mesa/src/compiler
Dylan Baker a8e2d79e02 meson: use gnu_symbol_visibility argument
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
2020-06-01 18:59:18 +00:00
..
glsl meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
nir meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
spirv spirv,radv,anv: implement no-op VK_GOOGLE_user_type 2020-05-28 17:30:24 +02:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
Makefile.sources nir: add pass to lower disjoint wrmask's 2020-05-13 20:24:49 -07:00
SConscript
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir
SConscript.spirv
builtin_type_macros.h
glsl_types.cpp glsl_type: don't serialize padding bytes from glsl_struct_field 2020-05-20 14:15:00 +00:00
glsl_types.h glsl_type: don't serialize padding bytes from glsl_struct_field 2020-05-20 14:15:00 +00:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
nir_types.cpp nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
nir_types.h nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
shader_enums.c compiler: add VARYING_SLOT_VIEWPORT_MASK 2020-04-15 20:12:00 -04:00
shader_enums.h freedreno/ir3: Improve shader key normalization. 2020-05-01 16:26:32 +00:00
shader_info.h iris, i965: Drop max_variable_local_size 2020-05-27 18:16:31 -07:00