123 lines
4.2 KiB
C
123 lines
4.2 KiB
C
/*
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* Copyright © 2022 Imagination Technologies Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef PVR_HARDCODE_SHADERS_H
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#define PVR_HARDCODE_SHADERS_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <vulkan/vulkan_core.h>
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#include "compiler/shader_enums.h"
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#include "rogue/rogue_build_data.h"
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/**
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* \file pvr_hardcode.h
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*
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* \brief Contains hard coding functions.
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* This should eventually be deleted as the compiler becomes more capable.
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*/
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struct pvr_compute_pipeline_shader_state;
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struct pvr_device;
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struct pvr_fragment_shader_state;
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struct pvr_hard_coding_data;
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struct pvr_vertex_shader_state;
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struct pvr_explicit_constant_usage {
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/* Hardware register number assigned to the explicit constant with the lower
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* pre_assigned offset.
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*/
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uint32_t start_offset;
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};
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struct pvr_hard_code_compute_build_info {
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struct rogue_ubo_data ubo_data;
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struct rogue_compile_time_consts_data compile_time_consts_data;
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uint32_t local_invocation_regs[2];
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uint32_t work_group_regs[3];
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uint32_t barrier_reg;
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uint32_t usc_temps;
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struct pvr_explicit_constant_usage explicit_conts_usage;
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};
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struct pvr_hard_code_graphics_build_info {
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struct rogue_build_data stage_data;
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struct rogue_common_build_data vert_common_data;
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struct rogue_common_build_data frag_common_data;
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struct pvr_explicit_constant_usage vert_explicit_conts_usage;
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struct pvr_explicit_constant_usage frag_explicit_conts_usage;
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};
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/* Returns true if the shader for the currently running program requires hard
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* coded shaders.
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*/
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bool pvr_hard_code_shader_required(const struct pvr_device_info *const dev_info);
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VkResult pvr_hard_code_compute_pipeline(
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struct pvr_device *const device,
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struct pvr_compute_pipeline_shader_state *const shader_state_out,
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struct pvr_hard_code_compute_build_info *const build_info_out);
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/* Returns a mask of MESA_SHADER_* (gl_shader_stage) indicating which stage
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* needs to be hard coded.
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*/
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uint32_t
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pvr_hard_code_graphics_get_flags(const struct pvr_device_info *const dev_info);
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/* pipeline_n:
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* The pipeline number. Each pipeline created requires unique hard
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* coding so a pipeline number is necessary to identify which data to use.
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* This pipeline number to request data for the first pipeline to be created
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* is 0 and should be incremented for each subsequent pipeline.
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*/
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void pvr_hard_code_graphics_shader(
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const struct pvr_device_info *const dev_info,
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uint32_t pipeline_n,
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gl_shader_stage stage,
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struct rogue_shader_binary **const shader_out);
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void pvr_hard_code_graphics_vertex_state(
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const struct pvr_device_info *const dev_info,
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uint32_t pipeline_n,
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struct pvr_vertex_shader_state *const vert_state_out);
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void pvr_hard_code_graphics_fragment_state(
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const struct pvr_device_info *const dev_info,
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uint32_t pipeline_n,
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struct pvr_fragment_shader_state *const frag_state_out);
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void pvr_hard_code_graphics_get_build_info(
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const struct pvr_device_info *const dev_info,
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uint32_t pipeline_n,
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gl_shader_stage stage,
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struct rogue_common_build_data *const common_build_data,
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struct rogue_build_data *const build_data,
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struct pvr_explicit_constant_usage *const explicit_const_usage);
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#endif /* PVR_HARDCODE_SHADERS_H */
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