mesa/src/gallium/drivers/nv50
Nicolas Kaiser 71fd35d1ad nv50: fix always true conditional in shader optimization 2010-10-05 18:53:15 +02:00
..
Makefile nv50: introduce the big formats table 2010-07-24 14:48:19 +02:00
SConscript nv50: Update files in SConscript to match Makefile. 2010-09-15 16:46:04 -07:00
nv50_buffer.c gallium: replace pipe_resource::_usage with pipe_resource::usage 2010-04-20 10:00:03 -06:00
nv50_clear.c nv50: adapt to clear interface changes 2010-05-29 01:25:09 +02:00
nv50_context.c gallium: Keep only pipe_context::draw_vbo. 2010-07-29 13:45:31 +08:00
nv50_context.h nv50: add relocs for stack and local mem buffers 2010-09-18 15:21:59 +02:00
nv50_draw.c nouveau: gallium directory structure changed again.. 2008-09-11 06:41:18 +10:00
nv50_formats.c nv50: use formats table in nv50_surface.c 2010-09-25 19:37:09 +02:00
nv50_miptree.c Merge remote branch 'origin/master' into nv50-compiler 2010-09-02 18:31:49 +02:00
nv50_pc.c nv50: Remove dead initialization. 2010-09-18 23:06:29 -07:00
nv50_pc.h nv50: get shader fixups/relocations into working state 2010-09-16 14:49:23 +02:00
nv50_pc_emit.c nv50: get shader fixups/relocations into working state 2010-09-16 14:49:23 +02:00
nv50_pc_optimize.c nv50: fix always true conditional in shader optimization 2010-10-05 18:53:15 +02:00
nv50_pc_print.c nv50: cannot move from local mem to output reg directly 2010-09-12 11:41:57 +02:00
nv50_pc_regalloc.c nv50: Remove dead initialization. 2010-09-18 23:07:41 -07:00
nv50_program.c nv50: get shader fixups/relocations into working state 2010-09-16 14:49:23 +02:00
nv50_program.h nv50: add relocs for stack and local mem buffers 2010-09-18 15:21:59 +02:00
nv50_push.c Merge remote branch 'origin/master' into nv50-compiler 2010-09-02 18:31:49 +02:00
nv50_query.c gallium: adjust the query interface to support custom types 2010-06-08 06:28:11 -04:00
nv50_reg.h nv50: use CLEAR_BUFFERS for surface fills 2010-09-25 19:37:09 +02:00
nv50_resource.c Squashed commit of the following: 2010-04-10 16:05:54 +01:00
nv50_resource.h nv50: make a working check for user memory vertex/index buffers 2010-04-20 22:08:10 +02:00
nv50_screen.c nv50: fix/handle a few more PIPE_CAPs 2010-09-25 19:37:09 +02:00
nv50_screen.h nv50: emit constbuf relocs before uploading constants 2010-09-18 15:22:05 +02:00
nv50_shader_state.c nv50: fix GP state bind and validate 2010-09-28 11:22:59 +02:00
nv50_state.c nv50: fix GP state bind and validate 2010-09-28 11:22:59 +02:00
nv50_state_validate.c nv50: Silence missing initializer warning. 2010-09-18 15:59:00 -07:00
nv50_surface.c nv50: use CLEAR_BUFFERS for surface fills 2010-09-25 19:37:09 +02:00
nv50_tex.c Merge remote branch 'origin/master' into nv50-compiler 2010-09-02 18:31:49 +02:00
nv50_texture.h nv50: introduce the big formats table 2010-07-24 14:48:19 +02:00
nv50_tgsi_to_nc.c nv50: Silence uninitialized variable warnings. 2010-09-15 18:24:28 -07:00
nv50_transfer.c nv50: fix too long shader uploads by splitting them 2010-05-20 19:47:09 +02:00
nv50_transfer.h Squashed commit of the following: 2010-04-10 16:05:54 +01:00
nv50_vbo.c Merge remote branch 'origin/master' into nv50-compiler 2010-08-18 14:37:47 +02:00