb.buffer, NULL);
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
nine_state_prepare_draw_sw(struct NineDevice9 *device, struct NineVertexDeclaration9 *vdecl_out,
|
|
int start_vertice, int num_vertices, struct pipe_stream_output_info *so)
|
|
{
|
|
struct nine_state *state = &device->state;
|
|
bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t);
|
|
struct NineVertexShader9 *vs = programmable_vs ? device->state.vs : device->ff.vs;
|
|
|
|
assert(programmable_vs);
|
|
|
|
DBG("Preparing draw\n");
|
|
cso_set_vertex_shader_handle(device->cso_sw,
|
|
NineVertexShader9_GetVariantProcessVertices(vs, vdecl_out, so));
|
|
update_vertex_elements_sw(device);
|
|
update_vertex_buffers_sw(device, start_vertice, num_vertices);
|
|
update_vs_constants_sw(device);
|
|
DBG("Preparation succeeded\n");
|
|
}
|
|
|
|
void
|
|
nine_state_after_draw_sw(struct NineDevice9 *device)
|
|
{
|
|
struct nine_state_sw_internal *sw_internal = &device->state_sw_internal;
|
|
struct pipe_context *pipe = nine_context_get_pipe_acquire(device);
|
|
struct pipe_context *pipe_sw = device->pipe_sw;
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
pipe_sw->set_vertex_buffers(pipe_sw, i, 0, 1, false, NULL);
|
|
if (sw_internal->transfers_so[i])
|
|
pipe->buffer_unmap(pipe, sw_internal->transfers_so[i]);
|
|
sw_internal->transfers_so[i] = NULL;
|
|
}
|
|
nine_context_get_pipe_release(device);
|
|
}
|
|
|
|
void
|
|
nine_state_destroy_sw(struct NineDevice9 *device)
|
|
{
|
|
(void) device;
|
|
/* Everything destroyed with cso */
|
|
}
|
|
|
|
/*
|
|
static const DWORD nine_render_states_pixel[] =
|
|
{
|
|
D3DRS_ALPHABLENDENABLE,
|
|
D3DRS_ALPHAFUNC,
|
|
D3DRS_ALPHAREF,
|
|
D3DRS_ALPHATESTENABLE,
|
|
D3DRS_ANTIALIASEDLINEENABLE,
|
|
D3DRS_BLENDFACTOR,
|
|
D3DRS_BLENDOP,
|
|
D3DRS_BLENDOPALPHA,
|
|
D3DRS_CCW_STENCILFAIL,
|
|
D3DRS_CCW_STENCILPASS,
|
|
D3DRS_CCW_STENCILZFAIL,
|
|
D3DRS_COLORWRITEENABLE,
|
|
D3DRS_COLORWRITEENABLE1,
|
|
D3DRS_COLORWRITEENABLE2,
|
|
D3DRS_COLORWRITEENABLE3,
|
|
D3DRS_DEPTHBIAS,
|
|
D3DRS_DESTBLEND,
|
|
D3DRS_DESTBLENDALPHA,
|
|
D3DRS_DITHERENABLE,
|
|
D3DRS_FILLMODE,
|
|
D3DRS_FOGDENSITY,
|
|
D3DRS_FOGEND,
|
|
D3DRS_FOGSTART,
|
|
D3DRS_LASTPIXEL,
|
|
D3DRS_SCISSORTESTENABLE,
|
|
D3DRS_SEPARATEALPHABLENDENABLE,
|
|
D3DRS_SHADEMODE,
|
|
D3DRS_SLOPESCALEDEPTHBIAS,
|
|
D3DRS_SRCBLEND,
|
|
D3DRS_SRCBLENDALPHA,
|
|
D3DRS_SRGBWRITEENABLE,
|
|
D3DRS_STENCILENABLE,
|
|
D3DRS_STENCILFAIL,
|
|
D3DRS_STENCILFUNC,
|
|
D3DRS_STENCILMASK,
|
|
D3DRS_STENCILPASS,
|
|
D3DRS_STENCILREF,
|
|
D3DRS_STENCILWRITEMASK,
|
|
D3DRS_STENCILZFAIL,
|
|
D3DRS_TEXTUREFACTOR,
|
|
D3DRS_TWOSIDEDSTENCILMODE,
|
|
D3DRS_WRAP0,
|
|
D3DRS_WRAP1,
|
|
D3DRS_WRAP10,
|
|
D3DRS_WRAP11,
|
|
D3DRS_WRAP12,
|
|
D3DRS_WRAP13,
|
|
D3DRS_WRAP14,
|
|
D3DRS_WRAP15,
|
|
D3DRS_WRAP2,
|
|
D3DRS_WRAP3,
|
|
D3DRS_WRAP4,
|
|
D3DRS_WRAP5,
|
|
D3DRS_WRAP6,
|
|
D3DRS_WRAP7,
|
|
D3DRS_WRAP8,
|
|
D3DRS_WRAP9,
|
|
D3DRS_ZENABLE,
|
|
D3DRS_ZFUNC,
