mesa/src/gallium/auxiliary/draw/draw_pt.c

618 lines
20 KiB
C

/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
#include "draw/draw_context.h"
#include "draw/draw_gs.h"
#include "draw/draw_tess.h"
#include "draw/draw_private.h"
#include "draw/draw_pt.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vs.h"
#include "tgsi/tgsi_dump.h"
#include "util/u_math.h"
#include "util/u_prim.h"
#include "util/format/u_format.h"
#include "util/u_draw.h"
DEBUG_GET_ONCE_BOOL_OPTION(draw_fse, "DRAW_FSE", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(draw_no_fse, "DRAW_NO_FSE", FALSE)
/* Overall we split things into:
* - frontend -- prepare fetch_elts, draw_elts - eg vsplit
* - middle -- fetch, shade, cliptest, viewport
* - pipeline -- the prim pipeline: clipping, wide lines, etc
* - backend -- the vbuf_render provided by the driver.
*/
static boolean
draw_pt_arrays(struct draw_context *draw,
unsigned prim,
bool index_bias_varies,
const struct pipe_draw_start_count_bias *draw_info,
unsigned num_draws)
{
struct draw_pt_front_end *frontend = NULL;
struct draw_pt_middle_end *middle = NULL;
unsigned opt = PT_SHADE;
unsigned out_prim = prim;
if (draw->gs.geometry_shader)
out_prim = draw->gs.geometry_shader->output_primitive;
else if (draw->tes.tess_eval_shader)
out_prim = get_tes_output_prim(draw->tes.tess_eval_shader);
if (!draw->render) {
opt |= PT_PIPELINE;
}
if (draw_need_pipeline(draw,
draw->rasterizer,
out_prim)) {
opt |= PT_PIPELINE;
}
if ((draw->clip_xy ||
draw->clip_z ||
draw->clip_user) && !draw->pt.test_fse) {
opt |= PT_CLIPTEST;
}
if (draw->pt.middle.llvm) {
middle = draw->pt.middle.llvm;
} else {
if (opt == PT_SHADE && !draw->pt.no_fse)
middle = draw->pt.middle.fetch_shade_emit;
else
middle = draw->pt.middle.general;
}
frontend = draw->pt.frontend;
if (frontend) {
if (draw->pt.prim != prim || draw->pt.opt != opt) {
/* In certain conditions switching primitives requires us to flush
* and validate the different stages. One example is when smooth
* lines are active but first drawn with triangles and then with
* lines.
*/
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
frontend = NULL;
} else if (draw->pt.eltSize != draw->pt.user.eltSize) {
/* Flush draw state if eltSize changed.
* This could be improved so only the frontend is flushed since it
* converts all indices to ushorts and the fetch part of the middle
* always prepares both linear and indexed.
*/
frontend->flush( frontend, DRAW_FLUSH_STATE_CHANGE );
frontend = NULL;
}
}
if (!frontend) {
frontend = draw->pt.front.vsplit;
frontend->prepare( frontend, prim, middle, opt );
draw->pt.frontend = frontend;
draw->pt.eltSize = draw->pt.user.eltSize;
draw->pt.prim = prim;
draw->pt.opt = opt;
}
if (draw->pt.rebind_parameters) {
/* update constants, viewport dims, clip planes, etc */
middle->bind_parameters(middle);
draw->pt.rebind_parameters = FALSE;
}
for (unsigned i = 0; i < num_draws; i++) {
unsigned count = draw_info[i].count;
/* Sanitize primitive length:
*/
unsigned first, incr;
if (prim == PIPE_PRIM_PATCHES) {
first = draw->pt.vertices_per_patch;
incr = draw->pt.vertices_per_patch;
} else
draw_pt_split_prim(prim, &first, &incr);
count = draw_pt_trim_count(draw_info[i].count, first, incr);
draw->pt.user.eltBias = draw->pt.user.eltSize ?
