154 lines
5.1 KiB
C++
154 lines
5.1 KiB
C++
/*
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* Copyright © 2020 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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*/
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#ifndef ACO_TEST_HELPERS_H
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#define ACO_TEST_HELPERS_H
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#include "framework.h"
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#include "vulkan/vulkan.h"
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enum QoShaderDeclType {
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QoShaderDeclType_ubo,
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QoShaderDeclType_ssbo,
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QoShaderDeclType_img_buf,
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QoShaderDeclType_img,
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QoShaderDeclType_tex_buf,
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QoShaderDeclType_combined,
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QoShaderDeclType_tex,
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QoShaderDeclType_samp,
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QoShaderDeclType_in,
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QoShaderDeclType_out,
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};
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struct QoShaderDecl {
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const char *name;
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const char *type;
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QoShaderDeclType decl_type;
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//TODO: array size?
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unsigned location;
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unsigned component;
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unsigned binding;
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unsigned set;
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};
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struct QoShaderModuleCreateInfo {
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void *pNext;
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size_t spirvSize;
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const void *pSpirv;
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uint32_t declarationCount;
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const QoShaderDecl *pDeclarations;
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VkShaderStageFlagBits stage;
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};
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extern ac_shader_config config;
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extern radv_shader_info info;
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extern std::unique_ptr<aco::Program> program;
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extern aco::Builder bld;
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extern aco::Temp exec_input;
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extern aco::Temp inputs[16];
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extern const char *subvariant;
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void create_program(enum chip_class chip_class, aco::Stage stage,
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unsigned wave_size=64, enum radeon_family family=CHIP_UNKNOWN);
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bool setup_cs(const char *input_spec, enum chip_class chip_class,
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enum radeon_family family=CHIP_UNKNOWN, unsigned wave_size=64);
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void finish_program(aco::Program *program);
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void finish_validator_test();
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void finish_opt_test();
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void finish_to_hw_instr_test();
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void finish_assembler_test();
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void writeout(unsigned i, aco::Temp tmp=aco::Temp(0, aco::s1));
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/* vulkan helpers */
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VkDevice get_vk_device(enum chip_class chip_class);
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VkDevice get_vk_device(enum radeon_family family);
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void print_pipeline_ir(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits stages,
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const char *name, bool remove_encoding=false);
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VkShaderModule __qoCreateShaderModule(VkDevice dev, const QoShaderModuleCreateInfo *info);
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class PipelineBuilder {
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public:
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/* inputs */
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VkDevice device;
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VkFormat color_outputs[16];
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VkFormat ds_output;
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VkPrimitiveTopology topology;
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VkSampleCountFlagBits samples;
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bool sample_shading_enable;
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float min_sample_shading;
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uint32_t patch_size;
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VkPipelineVertexInputStateCreateInfo vs_input;
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VkVertexInputBindingDescription vs_bindings[16];
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VkVertexInputAttributeDescription vs_attributes[16];
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VkPushConstantRange push_constant_range;
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uint64_t desc_layouts_used;
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unsigned num_desc_bindings[64];
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VkDescriptorSetLayoutBinding desc_bindings[64][64];
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VkPipelineShaderStageCreateInfo stages[5];
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VkShaderStageFlags owned_stages;
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/* outputs */
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VkGraphicsPipelineCreateInfo gfx_pipeline_info;
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VkComputePipelineCreateInfo cs_pipeline_info;
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VkDescriptorSetLayout desc_layouts[64];
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VkPipelineLayout pipeline_layout;
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VkRenderPass render_pass;
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VkPipeline pipeline;
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PipelineBuilder(VkDevice dev);
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~PipelineBuilder();
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PipelineBuilder(const PipelineBuilder&) = delete;
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PipelineBuilder& operator = (const PipelineBuilder&) = delete;
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void add_desc_binding(VkShaderStageFlags stage_flags, uint32_t layout,
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uint32_t binding, VkDescriptorType type, uint32_t count=1);
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void add_vertex_binding(uint32_t binding, uint32_t stride, VkVertexInputRate rate=VK_VERTEX_INPUT_RATE_VERTEX);
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void add_vertex_attribute(uint32_t location, uint32_t binding, VkFormat format, uint32_t offset);
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void add_resource_decls(QoShaderModuleCreateInfo *module);
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void add_io_decls(QoShaderModuleCreateInfo *module);
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void add_stage(VkShaderStageFlagBits stage, VkShaderModule module, const char *name="main");
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void add_vsfs(VkShaderModule vs, VkShaderModule fs);
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void add_vsfs(QoShaderModuleCreateInfo vs, QoShaderModuleCreateInfo fs);
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void add_cs(VkShaderModule cs);
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void add_cs(QoShaderModuleCreateInfo cs);
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bool is_compute();
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void create_pipeline();
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void print_ir(VkShaderStageFlagBits stages, const char *name, bool remove_encoding=false);
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private:
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void create_compute_pipeline();
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void create_graphics_pipeline();
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};
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#endif /* ACO_TEST_HELPERS_H */
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