mesa/src/gallium/drivers/zink/zink_compiler.h

142 lines
4.5 KiB
C

/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ZINK_COMPILER_H
#define ZINK_COMPILER_H
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "compiler/nir/nir.h"
#include "compiler/shader_info.h"
#include "util/u_live_shader_cache.h"
#include <vulkan/vulkan.h>
#include "zink_descriptors.h"
#define ZINK_WORKGROUP_SIZE_X 1
#define ZINK_WORKGROUP_SIZE_Y 2
#define ZINK_WORKGROUP_SIZE_Z 3
/* stop inlining shaders if they have >limit ssa vals after inlining:
* recompile time isn't worth the inline
*/
#define ZINK_ALWAYS_INLINE_LIMIT 1500
struct pipe_screen;
struct zink_context;
struct zink_screen;
struct zink_shader_key;
struct zink_shader_module;
struct zink_gfx_program;
struct spirv_shader;
struct nir_shader_compiler_options;
struct nir_shader;
struct set;
struct tgsi_token;
struct zink_shader_info {
struct pipe_stream_output_info so_info;
unsigned so_info_slots[PIPE_MAX_SO_OUTPUTS];
uint32_t so_propagate; //left shifted by 32
bool last_vertex;
bool have_xfb;
bool have_sparse;
bool have_vulkan_memory_model;
};
const void *
zink_get_compiler_options(struct pipe_screen *screen,
enum pipe_shader_ir ir,
enum pipe_shader_type shader);
struct nir_shader *
zink_tgsi_to_nir(struct pipe_screen *screen, const struct tgsi_token *tokens);
struct zink_shader {
struct util_live_shader base;
uint32_t hash;
struct nir_shader *nir;
enum pipe_prim_type reduced_prim; // PIPE_PRIM_MAX for vs
struct zink_shader_info sinfo;
struct {
int index;
int binding;
VkDescriptorType type;
unsigned char size;
} bindings[ZINK_DESCRIPTOR_TYPES][ZINK_MAX_DESCRIPTORS_PER_TYPE];
size_t num_bindings[ZINK_DESCRIPTOR_TYPES];
unsigned num_texel_buffers;
uint32_t ubos_used; // bitfield of which ubo indices are used
uint32_t ssbos_used; // bitfield of which ssbo indices are used
bool bindless;
bool can_inline;
struct spirv_shader *spirv;
simple_mtx_t lock;
struct set *programs;
union {
struct zink_shader *generated; // a generated shader that this shader "owns"
bool is_generated; // if this is a driver-created shader (e.g., tcs)
nir_variable *fbfetch; //for fs output
};
};
void
zink_screen_init_compiler(struct zink_screen *screen);
void
zink_compiler_assign_io(nir_shader *producer, nir_shader *consumer);
VkShaderModule
zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shader *nir, const struct zink_shader_key *key);
VkShaderModule
zink_shader_spirv_compile(struct zink_screen *screen, struct zink_shader *zs, struct spirv_shader *spirv);
struct zink_shader *
zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
const struct pipe_stream_output_info *so_info);
char *
zink_shader_finalize(struct pipe_screen *pscreen, void *nirptr);
void
zink_shader_free(struct zink_context *ctx, struct zink_shader *shader);
VkShaderModule
zink_shader_tcs_compile(struct zink_screen *screen, struct zink_shader *zs, unsigned patch_vertices);
struct zink_shader *
zink_shader_tcs_create(struct zink_screen *screen, struct zink_shader *vs, unsigned vertices_per_patch);
static inline bool
zink_shader_descriptor_is_buffer(struct zink_shader *zs, enum zink_descriptor_type type, unsigned i)
{
return zs->bindings[type][i].type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER ||
zs->bindings[type][i].type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
}
#endif