(index_bias_varies ? draw_info[i].index_bias : draw_info[0].index_bias) :
0;
if (count >= first)
frontend->run( frontend, draw_info[i].start, count );
if (draw->pt.user.increment_draw_id)
draw->pt.user.drawid++;
}
return TRUE;
}
void draw_pt_flush( struct draw_context *draw, unsigned flags )
{
assert(flags);
if (draw->pt.frontend) {
draw->pt.frontend->flush( draw->pt.frontend, flags );
/* don't prepare if we only are flushing the backend */
if (flags & DRAW_FLUSH_STATE_CHANGE)
draw->pt.frontend = NULL;
}
if (flags & DRAW_FLUSH_PARAMETER_CHANGE) {
draw->pt.rebind_parameters = TRUE;
}
}
boolean draw_pt_init( struct draw_context *draw )
{
draw->pt.test_fse = debug_get_option_draw_fse();
draw->pt.no_fse = debug_get_option_draw_no_fse();
draw->pt.front.vsplit = draw_pt_vsplit(draw);
if (!draw->pt.front.vsplit)
return FALSE;
draw->pt.middle.fetch_shade_emit = draw_pt_middle_fse( draw );
if (!draw->pt.middle.fetch_shade_emit)
return FALSE;
draw->pt.middle.general = draw_pt_fetch_pipeline_or_emit( draw );
if (!draw->pt.middle.general)
return FALSE;
#ifdef DRAW_LLVM_AVAILABLE
if (draw->llvm)
draw->pt.middle.llvm = draw_pt_fetch_pipeline_or_emit_llvm( draw );
#endif
return TRUE;
}
void draw_pt_destroy( struct draw_context *draw )
{
if (draw->pt.middle.llvm) {
draw->pt.middle.llvm->destroy( draw->pt.middle.llvm );
draw->pt.middle.llvm = NULL;
}
if (draw->pt.middle.general) {
draw->pt.middle.general->destroy( draw->pt.middle.general );
draw->pt.middle.general = NULL;
}
if (draw->pt.middle.fetch_shade_emit) {
draw->pt.middle.fetch_shade_emit->destroy( draw->pt.middle.fetch_shade_emit );
draw->pt.middle.fetch_shade_emit = NULL;
}
if (draw->pt.front.vsplit) {
draw->pt.front.vsplit->destroy( draw->pt.front.vsplit );
draw->pt.front.vsplit = NULL;
}
}
/**
* Debug- print the first 'count' vertices.
*/
static void
draw_print_arrays(struct draw_context *draw, uint prim, int start, uint count, int index_bias)
{
uint i;
debug_printf("Draw arrays(prim = %u, start = %u, count = %u)\n",
prim, start, count);
for (i = 0; i < count; i++) {
uint ii = 0;
uint j;
if (draw->pt.user.eltSize) {
/* indexed arrays */
switch (draw->pt.user.eltSize) {
case 1:
{
const ubyte *elem = (const ubyte *) draw->pt.user.elts;
ii = elem[start + i];
}
break;
case 2:
{
const ushort *elem = (const ushort *) draw->pt.user.elts;
ii = elem[start + i];
}
break;
case 4:
{
const uint *elem = (const uint *) draw->pt.user.elts;
ii = elem[start + i];
}
break;
default:
assert(0);
return;
}
ii += index_bias;
debug_printf("Element[%u + %u] + %i -> Vertex %u:\n", start, i,
index_bias, ii);
}
else {
/* non-indexed arrays */
ii = start + i;
debug_printf("Vertex %u:\n", ii);
}
for (j = 0; j < draw->pt.nr_vertex_elements; j++) {
uint buf = draw->pt.vertex_element[j].vertex_buffer_index;
ubyte *ptr = (ubyte *) draw->pt.user.vbuffer[buf].map;
if (draw->pt.vertex_element[j].instance_divisor) {
ii = draw->instance_id / draw->pt.vertex_element[j].instance_divisor;
}
ptr += draw->pt.vertex_buffer[buf].buffer_offset;
ptr += draw->pt.vertex_buffer[buf].stride * ii;
ptr += draw->pt.vertex_element[j].src_offset;
debug_printf(" Attr %u: ", j);
switch (draw->pt.vertex_element[j].src_format) {
case PIPE_FORMAT_R32_FLOAT:
{
float *v = (float *) ptr;
debug_printf("R %f @ %p\n", v[0], (void *) v);
}
break;
case PIPE_FORMAT_R32G32_FLOAT:
{
float *v = (float *) ptr;
debug_printf("RG %f %f @ %p\n", v[0], v[1], (void *) v);
}
break;
case PIPE_FORMAT_R32G32B32_FLOAT:
{
float *v = (float *) ptr;
debug_printf("RGB %f %f %f @ %p\n", v[0], v[1], v[2], (void *) v);
}
break;
case PIPE_FORMAT_R32G32B32A32_FLOAT:
{
float *v = (float *) ptr;
debug_printf("RGBA %f %f %f %f @ %p\n", v[0], v[1], v[2], v[3],
(void *) v);
}
break;
case PIPE_FORMAT_B8G8R8A8_UNORM:
{
ubyte *u = (ubyte *) ptr;
debug_printf("BGRA %d %d %d %d @ %p\n", u[0], u[1], u[2], u[3],
(void *) u);
}
break;
case PIPE_FORMAT_A8R8G8B8_UNORM:
{
ubyte *u = (ubyte *) ptr;
debug_printf("ARGB %d %d %d %d @ %p\n", u[0], u[1], u[2], u[3],
(void *) u);
}
break;
default:
debug_printf("other format %s (fix me)\n",
util_format_name(draw->pt.vertex_element[j].src_format));
}
}
}
}
/** Helper code for below */
static inline void
prim_restart_loop(struct draw_context *draw,
const struct pipe_draw_info *info,
const struct pipe_draw_start_count_bias *draw_info,
const void *elements)
{
const unsigned elt_max = draw->pt.user.eltMax;
struct pipe_draw_start_count_bias cur = *draw_info;
cur.count = 0;
/* The largest index within a loop using the i variable as the index.
