These are similar to AYUV, but the channel ordering is different... in
such a way that there's no RGBA format that will make the channels line
up right.
v2: Rebase on
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.. | ||
glsl | ||
nir | ||
spirv | ||
Android.glsl.gen.mk | ||
Android.glsl.mk | ||
Android.mk | ||
Android.nir.gen.mk | ||
Android.nir.mk | ||
Makefile.sources | ||
builtin_type_macros.h | ||
glsl_types.cpp | ||
glsl_types.h | ||
meson.build | ||
nir_types.cpp | ||
nir_types.h | ||
shader_enums.c | ||
shader_enums.h | ||
shader_info.h |