Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Eric Anholt dca5fc1435 i965/fs: Improve performance of varying-index uniform loads on IVB.
Like we have done for the VS and for constant-index uniform loads, we use
the sampler engine to get caching in front of the L3 to avoid tickling the
IVB L3 bug.  This is also a bit of a functional change, as we're now
loading a vec4 instead of a single dword, though we're not taking
advantage of the other 3 components of the vec4 (yet).

With the driver hacked to always take the varying-index path for all
uniforms, improves performance of my old GLSL demo by 315% +/- 2% (n=4).
This a major fix for some blur shaders in compositors from the
varying-index uniforms support I introduced in 9.1.

v2: Move old offset computation into the pre-gen7 path.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61554
NOTE: This is a candidate for the 9.1 branch.
2013-04-01 16:17:25 -07:00
bin mesa: Modify candidate search string 2013-03-05 14:54:11 -08:00
docs docs: add a new page documenting known application issues 2013-04-01 08:40:35 -06:00
doxygen glsl/build: Build glcpp via the glsl Makefile 2013-01-22 14:33:20 -08:00
include Add dri image entry point for creating image from fd 2013-03-18 21:03:54 -04:00
m4 build: Use AX_PROG_FLEX 2013-01-22 14:33:38 -08:00
scons scons: check for existance of 'MSVC_VERSION' in env 2013-03-21 09:24:40 -06:00
src i965/fs: Improve performance of varying-index uniform loads on IVB. 2013-04-01 16:17:25 -07:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk android: Define PACKAGE_VERSION/BUGREPORT in CFLAGS 2013-03-20 15:11:41 -07:00
Android.mk android: Define Make variables for Android version 2013-01-02 14:51:18 -08:00
Makefile.am mesa: bump version to 9.2 (devel) 2013-01-31 09:01:15 +01:00
SConstruct scons: Define PACKAGE_VERSION/BUGREPORT globally. 2013-03-13 13:13:37 +00:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Allows choosing VS 10 or 11. 2013-03-12 22:04:04 +00:00
configure.ac build: Enable x86 assembler on Hurd. 2013-03-19 18:12:38 +01:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.