mesa/progs/directfb/df_reflect.c

490 lines
14 KiB
C

/*
(c) Copyright 2001 convergence integrated media GmbH.
All rights reserved.
Written by Denis Oliver Kropp <dok@convergence.de> and
Andreas Hundt <andi@convergence.de>.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <directfb.h>
#include <directfbgl.h>
#include <GL/glu.h>
#include "util/showbuffer.c"
#include "util/readtex.c"
/* the super interface */
IDirectFB *dfb;
/* the primary surface (surface of primary layer) */
IDirectFBSurface *primary;
/* the GL context */
IDirectFBGL *primary_gl;
/* our font */
IDirectFBFont *font;
/* event buffer */
IDirectFBEventBuffer *events;
/* macro for a safe call to DirectFB functions */
#define DFBCHECK(x...) \
{ \
err = x; \
if (err != DFB_OK) { \
fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
DirectFBErrorFatal( #x, err ); \
} \
}
static int screen_width, screen_height;
static unsigned long T0 = 0;
static GLint Frames = 0;
static GLfloat fps = 0;
static inline unsigned long get_millis()
{
struct timeval tv;
gettimeofday (&tv, NULL);
return (tv.tv_sec * 1000 + tv.tv_usec / 1000);
}
/*******************************/
#define DEG2RAD (3.14159/180.0)
#define TABLE_TEXTURE "../images/tile.rgb"
static GLint ImgWidth, ImgHeight;
static GLenum ImgFormat;
static GLubyte *Image = NULL;
#define MAX_OBJECTS 2
static GLint table_list;
static GLint objects_list[MAX_OBJECTS];
static GLfloat xrot, yrot;
static GLfloat spin;
static GLint Width = 400, Height = 300;
static GLenum ShowBuffer = GL_NONE;
static void make_table( void )
{
static GLfloat table_mat[] = { 1.0, 1.0, 1.0, 0.6 };
static GLfloat gray[] = { 0.4, 0.4, 0.4, 1.0 };
table_list = glGenLists(1);
glNewList( table_list, GL_COMPILE );
/* load table's texture */
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, table_mat );
/* glMaterialfv( GL_FRONT, GL_EMISSION, gray );*/
glMaterialfv( GL_FRONT, GL_DIFFUSE, table_mat );
glMaterialfv( GL_FRONT, GL_AMBIENT, gray );
/* draw textured square for the table */
glPushMatrix();
glScalef( 4.0, 4.0, 4.0 );
glBegin( GL_POLYGON );
glNormal3f( 0.0, 1.0, 0.0 );
glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 0.0, 1.0 );
glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, 0.0, 1.0 );
glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 0.0, -1.0 );
glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 0.0, -1.0 );
glEnd();
glPopMatrix();
glDisable( GL_TEXTURE_2D );
glEndList();
}
static void make_objects( void )
{
GLUquadricObj *q;
static GLfloat cyan[] = { 0.0, 1.0, 1.0, 1.0 };
static GLfloat green[] = { 0.2, 1.0, 0.2, 1.0 };
static GLfloat black[] = { 0.0, 0.0, 0.0, 0.0 };
q = gluNewQuadric();
gluQuadricDrawStyle( q, GLU_FILL );
gluQuadricNormals( q, GLU_SMOOTH );
objects_list[0] = glGenLists(1);
glNewList( objects_list[0], GL_COMPILE );
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cyan );
glMaterialfv( GL_FRONT, GL_EMISSION, black );
gluCylinder( q, 0.5, 0.5, 1.0, 15, 1 );
glEndList();
objects_list[1] = glGenLists(1);
glNewList( objects_list[1], GL_COMPILE );
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green );
glMaterialfv( GL_FRONT, GL_EMISSION, black );
gluCylinder( q, 1.5, 0.0, 2.5, 15, 1 );
glEndList();
}
static void init( void )
{
make_table();
make_objects();
Image = LoadRGBImage( TABLE_TEXTURE, &ImgWidth, &ImgHeight, &ImgFormat );
if (!Image) {
printf("Couldn't read %s\n", TABLE_TEXTURE);
exit(0);
}
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, ImgWidth, ImgHeight,
ImgFormat, GL_UNSIGNED_BYTE, Image);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
xrot = 30.0;
yrot = 50.0;
spin = 0.0;
glShadeModel( GL_FLAT );
glEnable( GL_LIGHT0 );
glEnable( GL_LIGHTING );
glClearColor( 0.5, 0.5, 0.9, 0.0 );
glEnable( GL_NORMALIZE );
}
static void reshape(int w, int h)
{
GLfloat yAspect = 2.5;
GLfloat xAspect = yAspect * (float) w / (float) h;
Width = w;
Height = h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -xAspect, xAspect, -yAspect, yAspect, 10.0, 30.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez )
{
(void) eyex;
(void) eyey;
(void) eyez;
#ifndef USE_ZBUFFER
if (eyex<0.5) {
#endif
glPushMatrix();
glTranslatef( 1.0, 1.5, 0.0 );
glRotatef( spin, 1.0, 0.5, 0.0 );
glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
glCallList( objects_list[0] );
glPopMatrix();
glPushMatrix();
glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 );
glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
glRotatef( spin, 1.0, 0.5, 0.0 );
glScalef( 0.5, 0.5, 0.5 );
glCallList( objects_list[1] );
glPopMatrix();
#ifndef USE_ZBUFFER
}
else {
glPushMatrix();
glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 );
glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
glRotatef( spin, 1.0, 0.5, 0.0 );
glScalef( 0.5, 0.5, 0.5 );
glCallList( objects_list[1] );
glPopMatrix();
glPushMatrix();
glTranslatef( 1.0, 1.5, 0.0 );
glRotatef( spin, 1.0, 0.5, 0.0 );
glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
glCallList( objects_list[0] );
glPopMatrix();
}
#endif
}
static void draw_table( void )
{
glCallList( table_list );
}
static void draw( void )
{
static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 };
GLfloat dist = 20.0;
GLfloat eyex, eyey, eyez;
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
eyex = dist * cos(yrot*DEG2RAD) * cos(xrot*DEG2RAD);
eyez = dist * sin(yrot*DEG2RAD) * cos(xrot*DEG2RAD);
eyey = dist * sin(xrot*DEG2RAD);
/* view from top */
glPushMatrix();
gluLookAt( eyex, eyey, eyez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 );
glLightfv( GL_LIGHT0, GL_POSITION, light_pos );
/* draw table into stencil planes */
glDisable( GL_DEPTH_TEST );
glEnable( GL_STENCIL_TEST );
glStencilFunc( GL_ALWAYS, 1, 0xffffffff );
glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE );
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
draw_table();
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
glEnable( GL_DEPTH_TEST );
/* render view from below (reflected viewport) */
/* only draw where stencil==1 */
if (eyey>0.0) {
glPushMatrix();
glStencilFunc( GL_EQUAL, 1, 0xffffffff ); /* draw if ==1 */
glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
glScalef( 1.0, -1.0, 1.0 );
/* Reposition light in reflected space. */
glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
draw_objects(eyex, eyey, eyez);
glPopMatrix();
/* Restore light's original unreflected position. */
glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
}
glDisable( GL_STENCIL_TEST );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable( GL_TEXTURE_2D );
draw_table();
glDisable( GL_TEXTURE_2D );
glDisable( GL_BLEND );
/* view from top */
glPushMatrix();
draw_objects(eyex, eyey, eyez);
glPopMatrix();
glPopMatrix();
if (ShowBuffer == GL_DEPTH) {
ShowDepthBuffer(Width, Height, 1.0, 0.0);
}
else if (ShowBuffer == GL_STENCIL) {
ShowStencilBuffer(Width, Height, 255.0, 0.0);
}
else if (ShowBuffer == GL_ALPHA) {
ShowAlphaBuffer(Width, Height);
}
}
/*******************************/
int main( int argc, char *argv[] )
{
int quit = 0;
DFBResult err;
DFBSurfaceDescription dsc;
DFBCHECK(DirectFBInit( &argc, &argv ));
/* create the super interface */
DFBCHECK(DirectFBCreate( &dfb ));
/* create an event buffer for all devices with these caps */
DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_ALL, DFB_FALSE, &events ));
/* set our cooperative level to DFSCL_FULLSCREEN
for exclusive access to the primary layer */
dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN );
/* get the primary surface, i.e. the surface of the
primary layer we have exclusive access to */
dsc.flags = DSDESC_CAPS;
dsc.caps = (DFBSurfaceCapabilities)(DSCAPS_PRIMARY | DSCAPS_DOUBLE);
DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary ));
/* get the size of the surface and fill it */
DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height ));
DFBCHECK(primary->FillRectangle( primary, 0, 0,
screen_width, screen_height ));
/* create the default font and set it */
DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));
DFBCHECK(primary->SetFont( primary, font ));
/* get the GL context */
DFBCHECK(primary->GetGL( primary, &primary_gl ));
DFBCHECK(primary_gl->Lock( primary_gl ));
init();
reshape(screen_width, screen_height);
DFBCHECK(primary_gl->Unlock( primary_gl ));
T0 = get_millis();
while (!quit) {
DFBInputEvent evt;
unsigned long t;
DFBCHECK(primary_gl->Lock( primary_gl ));
draw();
DFBCHECK(primary_gl->Unlock( primary_gl ));
if (fps) {
char buf[64];
sprintf(buf, "%4.1f FPS\n", fps);
primary->SetColor( primary, 0xff, 0, 0, 0xff );
primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT );
}
primary->Flip( primary, NULL, (DFBSurfaceFlipFlags)0 );
Frames++;
t = get_millis();
if (t - T0 >= 1000) {
GLfloat seconds = (t - T0) / 1000.0;
fps = Frames / seconds;
T0 = t;
Frames = 0;
}
while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
switch (evt.type) {
case DIET_KEYPRESS:
switch (DFB_LOWER_CASE(evt.key_symbol)) {
case DIKS_ESCAPE:
quit = 1;
break;
case DIKS_CURSOR_UP:
xrot += 3.0;
if ( xrot > 85 )
xrot = 85;
break;
case DIKS_CURSOR_DOWN:
xrot -= 3.0;
if ( xrot < 5 )
xrot = 5;
break;
case DIKS_CURSOR_LEFT:
yrot += 3.0;
break;
case DIKS_CURSOR_RIGHT:
yrot -= 3.0;
break;
case DIKS_SMALL_D:
ShowBuffer = GL_DEPTH;
break;
case DIKS_SMALL_S:
ShowBuffer = GL_STENCIL;
break;
case DIKS_SMALL_A:
ShowBuffer = GL_ALPHA;
break;
default:
ShowBuffer = GL_NONE;
}
break;
case DIET_AXISMOTION:
if (evt.flags & DIEF_AXISREL) {
switch (evt.axis) {
case DIAI_X:
yrot += evt.axisrel / 2.0;
break;
case DIAI_Y:
xrot += evt.axisrel / 2.0;
break;
default:
;
}
}
break;
default:
;
}
}
spin += 2.0;
yrot += 3.0;
}
/* release our interfaces to shutdown DirectFB */
primary_gl->Release( primary_gl );
primary->Release( primary );
font->Release( font );
events->Release( events );
dfb->Release( dfb );
return 0;
}