mesa/src/vulkan/runtime/vk_device.h

384 lines
15 KiB
C

/*
* Copyright © 2020 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VK_DEVICE_H
#define VK_DEVICE_H
#include "vk_dispatch_table.h"
#include "vk_extensions.h"
#include "vk_object.h"
#include "util/list.h"
#include "util/u_atomic.h"
#ifdef __cplusplus
extern "C" {
#endif
struct vk_sync;
enum vk_queue_submit_mode {
/** Submits happen immediately
*
* `vkQueueSubmit()` and `vkQueueBindSparse()` call
* `vk_queue::driver_submit` directly for all submits and the last call to
* `vk_queue::driver_submit` will have completed by the time
* `vkQueueSubmit()` or `vkQueueBindSparse()` return.
*/
VK_QUEUE_SUBMIT_MODE_IMMEDIATE,
/** Submits may be deferred until a future `vk_queue_flush()`
*
* Submits are added to the queue and `vk_queue_flush()` is called.
* However, any submits with unsatisfied dependencies will be left on the
* queue until a future `vk_queue_flush()` call. This is used for
* implementing emulated timeline semaphores without threading.
*/
VK_QUEUE_SUBMIT_MODE_DEFERRED,
/** Submits will be added to the queue and handled later by a thread
*
* This places additional requirements on the vk_sync types used by the
* driver:
*
* 1. All `vk_sync` types which support `VK_SYNC_FEATURE_GPU_WAIT` also
* support `VK_SYNC_FEATURE_WAIT_PENDING` so that the threads can
* sort out when a given submit has all its dependencies resolved.
*
* 2. All binary `vk_sync` types which support `VK_SYNC_FEATURE_GPU_WAIT`
* also support `VK_SYNC_FEATURE_CPU_RESET` so we can reset
* semaphores after waiting on them.
*
* 3. All vk_sync types used as permanent payloads of semaphores support
* `vk_sync_type::move` so that it can move the pending signal into a
* temporary vk_sync and reset the semaphore.
*
* This is requied for shared timeline semaphores where we need to handle
* wait-before-signal by threading in the driver if we ever see an
* unresolve dependency.
*/
VK_QUEUE_SUBMIT_MODE_THREADED,
/** Threaded but only if we need it to resolve dependencies
*
* This imposes all the same requirements on `vk_sync` types as
* `VK_QUEUE_SUBMIT_MODE_THREADED`.
*/
VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND,
};
/** Base struct for VkDevice */
struct vk_device {
struct vk_object_base base;
/** Allocator used to create this device
*
* This is used as a fall-back for when a NULL pAllocator is passed into a
* device-level create function such as vkCreateImage().
*/
VkAllocationCallbacks alloc;
/** Pointer to the physical device */
struct vk_physical_device *physical;
/** Table of enabled extensions */
struct vk_device_extension_table enabled_extensions;
/** Device-level dispatch table */
struct vk_device_dispatch_table dispatch_table;
/** Command dispatch table
*
* This is used for emulated secondary command buffer support. To use
* emulated (trace/replay) secondary command buffers:
*
* 1. Provide your "real" command buffer dispatch table here. Because
* this doesn't get populated by vk_device_init(), the driver will have
* to add the vk_common entrypoints to this table itself.
*
* 2. Add vk_enqueue_unless_primary_device_entrypoint_table to your device
* level dispatch table.
*/
const struct vk_device_dispatch_table *command_dispatch_table;
/* For VK_EXT_private_data */
uint32_t private_data_next_index;
struct list_head queues;
struct {
int lost;
bool reported;
} _lost;
/** Checks the status of this device
*
* This is expected to return either VK_SUCCESS or VK_ERROR_DEVICE_LOST.
* It is called before vk_queue::driver_submit and after every non-trivial
* wait operation to ensure the device is still around. This gives the
* driver a hook to ask the kernel if its device is still valid. If the
* kernel says the device has been lost, it MUST call vk_device_set_lost().
*
* This function may be called from any thread at any time.
*/
VkResult (*check_status)(struct vk_device *device);
/** Creates a vk_sync that wraps a memory object
*
* This is always a one-shot object so it need not track any additional
* state. Since it's intended for synchronizing between processes using
* implicit synchronization mechanisms, no such tracking would be valid
* anyway.
