2554 lines
98 KiB
C
2554 lines
98 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "genxml/gen_rt_pack.h"
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#include "common/intel_l3_config.h"
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#include "common/intel_sample_positions.h"
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#include "nir/nir_xfb_info.h"
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#include "vk_util.h"
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#include "vk_format.h"
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#include "vk_log.h"
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#include "vk_render_pass.h"
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static uint32_t
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vertex_element_comp_control(enum isl_format format, unsigned comp)
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{
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uint8_t bits;
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switch (comp) {
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case 0: bits = isl_format_layouts[format].channels.r.bits; break;
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case 1: bits = isl_format_layouts[format].channels.g.bits; break;
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case 2: bits = isl_format_layouts[format].channels.b.bits; break;
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case 3: bits = isl_format_layouts[format].channels.a.bits; break;
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default: unreachable("Invalid component");
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}
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/*
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* Take in account hardware restrictions when dealing with 64-bit floats.
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*
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* From Broadwell spec, command reference structures, page 586:
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* "When SourceElementFormat is set to one of the *64*_PASSTHRU formats,
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* 64-bit components are stored * in the URB without any conversion. In
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* this case, vertex elements must be written as 128 or 256 bits, with
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* VFCOMP_STORE_0 being used to pad the output as required. E.g., if
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* R64_PASSTHRU is used to copy a 64-bit Red component into the URB,
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* Component 1 must be specified as VFCOMP_STORE_0 (with Components 2,3
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* set to VFCOMP_NOSTORE) in order to output a 128-bit vertex element, or
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* Components 1-3 must be specified as VFCOMP_STORE_0 in order to output
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* a 256-bit vertex element. Likewise, use of R64G64B64_PASSTHRU requires
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* Component 3 to be specified as VFCOMP_STORE_0 in order to output a
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* 256-bit vertex element."
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*/
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if (bits) {
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return VFCOMP_STORE_SRC;
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} else if (comp >= 2 &&
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!isl_format_layouts[format].channels.b.bits &&
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isl_format_layouts[format].channels.r.type == ISL_RAW) {
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/* When emitting 64-bit attributes, we need to write either 128 or 256
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* bit chunks, using VFCOMP_NOSTORE when not writing the chunk, and
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* VFCOMP_STORE_0 to pad the written chunk */
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return VFCOMP_NOSTORE;
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} else if (comp < 3 ||
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isl_format_layouts[format].channels.r.type == ISL_RAW) {
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/* Note we need to pad with value 0, not 1, due hardware restrictions
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* (see comment above) */
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return VFCOMP_STORE_0;
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} else if (isl_format_layouts[format].channels.r.type == ISL_UINT ||
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isl_format_layouts[format].channels.r.type == ISL_SINT) {
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assert(comp == 3);
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return VFCOMP_STORE_1_INT;
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} else {
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assert(comp == 3);
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return VFCOMP_STORE_1_FP;
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}
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}
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static void
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emit_vertex_input(struct anv_graphics_pipeline *pipeline,
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const struct vk_vertex_input_state *vi)
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{
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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/* Pull inputs_read out of the VS prog data */
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const uint64_t inputs_read = vs_prog_data->inputs_read;
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const uint64_t double_inputs_read =
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vs_prog_data->double_inputs_read & inputs_read;
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assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
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const uint32_t elements = inputs_read >> VERT_ATTRIB_GENERIC0;
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const uint32_t elements_double = double_inputs_read >> VERT_ATTRIB_GENERIC0;
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const bool needs_svgs_elem = vs_prog_data->uses_vertexid ||
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vs_prog_data->uses_instanceid ||
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vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_baseinstance;
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uint32_t elem_count = __builtin_popcount(elements) -
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__builtin_popcount(elements_double) / 2;
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const uint32_t total_elems =
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MAX2(1, elem_count + needs_svgs_elem + vs_prog_data->uses_drawid);
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uint32_t *p;
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const uint32_t num_dwords = 1 + total_elems * 2;
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p = anv_batch_emitn(&pipeline->base.batch, num_dwords,
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GENX(3DSTATE_VERTEX_ELEMENTS));
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if (!p)
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return;
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for (uint32_t i = 0; i < total_elems; i++) {
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/* The SKL docs for VERTEX_ELEMENT_STATE say:
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*
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* "All elements must be valid from Element[0] to the last valid
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* element. (I.e. if Element[2] is valid then Element[1] and
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* Element[0] must also be valid)."
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*
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* The SKL docs for 3D_Vertex_Component_Control say:
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*
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* "Don't store this component. (Not valid for Component 0, but can
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* be used for Component 1-3)."
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*
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* So we can't just leave a vertex element blank and hope for the best.
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* We have to tell the VF hardware to put something in it; so we just
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* store a bunch of zero.
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*
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* TODO: Compact vertex elements so we never end up with holes.
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*/
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.Valid = true,
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.Component0Control = VFCOMP_STORE_0,
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.Component1Control = VFCOMP_STORE_0,
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.Component2Control = VFCOMP_STORE_0,
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.Component3Control = VFCOMP_STORE_0,
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + i * 2], &element);
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}
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u_foreach_bit(a, vi->attributes_valid) {
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enum isl_format format = anv_get_isl_format(&pipeline->base.device->info,
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vi->attributes[a].format,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_TILING_LINEAR);
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uint32_t binding = vi->attributes[a].binding;
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assert(binding < MAX_VBS);
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if ((elements & (1 << a)) == 0)
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continue; /* Binding unused */
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uint32_t slot =
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__builtin_popcount(elements & ((1 << a) - 1)) -
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DIV_ROUND_UP(__builtin_popcount(elements_double &
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((1 << a) -1)), 2);
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.VertexBufferIndex = vi->attributes[a].binding,
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.Valid = true,
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.SourceElementFormat = format,
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.EdgeFlagEnable = false,
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.SourceElementOffset = vi->attributes[a].offset,
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.Component0Control = vertex_element_comp_control(format, 0),
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.Component1Control = vertex_element_comp_control(format, 1),
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.Component2Control = vertex_element_comp_control(format, 2),
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.Component3Control = vertex_element_comp_control(format, 3),
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + slot * 2], &element);
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#if GFX_VER >= 8
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/* On Broadwell and later, we have a separate VF_INSTANCING packet
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* that controls instancing. On Haswell and prior, that's part of
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* VERTEX_BUFFER_STATE which we emit later.
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*/
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anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
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bool per_instance = pipeline->vb[binding].instanced;
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uint32_t divisor = pipeline->vb[binding].instance_divisor *
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pipeline->instance_multiplier;
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vfi.InstancingEnable = per_instance;
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vfi.VertexElementIndex = slot;
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vfi.InstanceDataStepRate = per_instance ? divisor : 1;
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}
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#endif
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}
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const uint32_t id_slot = elem_count;
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if (needs_svgs_elem) {
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/* From the Broadwell PRM for the 3D_Vertex_Component_Control enum:
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* "Within a VERTEX_ELEMENT_STATE structure, if a Component
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* Control field is set to something other than VFCOMP_STORE_SRC,
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* no higher-numbered Component Control fields may be set to
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* VFCOMP_STORE_SRC"
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*
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* This means, that if we have BaseInstance, we need BaseVertex as
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* well. Just do all or nothing.
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*/
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uint32_t base_ctrl = (vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_baseinstance) ?
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VFCOMP_STORE_SRC : VFCOMP_STORE_0;
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.VertexBufferIndex = ANV_SVGS_VB_INDEX,
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.Valid = true,
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.SourceElementFormat = ISL_FORMAT_R32G32_UINT,
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.Component0Control = base_ctrl,
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.Component1Control = base_ctrl,
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#if GFX_VER >= 8
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.Component2Control = VFCOMP_STORE_0,
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.Component3Control = VFCOMP_STORE_0,
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#else
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.Component2Control = VFCOMP_STORE_VID,
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.Component3Control = VFCOMP_STORE_IID,
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#endif
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + id_slot * 2], &element);
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#if GFX_VER >= 8
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anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
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vfi.VertexElementIndex = id_slot;
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}
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#endif
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}
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#if GFX_VER >= 8
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anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_VF_SGVS), sgvs) {
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sgvs.VertexIDEnable = vs_prog_data->uses_vertexid;
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sgvs.VertexIDComponentNumber = 2;
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sgvs.VertexIDElementOffset = id_slot;
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sgvs.InstanceIDEnable = vs_prog_data->uses_instanceid;
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sgvs.InstanceIDComponentNumber = 3;
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sgvs.InstanceIDElementOffset = id_slot;
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}
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#endif
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const uint32_t drawid_slot = elem_count + needs_svgs_elem;
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if (vs_prog_data->uses_drawid) {
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.VertexBufferIndex = ANV_DRAWID_VB_INDEX,
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.Valid = true,
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.SourceElementFormat = ISL_FORMAT_R32_UINT,
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.Component0Control = VFCOMP_STORE_SRC,
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.Component1Control = VFCOMP_STORE_0,
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.Component2Control = VFCOMP_STORE_0,
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.Component3Control = VFCOMP_STORE_0,
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL,
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&p[1 + drawid_slot * 2],
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&element);
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#if GFX_VER >= 8
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anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
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vfi.VertexElementIndex = drawid_slot;
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}
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#endif
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}
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}
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void
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genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
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const struct intel_l3_config *l3_config,
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VkShaderStageFlags active_stages,
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const unsigned entry_size[4],
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enum intel_urb_deref_block_size *deref_block_size)
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{
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const struct intel_device_info *devinfo = &device->info;
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unsigned entries[4];
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unsigned start[4];
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bool constrained;
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intel_get_urb_config(devinfo, l3_config,
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active_stages &
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VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
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active_stages & VK_SHADER_STAGE_GEOMETRY_BIT,
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entry_size, entries, start, deref_block_size,
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&constrained);
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#if GFX_VERx10 == 70
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/* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
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*
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* "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
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* needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
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* 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
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* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
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* needs to be sent before any combination of VS associated 3DSTATE."
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*/
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anv_batch_emit(batch, GFX7_PIPE_CONTROL, pc) {
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pc.DepthStallEnable = true;
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pc.PostSyncOperation = WriteImmediateData;
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pc.Address = device->workaround_address;
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}
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#endif
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for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) {
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anv_batch_emit(batch, GENX(3DSTATE_URB_VS), urb) {
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urb._3DCommandSubOpcode += i;
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urb.VSURBStartingAddress = start[i];
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urb.VSURBEntryAllocationSize = entry_size[i] - 1;
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urb.VSNumberofURBEntries = entries[i];
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}
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}
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#if GFX_VERx10 >= 125
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if (device->physical->vk.supported_extensions.NV_mesh_shader) {
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anv_batch_emit(batch, GENX(3DSTATE_URB_ALLOC_MESH), zero);
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anv_batch_emit(batch, GENX(3DSTATE_URB_ALLOC_TASK), zero);
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}
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#endif
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}
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#if GFX_VERx10 >= 125
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static void
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emit_urb_setup_mesh(struct anv_graphics_pipeline *pipeline,
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enum intel_urb_deref_block_size *deref_block_size)
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{
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const struct intel_device_info *devinfo = &pipeline->base.device->info;
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const struct brw_task_prog_data *task_prog_data =
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anv_pipeline_has_stage(pipeline, MESA_SHADER_TASK) ?
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get_task_prog_data(pipeline) : NULL;
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const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
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const struct intel_mesh_urb_allocation alloc =
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intel_get_mesh_urb_config(devinfo, pipeline->base.l3_config,
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task_prog_data ? task_prog_data->map.size_dw : 0,
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mesh_prog_data->map.size_dw);
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/* Zero out the primitive pipeline URB allocations. */
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for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) {
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anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_URB_VS), urb) {
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urb._3DCommandSubOpcode += i;
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}
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}
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anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_URB_ALLOC_TASK), urb) {
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if (task_prog_data) {
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urb.TASKURBEntryAllocationSize = alloc.task_entry_size_64b - 1;
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urb.TASKNumberofURBEntriesSlice0 = alloc.task_entries;
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urb.TASKNumberofURBEntriesSliceN = alloc.task_entries;
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urb.TASKURBStartingAddressSlice0 = alloc.task_starting_address_8kb;
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urb.TASKURBStartingAddressSliceN = alloc.task_starting_address_8kb;
|
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}
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}
|
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|
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anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_URB_ALLOC_MESH), urb) {
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urb.MESHURBEntryAllocationSize = alloc.mesh_entry_size_64b - 1;
|
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urb.MESHNumberofURBEntriesSlice0 = alloc.mesh_entries;
|
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urb.MESHNumberofURBEntriesSliceN = alloc.mesh_entries;
|
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urb.MESHURBStartingAddressSlice0 = alloc.mesh_starting_address_8kb;
|
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urb.MESHURBStartingAddressSliceN = alloc.mesh_starting_address_8kb;
|
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}
|
||
|
||
*deref_block_size = alloc.deref_block_size;
|
||
}
|
||
#endif
|
||
|
||
static void
|
||
emit_urb_setup(struct anv_graphics_pipeline *pipeline,
|
||
enum intel_urb_deref_block_size *deref_block_size)
|
||
{
|
||
#if GFX_VERx10 >= 125
|
||
if (anv_pipeline_is_mesh(pipeline)) {
|
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emit_urb_setup_mesh(pipeline, deref_block_size);
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
unsigned entry_size[4];
|
||
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
|
||
const struct brw_vue_prog_data *prog_data =
|
||
!anv_pipeline_has_stage(pipeline, i) ? NULL :
|
||
(const struct brw_vue_prog_data *) pipeline->shaders[i]->prog_data;
|
||
|
||
entry_size[i] = prog_data ? prog_data->urb_entry_size : 1;
|
||
}
|
||
|
||
genX(emit_urb_setup)(pipeline->base.device, &pipeline->base.batch,
|
||
pipeline->base.l3_config,
|
||
pipeline->active_stages, entry_size,
|
||
deref_block_size);
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_sbe(struct anv_graphics_pipeline *pipeline)
|
||
{
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_SBE), sbe);
|
||
#if GFX_VER >= 8
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_SBE_SWIZ), sbe);
|
||
#endif
|
||
#if GFX_VERx10 >= 125
|
||
if (anv_pipeline_is_mesh(pipeline))
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_SBE_MESH), sbe_mesh);
|
||
#endif
|
||
return;
|
||
}
|
||
|
||
struct GENX(3DSTATE_SBE) sbe = {
|
||
GENX(3DSTATE_SBE_header),
|
||
/* TODO(mesh): Figure out cases where we need attribute swizzling. See also
|
||
* calculate_urb_setup() and related functions.