|
|
D3DRS_ZWRITEENABLE
|
|
};
|
|
*/
|
|
const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] =
|
|
{
|
|
0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
|
|
0x000000ff, 0xde01c900, 0x0003ffcf
|
|
};
|
|
|
|
/*
|
|
static const DWORD nine_render_states_vertex[] =
|
|
{
|
|
D3DRS_ADAPTIVETESS_W,
|
|
D3DRS_ADAPTIVETESS_X,
|
|
D3DRS_ADAPTIVETESS_Y,
|
|
D3DRS_ADAPTIVETESS_Z,
|
|
D3DRS_AMBIENT,
|
|
D3DRS_AMBIENTMATERIALSOURCE,
|
|
D3DRS_CLIPPING,
|
|
D3DRS_CLIPPLANEENABLE,
|
|
D3DRS_COLORVERTEX,
|
|
D3DRS_CULLMODE,
|
|
D3DRS_DIFFUSEMATERIALSOURCE,
|
|
D3DRS_EMISSIVEMATERIALSOURCE,
|
|
D3DRS_ENABLEADAPTIVETESSELLATION,
|
|
D3DRS_FOGCOLOR,
|
|
D3DRS_FOGDENSITY,
|
|
D3DRS_FOGENABLE,
|
|
D3DRS_FOGEND,
|
|
D3DRS_FOGSTART,
|
|
D3DRS_FOGTABLEMODE,
|
|
D3DRS_FOGVERTEXMODE,
|
|
D3DRS_INDEXEDVERTEXBLENDENABLE,
|
|
D3DRS_LIGHTING,
|
|
D3DRS_LOCALVIEWER,
|
|
D3DRS_MAXTESSELLATIONLEVEL,
|
|
D3DRS_MINTESSELLATIONLEVEL,
|
|
D3DRS_MULTISAMPLEANTIALIAS,
|
|
D3DRS_MULTISAMPLEMASK,
|
|
D3DRS_NORMALDEGREE,
|
|
D3DRS_NORMALIZENORMALS,
|
|
D3DRS_PATCHEDGESTYLE,
|
|
D3DRS_POINTSCALE_A,
|
|
D3DRS_POINTSCALE_B,
|
|
D3DRS_POINTSCALE_C,
|
|
D3DRS_POINTSCALEENABLE,
|
|
D3DRS_POINTSIZE,
|
|
D3DRS_POINTSIZE_MAX,
|
|
D3DRS_POINTSIZE_MIN,
|
|
D3DRS_POINTSPRITEENABLE,
|
|
D3DRS_POSITIONDEGREE,
|
|
D3DRS_RANGEFOGENABLE,
|
|
D3DRS_SHADEMODE,
|
|
D3DRS_SPECULARENABLE,
|
|
D3DRS_SPECULARMATERIALSOURCE,
|
|
D3DRS_TWEENFACTOR,
|
|
D3DRS_VERTEXBLEND
|
|
};
|
|
*/
|
|
const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] =
|
|
{
|
|
0x30400200, 0x0001007c, 0x00000000, 0x00000000,
|
|
0xfd9efb00, 0x01fc34cf, 0x00000000
|
|
};
|
|
|
|
/* TODO: put in the right values */
|
|
const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
|
|
{
|
|
[D3DRS_ZENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE,
|
|
[D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
|
|
[D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA,
|
|
[D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_SRCBLEND] = NINE_STATE_BLEND,
|
|
[D3DRS_DESTBLEND] = NINE_STATE_BLEND,
|
|
[D3DRS_CULLMODE] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_ZFUNC] = NINE_STATE_DSA,
|
|
[D3DRS_ALPHAREF] = NINE_STATE_DSA,
|
|
[D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
|
|
[D3DRS_DITHERENABLE] = NINE_STATE_BLEND,
|
|
[D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
|
|
[D3DRS_FOGENABLE] = NINE_STATE_FF_SHADER | NINE_STATE_VS_PARAMS_MISC | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST,
|
|
[D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
|
|
[D3DRS_FOGCOLOR] = NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
|
|
[D3DRS_FOGTABLEMODE] = NINE_STATE_FF_SHADER | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST,
|
|
[D3DRS_FOGSTART] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
|
|
[D3DRS_FOGEND] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
|
|
[D3DRS_FOGDENSITY] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
