Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Eric Anholt da00782ed8 ra: Fix register spilling.
Commit 551c991606 tried to avoid spilling
registers that were trivially colorable.  But since we do optimistic
coloring, the top of the stack also contains nodes that are not trivially
colorable, so we need to consider them for spilling (since they are some
of our best candidates).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58384
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63674
NOTE: This is a candidate for the 9.1 branch.
2013-06-26 01:07:11 -07:00
bin mesa: add usage examples to get-pick-list and shortlog scripts 2013-05-01 21:42:02 +02:00
docs docs: update some environment variable info 2013-06-07 10:12:32 -06:00
doxygen glsl/build: Build glcpp via the glsl Makefile 2013-01-22 14:33:20 -08:00
include intel: Use the CHIPSET macro in the PCI ID tables for the device name. 2013-06-06 14:28:35 -07:00
m4 build: Use AX_PROG_FLEX 2013-01-22 14:33:38 -08:00
scons scons: Fix implicit python dependency discovery on Windows. 2013-06-08 08:55:06 +01:00
src ra: Fix register spilling. 2013-06-26 01:07:11 -07:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk build: Unify PACKAGE_VERSION on autotools, scons and Android 2013-06-06 19:07:14 +02:00
Android.mk android: add ilo to the build system 2013-05-06 07:20:07 -07:00
Makefile.am build: Use PACKAGE_VERSION from autoconf 2013-06-06 19:07:22 +02:00
SConstruct build: Unify PACKAGE_VERSION on autotools, scons and Android 2013-06-06 19:07:14 +02:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Allows choosing VS 10 or 11. 2013-03-12 22:04:04 +00:00
configure.ac freedreno: add a3xx support 2013-06-08 13:15:51 -04:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.