Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Jason Ekstrand dd1971c9d8 anv: Bump the number of update-after-bind descriptors to 1M
It's a bit hard to exactly map our implementation to the limits
described by Vulkan.  The bindless surface handle in the extended
message descriptors is 20 bits and it's an index into the table of
RENDER_SURFACE_STATE structs that starts at bindless surface base
address.  This means that we can have at must 1M surface states
allocated at any given time.  Since most image views take two
descriptors, this means we have a limit of about 500K image views.

However, since we allocate surface states at vkCreateImageView time,
this means our limit is actually something on the order of 500K image
views allocated at any time.  The actual limit describe by Vulkan, on
the other hand, is a limit of how many you can have in a descriptor set.
Assuming anyone using 1M descriptors will be using the same image view
twice a bunch of times (or a bunch of null descriptors), we can safely
advertise a larger limit.  1M is what's required by D3D12, so let's
advertise that.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3335
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7180>
2020-10-19 14:50:47 +00:00
.appveyor appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
.gitlab/issue_templates gitlab: ask for more detailed info about GPU 2020-08-20 11:56:19 +00:00
.gitlab-ci ci: Unskip fragment_ops tests on Bifrost 2020-10-15 16:24:12 +02:00
bin symbols-check: Add __cxa_guard_* to the list of approved symbols. 2020-10-14 16:54:59 +00:00
build-support
docs doc/features: remove zink entries for GL 3.3 items 2020-10-19 14:00:02 +00:00
doxygen
include intel: Remove Gen10-specific device entries 2020-10-15 09:29:54 -07:00
scons scons: bump c++ standard to 14 to match meson 2020-08-25 14:34:20 +00:00
src anv: Bump the number of update-after-bind descriptors to 1M 2020-10-19 14:50:47 +00:00
subprojects meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00
.dir-locals.el
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci/android: Switch to using the Android NDK. 2020-10-14 16:54:59 +00:00
.mailmap .mailmap: add an alias for Andres Gomez 2020-04-30 14:33:20 +03:00
.travis.yml travis: autodetect python version instead of hard-coding it 2019-12-21 20:23:08 +00:00
Android.common.mk tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
Android.mk ac/llvm: handle static/shared llvm init separately 2020-08-17 10:47:41 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
VERSION Bump development version and clear new_features 2020-08-06 09:34:42 -07:00
appveyor.yml appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build meson: Drop adding -Wl,--gc-sections to project c/cpp arguments. 2020-10-14 16:54:59 +00:00
meson_options.txt v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.