|
|
[D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_SHADER,
|
|
[D3DRS_STENCILENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE,
|
|
[D3DRS_STENCILFAIL] = NINE_STATE_DSA,
|
|
[D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
|
|
[D3DRS_STENCILPASS] = NINE_STATE_DSA,
|
|
[D3DRS_STENCILFUNC] = NINE_STATE_DSA,
|
|
[D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
|
|
[D3DRS_STENCILMASK] = NINE_STATE_DSA,
|
|
[D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
|
|
[D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PS_CONSTS,
|
|
[D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
|
|
[D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP3] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP4] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP5] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP6] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP7] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_CLIPPING] = 0, /* software vertex processing only */
|
|
[D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,
|
|
[D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
|
|
[D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_SHADER,
|
|
[D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,
|
|
[D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,
|
|
[D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_SHADER,
|
|
[D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
|
|
[D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
|
|
[D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
|
|
[D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
|
|
[D3DRS_VERTEXBLEND] = NINE_STATE_FF_SHADER,
|
|
[D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER,
|
|
[D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER | NINE_STATE_VS_PARAMS_MISC,
|
|
[D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_SHADER,
|
|
[D3DRS_POINTSCALE_A] = NINE_STATE_FF_VS_OTHER,
|
|
[D3DRS_POINTSCALE_B] = NINE_STATE_FF_VS_OTHER,
|
|
[D3DRS_POINTSCALE_C] = NINE_STATE_FF_VS_OTHER,
|
|
[D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_MULTISAMPLE,
|
|
[D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
|
|
[D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER | NINE_STATE_VS_PARAMS_MISC,
|
|
[D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_SHADER,
|
|
[D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
|
|
[D3DRS_TWEENFACTOR] = NINE_STATE_FF_VS_OTHER,
|
|
[D3DRS_BLENDOP] = NINE_STATE_BLEND,
|
|
[D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA,
|
|
[D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
|
|
[D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA,
|
|
[D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
|
|
[D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
|
|
[D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND,
|
|
[D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND,
