Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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José Fonseca c28f253ac2 llvmpipe: Texture cache in 4 ubytes instead of 4 floats.
This is more a short term experiment than a long term commitment, as we'll
need to support higher precision textures too, as this will all be
be replaced by runtime generated code.

With this change most Mesa demos fps increased around 10%. Not a huge
improvement, but not a negligible one either.
2009-08-30 12:37:03 +01:00
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configs llvmpipe: use the udis86 lib to print the x86 assembly code 2009-08-29 09:21:36 +01:00
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windows windows: updated VC8 project files 2009-07-27 13:38:35 -06:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
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Makefile mesa: add new program parser sources to tarball 2009-08-24 13:12:07 -06:00
SConstruct llvmpipe: Fork softpipe for experimentation with llvm. 2009-08-29 09:21:15 +01:00
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docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     cd src/mesa/drivers/directfb ; make install

  to install DirectFBGL module in the proper location.
  Actually, that last command may not be needed.  Please provide feedback.