GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. |
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docs/README.directfb
Mesa DirectFB Information Requirements ============ To build Mesa with DirectFB (DirectFBGL) support you need: - DirectFB at least 1.0.0 (http://directfb.org) - pkg-config at least 0.9 (http://pkgconfig.sf.net) Installation ============ Run make linux-directfb to build Mesa and DirectFBGL module, make install to install OpenGL libraries and make linux-directfb-install to install DirectFBGL module in the proper location.