*
* If `signal_memory` is set, the resulting vk_sync will be used to signal
* the memory object from a queue via vk_queue_submit::signals. The common
* code guarantees that, by the time vkQueueSubmit() returns, the signal
* operation has been submitted to the kernel via the driver's
* vk_queue::driver_submit hook. This means that any vkQueueSubmit() call
* which needs implicit synchronization may block.
*
* If `signal_memory` is not set, it can be assumed that memory object
* already has a signal operation pending from some other process and we
* need only wait on it.
*/
VkResult (*create_sync_for_memory)(struct vk_device *device,
VkDeviceMemory memory,
bool signal_memory,
struct vk_sync **sync_out);
/** Increments the reference count on a pipeline layout
*
* This is required for vk_enqueue_CmdBindDescriptorSets() to avoid
* use-after-free problems with pipeline layouts. If you're not using
* the command queue, you can ignore this.
*/
void (*ref_pipeline_layout)(struct vk_device *device,
VkPipelineLayout layout);
/** Decrements the reference count on a pipeline layout
*
* See ref_pipeline_layout above.
*/
void (*unref_pipeline_layout)(struct vk_device *device,
VkPipelineLayout layout);
/* Set by vk_device_set_drm_fd() */
int drm_fd;
/** An enum describing how timeline semaphores work */
enum vk_device_timeline_mode {
/** Timeline semaphores are not supported */
VK_DEVICE_TIMELINE_MODE_NONE,
/** Timeline semaphores are emulated with vk_timeline
*
* In this mode, timeline semaphores are emulated using vk_timeline
* which is a collection of binary semaphores, one per time point.
* These timeline semaphores cannot be shared because the data structure
* exists entirely in userspace. These timelines are virtually
* invisible to the driver; all it sees are the binary vk_syncs, one per
* time point.
*
* To handle wait-before-signal, we place all vk_queue_submits in the
* queue's submit list in vkQueueSubmit() and call vk_device_flush() at
* key points such as the end of vkQueueSubmit() and vkSemaphoreSignal().
* This ensures that, as soon as a given submit's dependencies are fully
* resolvable, it gets submitted to the driver.
*/
VK_DEVICE_TIMELINE_MODE_EMULATED,
/** Timeline semaphores are a kernel-assisted emulation
*
* In this mode, timeline semaphores are still technically an emulation
* in the sense that they don't support wait-before-signal natively.
* Instead, all GPU-waitable objects support a CPU wait-for-pending
* operation which lets the userspace driver wait until a given event
* on the (possibly shared) vk_sync is pending. The event is "pending"
* if a job has been submitted to the kernel (possibly from a different
* process) which will signal it. In vkQueueSubit, we use this wait
* mode to detect waits which are not yet pending and, the first time we
* do, spawn a thread to manage the queue. That thread waits for each
* submit's waits to all be pending before submitting to the driver
* queue.
*
* We have to be a bit more careful about a few things in this mode.
* In particular, we can never assume that any given wait operation is
* pending. For instance, when we go to export a sync file from a
* binary semaphore, we need to first wait for it to be pending. The
* spec guarantees that the vast majority of these waits return almost
* immediately, but we do need to insert them for correctness.
*/
VK_DEVICE_TIMELINE_MODE_ASSISTED,
/** Timeline semaphores are 100% native
*
* In this mode, wait-before-signal is natively supported by the
* underlying timeline implementation. We can submit-and-forget and
* assume that dependencies will get resolved for us by the kernel.
* Currently, this isn't supported by any Linux primitives.
*/
VK_DEVICE_TIMELINE_MODE_NATIVE,
} timeline_mode;
/** Per-device submit mode
*
* This represents the device-wide submit strategy which may be different
* from the per-queue submit mode. See vk_queue.submit.mode for more
* details.
