mesa/src/gallium
Brian Paul 1bb59b382a util: add casts in fprintf() calls to silence warnings
And wrap to 80 columns.
2011-12-03 09:31:45 -07:00
..
auxiliary util: add casts in fprintf() calls to silence warnings 2011-12-03 09:31:45 -07:00
docs gallium/failover: Remove the deprecated module. 2011-11-30 17:26:40 +00:00
drivers nv50/nvc0: fix crash when channel allocation fails 2011-12-02 19:31:50 +01:00
include gallium: add PIPE_FORMAT_ETC1_RGB8 2011-12-02 08:43:46 +08:00
state_trackers st/vega: Fix warnings about dllimport attributes on windows. 2011-11-29 15:55:40 +00:00
targets gallium/cell: Remove the driver. 2011-11-29 20:26:53 +00:00
tests gallium: rename ZS stencil type to UINT (v2) 2011-10-11 16:13:29 +01:00
tools tools/trace: Dump NULL literally. 2011-09-29 17:43:36 +01:00
winsys i965g: Delete this driver. 2011-11-29 15:44:09 +00:00
Android.common.mk android: build gallium auxiliaries 2011-08-21 02:01:48 +08:00
Android.mk r600g: move all files from winsys/r600 into drivers/r600 2011-09-30 23:19:52 +02:00
Makefile
Makefile.template gallium: add $(PROGS_DEPS) as dependencies for $(PROGS) 2010-09-27 14:11:12 +02:00
README.portability
SConscript gallium/failover: Remove the deprecated module. 2011-11-30 17:26:40 +00:00

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.