Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Brian aa59a937cc gallium: introduce 'pipe_screen' for context-independent functions
This will allow creating textures before a rendering context exists, for example.
Only implemented in i915 driver for now.  i915pipe->texture_create() just
dispatches through to the i915screen->texture_create() to avoid state tracker
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2008-02-26 20:15:14 -07:00
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docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     make linux-directfb-install

  to install DirectFBGL module in the proper location.