mesa/src/compiler
Emma Anholt 3d5ee08c15 freedreno/isaspec: Add missing dep of encode.py/decode.py calls on isa.py
Fixes: #5921
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14725>
2022-02-02 11:21:56 -08:00
..
clc clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata 2021-11-15 07:47:00 -08:00
glsl glsl/nir: convert ir_texture->clamp to nir 2022-02-01 10:28:05 +00:00
isaspec freedreno/isaspec: Add missing dep of encode.py/decode.py calls on isa.py 2022-02-02 11:21:56 -08:00
nir nir/builder: add ishl_imm helper 2022-02-02 17:09:46 +00:00
spirv mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
shader_enums.c compiler: add new MESH_VIEW_COUNT/MESH_VIEW_INDICES system values 2022-01-11 22:45:23 +00:00
shader_enums.h intel/compiler: add a new pass to lower shading rate into HW format 2022-02-02 17:09:46 +00:00
shader_info.h mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00