mesa/src/broadcom
Dave Airlie ccbf700d6c nir: remove gl.h include from nir headers.
This saves a lot of pointless gl.h includes across the board,
it moves the one place that needs GLenum into a separate file
only used in those passes that require it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
..
ci broadcom/ci: use .test-manual-mr 2022-01-12 23:19:22 +00:00
cle python: drop python2 support 2021-08-14 21:44:32 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common v3dv: implement double-buffer mode 2022-01-14 10:57:26 +00:00
compiler nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
drm-shim vc4: add drm-shim 2021-01-28 16:14:06 +00:00
qpu broadcom/compiler: padding fixes to QPU assembly dumps 2021-10-28 08:12:14 +00:00
simulator v3d/simulator: implement performance counters 2021-08-03 08:33:52 +00:00
vulkan mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00
.editorconfig
meson.build broadcom: remove v3dv3 from neon library 2021-07-29 08:26:11 +00:00