Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Brian c45a525cdc mesa: revert fast-track glColor and similar calls when not immediate mode rendering
Revert commit d08cd68d3f

This change caused some glean tests to fail.  The alpha value of colors was
always 1.0 instead of the value from glColor4fv().  The mesa color array
found in st_draw() has size=3 instead of size=4.
2008-03-14 10:23:56 -06:00
bin Use -pthread instead of -lpthread on FreeBSD. 2007-06-22 11:19:42 -07:00
configs gallium: new surface/context tracker (sct) module 2008-03-10 17:22:18 -06:00
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progs Added calibrate_rast.c program 2008-02-28 17:55:26 -07:00
src mesa: revert fast-track glColor and similar calls when not immediate mode rendering 2008-03-14 10:23:56 -06:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
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SConstruct scons: Faithfully mimic every WINDDK builtin compiler/linker option. 2008-03-12 13:34:30 +00:00
common.py scons: Preliminary code for quieting command lines. 2008-03-05 11:39:11 +01:00
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docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     make linux-directfb-install

  to install DirectFBGL module in the proper location.