|
|
[D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND,
|
|
[D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,
|
|
[D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
|
|
[D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER,
|
|
[D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */
|
|
[D3DRS_WRAP9] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP10] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP11] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP12] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP13] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP14] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_WRAP15] = NINE_STATE_UNHANDLED,
|
|
[D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND,
|
|
[D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND,
|
|
[D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND,
|
|
[D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
|
|
};
|
|
|
|
/* Misc */
|
|
|
|
static D3DMATRIX nine_state_identity = { .m[0] = { 1, 0, 0, 0 },
|
|
.m[1] = { 0, 1, 0, 0 },
|
|
.m[2] = { 0, 0, 1, 0 },
|
|
.m[3] = { 0, 0, 0, 1 } };
|
|
|
|
void
|
|
nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N)
|
|
{
|
|
unsigned n = ff_state->num_transforms;
|
|
|
|
if (N <= n)
|
|
return;
|
|
|
|
ff_state->transform = REALLOC(ff_state->transform,
|
|
n * sizeof(D3DMATRIX),
|
|
N * sizeof(D3DMATRIX));
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|
for (; n < N; ++n)
|
|
ff_state->transform[n] = nine_state_identity;
|
|
ff_state->num_transforms = N;
|
|
}
|
|
|
|
D3DMATRIX *
|
|
nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t,
|
|
boolean alloc)
|
|
{
|
|
unsigned index;
|
|
|
|
switch (t) {
|
|
case D3DTS_VIEW: index = 0; break;
|
|
case D3DTS_PROJECTION: index = 1; break;
|
|
case D3DTS_TEXTURE0: index = 2; break;
|
|
case D3DTS_TEXTURE1: index = 3; break;
|
|
case D3DTS_TEXTURE2: index = 4; break;
|
|
case D3DTS_TEXTURE3: index = 5; break;
|
|
case D3DTS_TEXTURE4: index = 6; break;
|
|
case D3DTS_TEXTURE5: index = 7; break;
|
|
case D3DTS_TEXTURE6: index = 8; break;
|
|
case D3DTS_TEXTURE7: index = 9; break;
|
|
default:
|
|
if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255)))
|
|
return NULL;
|
|
index = 10 + (t - D3DTS_WORLDMATRIX(0));
|
|
break;
|
|
}
|
|
|
|
if (index >= ff_state->num_transforms) {
|
|
if (!alloc)
|
|
return &nine_state_identity;
|
|
nine_state_resize_transform(ff_state, index + 1);
|
|
}
|
|
return &ff_state->transform[index];
|
|
}
|
|
|
|
HRESULT
|
|
nine_state_set_light(struct nine_ff_state *ff_state, DWORD Index,
|
|
const D3DLIGHT9 *pLight)
|
|
{
|
|
if (Index >= ff_state->num_lights) {
|
|
unsigned n = ff_state->num_lights;
|
|
unsigned N = Index + 1;
|
|
|
|
ff_state->light = REALLOC(ff_state->light, n * sizeof(D3DLIGHT9),
|
|
N * sizeof(D3DLIGHT9));
|
|
if (!ff_state->light)
|
|
return E_OUTOFMEMORY;
|
|
ff_state->num_lights = N;