* Used for overflow detection */
const unsigned MAX_LOOP_IDX = 0xffffffff;
for (unsigned j = 0; j < draw_info->count; j++) {
unsigned restart_idx = 0;
unsigned i = draw_overflow_uadd(draw_info->start, j, MAX_LOOP_IDX);
switch (draw->pt.user.eltSize) {
case 1:
restart_idx = ((const uint8_t*)elements)[i];
break;
case 2:
restart_idx = ((const uint16_t*)elements)[i];
break;
case 4:
restart_idx = ((const uint32_t*)elements)[i];
break;
default:
assert(0 && "bad eltSize in draw_arrays()");
}
if (i < elt_max && restart_idx == info->restart_index) {
if (cur.count > 0) {
/* draw elts up to prev pos */
draw_pt_arrays(draw, info->mode, info->index_bias_varies, &cur, 1);
}
/* begin new prim at next elt */
cur.start = i + 1;
cur.count = 0;
}
else {
cur.count++;
}
}
if (cur.count > 0) {
draw_pt_arrays(draw, info->mode, info->index_bias_varies, &cur, 1);
}
}
/**
* For drawing prims with primitive restart enabled.
* Scan for restart indexes and draw the runs of elements/vertices between
* the restarts.
*/
static void
draw_pt_arrays_restart(struct draw_context *draw,
const struct pipe_draw_info *info,
const struct pipe_draw_start_count_bias *draw_info,
unsigned num_draws)
{
const unsigned prim = info->mode;
assert(info->primitive_restart);
if (draw->pt.user.eltSize) {
/* indexed prims (draw_elements) */
for (unsigned i = 0; i < num_draws; i++)
prim_restart_loop(draw, info, &draw_info[i], draw->pt.user.elts);
}
else {
/* Non-indexed prims (draw_arrays).
* Primitive restart should have been handled in gallium frontends.
*/
draw_pt_arrays(draw, prim, info->index_bias_varies, draw_info, num_draws);
}
}
/**
* Resolve true values within pipe_draw_info.
* If we're rendering from transform feedback/stream output
* buffers both the count and max_index need to be computed
* from the attached stream output target.
*/
static void
resolve_draw_info(const struct pipe_draw_info *raw_info,
const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_start_count_bias *raw_draw,
struct pipe_draw_info *info,
struct pipe_draw_start_count_bias *draw,
struct pipe_vertex_buffer *vertex_buffer)
{
memcpy(info, raw_info, sizeof(struct pipe_draw_info));
memcpy(draw, raw_draw, sizeof(struct pipe_draw_start_count_bias));
struct draw_so_target *target =
(struct draw_so_target *)indirect->count_from_stream_output;
assert(vertex_buffer != NULL);
draw->count = vertex_buffer->stride == 0 ? 0 :
target->internal_offset / vertex_buffer->stride;
/* Stream output draw can not be indexed */
debug_assert(!info->index_size);
info->max_index = draw->count - 1;
}
/*
* Loop over all instances and execute draws for them.
*/
static void
draw_instances(struct draw_context *draw,
unsigned drawid_offset,
const struct pipe_draw_info *info,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws)
{
unsigned instance;
draw->start_instance = info->start_instance;
for (instance = 0; instance < info->instance_count; instance++) {
unsigned instance_idx = instance + info->start_instance;
draw->instance_id = instance;
/* check for overflow */
if (instance_idx < instance ||
instance_idx < draw->start_instance) {
/* if we overflown just set the instance id to the max */
draw->instance_id = 0xffffffff;
}
draw->pt.user.drawid = drawid_offset;
draw_new_instance(draw);
if (info->primitive_restart) {
draw_pt_arrays_restart(draw, info, draws, num_draws);
}
else {
draw_pt_arrays(draw, info->mode, info->index_bias_varies, draws, num_draws);
}
}
}
/**
* Draw vertex arrays.