|
||
*/
|
||
.AttributeSwizzleEnable = anv_pipeline_is_primitive(pipeline),
|
||
.PointSpriteTextureCoordinateOrigin = UPPERLEFT,
|
||
.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs,
|
||
.ConstantInterpolationEnable = wm_prog_data->flat_inputs,
|
||
};
|
||
|
||
#if GFX_VER >= 9
|
||
for (unsigned i = 0; i < 32; i++)
|
||
sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
|
||
#endif
|
||
|
||
#if GFX_VER >= 8
|
||
/* On Broadwell, they broke 3DSTATE_SBE into two packets */
|
||
struct GENX(3DSTATE_SBE_SWIZ) swiz = {
|
||
GENX(3DSTATE_SBE_SWIZ_header),
|
||
};
|
||
#else
|
||
# define swiz sbe
|
||
#endif
|
||
|
||
if (anv_pipeline_is_primitive(pipeline)) {
|
||
const struct brw_vue_map *fs_input_map =
|
||
&anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
|
||
|
||
int first_slot = brw_compute_first_urb_slot_required(wm_prog_data->inputs,
|
||
fs_input_map);
|
||
assert(first_slot % 2 == 0);
|
||
unsigned urb_entry_read_offset = first_slot / 2;
|
||
int max_source_attr = 0;
|
||
for (uint8_t idx = 0; idx < wm_prog_data->urb_setup_attribs_count; idx++) {
|
||
uint8_t attr = wm_prog_data->urb_setup_attribs[idx];
|
||
int input_index = wm_prog_data->urb_setup[attr];
|
||
|
||
assert(0 <= input_index);
|
||
|
||
/* gl_Viewport, gl_Layer and FragmentShadingRateKHR are stored in the
|
||
* VUE header
|
||
*/
|
||
if (attr == VARYING_SLOT_VIEWPORT ||
|
||
attr == VARYING_SLOT_LAYER ||
|
||
attr == VARYING_SLOT_PRIMITIVE_SHADING_RATE) {
|
||
continue;
|
||
}
|
||
|
||
if (attr == VARYING_SLOT_PNTC) {
|
||
sbe.PointSpriteTextureCoordinateEnable = 1 << input_index;
|
||
continue;
|
||
}
|
||
|
||
const int slot = fs_input_map->varying_to_slot[attr];
|
||
|
||
if (slot == -1) {
|
||
/* This attribute does not exist in the VUE--that means that the
|
||
* vertex shader did not write to it. It could be that it's a
|
||
* regular varying read by the fragment shader but not written by
|
||
* the vertex shader or it's gl_PrimitiveID. In the first case the
|
||
* value is undefined, in the second it needs to be
|
||
* gl_PrimitiveID.
|
||
*/
|
||
swiz.Attribute[input_index].ConstantSource = PRIM_ID;
|
||
swiz.Attribute[input_index].ComponentOverrideX = true;
|
||
swiz.Attribute[input_index].ComponentOverrideY = true;
|
||
swiz.Attribute[input_index].ComponentOverrideZ = true;
|
||
swiz.Attribute[input_index].ComponentOverrideW = true;
|
||
continue;
|
||
}
|
||
|
||
/* We have to subtract two slots to account for the URB entry output
|
||
* read offset in the VS and GS stages.
|
||
*/
|
||
const int source_attr = slot - 2 * urb_entry_read_offset;
|
||
assert(source_attr >= 0 && source_attr < 32);
|
||
max_source_attr = MAX2(max_source_attr, source_attr);
|
||
/* The hardware can only do overrides on 16 overrides at a time, and the
|
||
* other up to 16 have to be lined up so that the input index = the
|
||
* output index. We'll need to do some tweaking to make sure that's the
|
||
* case.
|
||
*/
|
||
if (input_index < 16)
|
||
swiz.Attribute[input_index].SourceAttribute = source_attr;
|
||
else
|
||
assert(source_attr == input_index);
|
||
}
|
||
|
||
sbe.VertexURBEntryReadOffset = urb_entry_read_offset;
|
||
sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2);
|
||
#if GFX_VER >= 8
|
||
sbe.ForceVertexURBEntryReadOffset = true;
|
||
sbe.ForceVertexURBEntryReadLength = true;
|
||
#endif
|
||
} else {
|
||
assert(anv_pipeline_is_mesh(pipeline));
|
||
#if GFX_VERx10 >= 125
|
||
const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_SBE_MESH), sbe_mesh) {
|
||
const struct brw_mue_map *mue = &mesh_prog_data->map;
|
||
|
||
assert(mue->per_vertex_header_size_dw % 8 == 0);
|
||
sbe_mesh.PerVertexURBEntryOutputReadOffset = mue->per_vertex_header_size_dw / 8;
|
||
sbe_mesh.PerVertexURBEntryOutputReadLength = DIV_ROUND_UP(mue->per_vertex_data_size_dw, 8);
|
||
|
||
/* Clip distance array is passed in the per-vertex header so that
|
||
* it can be consumed by the HW. If user wants to read it in the FS,
|
||
* adjust the offset and length to cover it. Conveniently it is at
|
||
* the end of the per-vertex header, right before per-vertex
|
||
* attributes.
|
||
*
|
||
* Note that FS attribute reading must be aware that the clip
|
||
* distances have fixed position.
|
||
*/
|
||
if (mue->per_vertex_header_size_dw > 8 &&
|
||
(wm_prog_data->urb_setup[VARYING_SLOT_CLIP_DIST0] >= 0 ||
|
||
wm_prog_data->urb_setup[VARYING_SLOT_CLIP_DIST1] >= 0)) {
|
||
sbe_mesh.PerVertexURBEntryOutputReadOffset -= 1;
|
||
sbe_mesh.PerVertexURBEntryOutputReadLength += 1;
|
||
}
|
||
|
||
assert(mue->per_primitive_header_size_dw % 8 == 0);
|
||
sbe_mesh.PerPrimitiveURBEntryOutputReadOffset = mue->per_primitive_header_size_dw / 8;
|
||
sbe_mesh.PerPrimitiveURBEntryOutputReadLength = DIV_ROUND_UP(mue->per_primitive_data_size_dw, 8);
|
||
|
||
/* Just like with clip distances, if Primitive Shading Rate,
|
||
* Viewport Index or Layer is read back in the FS, adjust
|
||
* the offset and length to cover the Primitive Header, where
|
||
* PSR, Viewport Index & Layer are stored.
|
||
*/
|
||
if (wm_prog_data->urb_setup[VARYING_SLOT_VIEWPORT] >= 0 ||
|
||
wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_SHADING_RATE] >= 0 ||
|
||
wm_prog_data->urb_setup[VARYING_SLOT_LAYER] >= 0) {
|
||
assert(sbe_mesh.PerPrimitiveURBEntryOutputReadOffset > 0);
|
||
sbe_mesh.PerPrimitiveURBEntryOutputReadOffset -= 1;
|
||
sbe_mesh.PerPrimitiveURBEntryOutputReadLength += 1;
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
|
||
uint32_t *dw = anv_batch_emit_dwords(&pipeline->base.batch,
|
||
GENX(3DSTATE_SBE_length));
|
||
if (!dw)
|
||
return;
|
||
GENX(3DSTATE_SBE_pack)(&pipeline->base.batch, dw, &sbe);
|
||
|
||
#if GFX_VER >= 8
|
||
dw = anv_batch_emit_dwords(&pipeline->base.batch, GENX(3DSTATE_SBE_SWIZ_length));
|
||
if (!dw)
|
||
return;
|
||
GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->base.batch, dw, &swiz);
|
||
#endif
|
||
}
|
||
|
||
/** Returns the final polygon mode for rasterization
|
||
*
|
||
* This function takes into account polygon mode, primitive topology and the
|
||
* different shader stages which might generate their own type of primitives.
|
||
*/
|
||
VkPolygonMode
|
||
genX(raster_polygon_mode)(struct anv_graphics_pipeline *pipeline,
|
||
VkPrimitiveTopology primitive_topology)
|
||
{
|
||
if (anv_pipeline_is_mesh(pipeline)) {
|
||
switch (get_mesh_prog_data(pipeline)->primitive_type) {
|
||
case SHADER_PRIM_POINTS:
|
||
return VK_POLYGON_MODE_POINT;
|
||
case SHADER_PRIM_LINES:
|
||
return VK_POLYGON_MODE_LINE;
|
||
case SHADER_PRIM_TRIANGLES:
|
||
return pipeline->polygon_mode;
|
||
default:
|
||
unreachable("invalid primitive type for mesh");
|
||
}
|
||
} else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
|
||
switch (get_gs_prog_data(pipeline)->output_topology) {
|
||
case _3DPRIM_POINTLIST:
|
||
return VK_POLYGON_MODE_POINT;
|
||
|
||
case _3DPRIM_LINELIST:
|
||
case _3DPRIM_LINESTRIP:
|
||
case _3DPRIM_LINELOOP:
|
||
return VK_POLYGON_MODE_LINE;
|
||
|
||
case _3DPRIM_TRILIST:
|
||
case _3DPRIM_TRIFAN:
|
||
case _3DPRIM_TRISTRIP:
|
||
case _3DPRIM_RECTLIST:
|
||
case _3DPRIM_QUADLIST:
|
||
case _3DPRIM_QUADSTRIP:
|
||
case _3DPRIM_POLYGON:
|
||
return pipeline->polygon_mode;
|
||
}
|
||
unreachable("Unsupported GS output topology");
|
||
} else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
|
||
switch (get_tes_prog_data(pipeline)->output_topology) {
|
||
case BRW_TESS_OUTPUT_TOPOLOGY_POINT:
|
||
return VK_POLYGON_MODE_POINT;
|
||
|
||
case BRW_TESS_OUTPUT_TOPOLOGY_LINE:
|
||
return VK_POLYGON_MODE_LINE;
|
||
|
||
case BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW:
|
||
case BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW:
|
||
return pipeline->polygon_mode;
|
||
}
|
||
unreachable("Unsupported TCS output topology");
|
||
} else {
|
||
switch (primitive_topology) {
|
||
case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
|
||
return VK_POLYGON_MODE_POINT;
|
||
|
||
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
|
||
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
|
||
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
|
||
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
|
||
return VK_POLYGON_MODE_LINE;
|
||
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
|
||
return pipeline->polygon_mode;
|
||
|
||
default:
|
||
unreachable("Unsupported primitive topology");
|
||
}
|
||
}
|
||
}
|
||
|
||
uint32_t
|
||
genX(ms_rasterization_mode)(struct anv_graphics_pipeline *pipeline,
|
||
VkPolygonMode raster_mode)
|
||
{
|
||
#if GFX_VER <= 7
|
||
if (raster_mode == VK_POLYGON_MODE_LINE) {
|
||
switch (pipeline->line_mode) {
|
||
case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT:
|
||
return MSRASTMODE_ON_PATTERN;
|
||
|
||
case VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT:
|
||
case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT:
|
||
return MSRASTMODE_OFF_PIXEL;
|
||
|
||
default:
|
||
unreachable("Unsupported line rasterization mode");
|
||
}
|
||
} else {
|
||
return pipeline->rasterization_samples > 1 ?
|
||
MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
|
||
}
|
||
#else
|
||
unreachable("Only on gen7");
|
||
#endif
|
||
}
|
||
|
||
const uint32_t genX(vk_to_intel_cullmode)[] = {
|
||
[VK_CULL_MODE_NONE] = CULLMODE_NONE,
|
||
[VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
|
||
[VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
|
||
[VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
|
||
};
|
||
|
||
const uint32_t genX(vk_to_intel_fillmode)[] = {
|
||
[VK_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
|
||
[VK_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
|
||
[VK_POLYGON_MODE_POINT] = FILL_MODE_POINT,
|
||
};
|
||
|
||
const uint32_t genX(vk_to_intel_front_face)[] = {
|
||
[VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
|
||
[VK_FRONT_FACE_CLOCKWISE] = 0
|
||
};
|
||
|
||
void
|
||
genX(rasterization_mode)(VkPolygonMode raster_mode,
|
||
VkLineRasterizationModeEXT line_mode,
|
||
float line_width,
|
||
uint32_t *api_mode,
|
||
bool *msaa_rasterization_enable)
|
||
{
|
||
#if GFX_VER >= 8
|
||
if (raster_mode == VK_POLYGON_MODE_LINE) {
|
||
/* Unfortunately, configuring our line rasterization hardware on gfx8
|
||
* and later is rather painful. Instead of giving us bits to tell the
|
||
* hardware what line mode to use like we had on gfx7, we now have an
|
||
* arcane combination of API Mode and MSAA enable bits which do things
|
||
* in a table which are expected to magically put the hardware into the
|
||
* right mode for your API. Sadly, Vulkan isn't any of the APIs the
|
||
* hardware people thought of so nothing works the way you want it to.