|
|
|
|
for (; n < Index; ++n) {
|
|
memset(&ff_state->light[n], 0, sizeof(D3DLIGHT9));
|
|
ff_state->light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
|
|
}
|
|
}
|
|
ff_state->light[Index] = *pLight;
|
|
|
|
if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
|
|
DBG("Warning: clamping D3DLIGHT9.Theta\n");
|
|
ff_state->light[Index].Theta = ff_state->light[Index].Phi;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT
|
|
nine_state_light_enable(struct nine_ff_state *ff_state,
|
|
DWORD Index, BOOL Enable)
|
|
{
|
|
unsigned i;
|
|
|
|
user_assert(Index < ff_state->num_lights, D3DERR_INVALIDCALL);
|
|
|
|
for (i = 0; i < ff_state->num_lights_active; ++i) {
|
|
if (ff_state->active_light[i] == Index)
|
|
break;
|
|
}
|
|
|
|
if (Enable) {
|
|
if (i < ff_state->num_lights_active)
|
|
return D3D_OK;
|
|
/* XXX wine thinks this should still succeed:
|
|
*/
|
|
user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
|
|
|
|
ff_state->active_light[i] = Index;
|
|
ff_state->num_lights_active++;
|
|
} else {
|
|
if (i == ff_state->num_lights_active)
|
|
return D3D_OK;
|
|
--ff_state->num_lights_active;
|
|
for (; i < ff_state->num_lights_active; ++i)
|
|
ff_state->active_light[i] = ff_state->active_light[i + 1];
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
#define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
|
|
const char *nine_d3drs_to_string(DWORD State)
|
|
{
|
|
switch (State) {
|
|
D3DRS_TO_STRING_CASE(ZENABLE);
|
|
D3DRS_TO_STRING_CASE(FILLMODE);
|
|
D3DRS_TO_STRING_CASE(SHADEMODE);
|
|
D3DRS_TO_STRING_CASE(ZWRITEENABLE);
|
|
D3DRS_TO_STRING_CASE(ALPHATESTENABLE);
|
|
D3DRS_TO_STRING_CASE(LASTPIXEL);
|
|
D3DRS_TO_STRING_CASE(SRCBLEND);
|
|
D3DRS_TO_STRING_CASE(DESTBLEND);
|
|
D3DRS_TO_STRING_CASE(CULLMODE);
|
|
D3DRS_TO_STRING_CASE(ZFUNC);
|
|
D3DRS_TO_STRING_CASE(ALPHAREF);
|
|
D3DRS_TO_STRING_CASE(ALPHAFUNC);
|
|
D3DRS_TO_STRING_CASE(DITHERENABLE);
|
|
D3DRS_TO_STRING_CASE(ALPHABLENDENABLE);
|
|
D3DRS_TO_STRING_CASE(FOGENABLE);
|
|
D3DRS_TO_STRING_CASE(SPECULARENABLE);
|
|
D3DRS_TO_STRING_CASE(FOGCOLOR);
|
|
D3DRS_TO_STRING_CASE(FOGTABLEMODE);
|
|
D3DRS_TO_STRING_CASE(FOGSTART);
|
|
D3DRS_TO_STRING_CASE(FOGEND);
|
|
D3DRS_TO_STRING_CASE(FOGDENSITY);
|
|
D3DRS_TO_STRING_CASE(RANGEFOGENABLE);
|
|
D3DRS_TO_STRING_CASE(STENCILENABLE);
|
|
D3DRS_TO_STRING_CASE(STENCILFAIL);
|
|
D3DRS_TO_STRING_CASE(STENCILZFAIL);
|
|
D3DRS_TO_STRING_CASE(STENCILPASS);
|
|
D3DRS_TO_STRING_CASE(STENCILFUNC);
|
|
D3DRS_TO_STRING_CASE(STENCILREF);
|
|
D3DRS_TO_STRING_CASE(STENCILMASK);
|
|
D3DRS_TO_STRING_CASE(STENCILWRITEMASK);
|
|
D3DRS_TO_STRING_CASE(TEXTUREFACTOR);
|
|
D3DRS_TO_STRING_CASE(WRAP0);
|
|
D3DRS_TO_STRING_CASE(WRAP1);
|
|
D3DRS_TO_STRING_CASE(WRAP2);
|
|
D3DRS_TO_STRING_CASE(WRAP3);
|
|
D3DRS_TO_STRING_CASE(WRAP4);
|
|
D3DRS_TO_STRING_CASE(WRAP5);
|
|
D3DRS_TO_STRING_CASE(WRAP6);
|
|
D3DRS_TO_STRING_CASE(WRAP7);
|
|
D3DRS_TO_STRING_CASE(CLIPPING);
|
|
