mesa/src/glx/windows/meson.build

69 lines
2.0 KiB
Meson

# Copyright © 2017 Jon Turney
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# protocol defines for the Windows-DRI server extension
files_windowsdriproto = files(
'windowsdriconst.h',
'windowsdristr.h',
)
install_headers(
files_windowsdriproto,
subdir: 'X11/extensions',
)
pkg.generate(
name : 'windowsdriproto',
description : 'Windows-DRI extension headers',
version : '1.0.0',
)
# library for using the Windows-DRI server extension
files_libwindowsdri = files(
'xwindowsdri.c',
'xwindowsdri.h',
)
libwindowsdri = static_library(
'driwindows',
[files_libwindowsdri, files_windowsdriproto],
dependencies: dep_xext,
build_by_default: false,
)
# library for native GL on windows
files_libwindowsglx = files(
'windowsgl.c',
'windowsgl.h',
'windowsgl_internal.h',
'windows_drawable.c',
'wgl.c',
'wgl.h',
)
libwindowsglx = static_library(
'glxwindows',
[files_libwindowsglx, files_windowsdriproto],
include_directories: [inc_include, inc_src, inc_glapi],
gnu_symbol_visibility : 'hidden',
build_by_default: false,
)