mesa/src/gallium/auxiliary/vl/vl_winsys_xlib_swrast.c

200 lines
6.6 KiB
C
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "pipe-loader/pipe_loader.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "vl/vl_winsys.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "gallium/include/frontend/xlibsw_api.h"
#include "gallium/winsys/sw/xlib/xlib_sw_winsys.h"
#include "loader.h"
#include "target-helpers/sw_helper_public.h"
#include "vl/vl_compositor.h"
struct vl_xlib_screen
{
struct vl_screen base;
struct pipe_context *pipe;
Display *display;
int screen;
struct u_rect dirty_area;
XVisualInfo xlib_drawable_visual_info;
struct xlib_drawable xlib_drawable_handle;
struct pipe_resource *drawable_texture;
};
static void
vl_screen_destroy(struct vl_screen *vscreen)
{
if (vscreen == NULL)
return;
if (vscreen->pscreen)
vscreen->pscreen->destroy(vscreen->pscreen);
if (vscreen->dev)
pipe_loader_release(&vscreen->dev, 1);
FREE(vscreen);
}
struct pipe_resource *
vl_swrast_texture_from_drawable(struct vl_screen *vscreen, void *drawable);
struct u_rect *
vl_swrast_get_dirty_area(struct vl_screen *vscreen);
void *
vl_swrast_get_private(struct vl_screen *vscreen);
static void
vl_xlib_screen_destroy(struct vl_screen *vscreen)
{
if (vscreen == NULL)
return;
struct vl_xlib_screen *xlib_screen = (struct vl_xlib_screen *) vscreen;
if (xlib_screen->drawable_texture)
pipe_resource_reference(&xlib_screen->drawable_texture, NULL);
if (xlib_screen->pipe)
xlib_screen->pipe->destroy(xlib_screen->pipe);
vl_screen_destroy(&xlib_screen->base);
}
struct vl_screen *
vl_xlib_swrast_screen_create(Display *display, int screen)
{
struct vl_xlib_screen *vscreen = CALLOC_STRUCT(vl_xlib_screen);
if (!vscreen)
goto handle_err_xlib_swrast_create;
struct sw_winsys *xlib_winsys = xlib_create_sw_winsys(display);
if (xlib_winsys == NULL)
goto handle_err_xlib_swrast_create;
vscreen->base.pscreen = sw_screen_create(xlib_winsys);
if (!vscreen->base.pscreen)
goto handle_err_xlib_swrast_create;
vscreen->base.get_private = vl_swrast_get_private;
vscreen->base.texture_from_drawable = vl_swrast_texture_from_drawable;
vscreen->base.get_dirty_area = vl_swrast_get_dirty_area;
vscreen->base.destroy = vl_xlib_screen_destroy;
vscreen->pipe = vscreen->base.pscreen->context_create(vscreen->base.pscreen, NULL, 0);
vl_compositor_reset_dirty_area(&vscreen->dirty_area);
vscreen->display = display;
vscreen->screen = screen;
return &vscreen->base;
handle_err_xlib_swrast_create:
if (vscreen)
vl_xlib_screen_destroy(&vscreen->base);
return NULL;
}
void
vl_swrast_fill_xlib_drawable_desc(struct vl_screen *vscreen,
Window x11_window,
struct xlib_drawable *drawable_desc);
void
vl_swrast_fill_xlib_drawable_desc(struct vl_screen *vscreen,
Window x11_window,
struct xlib_drawable *drawable_desc)
{
struct vl_xlib_screen *scrn = (struct vl_xlib_screen *) vscreen;
XWindowAttributes x11_window_attrs = {};
XGetWindowAttributes(scrn->display, x11_window, &x11_window_attrs);
XMatchVisualInfo(scrn->display, scrn->screen, x11_window_attrs.depth, TrueColor, &scrn->xlib_drawable_visual_info);
scrn->xlib_drawable_handle.depth = x11_window_attrs.depth;
scrn->xlib_drawable_handle.drawable = x11_window;
scrn->xlib_drawable_handle.visual = scrn->xlib_drawable_visual_info.visual;
}
struct pipe_resource *
vl_swrast_texture_from_drawable(struct vl_screen *vscreen, void *drawable)
{
struct vl_xlib_screen *scrn = (struct vl_xlib_screen *) vscreen;
Window x11_window = (Window) drawable;
vl_swrast_fill_xlib_drawable_desc(vscreen, x11_window, &scrn->xlib_drawable_handle);
XWindowAttributes x11_window_attrs = {};
XGetWindowAttributes(scrn->display, x11_window, &x11_window_attrs);
enum pipe_format x11_window_format = vl_dri2_format_for_depth(&scrn->base, x11_window_attrs.depth);
bool needs_new_back_buffer_allocation = true;
if (scrn->drawable_texture) {
needs_new_back_buffer_allocation =
(scrn->drawable_texture->width0 != x11_window_attrs.width || scrn->drawable_texture->height0 != x11_window_attrs.height ||
scrn->drawable_texture->format != x11_window_format);
}
if (needs_new_back_buffer_allocation) {
if (scrn->drawable_texture)
pipe_resource_reference(&scrn->drawable_texture, NULL);
struct pipe_resource templat;
memset(&templat, 0, sizeof(templat));
templat.target = PIPE_TEXTURE_2D;
templat.format = x11_window_format;
templat.width0 = x11_window_attrs.width;
templat.height0 = x11_window_attrs.height;
templat.depth0 = 1;
templat.array_size = 1;
templat.last_level = 0;
templat.bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET);
scrn->drawable_texture = vscreen->pscreen->resource_create(vscreen->pscreen, &templat);
} else {
struct pipe_resource *drawable_texture = NULL;
pipe_resource_reference(&drawable_texture, scrn->drawable_texture);
}
return scrn->drawable_texture;
}
void *
vl_swrast_get_private(struct vl_screen *vscreen)
{
struct vl_xlib_screen *scrn = (struct vl_xlib_screen *) vscreen;
return &scrn->xlib_drawable_handle;
}
struct u_rect *
vl_swrast_get_dirty_area(struct vl_screen *vscreen)
{
struct vl_xlib_screen *scrn = (struct vl_xlib_screen *) vscreen;
vl_compositor_reset_dirty_area(&scrn->dirty_area);
return &scrn->dirty_area;
}