mesa/progs/tests/vparray.c

298 lines
7.5 KiB
C

/*
* Test vertex arrays with GL_NV_vertex_program
*
* Based on a stripped-down version of the isosurf demo.
* The vertex program is trivial: compute the resulting
* RGB color as a linear function of vertex XYZ.
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "GL/glew.h"
#include "GL/glut.h"
#define MAXVERTS 10000
static float data[MAXVERTS][6];
static GLint numverts;
static GLfloat xrot;
static GLfloat yrot;
static GLboolean useArrays = GL_TRUE;
static GLboolean useProgram = GL_TRUE;
static GLboolean useList = GL_FALSE;
static void read_surface( char *filename )
{
FILE *f;
f = fopen(filename,"r");
if (!f) {
printf("couldn't read %s\n", filename);
exit(1);
}
numverts = 0;
while (numverts < MAXVERTS) {
int result;
result = fscanf( f, "%f %f %f %f %f %f",
&data[numverts][0], &data[numverts][1], &data[numverts][2],
&data[numverts][3], &data[numverts][4], &data[numverts][5] );
if (result == EOF) {
break;
}
numverts++;
}
printf("%d vertices, %d triangles\n", numverts, numverts-2);
printf("data = %p\n", (void *) data);
fclose(f);
}
static void Display(void)
{
if (useProgram)
glEnable(GL_VERTEX_PROGRAM_NV);
else
glDisable(GL_VERTEX_PROGRAM_NV);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef(xrot, 1, 0, 0);
glRotatef(yrot, 0, 1, 0);
glScalef(2, 2, 2);
if (useArrays) {
if (useProgram) {
glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
glVertexAttribPointerNV( 2, 3, GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
}
else {
glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
glEnableClientState( GL_VERTEX_ARRAY );
glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
glEnableClientState( GL_NORMAL_ARRAY );
}
if (useList) {
/* dumb, but a good test */
glNewList(1,GL_COMPILE);
glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
glEndList();
glCallList(1);
}
else {
glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
}
glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
}
else {
int i;
glBegin(GL_TRIANGLE_STRIP);
for (i = 0; i < numverts; i++) {
glNormal3fv( data[i] + 3 );
glVertex3fv( data[i] + 0 );
}
glEnd();
}
glPopMatrix();
if (glGetError())
printf("Error!\n");
glutSwapBuffers();
}
static void InitMaterials(void)
{
static float ambient[] = {0.1, 0.1, 0.1, 1.0};
static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
static float position0[] = {0.0, 0.0, 20.0, 0.0};
static float position1[] = {0.0, 0.0, -20.0, 0.0};
static float front_mat_shininess[] = {60.0};
static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
/*
static float back_mat_shininess[] = {60.0};
static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
*/
static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
static float lmodel_twoside[] = {GL_FALSE};
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position0);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_POSITION, position1);
glEnable(GL_LIGHT1);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
glEnable(GL_LIGHTING);
}
static void init_program(void)
{
/*
* c[0..3] = modelview matrix
* c[4..7] = inverse modelview matrix
* c[30] = color scale
* c[31] = color bias
*/
static const char prog[] =
"!!VP1.0\n"
"# RGB is proportional to XYZ \n"
"MUL R0, v[OPOS], c[30]; \n"
"ADD o[COL0], R0, c[31]; \n"
"# Continue with typical modelview/projection\n"
"MOV R3, v[OPOS]; \n"
"DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
"DP4 o[HPOS].y, c[1], R3 ;\n"
"DP4 o[HPOS].z, c[2], R3 ;\n"
"DP4 o[HPOS].w, c[3], R3 ;\n"
"END";
static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
if (!glutExtensionSupported("GL_NV_vertex_program")) {
printf("Sorry, this program requires GL_NV_vertex_program\n");
exit(1);
}
glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
strlen(prog), (const GLubyte *) prog);
assert(glIsProgramNV(1));
glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
/* Load the program registers */
glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale);
glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias);
}
static void init(void)
{
xrot = 0;
yrot = 0;
glClearColor(0.0, 0.0, 1.0, 0.0);
glEnable( GL_DEPTH_TEST );
glEnable(GL_NORMALIZE);
InitMaterials();
read_surface( "../demos/isosurf.dat" );
init_program();
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -15);
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
case 'a':
useArrays = !useArrays;
printf("use arrays: %s\n", useArrays ? "yes" : "no");
break;
case 'l':
useList = !useList;
printf("use list: %s\n", useList ? "yes" : "no");
break;
case 'p':
useProgram = !useProgram;
printf("use program: %s\n", useProgram ? "yes" : "no");
break;
}
glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_LEFT:
yrot -= 15.0;
break;
case GLUT_KEY_RIGHT:
yrot += 15.0;
break;
case GLUT_KEY_UP:
xrot += 15.0;
break;
case GLUT_KEY_DOWN:
xrot -= 15.0;
break;
default:
return;
}
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
glutInitWindowPosition(0, 0);
glutInitWindowSize(400, 400);
if (glutCreateWindow("Isosurface") <= 0) {
exit(0);
}
glewInit();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);
glutDisplayFunc(Display);
init();
glutMainLoop();
return 0;
}