mesa/progs/miniglx/texline.c

269 lines
6.3 KiB
C

/* $Id: texline.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* Test textured lines.
*
* Brian Paul
* September 2000
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include "../util/readtex.c" /* I know, this is a hack. */
#define TEXTURE_FILE "../images/girl.rgb"
static GLboolean Antialias = GL_FALSE;
static GLboolean Animate = GL_FALSE;
static GLint Texture = 1;
static GLboolean Stipple = GL_FALSE;
static GLfloat LineWidth = 1.0;
static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DYrot = 1.0;
static GLboolean Points = GL_FALSE;
static GLfloat Scale = 1.0;
static void Idle( void )
{
if (Animate) {
Zrot += DYrot;
glutPostRedisplay();
}
}
static void Display( void )
{
GLfloat x, y, s, t;
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
glScalef(Scale, Scale, Scale);
if (Texture)
glColor3f(1, 1, 1);
if (Points) {
glBegin(GL_POINTS);
for (t = 0.0; t <= 1.0; t += 0.025) {
for (s = 0.0; s <= 1.0; s += 0.025) {
x = s * 2.0 - 1.0;
y = t * 2.0 - 1.0;
if (!Texture)
glColor3f(1, 0, 1);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
glTexCoord2f(s, t);
glVertex2f(x, y);
}
}
glEnd();
}
else {
glBegin(GL_LINES);
for (t = 0.0; t <= 1.0; t += 0.025) {
x = t * 2.0 - 1.0;
if (!Texture)
glColor3f(1, 0, 1);
glTexCoord2f(t, 0.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
glVertex2f(x, -1.0);
if (!Texture)
glColor3f(0, 1, 0);
glTexCoord2f(t, 1.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
glVertex2f(x, 1.0);
}
glEnd();
}
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
GLfloat ar = (float) width / height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -12.0 );
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 'a':
Antialias = !Antialias;
if (Antialias) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else {
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POINT_SMOOTH);
glDisable(GL_BLEND);
}
break;
case 't':
Texture++;
if (Texture > 2)
Texture = 0;
if (Texture == 0) {
glActiveTextureARB(GL_TEXTURE0_ARB);
glDisable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
}
else if (Texture == 1) {
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
}
else {
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_2D);
}
break;
case 'w':
LineWidth -= 0.25;
if (LineWidth < 0.25)
LineWidth = 0.25;
glLineWidth(LineWidth);
glPointSize(LineWidth);
break;
case 'W':
LineWidth += 0.25;
if (LineWidth > 8.0)
LineWidth = 8.0;
glLineWidth(LineWidth);
glPointSize(LineWidth);
break;
case 'p':
Points = !Points;
break;
case 's':
Stipple = !Stipple;
if (Stipple)
glEnable(GL_LINE_STIPPLE);
else
glDisable(GL_LINE_STIPPLE);
break;
case ' ':
Animate = !Animate;
if (Animate)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 27:
exit(0);
break;
}
printf("LineWidth, PointSize = %f\n", LineWidth);
glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
float step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot += step;
break;
case GLUT_KEY_DOWN:
Xrot -= step;
break;
case GLUT_KEY_LEFT:
Yrot += step;
break;
case GLUT_KEY_RIGHT:
Yrot -= step;
break;
}
glutPostRedisplay();
}
static void Init( int argc, char *argv[] )
{
GLuint u;
for (u = 0; u < 2; u++) {
glActiveTextureARB(GL_TEXTURE0_ARB + u);
glBindTexture(GL_TEXTURE_2D, 10+u);
if (u == 0)
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (u == 0)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
else
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
}
glLineStipple(1, 0xff);
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowSize( 400, 300 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0] );
Init(argc, argv);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
if (Animate)
glutIdleFunc( Idle );
glutMainLoop();
return 0;
}