mesa/src/gallium/drivers/lima/ir
Vasily Khoruzhick c8554f849e lima/ppir: don't clone texture loads
Cloning texture loads isn't a good idea since we may move it into
a block that is not shared between all the invocations of the shader.
We'd like to avoid that since it may result in undefined behavior.

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-10-09 08:24:27 -07:00
..
gp lima/gpir: Fix 64-bit shift in scheduler spilling 2019-09-24 08:44:54 +02:00
pp lima/ppir: don't clone texture loads 2019-10-09 08:24:27 -07:00
lima_ir.h lima/ppir: add NIR pass to split varying loads 2019-09-26 18:51:10 -07:00
lima_nir_algebraic.py lima/ppir: move sin/cos input scaling into NIR 2019-08-06 17:49:22 +00:00
lima_nir_lower_uniform_to_scalar.c nir: copy intrinsic type when lowering load input/uniform and store output 2019-06-03 12:46:14 +00:00
lima_nir_split_load_input.c lima/ppir: add NIR pass to split varying loads 2019-09-26 18:51:10 -07:00