mesa/src/compiler
Ian Romanick fd1f2d3b5a nir: Add and use algebraic property "is selection"
There are several places that should have supported the various sized
versions of bcsel and the various nir_op_[fi]csel_* opcodes.  Rather
than enumerate the whole list, add a property.

v2: Make the comment for NIR_OP_IS_SELECTION more descriptive.
Suggested by Jason.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17048>
2022-06-22 19:26:59 +00:00
..
clc clc: Fix build with llvm-15. 2022-06-04 22:27:55 -07:00
glsl glsl: add language support for GL_ARM_shader_framebuffer_fetch_depth_stencil 2022-06-22 04:32:44 +00:00
isaspec isaspec: Handle patterns bigger then 64 bit 2022-06-14 12:35:39 +00:00
nir nir: Add and use algebraic property "is selection" 2022-06-22 19:26:59 +00:00
spirv spirv: Add a dst/src type to image deref loads/stores coming from OpAtomic{Load,Store} 2022-06-14 22:44:42 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp compiler/types: Don't place members in the previous substruct's end padding 2022-06-09 22:55:37 +00:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
nir_types.h nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
shader_enums.c spirv: Add plumbing for ray_cull_mask 2022-06-08 20:20:21 +00:00
shader_enums.h spirv: Add plumbing for ray_cull_mask 2022-06-08 20:20:21 +00:00
shader_info.h nir: Rename is_arb_asm to use_legacy_math_rules and document its meaning. 2022-06-10 03:26:32 +00:00