mesa/progs/perf/common.c

138 lines
3.6 KiB
C

/*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* Common perf code. This should be re-usable with other APIs.
*/
#include "common.h"
#include "glmain.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#if defined(_MSC_VER)
#define snprintf _snprintf
#endif
/* Need to add a fflush windows console with mingw, otherwise nothing
* shows up until program exit. May want to add logging here.
*/
void
perf_printf(const char *format, ...)
{
va_list ap;
va_start(ap, format);
fflush(stdout);
vfprintf(stdout, format, ap);
fflush(stdout);
va_end(ap);
}
/**
* Run function 'f' for enough iterations to reach a steady state.
* Return the rate (iterations/second).
*/
double
PerfMeasureRate(PerfRateFunc f)
{
const double minDuration = 1.0;
double rate = 0.0, prevRate = 0.0;
unsigned subiters;
/* Compute initial number of iterations to try.
* If the test function is pretty slow this helps to avoid
* extraordarily long run times.
*/
subiters = 2;
{
const double t0 = PerfGetTime();
double t1;
do {
f(subiters); /* call the rendering function */
t1 = PerfGetTime();
subiters *= 2;
} while (t1 - t0 < 0.1 * minDuration);
}
/*perf_printf("initial subIters = %u\n", subiters);*/
while (1) {
const double t0 = PerfGetTime();
unsigned iters = 0;
double t1;
do {
f(subiters); /* call the rendering function */
t1 = PerfGetTime();
iters += subiters;
} while (t1 - t0 < minDuration);
rate = iters / (t1 - t0);
if (0)
perf_printf("prevRate %f rate %f ratio %f iters %u\n",
prevRate, rate, rate/prevRate, iters);
/* Try and speed the search up by skipping a few steps:
*/
if (rate > prevRate * 1.6)
subiters *= 8;
else if (rate > prevRate * 1.2)
subiters *= 4;
else if (rate > prevRate * 1.05)
subiters *= 2;
else
break;
prevRate = rate;
}
if (0)
perf_printf("%s returning iters %u rate %f\n", __FUNCTION__, subiters, rate);
return rate;
}
/* Note static buffer, can only use once per printf.
*/
const char *
PerfHumanFloat( double d )
{
static char buf[80];
if (d > 1000000000.0)
snprintf(buf, sizeof(buf), "%.1f billion", d / 1000000000.0);
else if (d > 1000000.0)
snprintf(buf, sizeof(buf), "%.1f million", d / 1000000.0);
else if (d > 1000.0)
snprintf(buf, sizeof(buf), "%.1f thousand", d / 1000.0);
else
snprintf(buf, sizeof(buf), "%.1f", d);
return buf;
}