Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Jason Ekstrand c217ee8d35 nir: Insert b2b1s around booleans in nir_lower_to
By inserting a b2b1 around the load_ubo, load_input, etc. intrinsics
generated by nir_lower_io, we can ensure that the intrinsic has the
correct destination bit size.  Not having the right size can mess up
passes which try to optimize access.  In particular, it was causing
brw_nir_analyze_ubo_ranges to ignore load_ubo of booleans which meant
that booleans uniforms weren't getting pushed as push constants.  I
don't think this is an actual functional bug anywhere hence no CC to
stable but it may improve perf somewhere.

Shader-db results on ICL with iris:

    total instructions in shared programs: 16076707 -> 16075246 (<.01%)
    instructions in affected programs: 129034 -> 127573 (-1.13%)
    helped: 487
    HURT: 0
    helped stats (abs) min: 3 max: 3 x̄: 3.00 x̃: 3
    helped stats (rel) min: 0.45% max: 3.00% x̄: 1.33% x̃: 1.36%
    95% mean confidence interval for instructions value: -3.00 -3.00
    95% mean confidence interval for instructions %-change: -1.37% -1.29%
    Instructions are helped.

    total cycles in shared programs: 338015639 -> 337983311 (<.01%)
    cycles in affected programs: 971986 -> 939658 (-3.33%)
    helped: 362
    HURT: 110
    helped stats (abs) min: 1 max: 1664 x̄: 97.37 x̃: 43
    helped stats (rel) min: 0.03% max: 36.22% x̄: 5.58% x̃: 2.60%
    HURT stats (abs)   min: 1 max: 554 x̄: 26.55 x̃: 18
    HURT stats (rel)   min: 0.03% max: 10.99% x̄: 1.04% x̃: 0.96%
    95% mean confidence interval for cycles value: -79.97 -57.01
    95% mean confidence interval for cycles %-change: -4.60% -3.47%
    Cycles are helped.

    total sends in shared programs: 815037 -> 814550 (-0.06%)
    sends in affected programs: 5701 -> 5214 (-8.54%)
    helped: 487
    HURT: 0

    LOST:   2
    GAINED: 0

The two lost programs were SIMD16 shaders in CS:GO.  However, CS:GO was
also one of the most helped programs where it shaves sends off of 134
programs.  This seems to reduce GPU core clocks by about 4% on the first
1000 frames of the PTS benchmark.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4338>
2020-03-30 15:46:19 +00:00
.appveyor Appveyor: Quickly fix meson build. 2019-11-14 21:45:23 +00:00
.gitlab/issue_templates gitlab: add bug report template 2020-03-23 17:15:42 +00:00
.gitlab-ci Revert "gitlab-ci: Disable jobs for Collabora's LAVA lab" 2020-03-28 09:45:03 +00:00
bin gen_release_notes: resolve ambiguity by renaming `version` to `previous_version` and `next_version` to `this_version` 2020-03-12 12:57:11 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs/features: Update virgl OpenGL 4.5 features 2020-03-23 18:49:13 +00:00
doxygen
include intel: Add TGL PCI ID 2020-03-21 23:49:38 -07:00
scons scons: Prune out unnecessary targets. 2020-03-30 13:38:01 +00:00
src nir: Insert b2b1s around booleans in nir_lower_to 2020-03-30 15:46:19 +00:00
subprojects meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00
.dir-locals.el
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml gitlab-ci: Prune all SCons jobs except scons-win64, and allows failures. 2020-03-30 14:52:34 +00:00
.mailmap .mailmap: use correct email address 2019-12-21 17:50:01 +00:00
.travis.yml travis: autodetect python version instead of hard-coding it 2019-12-21 20:23:08 +00:00
Android.common.mk android: mesa: Revert "android: mesa: revert "Enable asm unconditionally"" 2019-11-12 18:09:43 +00:00
Android.mk freedreno: android: fix build failure on android due to python version 2020-02-07 16:34:49 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
README.rst docs: remove mailing list as way of submitting patches 2019-12-12 09:09:50 +11:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct scons: Fix force_scons parsing. 2019-10-26 08:23:48 +01:00
VERSION VERSION: bump after 20.0 branch point 2020-02-02 06:54:14 +00:00
appveyor.yml Appveyor: Quickly fix meson build. 2019-11-14 21:45:23 +00:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build meson: Add VS 4624 warning exclusion to remove piles of LLVM warnings 2020-03-30 10:13:40 +00:00
meson_options.txt turnip: Drop explicit configure opt-in for turnip 2020-02-06 13:23:40 -08:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.