102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "fake_glx_screen.h"
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struct glx_screen_vtable fake_glx_screen::vt = {
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indirect_create_context,
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indirect_create_context_attribs,
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NULL,
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NULL,
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};
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struct glx_screen_vtable fake_glx_screen_direct::vt = {
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fake_glx_context_direct::create,
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fake_glx_context_direct::create_attribs,
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NULL,
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NULL,
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};
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const struct glx_context_vtable fake_glx_context::vt = {
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fake_glx_context::destroy,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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};
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int fake_glx_context::contexts_allocated = 0;
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extern "C" struct glx_context *
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indirect_create_context(struct glx_screen *psc, struct glx_config *mode,
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struct glx_context *shareList, int renderType)
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{
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(void) shareList;
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(void) renderType;
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return new fake_glx_context(psc, mode);
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}
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extern "C" struct glx_context *
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indirect_create_context_attribs(struct glx_screen *base,
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struct glx_config *config_base,
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struct glx_context *shareList,
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unsigned num_attribs,
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const uint32_t *attribs,
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unsigned *error)
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{
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(void) num_attribs;
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(void) attribs;
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(void) error;
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return indirect_create_context(base, config_base, shareList, 0);
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}
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#ifdef GLX_USE_APPLEGL
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#warning Indirect GLX tests are not built
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extern "C" struct glx_context *
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applegl_create_context(struct glx_screen *base,
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struct glx_config *config_base,
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struct glx_context *shareList,
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int renderType)
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{
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return indirect_create_context(base, config_base, shareList, renderType);
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}
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#endif
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/* This is necessary so that we don't have to link with glxcurrent.c
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* which would require us to link with X libraries and what not.
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*/
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GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
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struct glx_context_vtable dummyVtable;
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struct glx_context dummyContext = {
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&dummyBuffer[0],
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&dummyBuffer[0],
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&dummyBuffer[0],
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&dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
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sizeof(dummyBuffer),
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&dummyVtable
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};
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__THREAD_INITIAL_EXEC void *__glX_tls_Context = &dummyContext;
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