*/
enum vk_queue_submit_mode submit_mode;
#ifdef ANDROID
mtx_t swapchain_private_mtx;
struct hash_table *swapchain_private;
#endif
};
VK_DEFINE_HANDLE_CASTS(vk_device, base, VkDevice,
VK_OBJECT_TYPE_DEVICE);
/** Initialize a vk_device
*
* Along with initializing the data structures in `vk_device`, this function
* checks that every extension specified by
* `VkInstanceCreateInfo::ppEnabledExtensionNames` is actually supported by
* the physical device and returns `VK_ERROR_EXTENSION_NOT_PRESENT` if an
* unsupported extension is requested. It also checks all the feature struct
* chained into the `pCreateInfo->pNext` chain against the features returned
* by `vkGetPhysicalDeviceFeatures2` and returns
* `VK_ERROR_FEATURE_NOT_PRESENT` if an unsupported feature is requested.
*
* @param[out] device The device to initialize
* @param[in] physical_device The physical device
* @param[in] dispatch_table Device-level dispatch table
* @param[in] pCreateInfo VkDeviceCreateInfo pointer passed to
* `vkCreateDevice()`
* @param[in] alloc Allocation callbacks passed to
* `vkCreateDevice()`
*/
VkResult MUST_CHECK
vk_device_init(struct vk_device *device,
struct vk_physical_device *physical_device,
const struct vk_device_dispatch_table *dispatch_table,
const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *alloc);
static inline void
vk_device_set_drm_fd(struct vk_device *device, int drm_fd)
{
device->drm_fd = drm_fd;
}
/** Tears down a vk_device
*
* @param[out] device The device to tear down
*/
void
vk_device_finish(struct vk_device *device);
/** Enables threaded submit on this device
*
* This doesn't ensure that threaded submit will be used. It just disables
* the deferred submit option for emulated timeline semaphores and forces them
* to always use the threaded path. It also does some checks that the vk_sync
* types used by the driver work for threaded submit.
*
* This must be called before any queues are created.
*/
void vk_device_enable_threaded_submit(struct vk_device *device);
static inline bool
vk_device_supports_threaded_submit(const struct vk_device *device)
{
return device->submit_mode == VK_QUEUE_SUBMIT_MODE_THREADED ||
device->submit_mode == VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND;
}
VkResult vk_device_flush(struct vk_device *device);
VkResult PRINTFLIKE(4, 5)
_vk_device_set_lost(struct vk_device *device,
const char *file, int line,
const char *msg, ...);
#define vk_device_set_lost(device, ...) \
_vk_device_set_lost(device, __FILE__, __LINE__, __VA_ARGS__)
void _vk_device_report_lost(struct vk_device *device);
static inline bool
vk_device_is_lost_no_report(struct vk_device *device)
{
return p_atomic_read(&device->_lost.lost) > 0;
}
static inline bool
vk_device_is_lost(struct vk_device *device)
{
int lost = vk_device_is_lost_no_report(device);
if (unlikely(lost && !device->_lost.reported))
_vk_device_report_lost(device);
return lost;
}
static inline VkResult
vk_device_check_status(struct vk_device *device)
{
if (vk_device_is_lost(device))
return VK_ERROR_DEVICE_LOST;
if (!device->check_status)
return VK_SUCCESS;
VkResult result = device->check_status(device);
assert(result == VK_SUCCESS || result == VK_ERROR_DEVICE_LOST);
if (result == VK_ERROR_DEVICE_LOST)
assert(vk_device_is_lost_no_report(device));
return result;
}
PFN_vkVoidFunction
vk_device_get_proc_addr(const struct vk_device *device,
const char *name);
bool vk_get_physical_device_core_1_1_feature_ext(struct VkBaseOutStructure *ext,
const VkPhysicalDeviceVulkan11Features *core);
bool vk_get_physical_device_core_1_2_feature_ext(struct VkBaseOutStructure *ext,
const VkPhysicalDeviceVulkan12Features *core);
bool vk_get_physical_device_core_1_3_feature_ext(struct VkBaseOutStructure *ext,
const VkPhysicalDeviceVulkan13Features *core);
bool vk_get_physical_device_core_1_1_property_ext(struct VkBaseOutStructure *ext,
const VkPhysicalDeviceVulkan11Properties *core);
bool vk_get_physical_device_core_1_2_property_ext(struct VkBaseOutStructure *ext,
const VkPhysicalDeviceVulkan12Properties *core);
bool vk_get_physical_device_core_1_3_property_ext(struct VkBaseOutStructure *ext,
const VkPhysicalDeviceVulkan13Properties *core);
#ifdef __cplusplus
}
#endif
#endif /* VK_DEVICE_H */