mesa/src/compiler
Eric Engestrom d2d85b950d meson: replace libmesa_util with idep_mesautil
This automates the include_directories and dependencies tracking so that
all users of libmesa_util don't need to add them manually.

Next commit will remove the ones that were only added for that reason.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Eric Anholt <eric@anholt.net>
Tested-by: Vinson Lee <vlee@freedesktop.org>
2019-08-03 00:08:37 +00:00
..
glsl meson: replace libmesa_util with idep_mesautil 2019-08-03 00:08:37 +00:00
nir meson: replace libmesa_util with idep_mesautil 2019-08-03 00:08:37 +00:00
spirv compiler: replace MAYBE_UNUSED with UNUSED 2019-07-31 09:41:05 +01:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.nir.mk
Makefile.sources nir: replace lower_sincos with algebraic opt 2019-07-24 17:36:21 -04:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp util: use standard name for snprintf() 2019-07-19 22:39:38 +01:00
glsl_types.h glsl: Add a constructor for glsl_struct_field to specify the precision 2019-07-11 08:04:54 +02:00
meson.build meson: replace libmesa_util with idep_mesautil 2019-08-03 00:08:37 +00:00
nir_types.cpp nir/types: Add glsl_type_is_unsized_array helper 2019-07-12 23:42:41 +02:00
nir_types.h nir/types: Add glsl_type_is_unsized_array helper 2019-07-12 23:42:41 +02:00
shader_enums.c glsl: Optionally declare gl_PointCoord as a system value 2019-07-18 13:20:39 +00:00
shader_enums.h glsl: Optionally declare gl_PointCoord as a system value 2019-07-18 13:20:39 +00:00
shader_info.h nir/gather_info: Look for uses of helper invocations 2019-07-23 13:40:41 -05:00