This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now. |
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configs | ||
docs | ||
doxygen | ||
include | ||
progs | ||
src | ||
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Makefile | ||
SConstruct | ||
winddk.py |
docs/README.directfb
Mesa DirectFB Information Requirements ============ To build Mesa with DirectFB (DirectFBGL) support you need: - DirectFB at least 1.0.0 (http://directfb.org) - pkg-config at least 0.9 (http://pkgconfig.sf.net) Installation ============ Run make linux-directfb to build Mesa and DirectFBGL module, make install to install OpenGL libraries and make linux-directfb-install to install DirectFBGL module in the proper location.