|
||
*
|
||
* Look at the table titled "Multisample Rasterization Modes" in Vol 7
|
||
* of the Skylake PRM for more details.
|
||
*/
|
||
switch (line_mode) {
|
||
case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT:
|
||
*api_mode = DX100;
|
||
#if GFX_VER <= 9
|
||
/* Prior to ICL, the algorithm the HW uses to draw wide lines
|
||
* doesn't quite match what the CTS expects, at least for rectangular
|
||
* lines, so we set this to false here, making it draw parallelograms
|
||
* instead, which work well enough.
|
||
*/
|
||
*msaa_rasterization_enable = line_width < 1.0078125;
|
||
#else
|
||
*msaa_rasterization_enable = true;
|
||
#endif
|
||
break;
|
||
|
||
case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT:
|
||
case VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT:
|
||
*api_mode = DX9OGL;
|
||
*msaa_rasterization_enable = false;
|
||
break;
|
||
|
||
default:
|
||
unreachable("Unsupported line rasterization mode");
|
||
}
|
||
} else {
|
||
*api_mode = DX100;
|
||
*msaa_rasterization_enable = true;
|
||
}
|
||
#else
|
||
unreachable("Invalid call");
|
||
#endif
|
||
}
|
||
|
||
static void
|
||
emit_rs_state(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_input_assembly_state *ia,
|
||
const struct vk_rasterization_state *rs,
|
||
const struct vk_multisample_state *ms,
|
||
const struct vk_render_pass_state *rp,
|
||
enum intel_urb_deref_block_size urb_deref_block_size)
|
||
{
|
||
struct GENX(3DSTATE_SF) sf = {
|
||
GENX(3DSTATE_SF_header),
|
||
};
|
||
|
||
sf.ViewportTransformEnable = true;
|
||
sf.StatisticsEnable = true;
|
||
sf.VertexSubPixelPrecisionSelect = _8Bit;
|
||
sf.AALineDistanceMode = true;
|
||
|
||
switch (rs->provoking_vertex) {
|
||
case VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT:
|
||
sf.TriangleStripListProvokingVertexSelect = 0;
|
||
sf.LineStripListProvokingVertexSelect = 0;
|
||
sf.TriangleFanProvokingVertexSelect = 1;
|
||
break;
|
||
|
||
case VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT:
|
||
sf.TriangleStripListProvokingVertexSelect = 2;
|
||
sf.LineStripListProvokingVertexSelect = 1;
|
||
sf.TriangleFanProvokingVertexSelect = 2;
|
||
break;
|
||
|
||
default:
|
||
unreachable("Invalid provoking vertex mode");
|
||
}
|
||
|
||
#if GFX_VERx10 == 75
|
||
sf.LineStippleEnable = rs->line.stipple.enable;
|
||
#endif
|
||
|
||
#if GFX_VER >= 12
|
||
sf.DerefBlockSize = urb_deref_block_size;
|
||
#endif
|
||
|
||
bool point_from_shader;
|
||
if (anv_pipeline_is_primitive(pipeline)) {
|
||
const struct brw_vue_prog_data *last_vue_prog_data =
|
||
anv_pipeline_get_last_vue_prog_data(pipeline);
|
||
point_from_shader = last_vue_prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ;
|
||
} else {
|
||
assert(anv_pipeline_is_mesh(pipeline));
|
||
const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
|
||
point_from_shader = mesh_prog_data->map.start_dw[VARYING_SLOT_PSIZ] >= 0;
|
||
}
|
||
|
||
if (point_from_shader) {
|
||
sf.PointWidthSource = Vertex;
|
||
} else {
|
||
sf.PointWidthSource = State;
|
||
sf.PointWidth = 1.0;
|
||
}
|
||
|
||
#if GFX_VER >= 8
|
||
struct GENX(3DSTATE_RASTER) raster = {
|
||
GENX(3DSTATE_RASTER_header),
|
||
};
|
||
#else
|
||
# define raster sf
|
||
#endif
|
||
|
||
/* For details on 3DSTATE_RASTER multisample state, see the BSpec table
|
||
* "Multisample Modes State".
|
||
*/
|
||
#if GFX_VER >= 8
|
||
/* NOTE: 3DSTATE_RASTER::ForcedSampleCount affects the BDW and SKL PMA fix
|
||
* computations. If we ever set this bit to a different value, they will
|
||
* need to be updated accordingly.
|
||
*/
|
||
raster.ForcedSampleCount = FSC_NUMRASTSAMPLES_0;
|
||
raster.ForceMultisampling = false;
|
||
#endif
|
||
|
||
raster.FrontFaceFillMode = genX(vk_to_intel_fillmode)[rs->polygon_mode];
|
||
raster.BackFaceFillMode = genX(vk_to_intel_fillmode)[rs->polygon_mode];
|
||
raster.ScissorRectangleEnable = true;
|
||
|
||
#if GFX_VER >= 9
|
||
/* GFX9+ splits ViewportZClipTestEnable into near and far enable bits */
|
||
raster.ViewportZFarClipTestEnable = pipeline->depth_clip_enable;
|
||
raster.ViewportZNearClipTestEnable = pipeline->depth_clip_enable;
|
||
#elif GFX_VER >= 8
|
||
raster.ViewportZClipTestEnable = pipeline->depth_clip_enable;
|
||
#endif
|
||
|
||
#if GFX_VER >= 9
|
||
raster.ConservativeRasterizationEnable =
|
||
rs->conservative_mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
|
||
#endif
|
||
|
||
#if GFX_VER == 7
|
||
/* Gfx7 requires that we provide the depth format in 3DSTATE_SF so that it
|
||
* can get the depth offsets correct.
|
||
*/
|
||
if (rp != NULL &&
|
||
rp->depth_attachment_format != VK_FORMAT_UNDEFINED) {
|
||
assert(vk_format_has_depth(rp->depth_attachment_format));
|
||
enum isl_format isl_format =
|
||
anv_get_isl_format(&pipeline->base.device->info,
|
||
rp->depth_attachment_format,
|
||
VK_IMAGE_ASPECT_DEPTH_BIT,
|
||
VK_IMAGE_TILING_OPTIMAL);
|
||
sf.DepthBufferSurfaceFormat =
|
||
isl_format_get_depth_format(isl_format, false);
|
||
}
|
||
#endif
|
||
|
||
#if GFX_VER >= 8
|
||
GENX(3DSTATE_SF_pack)(NULL, pipeline->gfx8.sf, &sf);
|
||
GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gfx8.raster, &raster);
|
||
#else
|
||
# undef raster
|
||
GENX(3DSTATE_SF_pack)(NULL, &pipeline->gfx7.sf, &sf);
|
||
#endif
|
||
}
|
||
|
||
static void
|
||
emit_ms_state(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_multisample_state *ms)
|
||
{
|
||
#if GFX_VER >= 8
|
||
/* On Gfx8+ 3DSTATE_MULTISAMPLE only holds the number of samples. */
|
||
genX(emit_multisample)(&pipeline->base.batch,
|
||
pipeline->rasterization_samples,
|
||
NULL);
|
||
#endif
|
||
|
||
/* From the Vulkan 1.0 spec:
|
||
* If pSampleMask is NULL, it is treated as if the mask has all bits
|
||
* enabled, i.e. no coverage is removed from fragments.
|
||
*
|
||
* 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
|
||
*/
|
||
#if GFX_VER >= 8
|
||
uint32_t sample_mask = 0xffff;
|
||
#else
|
||
uint32_t sample_mask = 0xff;
|
||
#endif
|
||
|
||
if (ms != NULL)
|
||
sample_mask &= ms->sample_mask;
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_SAMPLE_MASK), sm) {
|
||
sm.SampleMask = sample_mask;
|
||
}
|
||
}
|
||
|
||
const uint32_t genX(vk_to_intel_logic_op)[] = {
|
||
[VK_LOGIC_OP_COPY] = LOGICOP_COPY,
|
||
[VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
|
||
[VK_LOGIC_OP_AND] = LOGICOP_AND,
|
||
[VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
|
||
[VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
|
||
[VK_LOGIC_OP_NO_OP] = LOGICOP_NOOP,
|
||
[VK_LOGIC_OP_XOR] = LOGICOP_XOR,
|
||
[VK_LOGIC_OP_OR] = LOGICOP_OR,
|
||
[VK_LOGIC_OP_NOR] = LOGICOP_NOR,
|
||
[VK_LOGIC_OP_EQUIVALENT] = LOGICOP_EQUIV,
|
||
[VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
|
||
[VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
|
||
[VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
|
||
[VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
|
||
[VK_LOGIC_OP_NAND] = LOGICOP_NAND,
|
||
[VK_LOGIC_OP_SET] = LOGICOP_SET,
|
||
};
|
||
|
||
static const uint32_t vk_to_intel_blend[] = {
|
||
[VK_BLEND_FACTOR_ZERO] = BLENDFACTOR_ZERO,
|
||
[VK_BLEND_FACTOR_ONE] = BLENDFACTOR_ONE,
|
||
[VK_BLEND_FACTOR_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
|
||
[VK_BLEND_FACTOR_DST_COLOR] = BLENDFACTOR_DST_COLOR,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
|
||
[VK_BLEND_FACTOR_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
|
||
[VK_BLEND_FACTOR_DST_ALPHA] = BLENDFACTOR_DST_ALPHA,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
|
||
[VK_BLEND_FACTOR_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR]= BLENDFACTOR_INV_CONST_COLOR,
|
||
[VK_BLEND_FACTOR_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA]= BLENDFACTOR_INV_CONST_ALPHA,
|
||
[VK_BLEND_FACTOR_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
|
||
[VK_BLEND_FACTOR_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
|
||
[VK_BLEND_FACTOR_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
|
||
};
|
||
|
||
static const uint32_t vk_to_intel_blend_op[] = {
|
||
[VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
|
||
[VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
|
||
[VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
|
||
[VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
|
||
[VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
|
||
};
|
||
|
||
const uint32_t genX(vk_to_intel_compare_op)[] = {
|
||
[VK_COMPARE_OP_NEVER] = PREFILTEROP_NEVER,
|
||
[VK_COMPARE_OP_LESS] = PREFILTEROP_LESS,
|
||
[VK_COMPARE_OP_EQUAL] = PREFILTEROP_EQUAL,
|
||
[VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROP_LEQUAL,
|
||
[VK_COMPARE_OP_GREATER] = PREFILTEROP_GREATER,
|
||
[VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROP_NOTEQUAL,
|
||
[VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROP_GEQUAL,
|
||
[VK_COMPARE_OP_ALWAYS] = PREFILTEROP_ALWAYS,
|
||
};
|
||
|
||
const uint32_t genX(vk_to_intel_stencil_op)[] = {
|
||
[VK_STENCIL_OP_KEEP] = STENCILOP_KEEP,
|
||
[VK_STENCIL_OP_ZERO] = STENCILOP_ZERO,
|
||
[VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE,
|
||
[VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT,
|
||
[VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT,
|
||
[VK_STENCIL_OP_INVERT] = STENCILOP_INVERT,
|
||
[VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR,
|
||
[VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR,
|
||
};
|
||
|
||
const uint32_t genX(vk_to_intel_primitive_type)[] = {
|
||
[VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
|
||
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
|
||
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
|
||
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
|
||
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
|
||
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
|
||
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
|
||
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
|
||
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
|
||
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
|
||
};
|
||
|
||
static bool
|
||
is_dual_src_blend_factor(VkBlendFactor factor)
|
||
{
|
||
return factor == VK_BLEND_FACTOR_SRC1_COLOR ||
|
||
factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR ||
|
||
factor == VK_BLEND_FACTOR_SRC1_ALPHA ||
|
||
factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
|
||
}
|
||
|
||
static inline uint32_t *
|
||
write_disabled_blend(uint32_t *state)
|
||
{
|
||
struct GENX(BLEND_STATE_ENTRY) entry = {
|
||
.WriteDisableAlpha = true,
|
||
.WriteDisableRed = true,
|
||
.WriteDisableGreen = true,
|
||
.WriteDisableBlue = true,
|
||
};
|
||
GENX(BLEND_STATE_ENTRY_pack)(NULL, state, &entry);
|
||
return state + GENX(BLEND_STATE_ENTRY_length);
|
||
}
|
||
|
||
static void
|
||
emit_cb_state(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_color_blend_state *cb,
|
||
const struct vk_multisample_state *ms)
|
||
{
|
||
struct anv_device *device = pipeline->base.device;
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
struct GENX(BLEND_STATE) blend_state = {
|
||
#if GFX_VER >= 8
|
||
.AlphaToCoverageEnable = ms && ms->alpha_to_coverage_enable,
|
||
.AlphaToOneEnable = ms && ms->alpha_to_one_enable,
|
||
#endif
|
||
};
|
||
|
||
uint32_t surface_count = 0;
|
||
struct anv_pipeline_bind_map *map;
|
||
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
map = &pipeline->shaders[MESA_SHADER_FRAGMENT]->bind_map;
|
||
surface_count = map->surface_count;
|
||
}
|
||
|
||
const struct intel_device_info *devinfo = &pipeline->base.device->info;
|
||
uint32_t *blend_state_start = devinfo->ver >= 8 ?