* This is the main entrypoint into the drawing module. If drawing an indexed
* primitive, the draw_set_indexes() function should have already been called
* to specify the element/index buffer information.
*/
void
draw_vbo(struct draw_context *draw,
const struct pipe_draw_info *info,
unsigned drawid_offset,
const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws,
uint8_t patch_vertices)
{
unsigned index_limit;
unsigned fpstate = util_fpstate_get();
struct pipe_draw_info resolved_info;
struct pipe_draw_start_count_bias resolved_draw;
struct pipe_draw_info *use_info = (struct pipe_draw_info *)info;
struct pipe_draw_start_count_bias *use_draws = (struct pipe_draw_start_count_bias *)draws;
if (info->instance_count == 0)
return;
/* Make sure that denorms are treated like zeros. This is
* the behavior required by D3D10. OpenGL doesn't care.
*/
util_fpstate_set_denorms_to_zero(fpstate);
if (indirect && indirect->count_from_stream_output) {
resolve_draw_info(info, indirect, &draws[0], &resolved_info,
&resolved_draw, &(draw->pt.vertex_buffer[0]));
use_info = &resolved_info;
use_draws = &resolved_draw;
num_draws = 1;
}
if (info->index_size)
assert(draw->pt.user.elts);
draw->pt.user.min_index = use_info->index_bounds_valid ? use_info->min_index : 0;
draw->pt.user.max_index = use_info->index_bounds_valid ? use_info->max_index : ~0;
draw->pt.user.eltSize = use_info->index_size ? draw->pt.user.eltSizeIB : 0;
draw->pt.user.drawid = drawid_offset;
draw->pt.user.increment_draw_id = use_info->increment_draw_id;
draw->pt.user.viewid = 0;
draw->pt.vertices_per_patch = patch_vertices;
if (0) {
for (unsigned i = 0; i < num_draws; i++)
debug_printf("draw_vbo(mode=%u start=%u count=%u):\n",
use_info->mode, use_draws[i].start, use_draws[i].count);
}
if (0)
tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
if (0) {
unsigned int i;
debug_printf("Elements:\n");
for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
debug_printf(" %u: src_offset=%u inst_div=%u vbuf=%u format=%s\n",
i,
draw->pt.vertex_element[i].src_offset,
draw->pt.vertex_element[i].instance_divisor,
draw->pt.vertex_element[i].vertex_buffer_index,
util_format_name(draw->pt.vertex_element[i].src_format));
}
debug_printf("Buffers:\n");
for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
debug_printf(" %u: stride=%u offset=%u size=%d ptr=%p\n",
i,
draw->pt.vertex_buffer[i].stride,
draw->pt.vertex_buffer[i].buffer_offset,
(int) draw->pt.user.vbuffer[i].size,
draw->pt.user.vbuffer[i].map);
}
}
if (0) {
for (unsigned i = 0; i < num_draws; i++)
draw_print_arrays(draw, use_info->mode, use_draws[i].start, MIN2(use_draws[i].count, 20),
use_info->index_bias_varies ? use_draws[i].index_bias : use_draws[0].index_bias);
}
index_limit = util_draw_max_index(draw->pt.vertex_buffer,
draw->pt.vertex_element,
draw->pt.nr_vertex_elements,
use_info);
#ifdef DRAW_LLVM_AVAILABLE
if (!draw->llvm)
#endif
{
if (index_limit == 0) {
/* one of the buffers is too small to do any valid drawing */
debug_warning("draw: VBO too small to draw anything\n");
util_fpstate_set(fpstate);
return;
}
}
/* If we're collecting stats then make sure we start from scratch */
if (draw->collect_statistics) {
memset(&draw->statistics, 0, sizeof(draw->statistics));
}
draw->pt.max_index = index_limit - 1;
draw->start_index = use_draws[0].start;
/*
* TODO: We could use draw->pt.max_index to further narrow
* the min_index/max_index hints given by gallium frontends.
*/
if (use_info->view_mask) {
u_foreach_bit(i, use_info->view_mask) {
draw->pt.user.viewid = i;
draw_instances(draw, drawid_offset, use_info, use_draws, num_draws);
}
} else
draw_instances(draw, drawid_offset, use_info, use_draws, num_draws);
/* If requested emit the pipeline statistics for this run */
if (draw->collect_statistics) {
draw->render->pipeline_statistics(draw->render, &draw->statistics);
}
util_fpstate_set(fpstate);
}