142 lines
4.5 KiB
C
142 lines
4.5 KiB
C
/*
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* Copyright 2018 Collabora Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef ZINK_COMPILER_H
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#define ZINK_COMPILER_H
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "compiler/nir/nir.h"
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#include "compiler/shader_info.h"
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#include "util/u_live_shader_cache.h"
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#include <vulkan/vulkan.h>
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#include "zink_descriptors.h"
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#define ZINK_WORKGROUP_SIZE_X 1
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#define ZINK_WORKGROUP_SIZE_Y 2
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#define ZINK_WORKGROUP_SIZE_Z 3
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/* stop inlining shaders if they have >limit ssa vals after inlining:
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* recompile time isn't worth the inline
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*/
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#define ZINK_ALWAYS_INLINE_LIMIT 1500
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struct pipe_screen;
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struct zink_context;
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struct zink_screen;
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struct zink_shader_key;
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struct zink_shader_module;
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struct zink_gfx_program;
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struct spirv_shader;
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struct nir_shader_compiler_options;
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struct nir_shader;
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struct set;
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struct tgsi_token;
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struct zink_shader_info {
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struct pipe_stream_output_info so_info;
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unsigned so_info_slots[PIPE_MAX_SO_OUTPUTS];
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uint32_t so_propagate; //left shifted by 32
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bool last_vertex;
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bool have_xfb;
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bool have_sparse;
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bool have_vulkan_memory_model;
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};
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const void *
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zink_get_compiler_options(struct pipe_screen *screen,
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enum pipe_shader_ir ir,
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enum pipe_shader_type shader);
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struct nir_shader *
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zink_tgsi_to_nir(struct pipe_screen *screen, const struct tgsi_token *tokens);
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struct zink_shader {
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struct util_live_shader base;
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uint32_t hash;
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struct nir_shader *nir;
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enum pipe_prim_type reduced_prim; // PIPE_PRIM_MAX for vs
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struct zink_shader_info sinfo;
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struct {
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int index;
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int binding;
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VkDescriptorType type;
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unsigned char size;
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} bindings[ZINK_DESCRIPTOR_TYPES][ZINK_MAX_DESCRIPTORS_PER_TYPE];
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size_t num_bindings[ZINK_DESCRIPTOR_TYPES];
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unsigned num_texel_buffers;
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uint32_t ubos_used; // bitfield of which ubo indices are used
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uint32_t ssbos_used; // bitfield of which ssbo indices are used
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bool bindless;
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bool can_inline;
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struct spirv_shader *spirv;
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simple_mtx_t lock;
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struct set *programs;
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union {
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struct zink_shader *generated; // a generated shader that this shader "owns"
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bool is_generated; // if this is a driver-created shader (e.g., tcs)
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nir_variable *fbfetch; //for fs output
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};
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};
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void
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zink_screen_init_compiler(struct zink_screen *screen);
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void
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zink_compiler_assign_io(nir_shader *producer, nir_shader *consumer);
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VkShaderModule
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zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shader *nir, const struct zink_shader_key *key);
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VkShaderModule
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zink_shader_spirv_compile(struct zink_screen *screen, struct zink_shader *zs, struct spirv_shader *spirv);
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struct zink_shader *
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zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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const struct pipe_stream_output_info *so_info);
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char *
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zink_shader_finalize(struct pipe_screen *pscreen, void *nirptr);
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void
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zink_shader_free(struct zink_context *ctx, struct zink_shader *shader);
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VkShaderModule
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zink_shader_tcs_compile(struct zink_screen *screen, struct zink_shader *zs, unsigned patch_vertices);
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struct zink_shader *
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zink_shader_tcs_create(struct zink_screen *screen, struct zink_shader *vs, unsigned vertices_per_patch);
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static inline bool
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zink_shader_descriptor_is_buffer(struct zink_shader *zs, enum zink_descriptor_type type, unsigned i)
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{
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return zs->bindings[type][i].type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER ||
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zs->bindings[type][i].type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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}
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#endif
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