Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Emil Velikov da029f8081 configure: check for core xcb and link libGL against it
Make sure to check the presence of the module in order to pick the
correct libs flag and before feeding them to the compiler/linker.

Current libGL depends conditionally (when building with dri3) upon
xcb 1.9.3 and unconditionally on ancient xcb functions -
xcb_generate_id and xcb_request_check amongst others.

v2: Use PKG_CHECK_EXISTS() when checking for dri3 xcb.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80848
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-05 23:17:49 +01:00
bin get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" 2013-07-31 15:49:48 -07:00
docs r600g: Implement sm5 geometry shader instancing 2014-09-01 21:12:03 +02:00
doxygen mesa: remove empty glthread.h file 2014-03-03 13:08:59 -07:00
include include/haiku: fix comment typo 2014-08-28 21:41:29 -04:00
m4 mapi/glapi: Use ElementTree instead of libxml2. 2014-03-26 13:51:32 +00:00
scons scons: do not include headers from the sources lists 2014-08-14 15:38:04 +01:00
src i965/blorp: Pass image formats seperately from the miptree 2014-09-05 10:45:27 -07:00
.dir-locals.el dir-locals.el: Set indent-tabs-mode true for makefile-mode 2014-01-29 11:45:49 -08:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
Android.mk android: dri: use the installed libdrm headers 2014-08-13 00:46:56 +01:00
CleanSpec.mk android: add CleanSpec.mk 2014-08-13 00:46:57 +01:00
Makefile.am build: Rename md5 to checksums as part of .PHONY target 2014-09-03 16:08:20 -07:00
SConstruct scons: Don't use bundled C99 headers for VS 2013. 2014-05-02 22:04:46 +01:00
VERSION Increment version to 10.4.0-devel 2014-08-21 08:38:24 -07:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Don't restrict MSVC_VERSION values. 2014-05-02 22:04:46 +01:00
configure.ac configure: check for core xcb and link libGL against it 2014-09-05 23:17:49 +01:00
install-gallium-links.mk targets/radeonsi/vdpau: convert to static/shared pipe-drivers 2014-06-22 23:06:01 +01:00
install-lib-links.mk build: Let install-lib-links.mk handle .la files in subdirectories. 2014-08-18 18:22:40 -07:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.