D3DRS_TO_STRING_CASE(LIGHTING);
|
|
D3DRS_TO_STRING_CASE(AMBIENT);
|
|
D3DRS_TO_STRING_CASE(FOGVERTEXMODE);
|
|
D3DRS_TO_STRING_CASE(COLORVERTEX);
|
|
D3DRS_TO_STRING_CASE(LOCALVIEWER);
|
|
D3DRS_TO_STRING_CASE(NORMALIZENORMALS);
|
|
D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE);
|
|
D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE);
|
|
D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE);
|
|
D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE);
|
|
D3DRS_TO_STRING_CASE(VERTEXBLEND);
|
|
D3DRS_TO_STRING_CASE(CLIPPLANEENABLE);
|
|
D3DRS_TO_STRING_CASE(POINTSIZE);
|
|
D3DRS_TO_STRING_CASE(POINTSIZE_MIN);
|
|
D3DRS_TO_STRING_CASE(POINTSPRITEENABLE);
|
|
D3DRS_TO_STRING_CASE(POINTSCALEENABLE);
|
|
D3DRS_TO_STRING_CASE(POINTSCALE_A);
|
|
D3DRS_TO_STRING_CASE(POINTSCALE_B);
|
|
D3DRS_TO_STRING_CASE(POINTSCALE_C);
|
|
D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS);
|
|
D3DRS_TO_STRING_CASE(MULTISAMPLEMASK);
|
|
D3DRS_TO_STRING_CASE(PATCHEDGESTYLE);
|
|
D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN);
|
|
D3DRS_TO_STRING_CASE(POINTSIZE_MAX);
|
|
D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE);
|
|
D3DRS_TO_STRING_CASE(COLORWRITEENABLE);
|
|
D3DRS_TO_STRING_CASE(TWEENFACTOR);
|
|
D3DRS_TO_STRING_CASE(BLENDOP);
|
|
D3DRS_TO_STRING_CASE(POSITIONDEGREE);
|
|
D3DRS_TO_STRING_CASE(NORMALDEGREE);
|
|
D3DRS_TO_STRING_CASE(SCISSORTESTENABLE);
|
|
D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS);
|
|
D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE);
|
|
D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL);
|
|
D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL);
|
|
D3DRS_TO_STRING_CASE(ADAPTIVETESS_X);
|
|
D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y);
|
|
D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z);
|
|
D3DRS_TO_STRING_CASE(ADAPTIVETESS_W);
|
|
D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION);
|
|
D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE);
|
|
D3DRS_TO_STRING_CASE(CCW_STENCILFAIL);
|
|
D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL);
|
|
D3DRS_TO_STRING_CASE(CCW_STENCILPASS);
|
|
D3DRS_TO_STRING_CASE(CCW_STENCILFUNC);
|
|
D3DRS_TO_STRING_CASE(COLORWRITEENABLE1);
|
|
D3DRS_TO_STRING_CASE(COLORWRITEENABLE2);
|
|
D3DRS_TO_STRING_CASE(COLORWRITEENABLE3);
|
|
D3DRS_TO_STRING_CASE(BLENDFACTOR);
|
|
D3DRS_TO_STRING_CASE(SRGBWRITEENABLE);
|
|
D3DRS_TO_STRING_CASE(DEPTHBIAS);
|
|
D3DRS_TO_STRING_CASE(WRAP8);
|
|
D3DRS_TO_STRING_CASE(WRAP9);
|
|
D3DRS_TO_STRING_CASE(WRAP10);
|
|
D3DRS_TO_STRING_CASE(WRAP11);
|
|
D3DRS_TO_STRING_CASE(WRAP12);
|
|
D3DRS_TO_STRING_CASE(WRAP13);
|
|
D3DRS_TO_STRING_CASE(WRAP14);
|
|
D3DRS_TO_STRING_CASE(WRAP15);
|
|
D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE);
|
|
D3DRS_TO_STRING_CASE(SRCBLENDALPHA);
|
|
D3DRS_TO_STRING_CASE(DESTBLENDALPHA);
|
|
D3DRS_TO_STRING_CASE(BLENDOPALPHA);
|
|
default:
|
|
return "(invalid)";
|
|
}
|
|
}
|