|
||
pipeline->gfx8.blend_state : pipeline->gfx7.blend_state;
|
||
uint32_t *state_pos = blend_state_start;
|
||
|
||
state_pos += GENX(BLEND_STATE_length);
|
||
#if GFX_VER >= 8
|
||
struct GENX(BLEND_STATE_ENTRY) bs0 = { 0 };
|
||
#endif
|
||
for (unsigned i = 0; i < surface_count; i++) {
|
||
struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
|
||
|
||
/* All color attachments are at the beginning of the binding table */
|
||
if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
|
||
break;
|
||
|
||
/* We can have at most 8 attachments */
|
||
assert(i < MAX_RTS);
|
||
|
||
if (cb == NULL || binding->index >= cb->attachment_count) {
|
||
state_pos = write_disabled_blend(state_pos);
|
||
continue;
|
||
}
|
||
|
||
const struct vk_color_blend_attachment_state *a =
|
||
&cb->attachments[binding->index];
|
||
|
||
struct GENX(BLEND_STATE_ENTRY) entry = {
|
||
#if GFX_VER < 8
|
||
.AlphaToCoverageEnable = ms && ms->alpha_to_coverage_enable,
|
||
.AlphaToOneEnable = ms && ms->alpha_to_one_enable,
|
||
#endif
|
||
.LogicOpEnable = cb->logic_op_enable,
|
||
|
||
/* Vulkan specification 1.2.168, VkLogicOp:
|
||
*
|
||
* "Logical operations are controlled by the logicOpEnable and
|
||
* logicOp members of VkPipelineColorBlendStateCreateInfo. If
|
||
* logicOpEnable is VK_TRUE, then a logical operation selected by
|
||
* logicOp is applied between each color attachment and the
|
||
* fragment’s corresponding output value, and blending of all
|
||
* attachments is treated as if it were disabled."
|
||
*
|
||
* From the Broadwell PRM Volume 2d: Command Reference: Structures:
|
||
* BLEND_STATE_ENTRY:
|
||
*
|
||
* "Enabling LogicOp and Color Buffer Blending at the same time is
|
||
* UNDEFINED"
|
||
*/
|
||
.ColorBufferBlendEnable = !cb->logic_op_enable && a->blend_enable,
|
||
.ColorClampRange = COLORCLAMP_RTFORMAT,
|
||
.PreBlendColorClampEnable = true,
|
||
.PostBlendColorClampEnable = true,
|
||
.SourceBlendFactor = vk_to_intel_blend[a->src_color_blend_factor],
|
||
.DestinationBlendFactor = vk_to_intel_blend[a->dst_color_blend_factor],
|
||
.ColorBlendFunction = vk_to_intel_blend_op[a->color_blend_op],
|
||
.SourceAlphaBlendFactor = vk_to_intel_blend[a->src_alpha_blend_factor],
|
||
.DestinationAlphaBlendFactor = vk_to_intel_blend[a->dst_alpha_blend_factor],
|
||
.AlphaBlendFunction = vk_to_intel_blend_op[a->alpha_blend_op],
|
||
};
|
||
|
||
if (a->src_color_blend_factor != a->src_alpha_blend_factor ||
|
||
a->dst_color_blend_factor != a->dst_alpha_blend_factor ||
|
||
a->color_blend_op != a->alpha_blend_op) {
|
||
#if GFX_VER >= 8
|
||
blend_state.IndependentAlphaBlendEnable = true;
|
||
#else
|
||
entry.IndependentAlphaBlendEnable = true;
|
||
#endif
|
||
}
|
||
|
||
/* The Dual Source Blending documentation says:
|
||
*
|
||
* "If SRC1 is included in a src/dst blend factor and
|
||
* a DualSource RT Write message is not used, results
|
||
* are UNDEFINED. (This reflects the same restriction in DX APIs,
|
||
* where undefined results are produced if “o1” is not written
|
||
* by a PS – there are no default values defined)."
|
||
*
|
||
* There is no way to gracefully fix this undefined situation
|
||
* so we just disable the blending to prevent possible issues.
|
||
*/
|
||
if (!wm_prog_data->dual_src_blend &&
|
||
(is_dual_src_blend_factor(a->src_color_blend_factor) ||
|
||
is_dual_src_blend_factor(a->dst_color_blend_factor) ||
|
||
is_dual_src_blend_factor(a->src_alpha_blend_factor) ||
|
||
is_dual_src_blend_factor(a->dst_alpha_blend_factor))) {
|
||
vk_logw(VK_LOG_OBJS(&device->vk.base),
|
||
"Enabled dual-src blend factors without writing both targets "
|
||
"in the shader. Disabling blending to avoid GPU hangs.");
|
||
entry.ColorBufferBlendEnable = false;
|
||
}
|
||
|
||
/* Our hardware applies the blend factor prior to the blend function
|
||
* regardless of what function is used. Technically, this means the
|
||
* hardware can do MORE than GL or Vulkan specify. However, it also
|
||
* means that, for MIN and MAX, we have to stomp the blend factor to
|
||
* ONE to make it a no-op.
|
||
*/
|
||
if (a->color_blend_op == VK_BLEND_OP_MIN ||
|
||
a->color_blend_op == VK_BLEND_OP_MAX) {
|
||
entry.SourceBlendFactor = BLENDFACTOR_ONE;
|
||
entry.DestinationBlendFactor = BLENDFACTOR_ONE;
|
||
}
|
||
if (a->alpha_blend_op == VK_BLEND_OP_MIN ||
|
||
a->alpha_blend_op == VK_BLEND_OP_MAX) {
|
||
entry.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
|
||
entry.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
|
||
}
|
||
GENX(BLEND_STATE_ENTRY_pack)(NULL, state_pos, &entry);
|
||
state_pos += GENX(BLEND_STATE_ENTRY_length);
|
||
#if GFX_VER >= 8
|
||
if (i == 0)
|
||
bs0 = entry;
|
||
#endif
|
||
}
|
||
|
||
#if GFX_VER >= 8
|
||
struct GENX(3DSTATE_PS_BLEND) blend = {
|
||
GENX(3DSTATE_PS_BLEND_header),
|
||
};
|
||
blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable;
|
||
blend.ColorBufferBlendEnable = bs0.ColorBufferBlendEnable;
|
||
blend.SourceAlphaBlendFactor = bs0.SourceAlphaBlendFactor;
|
||
blend.DestinationAlphaBlendFactor = bs0.DestinationAlphaBlendFactor;
|
||
blend.SourceBlendFactor = bs0.SourceBlendFactor;
|
||
blend.DestinationBlendFactor = bs0.DestinationBlendFactor;
|
||
blend.AlphaTestEnable = false;
|
||
blend.IndependentAlphaBlendEnable = blend_state.IndependentAlphaBlendEnable;
|
||
|
||
GENX(3DSTATE_PS_BLEND_pack)(NULL, pipeline->gfx8.ps_blend, &blend);
|
||
#endif
|
||
|
||
GENX(BLEND_STATE_pack)(NULL, blend_state_start, &blend_state);
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_clip(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_input_assembly_state *ia,
|
||
const struct vk_viewport_state *vp,
|
||
const struct vk_rasterization_state *rs)
|
||
{
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
(void) wm_prog_data;
|
||
|
||
struct GENX(3DSTATE_CLIP) clip = {
|
||
GENX(3DSTATE_CLIP_header),
|
||
};
|
||
|
||
clip.ClipEnable = true;
|
||
clip.StatisticsEnable = true;
|
||
clip.EarlyCullEnable = true;
|
||
clip.APIMode = pipeline->negative_one_to_one ? APIMODE_OGL : APIMODE_D3D;
|
||
clip.GuardbandClipTestEnable = true;
|
||
|
||
#if GFX_VER >= 8
|
||
clip.VertexSubPixelPrecisionSelect = _8Bit;
|
||
#endif
|
||
clip.ClipMode = CLIPMODE_NORMAL;
|
||
|
||
switch (rs->provoking_vertex) {
|
||
case VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT:
|
||
clip.TriangleStripListProvokingVertexSelect = 0;
|
||
clip.LineStripListProvokingVertexSelect = 0;
|
||
clip.TriangleFanProvokingVertexSelect = 1;
|
||
break;
|
||
|
||
case VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT:
|
||
clip.TriangleStripListProvokingVertexSelect = 2;
|
||
clip.LineStripListProvokingVertexSelect = 1;
|
||
clip.TriangleFanProvokingVertexSelect = 2;
|
||
break;
|
||
|
||
default:
|
||
unreachable("Invalid provoking vertex mode");
|
||
}
|
||
|
||
clip.MinimumPointWidth = 0.125;
|
||
clip.MaximumPointWidth = 255.875;
|
||
|
||
/* TODO(mesh): Multiview. */
|
||
if (anv_pipeline_is_primitive(pipeline)) {
|
||
const struct brw_vue_prog_data *last =
|
||
anv_pipeline_get_last_vue_prog_data(pipeline);
|
||
|
||
/* From the Vulkan 1.0.45 spec:
|
||
*
|
||
* "If the last active vertex processing stage shader entry point's
|
||
* interface does not include a variable decorated with
|
||
* ViewportIndex, then the first viewport is used."
|
||
*/
|
||
if (vp && (last->vue_map.slots_valid & VARYING_BIT_VIEWPORT)) {
|
||
clip.MaximumVPIndex = vp->viewport_count > 0 ?
|
||
vp->viewport_count - 1 : 0;
|
||
} else {
|
||
clip.MaximumVPIndex = 0;
|
||
}
|
||
|
||
/* From the Vulkan 1.0.45 spec:
|
||
*
|
||
* "If the last active vertex processing stage shader entry point's
|
||
* interface does not include a variable decorated with Layer, then
|
||
* the first layer is used."
|
||
*/
|
||
clip.ForceZeroRTAIndexEnable =
|
||
!(last->vue_map.slots_valid & VARYING_BIT_LAYER);
|
||
|
||
#if GFX_VER == 7
|
||
clip.UserClipDistanceClipTestEnableBitmask = last->clip_distance_mask;
|
||
clip.UserClipDistanceCullTestEnableBitmask = last->cull_distance_mask;
|
||
#endif
|
||
} else if (anv_pipeline_is_mesh(pipeline)) {
|
||
const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
|
||
if (vp && vp->viewport_count > 0 &&
|
||
mesh_prog_data->map.start_dw[VARYING_SLOT_VIEWPORT] >= 0) {
|
||
clip.MaximumVPIndex = vp->viewport_count - 1;
|
||
}
|
||
}
|
||
|
||
#if GFX_VER == 7
|
||
clip.FrontWinding = genX(vk_to_intel_front_face)[rs->front_face];
|
||
clip.CullMode = genX(vk_to_intel_cullmode)[rs->cull_mode];
|
||
clip.ViewportZClipTestEnable = pipeline->depth_clip_enable;
|
||
#else
|
||
clip.NonPerspectiveBarycentricEnable = wm_prog_data ?
|
||
wm_prog_data->uses_nonperspective_interp_modes : 0;
|
||
#endif
|
||
|
||
GENX(3DSTATE_CLIP_pack)(NULL, pipeline->gfx7.clip, &clip);
|
||
|
||
#if GFX_VERx10 >= 125
|
||
if (anv_pipeline_is_mesh(pipeline)) {
|
||
const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_CLIP_MESH), clip_mesh) {
|
||
clip_mesh.PrimitiveHeaderEnable = mesh_prog_data->map.per_primitive_header_size_dw > 0;
|
||
clip_mesh.UserClipDistanceClipTestEnableBitmask = mesh_prog_data->clip_distance_mask;
|
||
clip_mesh.UserClipDistanceCullTestEnableBitmask = mesh_prog_data->cull_distance_mask;
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_streamout(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_rasterization_state *rs)
|
||
{
|
||
const struct brw_vue_prog_data *prog_data =
|
||
anv_pipeline_get_last_vue_prog_data(pipeline);
|
||
const struct brw_vue_map *vue_map = &prog_data->vue_map;
|
||
|
||
nir_xfb_info *xfb_info;
|
||
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
|
||
xfb_info = pipeline->shaders[MESA_SHADER_GEOMETRY]->xfb_info;
|
||
else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
|
||
xfb_info = pipeline->shaders[MESA_SHADER_TESS_EVAL]->xfb_info;
|
||
else
|
||
xfb_info = pipeline->shaders[MESA_SHADER_VERTEX]->xfb_info;
|
||
|
||
if (xfb_info) {
|
||
struct GENX(SO_DECL) so_decl[MAX_XFB_STREAMS][128];
|
||
int next_offset[MAX_XFB_BUFFERS] = {0, 0, 0, 0};
|
||
int decls[MAX_XFB_STREAMS] = {0, 0, 0, 0};
|
||
|
||
memset(so_decl, 0, sizeof(so_decl));
|
||
|
||
for (unsigned i = 0; i < xfb_info->output_count; i++) {
|
||
const nir_xfb_output_info *output = &xfb_info->outputs[i];
|
||
unsigned buffer = output->buffer;
|
||
unsigned stream = xfb_info->buffer_to_stream[buffer];
|
||
|
||
/* Our hardware is unusual in that it requires us to program SO_DECLs
|
||
* for fake "hole" components, rather than simply taking the offset
|
||
* for each real varying. Each hole can have size 1, 2, 3, or 4; we
|
||
* program as many size = 4 holes as we can, then a final hole to
|
||
* accommodate the final 1, 2, or 3 remaining.
