Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Ian Romanick bb4758669c mesa: Ignore blits to/from missing buffers
The EXT_framebuffer_object spec (and later specs) say:

     "If a buffer is specified in <mask> and does not exist in both
     the read and draw framebuffers, the corresponding bit is silently
     ignored."

Check for color, depth, and stencil that the source and destination
FBOs have the specified buffers.  If the buffer is missing, remove the
bit from the blit request mask and continue.

Fixes the crash in piglit test 'fbo-missing-attachment-blit from', and
fixes 'fbo-missing-attachment-blit es2 from'.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37739
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>

NOTE: This is a candidate for the stable branches.
2011-06-07 18:29:52 -07:00
bin mesa: don't call git if it's not git repository 2011-05-05 13:49:21 -07:00
configs darwin: Fix VG_LIB_GLOB to also match the unversioned symlink 2011-06-07 13:27:42 -04:00
docs swrast: anisotropic filtering extension 2011-05-18 08:14:33 -06:00
doxygen doxygen: Add glsl to the Makefile and .gitignore. 2011-01-19 23:49:54 -08:00
include r300_pci_ids: set families to match r300g 2011-06-07 21:02:52 +02:00
scons scons: Add a few more human friendly messages. 2011-05-04 14:10:24 +01:00
src mesa: Ignore blits to/from missing buffers 2011-06-07 18:29:52 -07:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore .gitignore: Ignore emacs .dir-locals.el files 2010-06-07 10:23:55 -04:00
Makefile Add intel pci id lists 2011-06-07 10:28:19 -04:00
SConstruct scons: Avoid depending on scons 2.0 in general. 2011-02-16 18:02:01 +00:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh autogen: Make sure MAKEFLAGS is not set before running autoreconf 2009-02-10 11:58:11 +10:30
common.py scons: Fix immediate Python exceptions with SCons on SunOS. 2011-03-08 17:59:57 -08:00
configure.ac dri/nouveau: Fix build with --enable-shared-dricore. 2011-06-02 17:21:26 -06:00

docs/README.WINDML

                        WindML Driver for Mesa 4.0


Requirements
------------

Tornado 2 + WindML, Cumulative Patchs are recommended. 
  
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.


Tested on
---------

During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz

and my host a Windows NT + Tornado 2.


Installation
------------

1. Mesa sources must be in root directory (C:\)

2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa

OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample -> 
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)

3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM

Take a long while...

5. Include all the files from ugldemos folder to build some downloadable
   application modules

4. Download UGL/Mesa object files on target

For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o

You can put the previous lines in a file and use:
< filename

6. Download the application modules.

7. In WindShell, run:
-> uglalldemos

During the show some messages will appear, it provides some useful
information on key management.


Coding
------

Sample Usage:

In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:

1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
   given the display format.

2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
   UGL/Mesa Context and to make the context the current one.

3. Make gl* calls to render your graphics.

4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.

5. Before the UGL is destroyed, call MesaDestroyContext().

6. Before exiting, call if required uglEventQDestroy and then
   uglDeinitialize();

Limitations
-----------

I found the following limitations in my driver :
 - Color Indexed management is only in 8 bits
 - It's possible to mix UGL/OpenGL application with a software
   double buffer

Modifications
------------

New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*

Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*

Todo
----
- GCC 2.96, ASM compilation

Thanks to:
----------

Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.


Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>

July 24, 2001