66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
/*
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* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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* Copyright 2000-2015 Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Brian Paul <brian.e.paul@gmail.com>
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* Philippe Houdoin <philippe.houdoin@free.fr>
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* Alexander von Gluck IV <kallisti5@unixzen.com>
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*/
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#include "glapi/glapi.h"
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#include "glapi/glapi_priv.h"
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extern "C" {
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/*
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* NOTE: this file portion implements C-based dispatch of the OpenGL entrypoints
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* (glAccum, glBegin, etc).
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* This code IS NOT USED if we're compiling on an x86 system and using
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* the glapi_x86.S assembly code.
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*/
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#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM))
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#define KEYWORD1 PUBLIC
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#define KEYWORD2
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#define NAME(func) gl##func
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#define DISPATCH(func, args, msg) \
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const struct _glapi_table* dispatch; \
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dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
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(dispatch->func) args
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#define RETURN_DISPATCH(func, args, msg) \
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const struct _glapi_table* dispatch; \
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dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
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return (dispatch->func) args
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#endif
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}
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/* NOTE: this file portion implement a thin OpenGL entrypoints dispatching
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C++ wrapper class
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*/
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#include "GLDispatcher.h"
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BGLDispatcher::BGLDispatcher()
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{
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}
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BGLDispatcher::~BGLDispatcher()
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{
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}
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status_t
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BGLDispatcher::SetTable(struct _glapi_table* table)
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{
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_glapi_set_dispatch(table);
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return B_OK;
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}
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