|
||
*/
|
||
int hole_dwords = (output->offset - next_offset[buffer]) / 4;
|
||
while (hole_dwords > 0) {
|
||
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
|
||
.HoleFlag = 1,
|
||
.OutputBufferSlot = buffer,
|
||
.ComponentMask = (1 << MIN2(hole_dwords, 4)) - 1,
|
||
};
|
||
hole_dwords -= 4;
|
||
}
|
||
|
||
int varying = output->location;
|
||
uint8_t component_mask = output->component_mask;
|
||
/* VARYING_SLOT_PSIZ contains four scalar fields packed together:
|
||
* - VARYING_SLOT_PRIMITIVE_SHADING_RATE in VARYING_SLOT_PSIZ.x
|
||
* - VARYING_SLOT_LAYER in VARYING_SLOT_PSIZ.y
|
||
* - VARYING_SLOT_VIEWPORT in VARYING_SLOT_PSIZ.z
|
||
* - VARYING_SLOT_PSIZ in VARYING_SLOT_PSIZ.w
|
||
*/
|
||
if (varying == VARYING_SLOT_PRIMITIVE_SHADING_RATE) {
|
||
varying = VARYING_SLOT_PSIZ;
|
||
component_mask = 1 << 0; // SO_DECL_COMPMASK_X
|
||
} else if (varying == VARYING_SLOT_LAYER) {
|
||
varying = VARYING_SLOT_PSIZ;
|
||
component_mask = 1 << 1; // SO_DECL_COMPMASK_Y
|
||
} else if (varying == VARYING_SLOT_VIEWPORT) {
|
||
varying = VARYING_SLOT_PSIZ;
|
||
component_mask = 1 << 2; // SO_DECL_COMPMASK_Z
|
||
} else if (varying == VARYING_SLOT_PSIZ) {
|
||
component_mask = 1 << 3; // SO_DECL_COMPMASK_W
|
||
}
|
||
|
||
next_offset[buffer] = output->offset +
|
||
__builtin_popcount(component_mask) * 4;
|
||
|
||
const int slot = vue_map->varying_to_slot[varying];
|
||
if (slot < 0) {
|
||
/* This can happen if the shader never writes to the varying.
|
||
* Insert a hole instead of actual varying data.
|
||
*/
|
||
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
|
||
.HoleFlag = true,
|
||
.OutputBufferSlot = buffer,
|
||
.ComponentMask = component_mask,
|
||
};
|
||
} else {
|
||
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
|
||
.OutputBufferSlot = buffer,
|
||
.RegisterIndex = slot,
|
||
.ComponentMask = component_mask,
|
||
};
|
||
}
|
||
}
|
||
|
||
int max_decls = 0;
|
||
for (unsigned s = 0; s < MAX_XFB_STREAMS; s++)
|
||
max_decls = MAX2(max_decls, decls[s]);
|
||
|
||
uint8_t sbs[MAX_XFB_STREAMS] = { };
|
||
for (unsigned b = 0; b < MAX_XFB_BUFFERS; b++) {
|
||
if (xfb_info->buffers_written & (1 << b))
|
||
sbs[xfb_info->buffer_to_stream[b]] |= 1 << b;
|
||
}
|
||
|
||
/* Wa_16011773973:
|
||
* If SOL is enabled and SO_DECL state has to be programmed,
|
||
* 1. Send 3D State SOL state with SOL disabled
|
||
* 2. Send SO_DECL NP state
|
||
* 3. Send 3D State SOL with SOL Enabled
|
||
*/
|
||
if (intel_device_info_is_dg2(&pipeline->base.device->info))
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_STREAMOUT), so);
|
||
|
||
uint32_t *dw = anv_batch_emitn(&pipeline->base.batch, 3 + 2 * max_decls,
|
||
GENX(3DSTATE_SO_DECL_LIST),
|
||
.StreamtoBufferSelects0 = sbs[0],
|
||
.StreamtoBufferSelects1 = sbs[1],
|
||
.StreamtoBufferSelects2 = sbs[2],
|
||
.StreamtoBufferSelects3 = sbs[3],
|
||
.NumEntries0 = decls[0],
|
||
.NumEntries1 = decls[1],
|
||
.NumEntries2 = decls[2],
|
||
.NumEntries3 = decls[3]);
|
||
|
||
for (int i = 0; i < max_decls; i++) {
|
||
GENX(SO_DECL_ENTRY_pack)(NULL, dw + 3 + i * 2,
|
||
&(struct GENX(SO_DECL_ENTRY)) {
|
||
.Stream0Decl = so_decl[0][i],
|
||
.Stream1Decl = so_decl[1][i],
|
||
.Stream2Decl = so_decl[2][i],
|
||
.Stream3Decl = so_decl[3][i],
|
||
});
|
||
}
|
||
}
|
||
|
||
#if GFX_VER == 7
|
||
# define streamout_state_dw pipeline->gfx7.streamout_state
|
||
#else
|
||
# define streamout_state_dw pipeline->gfx8.streamout_state
|
||
#endif
|
||
|
||
struct GENX(3DSTATE_STREAMOUT) so = {
|
||
GENX(3DSTATE_STREAMOUT_header),
|
||
};
|
||
|
||
if (xfb_info) {
|
||
so.SOFunctionEnable = true;
|
||
so.SOStatisticsEnable = true;
|
||
|
||
switch (rs->provoking_vertex) {
|
||
case VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT:
|
||
so.ReorderMode = LEADING;
|
||
break;
|
||
|
||
case VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT:
|
||
so.ReorderMode = TRAILING;
|
||
break;
|
||
|
||
default:
|
||
unreachable("Invalid provoking vertex mode");
|
||
}
|
||
|
||
so.RenderStreamSelect = rs->rasterization_stream;
|
||
|
||
#if GFX_VER >= 8
|
||
so.Buffer0SurfacePitch = xfb_info->buffers[0].stride;
|
||
so.Buffer1SurfacePitch = xfb_info->buffers[1].stride;
|
||
so.Buffer2SurfacePitch = xfb_info->buffers[2].stride;
|
||
so.Buffer3SurfacePitch = xfb_info->buffers[3].stride;
|
||
#else
|
||
pipeline->gfx7.xfb_bo_pitch[0] = xfb_info->buffers[0].stride;
|
||
pipeline->gfx7.xfb_bo_pitch[1] = xfb_info->buffers[1].stride;
|
||
pipeline->gfx7.xfb_bo_pitch[2] = xfb_info->buffers[2].stride;
|
||
pipeline->gfx7.xfb_bo_pitch[3] = xfb_info->buffers[3].stride;
|
||
|
||
/* On Gfx7, the SO buffer enables live in 3DSTATE_STREAMOUT which
|
||
* is a bit inconvenient because we don't know what buffers will
|
||
* actually be enabled until draw time. We do our best here by
|
||
* setting them based on buffers_written and we disable them
|
||
* as-needed at draw time by setting EndAddress = BaseAddress.
|
||
*/
|
||
so.SOBufferEnable0 = xfb_info->buffers_written & (1 << 0);
|
||
so.SOBufferEnable1 = xfb_info->buffers_written & (1 << 1);
|
||
so.SOBufferEnable2 = xfb_info->buffers_written & (1 << 2);
|
||
so.SOBufferEnable3 = xfb_info->buffers_written & (1 << 3);
|
||
#endif
|
||
|
||
int urb_entry_read_offset = 0;
|
||
int urb_entry_read_length =
|
||
(prog_data->vue_map.num_slots + 1) / 2 - urb_entry_read_offset;
|
||
|
||
/* We always read the whole vertex. This could be reduced at some
|
||
* point by reading less and offsetting the register index in the
|
||
* SO_DECLs.
|
||
*/
|
||
so.Stream0VertexReadOffset = urb_entry_read_offset;
|
||
so.Stream0VertexReadLength = urb_entry_read_length - 1;
|
||
so.Stream1VertexReadOffset = urb_entry_read_offset;
|
||
so.Stream1VertexReadLength = urb_entry_read_length - 1;
|
||
so.Stream2VertexReadOffset = urb_entry_read_offset;
|
||
so.Stream2VertexReadLength = urb_entry_read_length - 1;
|
||
so.Stream3VertexReadOffset = urb_entry_read_offset;
|
||
so.Stream3VertexReadLength = urb_entry_read_length - 1;
|
||
}
|
||
|
||
GENX(3DSTATE_STREAMOUT_pack)(NULL, streamout_state_dw, &so);
|
||
}
|
||
|
||
static uint32_t
|
||
get_sampler_count(const struct anv_shader_bin *bin)
|
||
{
|
||
uint32_t count_by_4 = DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
|
||
|
||
/* We can potentially have way more than 32 samplers and that's ok.
|
||
* However, the 3DSTATE_XS packets only have 3 bits to specify how
|
||
* many to pre-fetch and all values above 4 are marked reserved.
|
||
*/
|
||
return MIN2(count_by_4, 4);
|
||
}
|
||
|
||
static UNUSED struct anv_address
|
||
get_scratch_address(struct anv_pipeline *pipeline,
|
||
gl_shader_stage stage,
|
||
const struct anv_shader_bin *bin)
|
||
{
|
||
return (struct anv_address) {
|
||
.bo = anv_scratch_pool_alloc(pipeline->device,
|
||
&pipeline->device->scratch_pool,
|
||
stage, bin->prog_data->total_scratch),
|
||
.offset = 0,
|
||
};
|
||
}
|
||
|
||
static UNUSED uint32_t
|
||
get_scratch_space(const struct anv_shader_bin *bin)
|
||
{
|
||
return ffs(bin->prog_data->total_scratch / 2048);
|
||
}
|
||
|
||
static UNUSED uint32_t
|
||
get_scratch_surf(struct anv_pipeline *pipeline,
|
||
gl_shader_stage stage,
|
||
const struct anv_shader_bin *bin)
|
||
{
|
||
if (bin->prog_data->total_scratch == 0)
|
||
return 0;
|
||
|
||
struct anv_bo *bo =
|
||
anv_scratch_pool_alloc(pipeline->device,
|
||
&pipeline->device->scratch_pool,
|
||
stage, bin->prog_data->total_scratch);
|
||
anv_reloc_list_add_bo(pipeline->batch.relocs,
|
||
pipeline->batch.alloc, bo);
|
||
return anv_scratch_pool_get_surf(pipeline->device,
|
||
&pipeline->device->scratch_pool,
|
||
bin->prog_data->total_scratch) >> 4;
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_vs(struct anv_graphics_pipeline *pipeline)
|
||
{
|
||
const struct intel_device_info *devinfo = &pipeline->base.device->info;
|
||
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
|
||
const struct anv_shader_bin *vs_bin =
|
||
pipeline->shaders[MESA_SHADER_VERTEX];
|
||
|
||
assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_VS), vs) {
|
||
vs.Enable = true;
|
||
vs.StatisticsEnable = true;
|
||
vs.KernelStartPointer = vs_bin->kernel.offset;
|
||
#if GFX_VER >= 8
|
||
vs.SIMD8DispatchEnable =
|
||
vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
|
||
#endif
|
||
|
||
assert(!vs_prog_data->base.base.use_alt_mode);
|
||
#if GFX_VER < 11
|
||
vs.SingleVertexDispatch = false;
|
||
#endif
|
||
vs.VectorMaskEnable = false;
|
||
/* Wa_1606682166:
|
||
* Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
|
||
* Disable the Sampler state prefetch functionality in the SARB by
|
||
* programming 0xB000[30] to '1'.
|
||
*/
|
||
vs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(vs_bin);
|
||
vs.BindingTableEntryCount = vs_bin->bind_map.surface_count;
|
||
vs.FloatingPointMode = IEEE754;
|
||
vs.IllegalOpcodeExceptionEnable = false;
|
||
vs.SoftwareExceptionEnable = false;
|
||
vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
|
||
|
||
if (GFX_VER == 9 && devinfo->gt == 4 &&
|
||
anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
|
||
/* On Sky Lake GT4, we have experienced some hangs related to the VS
|
||
* cache and tessellation. It is unknown exactly what is happening
|
||
* but the Haswell docs for the "VS Reference Count Full Force Miss
|
||
* Enable" field of the "Thread Mode" register refer to a HSW bug in
|
||
* which the VUE handle reference count would overflow resulting in
|
||
* internal reference counting bugs. My (Jason's) best guess is that
|
||
* this bug cropped back up on SKL GT4 when we suddenly had more
|
||
* threads in play than any previous gfx9 hardware.
|
||
*
|
||
* What we do know for sure is that setting this bit when
|
||
* tessellation shaders are in use fixes a GPU hang in Batman: Arkham
|
||
* City when playing with DXVK (https://bugs.freedesktop.org/107280).
|
||
* Disabling the vertex cache with tessellation shaders should only
|
||
* have a minor performance impact as the tessellation shaders are
|
||
* likely generating and processing far more geometry than the vertex
|
||
* stage.
|
||
*/
|
||
vs.VertexCacheDisable = true;
|
||
}
|
||
|
||
vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
|
||
vs.VertexURBEntryReadOffset = 0;
|
||
vs.DispatchGRFStartRegisterForURBData =
|
||
vs_prog_data->base.base.dispatch_grf_start_reg;
|
||
|
||
#if GFX_VER >= 8
|
||
vs.UserClipDistanceClipTestEnableBitmask =
|
||
vs_prog_data->base.clip_distance_mask;
|
||
vs.UserClipDistanceCullTestEnableBitmask =
|
||
vs_prog_data->base.cull_distance_mask;
|
||
#endif
|
||
|
||
#if GFX_VERx10 >= 125
|
||
vs.ScratchSpaceBuffer =
|
||
get_scratch_surf(&pipeline->base, MESA_SHADER_VERTEX, vs_bin);
|
||
#else
|
||
vs.PerThreadScratchSpace = get_scratch_space(vs_bin);
|
||
vs.ScratchSpaceBasePointer =
|
||
get_scratch_address(&pipeline->base, MESA_SHADER_VERTEX, vs_bin);
|
||
#endif
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_hs_te_ds(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_tessellation_state *ts)
|
||
{
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_HS), hs);
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_TE), te);
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_DS), ds);
|
||
return;
|
||
}
|
||
|
||
const struct intel_device_info *devinfo = &pipeline->base.device->info;
|
||
const struct anv_shader_bin *tcs_bin =
|
||
pipeline->shaders[MESA_SHADER_TESS_CTRL];
|
||
const struct anv_shader_bin *tes_bin =
|
||
pipeline->shaders[MESA_SHADER_TESS_EVAL];
|
||
|
||
const struct brw_tcs_prog_data *tcs_prog_data = get_tcs_prog_data(pipeline);
|
||
const struct brw_tes_prog_data *tes_prog_data = get_tes_prog_data(pipeline);
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_HS), hs) {
|
||
hs.Enable = true;
|
||
hs.StatisticsEnable = true;
|
||
hs.KernelStartPointer = tcs_bin->kernel.offset;
|
||
/* Wa_1606682166 */
|
||
hs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(tcs_bin);
|
||
hs.BindingTableEntryCount = tcs_bin->bind_map.surface_count;
|
||
|
||
#if GFX_VER >= 12
|
||
/* Wa_1604578095:
|
||
*
|
||
* Hang occurs when the number of max threads is less than 2 times
|
||
* the number of instance count. The number of max threads must be
|
||
* more than 2 times the number of instance count.
