c8554f849e
Cloning texture loads isn't a good idea since we may move it into a block that is not shared between all the invocations of the shader. We'd like to avoid that since it may result in undefined behavior. Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> |
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gp | ||
pp | ||
lima_ir.h | ||
lima_nir_algebraic.py | ||
lima_nir_lower_uniform_to_scalar.c | ||
lima_nir_split_load_input.c |