Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Roland Scheidegger de6810d9be llvmpipe, draw: increase shader cache limits
We're not particularly concerned with memory usage, if the tradeoff is
shader recompiles. And it's common for apps to have a lot of shaders
nowadays (and, since our shaders include a LOT of context state of course
we may create quite a bit more shaders even).
So quadruple the amount of shaders draw will cache (from 128 to 512).
For llvmpipe (fs shaders) quadruple the number of instructions, keep the
number of variants the same for now (only with very simple, non-texturing
shaders the variant limit could really be reached), and simplify the
definition, it's probably easier to just have one different definition
per branch...

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2017-09-07 03:32:01 +02:00
bin git_sha1_gen: catch any error the same way 2017-08-02 14:57:54 +01:00
docs docs/release-calendar: update and extend 2017-09-06 17:48:50 +01:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include intel: Add brand string for KBL-R 2017-09-06 10:09:44 -07:00
m4 m4: Use older autoconf 2.63 compatible ax_check_compile_flag. 2017-09-01 16:30:40 -07:00
scons util: improve compiler guard 2017-09-03 09:05:23 +01:00
scripts get_reviewer.pl: fix mesa check 2016-08-30 16:44:00 -04:00
src llvmpipe, draw: increase shader cache limits 2017-09-07 03:32:01 +02:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Fix up the tab rendering width. 2017-01-03 10:38:53 -08:00
.gitattributes
.gitignore .gitignore: list *.orig and *.rej 2017-09-06 17:48:50 +01:00
.mailmap .mailmap: Update my address again 2016-08-25 13:55:52 -07:00
.travis.yml travis: add missing wayland-protocols 2017-07-19 22:17:41 +03:00
Android.common.mk Revert "Android: add -Wno-date-time flag for clang" 2017-09-06 17:48:51 +01:00
Android.mk Android: fix Android O version check for LLVM 2017-08-24 15:04:37 -05:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
Makefile.am build: Convert git_sha1_gen script to Python. 2017-08-01 15:24:39 +01:00
REVIEWERS REVIEWERS: add autogen.sh to the autoconf group 2017-03-23 14:50:51 +00:00
SConstruct scons: whitespace cleanup 2016-05-25 12:23:12 -06:00
VERSION mesa: bump version to 17.2.0-devel 2017-07-24 14:20:53 +01:00
appveyor.yml appveyor: Update dependencies. 2017-03-29 11:53:03 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
common.py scons: Recognize LLVM_CONFIG environment variable. 2016-11-24 13:37:33 -08:00
configure.ac mesa/st: glsl_to_tgsi: add tests for the new temporary lifetime tracker 2017-09-06 11:49:43 +02:00
install-gallium-links.mk gallium: Fix install-gallium-links.mk on non-bash /bin/sh 2016-10-10 08:56:12 -07:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.