|
||
*/
|
||
assert((devinfo->max_tcs_threads / 2) > tcs_prog_data->instances);
|
||
#endif
|
||
|
||
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
|
||
hs.IncludeVertexHandles = true;
|
||
hs.InstanceCount = tcs_prog_data->instances - 1;
|
||
|
||
hs.VertexURBEntryReadLength = 0;
|
||
hs.VertexURBEntryReadOffset = 0;
|
||
hs.DispatchGRFStartRegisterForURBData =
|
||
tcs_prog_data->base.base.dispatch_grf_start_reg & 0x1f;
|
||
#if GFX_VER >= 12
|
||
hs.DispatchGRFStartRegisterForURBData5 =
|
||
tcs_prog_data->base.base.dispatch_grf_start_reg >> 5;
|
||
#endif
|
||
|
||
#if GFX_VERx10 >= 125
|
||
hs.ScratchSpaceBuffer =
|
||
get_scratch_surf(&pipeline->base, MESA_SHADER_TESS_CTRL, tcs_bin);
|
||
#else
|
||
hs.PerThreadScratchSpace = get_scratch_space(tcs_bin);
|
||
hs.ScratchSpaceBasePointer =
|
||
get_scratch_address(&pipeline->base, MESA_SHADER_TESS_CTRL, tcs_bin);
|
||
#endif
|
||
|
||
#if GFX_VER == 12
|
||
/* Patch Count threshold specifies the maximum number of patches that
|
||
* will be accumulated before a thread dispatch is forced.
|
||
*/
|
||
hs.PatchCountThreshold = tcs_prog_data->patch_count_threshold;
|
||
#endif
|
||
|
||
#if GFX_VER >= 9
|
||
hs.DispatchMode = tcs_prog_data->base.dispatch_mode;
|
||
hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id;
|
||
#endif
|
||
}
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_TE), te) {
|
||
te.Partitioning = tes_prog_data->partitioning;
|
||
|
||
if (ts->domain_origin == VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT) {
|
||
te.OutputTopology = tes_prog_data->output_topology;
|
||
} else {
|
||
/* When the origin is upper-left, we have to flip the winding order */
|
||
if (tes_prog_data->output_topology == OUTPUT_TRI_CCW) {
|
||
te.OutputTopology = OUTPUT_TRI_CW;
|
||
} else if (tes_prog_data->output_topology == OUTPUT_TRI_CW) {
|
||
te.OutputTopology = OUTPUT_TRI_CCW;
|
||
} else {
|
||
te.OutputTopology = tes_prog_data->output_topology;
|
||
}
|
||
}
|
||
|
||
te.TEDomain = tes_prog_data->domain;
|
||
te.TEEnable = true;
|
||
te.MaximumTessellationFactorOdd = 63.0;
|
||
te.MaximumTessellationFactorNotOdd = 64.0;
|
||
#if GFX_VERx10 >= 125
|
||
te.TessellationDistributionMode = TEDMODE_RR_FREE;
|
||
te.TessellationDistributionLevel = TEDLEVEL_PATCH;
|
||
/* 64_TRIANGLES */
|
||
te.SmallPatchThreshold = 3;
|
||
/* 1K_TRIANGLES */
|
||
te.TargetBlockSize = 8;
|
||
/* 1K_TRIANGLES */
|
||
te.LocalBOPAccumulatorThreshold = 1;
|
||
#endif
|
||
}
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_DS), ds) {
|
||
ds.Enable = true;
|
||
ds.StatisticsEnable = true;
|
||
ds.KernelStartPointer = tes_bin->kernel.offset;
|
||
/* Wa_1606682166 */
|
||
ds.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(tes_bin);
|
||
ds.BindingTableEntryCount = tes_bin->bind_map.surface_count;
|
||
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
|
||
|
||
ds.ComputeWCoordinateEnable =
|
||
tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
|
||
|
||
ds.PatchURBEntryReadLength = tes_prog_data->base.urb_read_length;
|
||
ds.PatchURBEntryReadOffset = 0;
|
||
ds.DispatchGRFStartRegisterForURBData =
|
||
tes_prog_data->base.base.dispatch_grf_start_reg;
|
||
|
||
#if GFX_VER >= 8
|
||
#if GFX_VER < 11
|
||
ds.DispatchMode =
|
||
tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8 ?
|
||
DISPATCH_MODE_SIMD8_SINGLE_PATCH :
|
||
DISPATCH_MODE_SIMD4X2;
|
||
#else
|
||
assert(tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8);
|
||
ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
|
||
#endif
|
||
|
||
ds.UserClipDistanceClipTestEnableBitmask =
|
||
tes_prog_data->base.clip_distance_mask;
|
||
ds.UserClipDistanceCullTestEnableBitmask =
|
||
tes_prog_data->base.cull_distance_mask;
|
||
#endif
|
||
|
||
#if GFX_VER >= 12
|
||
ds.PrimitiveIDNotRequired = !tes_prog_data->include_primitive_id;
|
||
#endif
|
||
#if GFX_VERx10 >= 125
|
||
ds.ScratchSpaceBuffer =
|
||
get_scratch_surf(&pipeline->base, MESA_SHADER_TESS_EVAL, tes_bin);
|
||
#else
|
||
ds.PerThreadScratchSpace = get_scratch_space(tes_bin);
|
||
ds.ScratchSpaceBasePointer =
|
||
get_scratch_address(&pipeline->base, MESA_SHADER_TESS_EVAL, tes_bin);
|
||
#endif
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_gs(struct anv_graphics_pipeline *pipeline)
|
||
{
|
||
const struct intel_device_info *devinfo = &pipeline->base.device->info;
|
||
const struct anv_shader_bin *gs_bin =
|
||
pipeline->shaders[MESA_SHADER_GEOMETRY];
|
||
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_GS), gs);
|
||
return;
|
||
}
|
||
|
||
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_GS), gs) {
|
||
gs.Enable = true;
|
||
gs.StatisticsEnable = true;
|
||
gs.KernelStartPointer = gs_bin->kernel.offset;
|
||
gs.DispatchMode = gs_prog_data->base.dispatch_mode;
|
||
|
||
gs.SingleProgramFlow = false;
|
||
gs.VectorMaskEnable = false;
|
||
/* Wa_1606682166 */
|
||
gs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(gs_bin);
|
||
gs.BindingTableEntryCount = gs_bin->bind_map.surface_count;
|
||
gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
|
||
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
|
||
|
||
if (GFX_VER == 8) {
|
||
/* Broadwell is weird. It needs us to divide by 2. */
|
||
gs.MaximumNumberofThreads = devinfo->max_gs_threads / 2 - 1;
|
||
} else {
|
||
gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
|
||
}
|
||
|
||
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
|
||
gs.OutputTopology = gs_prog_data->output_topology;
|
||
gs.ControlDataFormat = gs_prog_data->control_data_format;
|
||
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
|
||
gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
|
||
gs.ReorderMode = TRAILING;
|
||
|
||
#if GFX_VER >= 8
|
||
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
|
||
gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;
|
||
gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count >= 0 ?
|
||
gs_prog_data->static_vertex_count : 0;
|
||
#endif
|
||
|
||
gs.VertexURBEntryReadOffset = 0;
|
||
gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
|
||
gs.DispatchGRFStartRegisterForURBData =
|
||
gs_prog_data->base.base.dispatch_grf_start_reg;
|
||
|
||
#if GFX_VER >= 8
|
||
gs.UserClipDistanceClipTestEnableBitmask =
|
||
gs_prog_data->base.clip_distance_mask;
|
||
gs.UserClipDistanceCullTestEnableBitmask =
|
||
gs_prog_data->base.cull_distance_mask;
|
||
#endif
|
||
|
||
#if GFX_VERx10 >= 125
|
||
gs.ScratchSpaceBuffer =
|
||
get_scratch_surf(&pipeline->base, MESA_SHADER_GEOMETRY, gs_bin);
|
||
#else
|
||
gs.PerThreadScratchSpace = get_scratch_space(gs_bin);
|
||
gs.ScratchSpaceBasePointer =
|
||
get_scratch_address(&pipeline->base, MESA_SHADER_GEOMETRY, gs_bin);
|
||
#endif
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_wm(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_input_assembly_state *ia,
|
||
const struct vk_rasterization_state *rs,
|
||
const struct vk_multisample_state *ms,
|
||
const struct vk_color_blend_state *cb,
|
||
const struct vk_render_pass_state *rp)
|
||
{
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
struct GENX(3DSTATE_WM) wm = {
|
||
GENX(3DSTATE_WM_header),
|
||
};
|
||
wm.StatisticsEnable = true;
|
||
wm.LineEndCapAntialiasingRegionWidth = _05pixels;
|
||
wm.LineAntialiasingRegionWidth = _10pixels;
|
||
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
|
||
|
||
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
if (wm_prog_data->early_fragment_tests) {
|
||
wm.EarlyDepthStencilControl = EDSC_PREPS;
|
||
} else if (wm_prog_data->has_side_effects) {
|
||
wm.EarlyDepthStencilControl = EDSC_PSEXEC;
|
||
} else {
|
||
wm.EarlyDepthStencilControl = EDSC_NORMAL;
|
||
}
|
||
|
||
#if GFX_VER >= 8
|
||
/* Gen8 hardware tries to compute ThreadDispatchEnable for us but
|
||
* doesn't take into account KillPixels when no depth or stencil
|
||
* writes are enabled. In order for occlusion queries to work
|
||
* correctly with no attachments, we need to force-enable PS thread
|
||
* dispatch.
|
||
*
|
||
* The BDW docs are pretty clear that that this bit isn't validated
|
||
* and probably shouldn't be used in production:
|
||
*
|
||
* "This must always be set to Normal. This field should not be
|
||
* tested for functional validation."
|
||
*
|
||
* Unfortunately, however, the other mechanism we have for doing this
|
||
* is 3DSTATE_PS_EXTRA::PixelShaderHasUAV which causes hangs on BDW.
|
||
* Given two bad options, we choose the one which works.
|
||
*/
|
||
pipeline->force_fragment_thread_dispatch =
|
||
wm_prog_data->has_side_effects ||
|
||
wm_prog_data->uses_kill;
|
||
#endif
|
||
|
||
wm.BarycentricInterpolationMode =
|
||
wm_prog_data->barycentric_interp_modes;
|
||
|
||
#if GFX_VER < 8
|
||
wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
|
||
wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
|
||
wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
|
||
wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
|
||
|
||
/* If the subpass has a depth or stencil self-dependency, then we
|
||
* need to force the hardware to do the depth/stencil write *after*
|
||
* fragment shader execution. Otherwise, the writes may hit memory
|
||
* before we get around to fetching from the input attachment and we
|
||
* may get the depth or stencil value from the current draw rather
|
||
* than the previous one.
|
||
*/
|
||
wm.PixelShaderKillsPixel = rp->depth_self_dependency ||
|
||
rp->stencil_self_dependency ||
|
||
wm_prog_data->uses_kill;
|
||
|
||
pipeline->force_fragment_thread_dispatch =
|
||
wm.PixelShaderComputedDepthMode != PSCDEPTH_OFF ||
|
||
wm_prog_data->has_side_effects ||
|
||
wm.PixelShaderKillsPixel;
|
||
|
||
if (ms != NULL && ms->rasterization_samples > 1) {
|
||
if (wm_prog_data->persample_dispatch) {
|
||
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
|
||
} else {
|
||
wm.MultisampleDispatchMode = MSDISPMODE_PERPIXEL;
|
||
}
|
||
} else {
|
||
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
|
||
}
|
||
#endif
|
||
|
||
wm.LineStippleEnable = rs->line.stipple.enable;
|
||
}
|
||
|
||
const struct intel_device_info *devinfo = &pipeline->base.device->info;
|
||
uint32_t *dws = devinfo->ver >= 8 ? pipeline->gfx8.wm : pipeline->gfx7.wm;
|
||
GENX(3DSTATE_WM_pack)(NULL, dws, &wm);
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_ps(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_multisample_state *ms,
|
||
const struct vk_color_blend_state *cb)
|
||
{
|
||
UNUSED const struct intel_device_info *devinfo =
|
||
&pipeline->base.device->info;
|
||
const struct anv_shader_bin *fs_bin =
|
||
pipeline->shaders[MESA_SHADER_FRAGMENT];
|
||
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_PS), ps) {
|
||
#if GFX_VER == 7
|
||
/* Even if no fragments are ever dispatched, gfx7 hardware hangs if
|
||
* we don't at least set the maximum number of threads.
