mesa/src/gallium/drivers/r600/sb/sb_shader.h

418 lines
9.4 KiB
C++

/*
* Copyright 2013 Vadim Girlin <vadimgirlin@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Vadim Girlin
*/
#ifndef SB_SHADER_H_
#define SB_SHADER_H_
#include <list>
#include <string>
#include <map>
#include "sb_ir.h"
#include "sb_expr.h"
namespace r600_sb {
struct shader_input {
unsigned comp_mask;
unsigned preloaded;
};
struct error_info {
node *n;
unsigned arg_index;
std::string message;
};
typedef std::multimap<node*, error_info> error_map;
class sb_context;
typedef std::vector<shader_input> inputs_vec;
typedef std::vector<gpr_array*> gpr_array_vec;
struct ra_edge {
value *a, *b;
unsigned cost;
ra_edge(value *a, value *b, unsigned cost) : a(a), b(b), cost(cost) {}
};
enum chunk_flags {
RCF_GLOBAL = (1 << 0),
RCF_PIN_CHAN = (1 << 1),
RCF_PIN_REG = (1 << 2),
RCF_FIXED = (1 << 3),
RCF_PREALLOC = (1 << 4)
};
enum dce_flags {
DF_REMOVE_DEAD = (1 << 0),
DF_REMOVE_UNUSED = (1 << 1),
DF_EXPAND = (1 << 2),
};
inline dce_flags operator |(dce_flags l, dce_flags r) {
return (dce_flags)((unsigned)l|(unsigned)r);
}
inline chunk_flags operator |(chunk_flags l, chunk_flags r) {
return (chunk_flags)((unsigned)l|(unsigned)r);
}
inline chunk_flags& operator |=(chunk_flags &l, chunk_flags r) {
l = l | r;
return l;
}
inline chunk_flags& operator &=(chunk_flags &l, chunk_flags r) {
l = (chunk_flags)((unsigned)l & (unsigned)r);
return l;
}
inline chunk_flags operator ~(chunk_flags r) {
return (chunk_flags)~(unsigned)r;
}
struct ra_chunk {
vvec values;
chunk_flags flags;
unsigned cost;
sel_chan pin;
ra_chunk() : values(), flags(), cost(), pin() {}
bool is_fixed() { return flags & RCF_FIXED; }
void fix() { flags |= RCF_FIXED; }
bool is_global() { return flags & RCF_GLOBAL; }
void set_global() { flags |= RCF_GLOBAL; }
bool is_reg_pinned() { return flags & RCF_PIN_REG; }
bool is_chan_pinned() { return flags & RCF_PIN_CHAN; }
bool is_prealloc() { return flags & RCF_PREALLOC; }
void set_prealloc() { flags |= RCF_PREALLOC; }
};
typedef std::vector<ra_chunk*> chunk_vector;
class ra_constraint {
public:
ra_constraint(constraint_kind kind) : kind(kind), cost(0) {}
constraint_kind kind;
vvec values;
unsigned cost;
void update_values();
bool check();
};
typedef std::vector<ra_constraint*> constraint_vec;
typedef std::vector<ra_chunk*> chunk_vec;
// priority queue
// FIXME use something more suitale or custom class ?
template <class T>
struct cost_compare {
bool operator ()(const T& t1, const T& t2) {
return t1->cost > t2->cost;
}
};
template <class T, class Comp>
class queue {
typedef std::vector<T> container;
container cont;
public:
queue() : cont() {}
typedef typename container::iterator iterator;
iterator begin() { return cont.begin(); }
iterator end() { return cont.end(); }
iterator insert(const T& t) {
iterator I = std::upper_bound(begin(), end(), t, Comp());
if (I == end())
cont.push_back(t);
else
cont.insert(I, t);
return I;
}
void erase(const T& t) {
std::pair<iterator, iterator> R =
std::equal_range(begin(), end(), t, Comp());
iterator F = std::find(R.first, R.second, t);
if (F != R.second)
cont.erase(F);
}
};
typedef queue<ra_chunk*, cost_compare<ra_chunk*> > chunk_queue;
typedef queue<ra_edge*, cost_compare<ra_edge*> > edge_queue;
typedef queue<ra_constraint*, cost_compare<ra_constraint*> > constraint_queue;
typedef std::set<ra_chunk*> chunk_set;
class shader;
class coalescer {
shader &sh;
edge_queue edges;
chunk_queue chunks;
constraint_queue constraints;
constraint_vec all_constraints;
chunk_vec all_chunks;
public:
coalescer(shader &sh) : sh(sh), edges(), chunks(), constraints() {}
~coalescer();
int run();
void add_edge(value *a, value *b, unsigned cost);
void build_chunks();
void build_constraint_queue();
void build_chunk_queue();
int color_constraints();
int color_chunks();
ra_constraint* create_constraint(constraint_kind kind);
enum ac_cost {
phi_cost = 10000,
copy_cost = 1,
};
void dump_edges();
void dump_chunks();
void dump_constraint_queue();
static void dump_chunk(ra_chunk *c);
static void dump_constraint(ra_constraint* c);
