mesa/progs/perf/swapbuffers.c

162 lines
3.8 KiB
C

/*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* Measure SwapBuffers.
*
* Keith Whitwell
* 22 Sep 2009
*/
#include "glmain.h"
#include "common.h"
int WinWidth = 100, WinHeight = 100;
int real_WinWidth, real_WinHeight; /* don't know whats going on here */
static GLuint VBO;
struct vertex
{
GLfloat x, y;
};
static const struct vertex vertices[4] = {
{ -1.0, -1.0 },
{ 1.0, -1.0 },
{ 1.0, 1.0 },
{ -1.0, 1.0 }
};
/** Called from test harness/main */
void
PerfInit(void)
{
/* setup VBO w/ vertex data */
glGenBuffersARB(1, &VBO);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
glBufferDataARB(GL_ARRAY_BUFFER_ARB,
sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), (void *) 0);
glEnableClientState(GL_VERTEX_ARRAY);
/* misc GL state */
glAlphaFunc(GL_ALWAYS, 0.0);
}
static void
SwapNaked(unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
PerfSwapBuffers();
}
}
static void
SwapClear(unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
glClear(GL_COLOR_BUFFER_BIT);
PerfSwapBuffers();
}
}
static void
SwapClearPoint(unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_POINTS, 0, 4);
PerfSwapBuffers();
}
}
static const struct {
unsigned w;
unsigned h;
} sizes[] = {
{ 320, 240 },
{ 640, 480 },
{ 1024, 768 },
{ 1200, 1024 },
{ 1600, 1200 }
};
void
PerfNextRound(void)
{
static unsigned i;
if (i < sizeof(sizes) / sizeof(sizes[0]) &&
PerfReshapeWindow( sizes[i].w, sizes[i].h ))
{
perf_printf("Reshape %dx%d\n", sizes[i].w, sizes[i].h);
real_WinWidth = sizes[i].w;
real_WinHeight = sizes[i].h;
i++;
}
else {
exit(0);
}
}
/** Called from test harness/main */
void
PerfDraw(void)
{
double rate0;
rate0 = PerfMeasureRate(SwapNaked);
perf_printf(" Swapbuffers %dx%d: %s swaps/second",
real_WinWidth, real_WinHeight,
PerfHumanFloat(rate0));
perf_printf(" %s pixels/second\n",
PerfHumanFloat(rate0 * real_WinWidth * real_WinHeight));
rate0 = PerfMeasureRate(SwapClear);
perf_printf(" Swap/Clear %dx%d: %s swaps/second",
real_WinWidth, real_WinHeight,
PerfHumanFloat(rate0));
perf_printf(" %s pixels/second\n",
PerfHumanFloat(rate0 * real_WinWidth * real_WinHeight));
rate0 = PerfMeasureRate(SwapClearPoint);
perf_printf(" Swap/Clear/Draw %dx%d: %s swaps/second",
real_WinWidth, real_WinHeight,
PerfHumanFloat(rate0));
perf_printf(" %s pixels/second\n",
PerfHumanFloat(rate0 * real_WinWidth * real_WinHeight));
}