|
||
*/
|
||
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
|
||
#endif
|
||
}
|
||
return;
|
||
}
|
||
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
#if GFX_VER < 8
|
||
/* The hardware wedges if you have this bit set but don't turn on any dual
|
||
* source blend factors.
|
||
*/
|
||
bool dual_src_blend = false;
|
||
if (wm_prog_data->dual_src_blend && cb) {
|
||
for (uint32_t i = 0; i < cb->attachment_count; i++) {
|
||
const struct vk_color_blend_attachment_state *a =
|
||
&cb->attachments[i];
|
||
|
||
if (a->blend_enable &&
|
||
(is_dual_src_blend_factor(a->src_color_blend_factor) ||
|
||
is_dual_src_blend_factor(a->dst_color_blend_factor) ||
|
||
is_dual_src_blend_factor(a->src_alpha_blend_factor) ||
|
||
is_dual_src_blend_factor(a->dst_alpha_blend_factor))) {
|
||
dual_src_blend = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_PS), ps) {
|
||
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
|
||
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
|
||
ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
|
||
|
||
/* From the Sky Lake PRM 3DSTATE_PS::32 Pixel Dispatch Enable:
|
||
*
|
||
* "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, SIMD32
|
||
* Dispatch must not be enabled for PER_PIXEL dispatch mode."
|
||
*
|
||
* Since 16x MSAA is first introduced on SKL, we don't need to apply
|
||
* the workaround on any older hardware.
|
||
*/
|
||
if (GFX_VER >= 9 && !wm_prog_data->persample_dispatch &&
|
||
ms != NULL && ms->rasterization_samples == 16) {
|
||
assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable);
|
||
ps._32PixelDispatchEnable = false;
|
||
}
|
||
|
||
ps.KernelStartPointer0 = fs_bin->kernel.offset +
|
||
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
|
||
ps.KernelStartPointer1 = fs_bin->kernel.offset +
|
||
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
|
||
ps.KernelStartPointer2 = fs_bin->kernel.offset +
|
||
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
|
||
|
||
ps.SingleProgramFlow = false;
|
||
ps.VectorMaskEnable = GFX_VER >= 8 &&
|
||
wm_prog_data->uses_vmask;
|
||
/* Wa_1606682166 */
|
||
ps.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(fs_bin);
|
||
ps.BindingTableEntryCount = fs_bin->bind_map.surface_count;
|
||
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0 ||
|
||
wm_prog_data->base.ubo_ranges[0].length;
|
||
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
|
||
POSOFFSET_SAMPLE: POSOFFSET_NONE;
|
||
#if GFX_VER < 8
|
||
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
|
||
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
|
||
ps.DualSourceBlendEnable = dual_src_blend;
|
||
#endif
|
||
|
||
#if GFX_VERx10 == 75
|
||
/* Haswell requires the sample mask to be set in this packet as well
|
||
* as in 3DSTATE_SAMPLE_MASK; the values should match.
|
||
*/
|
||
ps.SampleMask = 0xff;
|
||
#endif
|
||
|
||
#if GFX_VER >= 8
|
||
ps.MaximumNumberofThreadsPerPSD =
|
||
devinfo->max_threads_per_psd - (GFX_VER == 8 ? 2 : 1);
|
||
#else
|
||
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
|
||
#endif
|
||
|
||
ps.DispatchGRFStartRegisterForConstantSetupData0 =
|
||
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
|
||
ps.DispatchGRFStartRegisterForConstantSetupData1 =
|
||
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
|
||
ps.DispatchGRFStartRegisterForConstantSetupData2 =
|
||
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
|
||
|
||
#if GFX_VERx10 >= 125
|
||
ps.ScratchSpaceBuffer =
|
||
get_scratch_surf(&pipeline->base, MESA_SHADER_FRAGMENT, fs_bin);
|
||
#else
|
||
ps.PerThreadScratchSpace = get_scratch_space(fs_bin);
|
||
ps.ScratchSpaceBasePointer =
|
||
get_scratch_address(&pipeline->base, MESA_SHADER_FRAGMENT, fs_bin);
|
||
#endif
|
||
}
|
||
}
|
||
|
||
#if GFX_VER >= 8
|
||
static void
|
||
emit_3dstate_ps_extra(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_rasterization_state *rs,
|
||
const struct vk_render_pass_state *rp)
|
||
{
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_PS_EXTRA), ps);
|
||
return;
|
||
}
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_PS_EXTRA), ps) {
|
||
ps.PixelShaderValid = true;
|
||
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
|
||
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
|
||
ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
|
||
ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
|
||
ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
|
||
ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
|
||
|
||
/* If the subpass has a depth or stencil self-dependency, then we need
|
||
* to force the hardware to do the depth/stencil write *after* fragment
|
||
* shader execution. Otherwise, the writes may hit memory before we get
|
||
* around to fetching from the input attachment and we may get the depth
|
||
* or stencil value from the current draw rather than the previous one.
|
||
*/
|
||
ps.PixelShaderKillsPixel = rp->depth_self_dependency ||
|
||
rp->stencil_self_dependency ||
|
||
wm_prog_data->uses_kill;
|
||
|
||
#if GFX_VER >= 9
|
||
ps.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
|
||
ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
|
||
|
||
ps.InputCoverageMaskState = ICMS_NONE;
|
||
assert(!wm_prog_data->inner_coverage); /* Not available in SPIR-V */
|
||
if (!wm_prog_data->uses_sample_mask)
|
||
ps.InputCoverageMaskState = ICMS_NONE;
|
||
else if (wm_prog_data->per_coarse_pixel_dispatch)
|
||
ps.InputCoverageMaskState = ICMS_NORMAL;
|
||
else if (wm_prog_data->post_depth_coverage)
|
||
ps.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
|
||
else
|
||
ps.InputCoverageMaskState = ICMS_NORMAL;
|
||
#else
|
||
ps.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
|
||
#endif
|
||
|
||
#if GFX_VER >= 11
|
||
ps.PixelShaderRequiresSourceDepthandorWPlaneCoefficients =
|
||
wm_prog_data->uses_depth_w_coefficients;
|
||
ps.PixelShaderIsPerCoarsePixel = wm_prog_data->per_coarse_pixel_dispatch;
|
||
#endif
|
||
#if GFX_VERx10 >= 125
|
||
/* TODO: We should only require this when the last geometry shader uses
|
||
* a fragment shading rate that is not constant.
|
||
*/
|
||
ps.EnablePSDependencyOnCPsizeChange = wm_prog_data->per_coarse_pixel_dispatch;
|
||
#endif
|
||
}
|
||
}
|
||
#endif
|
||
|
||
static void
|
||
emit_3dstate_vf_statistics(struct anv_graphics_pipeline *pipeline)
|
||
{
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_VF_STATISTICS), vfs) {
|
||
vfs.StatisticsEnable = true;
|
||
}
|
||
}
|
||
|
||
static void
|
||
compute_kill_pixel(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_multisample_state *ms,
|
||
const struct vk_render_pass_state *rp)
|
||
{
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
pipeline->kill_pixel = false;
|
||
return;
|
||
}
|
||
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
/* This computes the KillPixel portion of the computation for whether or
|
||
* not we want to enable the PMA fix on gfx8 or gfx9. It's given by this
|
||
* chunk of the giant formula:
|
||
*
|
||
* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
|
||
* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
|
||
* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
|
||
* 3DSTATE_PS_BLEND::AlphaTestEnable ||
|
||
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable)
|
||
*
|
||
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable is always false and so is
|
||
* 3DSTATE_PS_BLEND::AlphaTestEnable since Vulkan doesn't have a concept
|
||
* of an alpha test.
|
||
*/
|
||
pipeline->kill_pixel =
|
||
rp->depth_self_dependency ||
|
||
rp->stencil_self_dependency ||
|
||
wm_prog_data->uses_kill ||
|
||
wm_prog_data->uses_omask ||
|
||
(ms && ms->alpha_to_coverage_enable);
|
||
}
|
||
|
||
#if GFX_VER == 12
|
||
static void
|
||
emit_3dstate_primitive_replication(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_render_pass_state *rp)
|
||
{
|
||
if (!pipeline->use_primitive_replication) {
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_PRIMITIVE_REPLICATION), pr);
|
||
return;
|
||
}
|
||
|
||
int view_count = util_bitcount(rp->view_mask);
|
||
assert(view_count > 1 && view_count <= MAX_VIEWS_FOR_PRIMITIVE_REPLICATION);
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_PRIMITIVE_REPLICATION), pr) {
|
||
pr.ReplicaMask = (1 << view_count) - 1;
|
||
pr.ReplicationCount = view_count - 1;
|
||
|
||
int i = 0;
|
||
u_foreach_bit(view_index, rp->view_mask) {
|
||
pr.RTAIOffset[i] = view_index;
|
||
i++;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
#if GFX_VERx10 >= 125
|
||
static void
|
||
emit_task_state(struct anv_graphics_pipeline *pipeline)
|
||
{
|
||
assert(anv_pipeline_is_mesh(pipeline));
|
||
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_TASK)) {
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_TASK_CONTROL), zero);
|
||
return;
|
||
}
|
||
|
||
const struct anv_shader_bin *task_bin = pipeline->shaders[MESA_SHADER_TASK];
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_TASK_CONTROL), tc) {
|
||
tc.TaskShaderEnable = true;
|
||
tc.ScratchSpaceBuffer =
|
||
get_scratch_surf(&pipeline->base, MESA_SHADER_TASK, task_bin);
|
||
}
|
||
|
||
const struct intel_device_info *devinfo = &pipeline->base.device->info;
|
||
const struct brw_task_prog_data *task_prog_data = get_task_prog_data(pipeline);
|
||
const struct brw_cs_dispatch_info task_dispatch =
|
||
brw_cs_get_dispatch_info(devinfo, &task_prog_data->base, NULL);
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_TASK_SHADER), task) {
|
||
task.KernelStartPointer = task_bin->kernel.offset;
|
||
task.SIMDSize = task_dispatch.simd_size / 16;
|
||
task.MessageSIMD = task.SIMDSize;
|
||
task.NumberofThreadsinGPGPUThreadGroup = task_dispatch.threads;
|
||
task.ExecutionMask = task_dispatch.right_mask;
|
||
task.LocalXMaximum = task_dispatch.group_size - 1;
|
||
task.EmitLocalIDX = true;
|
||
|
||
task.NumberofBarriers = task_prog_data->base.uses_barrier;
|
||
task.SharedLocalMemorySize =
|
||
encode_slm_size(GFX_VER, task_prog_data->base.base.total_shared);
|
||
|
||
/*
|
||
* 3DSTATE_TASK_SHADER_DATA.InlineData[0:1] will be used for an address
|
||
* of a buffer with push constants and descriptor set table and
|
||
* InlineData[2:7] will be used for first few push constants.
|
||
*/
|
||
task.EmitInlineParameter = true;
|
||
|
||
task.XP0Required = task_prog_data->uses_drawid;
|
||
}
|
||
|
||
/* Recommended values from "Task and Mesh Distribution Programming". */
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_TASK_REDISTRIB), redistrib) {
|
||
redistrib.LocalBOTAccumulatorThreshold = MULTIPLIER_1;
|
||
redistrib.SmallTaskThreshold = 1; /* 2^N */
|
||
redistrib.TargetMeshBatchSize = devinfo->num_slices > 2 ? 3 : 5; /* 2^N */
|
||
redistrib.TaskRedistributionLevel = TASKREDISTRIB_BOM;
|
||
redistrib.TaskRedistributionMode = TASKREDISTRIB_RR_STRICT;
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_mesh_state(struct anv_graphics_pipeline *pipeline)
|
||
{
|
||
assert(anv_pipeline_is_mesh(pipeline));
|
||
|
||
const struct anv_shader_bin *mesh_bin = pipeline->shaders[MESA_SHADER_MESH];
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_MESH_CONTROL), mc) {
|
||
mc.MeshShaderEnable = true;
|
||
mc.ScratchSpaceBuffer =
|
||
get_scratch_surf(&pipeline->base, MESA_SHADER_MESH, mesh_bin);
|
||
|
||
/* TODO(mesh): MaximumNumberofThreadGroups. */
|
||
}
|
||
|
||
const struct intel_device_info *devinfo = &pipeline->base.device->info;
|
||
const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
|
||
const struct brw_cs_dispatch_info mesh_dispatch =
|
||
brw_cs_get_dispatch_info(devinfo, &mesh_prog_data->base, NULL);
|
||
|
||
const unsigned output_topology =
|
||
mesh_prog_data->primitive_type == SHADER_PRIM_POINTS ? OUTPUT_POINT :
|
||
mesh_prog_data->primitive_type == SHADER_PRIM_LINES ? OUTPUT_LINE :
|
||
OUTPUT_TRI;
|
||
|
||
uint32_t index_format;
|
||
switch (mesh_prog_data->index_format) {
|
||
case BRW_INDEX_FORMAT_U32:
|
||
index_format = INDEX_U32;
|
||
break;
|
||
default:
|
||
unreachable("invalid index format");
|
||
}
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_MESH_SHADER), mesh) {
|
||
mesh.KernelStartPointer = mesh_bin->kernel.offset;
|
||
mesh.SIMDSize = mesh_dispatch.simd_size / 16;
|
||
mesh.MessageSIMD = mesh.SIMDSize;
|
||
mesh.NumberofThreadsinGPGPUThreadGroup = mesh_dispatch.threads;
|
||
mesh.ExecutionMask = mesh_dispatch.right_mask;
|
||
mesh.LocalXMaximum = mesh_dispatch.group_size - 1;
|
||
mesh.EmitLocalIDX = true;
|
||
|
||
mesh.MaximumPrimitiveCount = mesh_prog_data->map.max_primitives - 1;
|
||
mesh.OutputTopology = output_topology;
|
||
mesh.PerVertexDataPitch = mesh_prog_data->map.per_vertex_pitch_dw / 8;
|
||
mesh.PerPrimitiveDataPresent = mesh_prog_data->map.per_primitive_pitch_dw > 0;
|
||
mesh.PerPrimitiveDataPitch = mesh_prog_data->map.per_primitive_pitch_dw / 8;
|
||
mesh.IndexFormat = index_format;
|
||
|
||
mesh.NumberofBarriers = mesh_prog_data->base.uses_barrier;
|
||
mesh.SharedLocalMemorySize =
|
||
encode_slm_size(GFX_VER, mesh_prog_data->base.base.total_shared);
|
||
|
||
/*
|
||
* 3DSTATE_MESH_SHADER_DATA.InlineData[0:1] will be used for an address
|
||
* of a buffer with push constants and descriptor set table and
|
||
* InlineData[2:7] will be used for first few push constants.