void get_chunk_interferences(ra_chunk *c, val_set &s);
private:
void create_chunk(value *v);
void unify_chunks(ra_edge *e);
bool chunks_interference(ra_chunk *c1, ra_chunk *c2);
int color_reg_constraint(ra_constraint *c);
void color_phi_constraint(ra_constraint *c);
void init_reg_bitset(sb_bitset &bs, val_set &vs);
void color_chunk(ra_chunk *c, sel_chan color);
ra_chunk* detach_value(value *v);
};
class shader {
sb_context &ctx;
typedef sb_map<uint32_t, value*> value_map;
value_map reg_values;
// read-only values
value_map const_values; // immediate constants key -const value (uint32_t)
value_map special_ro_values; // key - hw alu_sel & chan
value_map kcache_values;
gpr_array_vec gpr_arrays;
unsigned next_temp_value_index;
unsigned prep_regs_count;
value* pred_sels[2];
regions_vec regions;
inputs_vec inputs;
value *undef;
sb_value_pool val_pool;
sb_pool pool;
std::vector<node*> all_nodes;
public:
shader_stats src_stats, opt_stats;
error_map errors;
bool optimized;
unsigned id;
coalescer coal;
static const unsigned temp_regid_offset = 512;
bbs_vec bbs;
const shader_target target;
value_table vt;
expr_handler ex;
container_node *root;
bool compute_interferences;
bool has_alu_predication;
bool uses_gradients;
bool safe_math;
unsigned ngpr, nstack;
unsigned dce_flags;
shader(sb_context &sctx, shader_target t, unsigned id);
~shader();
sb_context &get_ctx() const { return ctx; }
value* get_const_value(const literal & v);
value* get_special_value(unsigned sv_id, unsigned version = 0);
value* create_temp_value();
value* get_gpr_value(bool src, unsigned reg, unsigned chan, bool rel,
unsigned version = 0);
value* get_special_ro_value(unsigned sel);
value* get_kcache_value(unsigned bank, unsigned index, unsigned chan, alu_kcache_index_mode index_mode);
value* get_value_version(value* v, unsigned ver);
void init();
void add_pinned_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask, bool src);
void dump_ir();
void add_gpr_array(unsigned gpr_start, unsigned gpr_count,
unsigned comp_mask);
value* get_pred_sel(int sel);
bool assign_slot(alu_node *n, alu_node *slots[5]);
gpr_array* get_gpr_array(unsigned reg, unsigned chan);
void add_input(unsigned gpr, bool preloaded = false,
unsigned comp_mask = 0xF);
const inputs_vec & get_inputs() {return inputs; }
regions_vec & get_regions() { return regions; }
void init_call_fs(cf_node *cf);
value *get_undef_value();
void set_undef(val_set &s);
node* create_node(node_type nt, node_subtype nst,
node_flags flags = NF_EMPTY);
alu_node* create_alu();
alu_group_node* create_alu_group();
alu_packed_node* create_alu_packed();
cf_node* create_cf();
cf_node* create_cf(unsigned op);
fetch_node* create_fetch();
region_node* create_region();
depart_node* create_depart(region_node *target);
repeat_node* create_repeat(region_node *target);
container_node* create_container(node_type nt = NT_LIST,
node_subtype nst = NST_LIST,
node_flags flags = NF_EMPTY);
if_node* create_if();
bb_node* create_bb(unsigned id, unsigned loop_level);
value* get_value_by_uid(unsigned id) { return val_pool[id - 1]; }
cf_node* create_clause(node_subtype nst);
void create_bbs();
void expand_bbs();
alu_node* create_mov(value* dst, value* src);
alu_node* create_copy_mov(value *dst, value *src, unsigned affcost = 1);
const char * get_shader_target_name();
std::string get_full_target_name();
void create_bbs(container_node* n, bbs_vec &bbs, int loop_level = 0);
void expand_bbs(bbs_vec &bbs);
sched_queue_id get_queue_id(node* n);
void simplify_dep_rep(node *dr);
unsigned first_temp_gpr();
unsigned num_nontemp_gpr();
gpr_array_vec& arrays() { return gpr_arrays; }
void set_uses_kill();
void fill_array_values(gpr_array *a, vvec &vv);
alu_node* clone(alu_node *n);
sb_value_pool& get_value_pool() { return val_pool; }
void collect_stats(bool opt);
private:
value* create_value(value_kind k, sel_chan regid, unsigned ver);
value* get_value(value_kind kind, sel_chan id,
unsigned version = 0);
value* get_ro_value(value_map &vm, value_kind vk, unsigned key);
};
}
#endif /* SHADER_H_ */