mesa/src/amd/compiler/tests/helpers.h

154 lines
5.1 KiB
C++

/*
* Copyright © 2020 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#ifndef ACO_TEST_HELPERS_H
#define ACO_TEST_HELPERS_H
#include "framework.h"
#include "vulkan/vulkan.h"
enum QoShaderDeclType {
QoShaderDeclType_ubo,
QoShaderDeclType_ssbo,
QoShaderDeclType_img_buf,
QoShaderDeclType_img,
QoShaderDeclType_tex_buf,
QoShaderDeclType_combined,
QoShaderDeclType_tex,
QoShaderDeclType_samp,
QoShaderDeclType_in,
QoShaderDeclType_out,
};
struct QoShaderDecl {
const char *name;
const char *type;
QoShaderDeclType decl_type;
//TODO: array size?
unsigned location;
unsigned component;
unsigned binding;
unsigned set;
};
struct QoShaderModuleCreateInfo {
void *pNext;
size_t spirvSize;
const void *pSpirv;
uint32_t declarationCount;
const QoShaderDecl *pDeclarations;
VkShaderStageFlagBits stage;
};
extern ac_shader_config config;
extern radv_shader_info info;
extern std::unique_ptr<aco::Program> program;
extern aco::Builder bld;
extern aco::Temp exec_input;
extern aco::Temp inputs[16];
extern const char *subvariant;
void create_program(enum chip_class chip_class, aco::Stage stage,
unsigned wave_size=64, enum radeon_family family=CHIP_UNKNOWN);
bool setup_cs(const char *input_spec, enum chip_class chip_class,
enum radeon_family family=CHIP_UNKNOWN, unsigned wave_size=64);
void finish_program(aco::Program *program);
void finish_validator_test();
void finish_opt_test();
void finish_to_hw_instr_test();
void finish_assembler_test();
void writeout(unsigned i, aco::Temp tmp=aco::Temp(0, aco::s1));
/* vulkan helpers */
VkDevice get_vk_device(enum chip_class chip_class);
VkDevice get_vk_device(enum radeon_family family);
void print_pipeline_ir(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits stages,
const char *name, bool remove_encoding=false);
VkShaderModule __qoCreateShaderModule(VkDevice dev, const QoShaderModuleCreateInfo *info);
class PipelineBuilder {
public:
/* inputs */
VkDevice device;
VkFormat color_outputs[16];
VkFormat ds_output;
VkPrimitiveTopology topology;
VkSampleCountFlagBits samples;
bool sample_shading_enable;
float min_sample_shading;
uint32_t patch_size;
VkPipelineVertexInputStateCreateInfo vs_input;
VkVertexInputBindingDescription vs_bindings[16];
VkVertexInputAttributeDescription vs_attributes[16];
VkPushConstantRange push_constant_range;
uint64_t desc_layouts_used;
unsigned num_desc_bindings[64];
VkDescriptorSetLayoutBinding desc_bindings[64][64];
VkPipelineShaderStageCreateInfo stages[5];
VkShaderStageFlags owned_stages;
/* outputs */
VkGraphicsPipelineCreateInfo gfx_pipeline_info;
VkComputePipelineCreateInfo cs_pipeline_info;
VkDescriptorSetLayout desc_layouts[64];
VkPipelineLayout pipeline_layout;
VkRenderPass render_pass;
VkPipeline pipeline;
PipelineBuilder(VkDevice dev);
~PipelineBuilder();
PipelineBuilder(const PipelineBuilder&) = delete;
PipelineBuilder& operator = (const PipelineBuilder&) = delete;
void add_desc_binding(VkShaderStageFlags stage_flags, uint32_t layout,
uint32_t binding, VkDescriptorType type, uint32_t count=1);
void add_vertex_binding(uint32_t binding, uint32_t stride, VkVertexInputRate rate=VK_VERTEX_INPUT_RATE_VERTEX);
void add_vertex_attribute(uint32_t location, uint32_t binding, VkFormat format, uint32_t offset);
void add_resource_decls(QoShaderModuleCreateInfo *module);
void add_io_decls(QoShaderModuleCreateInfo *module);
void add_stage(VkShaderStageFlagBits stage, VkShaderModule module, const char *name="main");
void add_vsfs(VkShaderModule vs, VkShaderModule fs);
void add_vsfs(QoShaderModuleCreateInfo vs, QoShaderModuleCreateInfo fs);
void add_cs(VkShaderModule cs);
void add_cs(QoShaderModuleCreateInfo cs);
bool is_compute();
void create_pipeline();
void print_ir(VkShaderStageFlagBits stages, const char *name, bool remove_encoding=false);
private:
void create_compute_pipeline();
void create_graphics_pipeline();
};
#endif /* ACO_TEST_HELPERS_H */