mesa/src/compiler
Konstantin Seurer 08577bbb70 nir/nir_lower_io: Optimize 32-bit inbounds access
Perform address calculation in 32 bits when
dealing with inbounds array derefs.

Closes: #6562
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16729>
2022-06-09 16:20:16 +00:00
..
clc clc: Fix build with llvm-15. 2022-06-04 22:27:55 -07:00
glsl glsl: inline do_common_optimization() call 2022-06-08 22:58:50 +00:00
isaspec util: Remove util_cpu_detect 2022-04-20 18:44:35 +00:00
nir nir/nir_lower_io: Optimize 32-bit inbounds access 2022-06-09 16:20:16 +00:00
spirv nir,spirv: Preserve inbounds access information 2022-06-09 16:20:16 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp util: Remove util_cpu_detect 2022-04-20 18:44:35 +00:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
nir_types.h nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
shader_enums.c spirv: Add plumbing for ray_cull_mask 2022-06-08 20:20:21 +00:00
shader_enums.h spirv: Add plumbing for ray_cull_mask 2022-06-08 20:20:21 +00:00
shader_info.h spirv: Add plumbing for ray_cull_mask 2022-06-08 20:20:21 +00:00