24be011901 ("lima: wire up MSAA 4x support") switched to aligning all the
buffers to tile size and it resulted in allocating 16x more memory for
index, vertex and constant buffers.
We only want to align textures and render targets to tile size, not
other buffers, so restore old logic, but relax it.
Fixes: 24be011901 ("lima: wire up MSAA 4x support")
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17283>