|
||
*/
|
||
mesh.EmitInlineParameter = true;
|
||
|
||
mesh.XP0Required = mesh_prog_data->uses_drawid;
|
||
}
|
||
|
||
/* Recommended values from "Task and Mesh Distribution Programming". */
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_MESH_DISTRIB), distrib) {
|
||
distrib.DistributionMode = MESH_RR_FREE;
|
||
distrib.TaskDistributionBatchSize = devinfo->num_slices > 2 ? 8 : 9; /* 2^N thread groups */
|
||
distrib.MeshDistributionBatchSize = devinfo->num_slices > 2 ? 5 : 3; /* 2^N thread groups */
|
||
}
|
||
}
|
||
#endif
|
||
|
||
void
|
||
genX(graphics_pipeline_emit)(struct anv_graphics_pipeline *pipeline,
|
||
const struct vk_graphics_pipeline_state *state)
|
||
{
|
||
enum intel_urb_deref_block_size urb_deref_block_size;
|
||
emit_urb_setup(pipeline, &urb_deref_block_size);
|
||
|
||
assert(state->rs != NULL);
|
||
emit_rs_state(pipeline, state->ia, state->rs, state->ms, state->rp,
|
||
urb_deref_block_size);
|
||
emit_ms_state(pipeline, state->ms);
|
||
emit_cb_state(pipeline, state->cb, state->ms);
|
||
compute_kill_pixel(pipeline, state->ms, state->rp);
|
||
|
||
emit_3dstate_clip(pipeline, state->ia, state->vp, state->rs);
|
||
|
||
#if GFX_VER == 12
|
||
emit_3dstate_primitive_replication(pipeline, state->rp);
|
||
#endif
|
||
|
||
#if 0
|
||
/* From gfx7_vs_state.c */
|
||
|
||
/**
|
||
* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
|
||
* Geometry > Geometry Shader > State:
|
||
*
|
||
* "Note: Because of corruption in IVB:GT2, software needs to flush the
|
||
* whole fixed function pipeline when the GS enable changes value in
|
||
* the 3DSTATE_GS."
|
||
*
|
||
* The hardware architects have clarified that in this context "flush the
|
||
* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
|
||
* Stall" bit set.
|
||
*/
|
||
if (device->info.platform == INTEL_PLATFORM_IVB)
|
||
gfx7_emit_vs_workaround_flush(brw);
|
||
#endif
|
||
|
||
if (anv_pipeline_is_primitive(pipeline)) {
|
||
emit_vertex_input(pipeline, state->vi);
|
||
|
||
emit_3dstate_vs(pipeline);
|
||
emit_3dstate_hs_te_ds(pipeline, state->ts);
|
||
emit_3dstate_gs(pipeline);
|
||
|
||
emit_3dstate_vf_statistics(pipeline);
|
||
|
||
emit_3dstate_streamout(pipeline, state->rs);
|
||
|
||
#if GFX_VERx10 >= 125
|
||
const struct anv_device *device = pipeline->base.device;
|
||
/* Disable Mesh. */
|
||
if (device->physical->vk.supported_extensions.NV_mesh_shader) {
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_MESH_CONTROL), zero);
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_TASK_CONTROL), zero);
|
||
}
|
||
#endif
|
||
} else {
|
||
assert(anv_pipeline_is_mesh(pipeline));
|
||
|
||
/* BSpec 46303 forbids both 3DSTATE_MESH_CONTROL.MeshShaderEnable
|
||
* and 3DSTATE_STREAMOUT.SOFunctionEnable to be 1.
|
||
*/
|
||
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_STREAMOUT), so) {}
|
||
|
||
#if GFX_VERx10 >= 125
|
||
emit_task_state(pipeline);
|
||
emit_mesh_state(pipeline);
|
||
#endif
|
||
}
|
||
|
||
emit_3dstate_sbe(pipeline);
|
||
emit_3dstate_wm(pipeline, state->ia, state->rs,
|
||
state->ms, state->cb, state->rp);
|
||
emit_3dstate_ps(pipeline, state->ms, state->cb);
|
||
#if GFX_VER >= 8
|
||
emit_3dstate_ps_extra(pipeline, state->rs, state->rp);
|
||
#endif
|
||
}
|
||
|
||
#if GFX_VERx10 >= 125
|
||
|
||
void
|
||
genX(compute_pipeline_emit)(struct anv_compute_pipeline *pipeline)
|
||
{
|
||
struct anv_device *device = pipeline->base.device;
|
||
const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline);
|
||
anv_pipeline_setup_l3_config(&pipeline->base, cs_prog_data->base.total_shared > 0);
|
||
|
||
const UNUSED struct anv_shader_bin *cs_bin = pipeline->cs;
|
||
const struct intel_device_info *devinfo = &device->info;
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(CFE_STATE), cfe) {
|
||
cfe.MaximumNumberofThreads =
|
||
devinfo->max_cs_threads * devinfo->subslice_total;
|
||
cfe.ScratchSpaceBuffer =
|
||
get_scratch_surf(&pipeline->base, MESA_SHADER_COMPUTE, cs_bin);
|
||
}
|
||
}
|
||
|
||
#else /* #if GFX_VERx10 >= 125 */
|
||
|
||
void
|
||
genX(compute_pipeline_emit)(struct anv_compute_pipeline *pipeline)
|
||
{
|
||
struct anv_device *device = pipeline->base.device;
|
||
const struct intel_device_info *devinfo = &device->info;
|
||
const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline);
|
||
|
||
anv_pipeline_setup_l3_config(&pipeline->base, cs_prog_data->base.total_shared > 0);
|
||
|
||
const struct brw_cs_dispatch_info dispatch =
|
||
brw_cs_get_dispatch_info(devinfo, cs_prog_data, NULL);
|
||
const uint32_t vfe_curbe_allocation =
|
||
ALIGN(cs_prog_data->push.per_thread.regs * dispatch.threads +
|
||
cs_prog_data->push.cross_thread.regs, 2);
|
||
|
||
const struct anv_shader_bin *cs_bin = pipeline->cs;
|
||
|
||
anv_batch_emit(&pipeline->base.batch, GENX(MEDIA_VFE_STATE), vfe) {
|
||
#if GFX_VER > 7
|
||
vfe.StackSize = 0;
|
||
#else
|
||
vfe.GPGPUMode = true;
|
||
#endif
|
||
vfe.MaximumNumberofThreads =
|
||
devinfo->max_cs_threads * devinfo->subslice_total - 1;
|
||
vfe.NumberofURBEntries = GFX_VER <= 7 ? 0 : 2;
|
||
#if GFX_VER < 11
|
||
vfe.ResetGatewayTimer = true;
|
||
#endif
|
||
#if GFX_VER <= 8
|
||
vfe.BypassGatewayControl = true;
|
||
#endif
|
||
vfe.URBEntryAllocationSize = GFX_VER <= 7 ? 0 : 2;
|
||
vfe.CURBEAllocationSize = vfe_curbe_allocation;
|
||
|
||
if (cs_bin->prog_data->total_scratch) {
|
||
if (GFX_VER >= 8) {
|
||
/* Broadwell's Per Thread Scratch Space is in the range [0, 11]
|
||
* where 0 = 1k, 1 = 2k, 2 = 4k, ..., 11 = 2M.
|
||
*/
|
||
vfe.PerThreadScratchSpace =
|
||
ffs(cs_bin->prog_data->total_scratch) - 11;
|
||
} else if (GFX_VERx10 == 75) {
|
||
/* Haswell's Per Thread Scratch Space is in the range [0, 10]
|
||
* where 0 = 2k, 1 = 4k, 2 = 8k, ..., 10 = 2M.
|
||
*/
|
||
vfe.PerThreadScratchSpace =
|
||
ffs(cs_bin->prog_data->total_scratch) - 12;
|
||
} else {
|
||
/* IVB and BYT use the range [0, 11] to mean [1kB, 12kB]
|
||
* where 0 = 1kB, 1 = 2kB, 2 = 3kB, ..., 11 = 12kB.
|
||
*/
|
||
vfe.PerThreadScratchSpace =
|
||
cs_bin->prog_data->total_scratch / 1024 - 1;
|
||
}
|
||
vfe.ScratchSpaceBasePointer =
|
||
get_scratch_address(&pipeline->base, MESA_SHADER_COMPUTE, cs_bin);
|
||
}
|
||
}
|
||
|
||
struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
|
||
.KernelStartPointer =
|
||
cs_bin->kernel.offset +
|
||
brw_cs_prog_data_prog_offset(cs_prog_data, dispatch.simd_size),
|
||
|
||
/* Wa_1606682166 */
|
||
.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(cs_bin),
|
||
/* We add 1 because the CS indirect parameters buffer isn't accounted
|
||
* for in bind_map.surface_count.
|
||
*/
|
||
.BindingTableEntryCount = 1 + MIN2(cs_bin->bind_map.surface_count, 30),
|
||
.BarrierEnable = cs_prog_data->uses_barrier,
|
||
.SharedLocalMemorySize =
|
||
encode_slm_size(GFX_VER, cs_prog_data->base.total_shared),
|
||
|
||
#if GFX_VERx10 != 75
|
||
.ConstantURBEntryReadOffset = 0,
|
||
#endif
|
||
.ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs,
|
||
#if GFX_VERx10 >= 75
|
||
.CrossThreadConstantDataReadLength =
|
||
cs_prog_data->push.cross_thread.regs,
|
||
#endif
|
||
#if GFX_VER >= 12
|
||
/* TODO: Check if we are missing workarounds and enable mid-thread
|
||
* preemption.
|
||
*
|
||
* We still have issues with mid-thread preemption (it was already
|
||
* disabled by the kernel on gfx11, due to missing workarounds). It's
|
||
* possible that we are just missing some workarounds, and could enable
|
||
* it later, but for now let's disable it to fix a GPU in compute in Car
|
||
* Chase (and possibly more).
|
||
*/
|
||
.ThreadPreemptionDisable = true,
|
||
#endif
|
||
|
||
.NumberofThreadsinGPGPUThreadGroup = dispatch.threads,
|
||
};
|
||
GENX(INTERFACE_DESCRIPTOR_DATA_pack)(NULL,
|
||
pipeline->interface_descriptor_data,
|
||
&desc);
|
||
}
|
||
|
||
#endif /* #if GFX_VERx10 >= 125 */
|
||
|
||
#if GFX_VERx10 >= 125
|
||
|
||
void
|
||
genX(ray_tracing_pipeline_emit)(struct anv_ray_tracing_pipeline *pipeline)
|
||
{
|
||
for (uint32_t i = 0; i < pipeline->group_count; i++) {
|
||
struct anv_rt_shader_group *group = &pipeline->groups[i];
|
||
|
||
switch (group->type) {
|
||
case VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR: {
|
||
struct GFX_RT_GENERAL_SBT_HANDLE sh = {};
|
||
sh.General = anv_shader_bin_get_bsr(group->general, 32);
|
||
GFX_RT_GENERAL_SBT_HANDLE_pack(NULL, group->handle, &sh);
|
||
break;
|
||
}
|
||
|
||
case VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR: {
|
||
struct GFX_RT_TRIANGLES_SBT_HANDLE sh = {};
|
||
if (group->closest_hit)
|
||
sh.ClosestHit = anv_shader_bin_get_bsr(group->closest_hit, 32);
|
||
if (group->any_hit)
|
||
sh.AnyHit = anv_shader_bin_get_bsr(group->any_hit, 24);
|
||
GFX_RT_TRIANGLES_SBT_HANDLE_pack(NULL, group->handle, &sh);
|
||
break;
|
||
}
|
||
|
||
case VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR: {
|
||
struct GFX_RT_PROCEDURAL_SBT_HANDLE sh = {};
|
||
if (group->closest_hit)
|
||
sh.ClosestHit = anv_shader_bin_get_bsr(group->closest_hit, 32);
|
||
sh.Intersection = anv_shader_bin_get_bsr(group->intersection, 24);
|
||
GFX_RT_PROCEDURAL_SBT_HANDLE_pack(NULL, group->handle, &sh);
|
||
break;
|
||
}
|
||
|
||
default:
|
||
unreachable("Invalid shader group type");
|
||
}
|
||
}
|
||
}
|
||
|
||
#else
|
||
|
||
void
|
||
genX(ray_tracing_pipeline_emit)(struct anv_ray_tracing_pipeline *pipeline)
|
||
{
|
||
unreachable("Ray tracing not supported");
|
||
}
|
||
|
||
#endif /* GFX_VERx10 >= 125 */
|